Which doesn't quite work out with things like TSEMP that require a turn to recharge in classic but can be utilized every turn in AS, and I've seen our official Alpha Strike gurus say it's because the AS turn is longer.
It's a Schrodinger's Turn, longer or shorter depending on where you observe it from. ![Cheesy :cheesy:](https://bg.battletech.com/forums/Smileys/default/cheesy.gif)
Which is more of a simplification for Alpha Strike...just as you
don't track ammo in Alpha Strike, don't check for Ultra ACs jamming, don't use the -1 bonus for using cluster ammo with LB-X autocannons, etc. It's not
proof that the turns would be longer...& even if it were, that would point to at most a
20-second turn for Alpha Strike, not the 30-second turn used in Battleforce (unless you're claiming that TSEMP takes 2 turns to recharge).