Got this idea while reading a thread about HMS Dreadnought's shell vs 'Mech armor. These are the 10 to 18 inch guns (10, 12, 14, 16, 18) used by naval warships in the early 20th Century. I mainly extrapolated some from the assumption that the Long Tom artillery piece is roughly equal to an 8 inch naval gun. The following are nowhere near exhaustive or definitive, being merely abstractions of real world weapons. Also, I decided to keep them somewhat close to the Cruise Missiles in TacOps. Ranges of the rifles are about half that of real world maximum ranges for balance purposes vs Cruise Missiles. Lastly, since these are not technically artillery pieces and need to fit onto large naval vessels, space taken up is roughly about 40% of weight. If any changes are felt needed, please let me know.
Weapons Type Damage Range Ammo(per ton) To-Hit Mod TC Comp RulesLv TechBase IntroDate TechRating
25.4 cm Naval Rifle AE,S,F 30A 22 boards 1 0 No Adv IS PS B/E-X-X-X
30.5 cm Naval Rifle AE,S,F 35A 27 boards 5/6 0 No Adv IS PS B/E-X-X-X
35.5 cm Naval Rifle AE,S,F 40A 33 boards 3/4 0 No Adv IS PS B/E-X-X-X
40.6 cm Naval Rifle AE,S,F 45A 37 boards 2/3 0 No Adv IS PS B/E-X-X-X
46.1 cm Naval Rifle AE,S,F 50A 42 boards 1/2 0 No Adv IS PS B/E-X-X-X
Weapons Item/Ammo Cost Mass Space
25.4 cm Naval Rifle 675,000/17,500 35 15
30.5 cm Naval Rifle 1,000,000/30,000 50 20
35.5 cm Naval Rifle 1,500,000/50,000 75 30
40.6 cm Naval Rifle 2,275,000/82,500 90 40
46.1 cm Naval Rifle 3,500,000/137,500 120 50
Naturally, I couldn't, in good conscience, post these without doing alternative ammo as well.
Ammo Type Damage Range Ammo(per ton) To-Hit Rules TechBase TechRating IntroDate Cost
Flak DB.F As TO352 - x1 +0 Adv IS B/E-X-X-X PS x1.5
Armor Piercing DB x0.5 - x1 +0 Adv IS B/E-X-X-X PS x4
The damage modifier for armor piercing ammo is due to game balance vs armor used by 'Mechs, combat vehicles and fighters. This is counterbalanced by the special ammo weighing the same as normal. Otherwise, treat a hit like an AP round from an AC/20.
Well, if there are any problems with these, please let me know. I am open to changing things around some.
Finally, I do not have battle values for these as I do no know how to calc those out.
Peace.