Author Topic: Star Wars Squadrons trailer  (Read 7838 times)

Fat Guy

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Star Wars Squadrons trailer
« on: 15 June 2020, 10:14:43 »
https://youtu.be/w0eRkhR1z6A

Looks good.   :thumbsup:
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Gigastrike

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Re: Star Wars Squadrons trailer
« Reply #1 on: 15 June 2020, 11:20:07 »
I'd like to learn more.

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Re: Star Wars Squadrons trailer
« Reply #2 on: 15 June 2020, 11:46:10 »
I this captures even a shred of the magic tie fighter did back in the 90s I’m in

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Re: Star Wars Squadrons trailer
« Reply #3 on: 15 June 2020, 11:51:21 »
I do hope this is a new X-Wing vs. Tie Fighter and (at least slightly) more complex than Battlefield arcade controls. I mean, "shields double front" is canon, no?
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Re: Star Wars Squadrons trailer
« Reply #4 on: 15 June 2020, 11:51:34 »
I this captures even a shred of the magic tie fighter did back in the 90s I’m in

I think you may mean X-Wing VS TIE Fighter.

There was 3 games in the series:

X-WING
TIE-FIGHTER
and
X-WING vs TIE FIGHTER

But all were a blast!
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Gigastrike

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Re: Star Wars Squadrons trailer
« Reply #5 on: 15 June 2020, 11:53:01 »
I this captures even a shred of the magic tie fighter did back in the 90s I’m in

I like how it looks like it's bringing back the power balancing of X-wing and Tie Fighter.  I'd be up for a new Star Wars flight sim with that sort of depth.

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Re: Star Wars Squadrons trailer
« Reply #6 on: 15 June 2020, 11:53:15 »
I spent the most time in Tie Fighter.

I still remember the demo where you take on a Corellian Corvette in a Tie Fighter.  I was so used to the shields from X-Wing I yelled at the computer, "what do you mean I die in 2 hits from the turbolasers on that Corvette?!?!"

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Re: Star Wars Squadrons trailer
« Reply #7 on: 15 June 2020, 11:53:56 »
What would be COOL is if it supports VR

Star Wars Battlefront (not BF2) had a bonus PS VR mission where you flew an X-Wing to rescue Jyn Erso & Company in their U-Wing.

was a Blast to play from within the Cockpit of an X-Wing!
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Re: Star Wars Squadrons trailer
« Reply #8 on: 15 June 2020, 12:05:16 »
What would be COOL is if it supports VR

I overheard a podcast reading about the game.  It should support VR on Playstation and PC.  Not sure what the source is yet.

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Re: Star Wars Squadrons trailer
« Reply #9 on: 15 June 2020, 12:12:34 »
I think you may mean X-Wing VS TIE Fighter.

There was 3 games in the series:

X-WING
TIE-FIGHTER
and
X-WING vs TIE FIGHTER

But all were a blast!

I see what you’re getting at as this seems more geared toward squadron pvp but I was indeed referring to the original tie fighter (my second favorite game of all time). I never got into xw v tf because it crushed my computer at the time

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NeonKnight

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Re: Star Wars Squadrons trailer
« Reply #10 on: 15 June 2020, 12:16:23 »
I see what you’re getting at as this seems more geared toward squadron pvp but I was indeed referring to the original tie fighter (my second favorite game of all time). I never got into xw v tf because it crushed my computer at the time

No worries, I only played the first two, as didn;t have Internet when the first came out.
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garhkal

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Re: Star Wars Squadrons trailer
« Reply #11 on: 15 June 2020, 13:31:45 »
Looks interesting.  ARe they going to make it PC also, or just console?
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Re: Star Wars Squadrons trailer
« Reply #12 on: 15 June 2020, 14:20:27 »
they've been talking up their many different multiplayer modes.. but the only thing they've said aboint single player is that is'll have a campaign mode that is 'a couple hours long"

so odds are it'll be a multiplayer game with a short tutorial campaign, the same way as Battlefront II.

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Re: Star Wars Squadrons trailer
« Reply #13 on: 15 June 2020, 14:23:49 »
AAAAaannnddd,  the second I saw EA label, I lost all interest.

After being suckered into SW:Galaxy of Heroes, I will be skipping all EA games going forward.
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Re: Star Wars Squadrons trailer
« Reply #14 on: 15 June 2020, 14:33:13 »
I think you may mean X-Wing VS TIE Fighter.

There was 3 games in the series:

X-WING
TIE-FIGHTER
and
X-WING vs TIE FIGHTER

But all were a blast!

There was 4th game as well titled X-Wing Alliance.

While that does look interesting I will skip it because it's EA. I no longer buy any games from EA or any other western triple A game company.
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Re: Star Wars Squadrons trailer
« Reply #15 on: 15 June 2020, 14:36:48 »
I just checked the preorder, and it's only $39.99.

No system requirements yet though.
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Re: Star Wars Squadrons trailer
« Reply #16 on: 15 June 2020, 14:40:00 »
I this captures even a shred of the magic tie fighter did back in the 90s I’m in

For me X-Wing Gold but . . . oh, it would have me buying a game again.  I saw the space bomb like TIE & XvT . . . Interdictors, which will make things more complicated.  Sadly, it looks like it cut out things like the Imperial Escort Carriers, Lancers and other ships.  Also . . . a female briefing officer?  Did Disney SWars dump the Empire's HuMan policy?

But the lack of a single player campaign like XWing Gold bums me out . . . you want to forget the EU?  Then give me the game crafting the post-Endor story.
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Re: Star Wars Squadrons trailer
« Reply #17 on: 15 June 2020, 14:42:30 »
Yeah I enjoy multiplayer about as much as a root canal so if the single player is nonexistent I’ll have to pass

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Re: Star Wars Squadrons trailer
« Reply #18 on: 15 June 2020, 14:48:26 »
If it has extensive single player (and not just Rebels) and it is sufficiently simulationish, interesting, if not, not.
Probabilities seem to be for "not really interested".

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Re: Star Wars Squadrons trailer
« Reply #19 on: 15 June 2020, 14:58:56 »
yeah this needs to be on the old sim end of the scale and far, far away from rogue squadron-esque arcade play

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Re: Star Wars Squadrons trailer
« Reply #20 on: 15 June 2020, 16:39:47 »
yeah this needs to be on the old sim end of the scale and far, far away from rogue squadron-esque arcade play

Seems to, with power being diverted to the engines . . . but yeah, I dream of a X-Wing Gold update . . . five campaigns running something like 3 years of game mission calendar.  I still love my X-Wing Gold book, walked through the whole thing with a great story.
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Re: Star Wars Squadrons trailer
« Reply #21 on: 15 June 2020, 17:26:36 »
For me X-Wing Gold but . . . oh, it would have me buying a game again.  I saw the space bomb like TIE & XvT . . . Interdictors, which will make things more complicated.  Sadly, it looks like it cut out things like the Imperial Escort Carriers, Lancers and other ships.  Also . . . a female briefing officer?  Did Disney SWars dump the Empire's HuMan policy?

I don’t believe the Legends style Ton Falk-class Imperial Escort Carrier has been re-introduced into canon yet. Lancer-class frigates have been mentioned in novels though.

As to being male oriented, even in the Legends EU continuity, it was not absolute (female captain of the Imperial Star Destroyer Thunderflare; Ysanne Isard, head of Imperial Intelligence, etc.), but the new canon has made females more prevalent, with one as a Grand Admiral and leader of what would become the First Order after the Battle of Jakku (she commanded a Star Destroyer at Endor IIRC). Others have been leading characters in other tv shows, novels, games, comics (including the person that has become my all time favorite Star Wars character, Dr. Aphra).

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Re: Star Wars Squadrons trailer
« Reply #22 on: 15 June 2020, 17:36:48 »
I don’t believe the Legends style Ton Falk-class Imperial Escort Carrier has been re-introduced into canon yet. Lancer-class frigates have been mentioned in novels though.

As to being male oriented, even in the Legends EU continuity, it was not absolute (female captain of the Imperial Star Destroyer Thunderflare; Ysanne Isard, head of Imperial Intelligence, etc.), but the new canon has made females more prevalent, with one as a Grand Admiral and leader of what would become the First Order after the Battle of Jakku (she commanded a Star Destroyer at Endor IIRC). Others have been leading characters in other tv shows, novels, games, comics (including the person that has become my all time favorite Star Wars character, Dr. Aphra).

Ruger

X-Wing Miniatures Game and Star Wars Armada have made lot of ships from EU canon so why not eventually Ton Falk-class Imperial Escort Carrier would join that.

I don't see any issue with that. It's good thing that female characters are these days more prominent in Star Wars than they ever were.
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Re: Star Wars Squadrons trailer
« Reply #23 on: 15 June 2020, 19:17:31 »
I don't see any issue with that. It's good thing that female characters are these days more prominent in Star Wars than they ever were.

Ranking females in the Empire were a exception- as Daala's backstory explained, she was held back from her capabilities because of being a woman.  It is supposed to be why some female officers changed sides when the Rebellion picked up steam, like the captain of the Black Asp.

Among the Rebels being female was no hindrance to advancement.
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Re: Star Wars Squadrons trailer
« Reply #24 on: 15 June 2020, 19:40:05 »
So Empire no longer has officers changing sides over that making them smarter. Sure there are still those that did changed sides but it was for other reasons like low morale because of low quality of equiptment. Something that Thrawn tried to fix little bit by creating TIE Defender because lot of pilots changing sides. I have no idea issue with changes made with new canon so maybe that's why I don't see it as issue like you do. 
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Re: Star Wars Squadrons trailer
« Reply #25 on: 15 June 2020, 20:06:28 »
X-Wing Miniatures Game and Star Wars Armada have made lot of ships from EU canon so why not eventually Ton Falk-class Imperial Escort Carrier would join that.

Rebels gave the Empire the Quasar Fire instead (because it's wedge shape looked more Imperial).



And correct me if I'm wrong, but aren't the Fantasy Flight X-Wing games officially classified as Legends?
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Re: Star Wars Squadrons trailer
« Reply #26 on: 16 June 2020, 00:05:22 »
I had to look up that Ton-Falk thing since what I was recalling was the Quasar Fire noted above.

In regards to it being canon/non-canon, there is hope, the wiki page has a carrier mentioned in the novel Tarkin & the physical description sure seems to be a Ton-Falk based on the picture of one in wiki.

Though frankly, I much prefer the look of that Quasar Fire.

The Imperials get all the cool looking ships while the Rebels get metallic dog poo & medical instruments.............think about it.
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Re: Star Wars Squadrons trailer
« Reply #27 on: 16 June 2020, 00:50:51 »
That was a surprisingly good trailer...
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Re: Star Wars Squadrons trailer
« Reply #28 on: 16 June 2020, 01:18:53 »
Can't wait to play this one.
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Re: Star Wars Squadrons trailer
« Reply #29 on: 16 June 2020, 05:55:20 »
Ranking females in the Empire were a exception- as Daala's backstory explained, she was held back from her capabilities because of being a woman.  It is supposed to be why some female officers changed sides when the Rebellion picked up steam, like the captain of the Black Asp.

Among the Rebels being female was no hindrance to advancement.

new canon has greatly downplayed the sexism of the Empire over what it was in legends.. though most of the officers that appear in the new expanded universe materials are still men. the Legends stuff was a relic of the age in which it was written, and frankly didn't make a lot of sense at the time, nor did it age well. (though to be frank, a lot of legends material aged badly)

new canon also has made the Empire's speciesism more nuanced.. while it is still very much a human centric entity and has a history of disenfranchising, exploiting, and even enslaving non-humans, it is no longer quite so openly human-supremacist.

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Re: Star Wars Squadrons trailer
« Reply #30 on: 16 June 2020, 05:59:59 »
And correct me if I'm wrong, but aren't the Fantasy Flight X-Wing games officially classified as Legends?

That could be possible. I haven't been thinking it that way.
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Re: Star Wars Squadrons trailer
« Reply #31 on: 16 June 2020, 07:07:09 »
Looks good but its a EA product.
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Re: Star Wars Squadrons trailer
« Reply #32 on: 16 June 2020, 07:34:15 »
I've a nasty feeling its gonna be a team based shooter, an Overwatch in space. Something like TIE Fighter or its other contemporaries is probably too much to ask.
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Re: Star Wars Squadrons trailer
« Reply #33 on: 16 June 2020, 07:49:07 »
A re-skin of Wing Commander Arena, just with pretty cutscene and a popular branding. 

I'm worried EA will muck with it in a bad way as well.

I've a nasty feeling its gonna be a team based shooter, an Overwatch in space. Something like TIE Fighter or its other contemporaries is probably too much to ask.

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Re: Star Wars Squadrons trailer
« Reply #34 on: 16 June 2020, 09:07:15 »
I'm worried EA will muck with it in a bad way as well.

i mean *gestures broadly*

anyone else remember when EA was just another little game company that put out bangers like Chuck Yeager's Air Combat?

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Re: Star Wars Squadrons trailer
« Reply #35 on: 16 June 2020, 09:38:20 »
i mean *gestures broadly*

anyone else remember when EA was just another little game company that put out bangers like Chuck Yeager's Air Combat?

*sigh* . . . especially when they ate up companies like Origins.  I think there is just too much effort to become the next pvp craze-  Call of Duty, Fortnight, etc- rather than putting out a solid game that is not a vehicle for PVP.  Its probably why I invested in Star Citizen b/c of the enjoyment I got with WC:Privateer, WC Prophecy, & Freespace.

I mean, I was such a Star Wars fan that if Lucas Arts put out a SW title, I bought it . . . as the quality to me steadily sunk.  Force Commander IIRC was sort of the last straw.  X-wing Gold and Rebellion where the high marks there to me . . . XvT was okay but it had a lot of the shift to PVP.
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Re: Star Wars Squadrons trailer
« Reply #36 on: 16 June 2020, 10:47:24 »
Hey, I really like Force Commander. The soundtrack, at least  ;D

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Re: Star Wars Squadrons trailer
« Reply #37 on: 16 June 2020, 10:51:40 »
Sound tracks were always good . . . Force Commander was the 'lets imitate 15 year old Star Craft' right?
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Re: Star Wars Squadrons trailer
« Reply #38 on: 16 June 2020, 17:37:12 »
new canon has greatly downplayed the sexism of the Empire over what it was in legends.. though most of the officers that appear in the new expanded universe materials are still men. the Legends stuff was a relic of the age in which it was written, and frankly didn't make a lot of sense at the time, nor did it age well. (though to be frank, a lot of legends material aged badly)

new canon also has made the Empire's speciesism more nuanced.. while it is still very much a human centric entity and has a history of disenfranchising, exploiting, and even enslaving non-humans, it is no longer quite so openly human-supremacist.
So because I will be honest I have not read up the new stuff really, are there many non-human serving the Empire?
That was part of what made it easy to hate them...  How they treated the non-humans
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Re: Star Wars Squadrons trailer
« Reply #39 on: 16 June 2020, 18:17:16 »
So because I will be honest I have not read up the new stuff really, are there many non-human serving the Empire?
That was part of what made it easy to hate them...  How they treated the non-humans
in the old EU it was HUMan ie there was a serious glass ceiling for females, and aliens were mostly slaves or darn near untouchables unless they really were Waay better than anyone else.
with the more human you looked the better off you were.  so thrawn with his blue skin but mostly human appearing other than that... well he was way better off than a wookie for instance.

in the New core Canon I believe a lot of it is essentially the same except not as extreme.
so in the EU a female naval officer had a really hard time getting beyond say commander, US navy equivalent good luck at ever getting command of anything bigger than a destroyer or frigate (assuming you even got promoted that high. )
in the new canon I would bump up the rank ceiling as say captain.  maybe command of a cruiser.

aliens 90-99% of the time are going to be a step or so down from a female, in general

of course thats in the actual imperial army, and navy the empire has no real issue with aliens as specialists in other duties, so hiring an alien bounty hunter or the like no issues at all.

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Re: Star Wars Squadrons trailer
« Reply #40 on: 17 June 2020, 16:57:50 »
the non-military side seems to be more open than the military. to both women and aliens. which makes sense given that it has only been two decades since republic.. most of the civil service would have been non-human, and while anti-alien sentiments seem to be widespread even during the republic period, the Empire couldn't really be too heavily handed. though it is likely that human appointments predominated in the empire, gradually reducing the number of aliens in the civil service. especially given that there likely was a lot of resignations over the first half decade as the republic reshaped itself.

and the military being more human centric and misogynist makes some sense as well.. the Imperial navy and army grew out of the old Grand Army of the Republic, staffed almost entirely by Jango-clones and only a small cadre of non-clone upper officers. while they quickly started recruiting and training non-clones in order to expand it (including making the old clone trooper units into the elite stormtrooper corps rather than the whole of the army) that history would mean that the internal culture of the military would be biased towards human males, because that was what the old guard all was, and non-humans and women were things that the clones had relatively little experience in interacting with outside a battlefield.

but there are non-humans in the military, as well as entities connected to it. one of the premier military academies for example was led by an aqualish. one that was so pro-imperial that she even fled the fall of the empire to help form the First Order! (which did eventually betray her but still)




« Last Edit: 17 June 2020, 17:03:47 by glitterboy2098 »

Empyrus

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Re: Star Wars Squadrons trailer
« Reply #41 on: 26 July 2020, 13:48:33 »
So, after seeing some videos, i'm actually getting a pretty good feel about this.
It is smaller scale than i would prefer, having only 4 ships per faction playable (X-, A-, Y- and U-wings for the Rebels; TIE Fighter, Interceptor, Bomber and Reaper for the Empire, in balanced/interceptor/bomber/support role order), but it is first-person only, with quite a bit of customization and power management is a big deal apparently.
Feels like a proof of concept, in a way, perhaps it will get DLC or a sequel if it does well.

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Re: Star Wars Squadrons trailer
« Reply #42 on: 26 July 2020, 19:16:19 »
they've made a promise to not do microtransactions, but i think that if the game turns out good enough, the fanbase would go for rational DLC options. a DLC expansion that added a new campaign and a couple new fighters (plus new cosmetic options) i think would go over pretty well. they still have a number of fighter options they could stick in such DLC as playable craft.. TIE Defender, TIE Advanced V1's, B-wings, Z-95's, heck they could probably get away with some older stuff like V-wings, ARC-170's if they did the storylines right. (V-wings were early imperial craft and could easily be added in to represent such early fights, or to represent the imperials scrapping the bottom of the barrel after endor. and the ARC-170 got used by some Rebel Cells. and might still be around in a few new republic squadrons as a result)

i do hope they stay within the Galactic Civil War period though. the Sequel Trilogy has some pretty interesting fighter options, but matching them up against the GCW units would require nerfing the ST stuff more than the lore would support.

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Re: Star Wars Squadrons trailer
« Reply #43 on: 26 July 2020, 19:30:20 »
There's an Imperial option even closer to the original trilogy: the TIE/rb heavy starfighter (aka TIE Brute) from SOLO.

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Empyrus

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Re: Star Wars Squadrons trailer
« Reply #44 on: 26 July 2020, 20:59:25 »
i do hope they stay within the Galactic Civil War period though. the Sequel Trilogy has some pretty interesting fighter options, but matching them up against the GCW units would require nerfing the ST stuff more than the lore would support.
If the game's successful, a sequel with Resistance vs FO and perhaps even Republic vs Separatists battles in addition to GCW era could work. This would sidestep any tech disparities, as those factions are contemporaries.

Going for cross-era matches would be more difficult, though currently the game apparently has factions mirror each other rather closely, like X-wings and TIE Fighters sharing stats, shields and resulting power management changes being sole differences (and perhaps some customization options). In such situation, T-70 X-wings vs standard TIE Fighters would not be a problem since they would presumably share stats, even though canonically the T-70 is obviously better than the T-65 X-wing (let alone standard TIE/LN). I wouldn't mind this, because the feel of advanced ships would still exist, even if it is not strictly canon-appropriate.

Some kind of point system is an option, akin to how Ace Combat 7 did stuff. Like, you have 100 points. You can take a TIE Silencer (Kylo Ren's fighter) but it costs enough you can only pick your alternate weapons and that's it. Or you could take an old TIE Fighter and mod it a lot. This isn't a flawless concept, as finding the right balance between upgraded old ships and baseline-super newer ones is difficult, and it does suffer from being game-y solution.
Or perhaps lives. TIE Fighter gets 10 lives, TIE Silencer gets 1, good luck! Or maybe respawn time differences.

glitterboy2098

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Re: Star Wars Squadrons trailer
« Reply #45 on: 26 July 2020, 22:42:14 »
Going for cross-era matches would be more difficult, though currently the game apparently has factions mirror each other rather closely, like X-wings and TIE Fighters sharing stats, shields and resulting power management changes being sole differences (and perhaps some customization options).
actually not according to the developers and the playtesters. the fighters are not copies of each other, the way they are in Battlefront II, instead being lore friendly (TIES lacking shields for example)
this guy has a pretty good video on it: https://www.youtube.com/watch?v=19XwrPTQwNY

also, articles: https://www.usgamer.net/articles/star-wars-squadrons-director-details-on-customization-canon-tie-fighters
https://www.polygon.com/interviews/2020/6/18/21295900/star-wars-squadrons-everything-you-need-to-know
« Last Edit: 26 July 2020, 22:52:39 by glitterboy2098 »

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Re: Star Wars Squadrons trailer
« Reply #46 on: 26 July 2020, 23:21:45 »
actually not according to the developers and the playtesters. the fighters are not copies of each other, the way they are in Battlefront II, instead being lore friendly (TIES lacking shields for example)
At least one video (had gotten to play the game) i watched indicated that, ignoring the shield and resulting power management differences, the fighters are "identical". Admittedly the statement was vague, i interpreted it meaning corresponding ships would be identical (eg X-wing/TIE Fighter and Y-wing/TIE Bomber).

The interviews are older and pretty general so i'm taking stuff in them with grain of salt. Yes, TIEs lack shields and have stronger hull than it should have in canon for compensation, but that doesn't address maneuverability or other similar stats that aren't obvious. I suppose it is possible the game's well enough balanced the player hadn't noticed the ships differing more.

I'll check the vid you linked though.
EDIT Too much talk about Battlefront II, bleh. Anyway, this guy did seem to have noticed differences, especially noted TIE Interceptor and A-wing, so OK. But i suspect the differences aren't exactly canon, as games always take liberties with stuff for sake of necessity. Old X-wing Alliance comes to mind, where the TIE Defender wasn't as good as it was (old-)canonically for sake of better gameplay.


Oh, and this weirdly reminds me of the Rebel Y-wing being something of a joke ship in online communities (at least as far as i've observed) yet in Return of the Jedi we see one chasing down a TIE Interceptor and shooting it.
Can't wait to fly one in Star Wars Squadrons, my favorite good-guy ship.

EDIT Duh, i just realized the gameplay trailer actually shows bar graphs of baseline differences. The TIE/LN for example shows greater speed than the X-wing.
Hmph, must've watched a bad video, come to think of it the guy was rambling a bit...
« Last Edit: 26 July 2020, 23:47:32 by Empyrus »

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Re: Star Wars Squadrons trailer
« Reply #47 on: 27 July 2020, 01:19:12 »
there is a lot of chaff to sort out, yeah. and with so much of it being locked away under NDA's it is hard to get good non-speculation info.

i have no doubt that they've tried to make the two sides analogous. but they seem to be trying to do it in a more nuanced way, rather than using carbon copies with merely different visuals like the battlefront games (new and old)

that said, i suspect that the Standard TIE is not going to be as popular a choice on the imperial side as the X-wing will be on the rebel side. Imperial fans gravitate to the TIE interceptor, in my experience.
« Last Edit: 27 July 2020, 02:26:47 by glitterboy2098 »

Empyrus

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Re: Star Wars Squadrons trailer
« Reply #48 on: 27 July 2020, 09:55:04 »
Me, i'll be a TIE Bomber and Y-wing pilot mostly. Based on customization options, i'm thinking of increasing maneuverability and speed so that they make passable dogfighters. Others are gonna be weirded out when a bomber is chasing them  >:D

But yeah, with TIE Interceptor in the game, the TIE Fighter is gonna be a bit dubious. Sure, the role focus does make it better at some things, but between the Interceptor's looks and its canon role as TIE Fighter replacement, it is gonna be more popular.

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Re: Star Wars Squadrons trailer
« Reply #49 on: 27 July 2020, 10:31:39 »
Me, i'll be a TIE Bomber and Y-wing pilot mostly. Based on customization options, i'm thinking of increasing maneuverability and speed so that they make passable dogfighters. Others are gonna be weirded out when a bomber is chasing them  >:D

But yeah, with TIE Interceptor in the game, the TIE Fighter is gonna be a bit dubious. Sure, the role focus does make it better at some things, but between the Interceptor's looks and its canon role as TIE Fighter replacement, it is gonna be more popular.

Put me down as Tie Bomber/Y-Wing lover!

You can tell I love the Y-Wing cause I have one of these in my office:

https://www.lego.com/en-us/product/y-wing-starfighter-75181
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Re: Star Wars Squadrons trailer
« Reply #50 on: 27 July 2020, 10:38:45 »
Two disappointing things i've seen:

-Apparently having both blasters and ion cannons is not an option, with the Y-wing's ion-auto-turret being sole exception. But that doesn't add visual turret (unlike replacing main guns with ion cannons)! At least in this build. Someone tell me who i need to badger (and where) to get that sorted out.

-Can't find standard TIE Fighter gameplay. TIE Interceptor, sure, but TIE/LN? Argh. Glitterboy seems to be very right about it being unpopular.
EDIT Found some. Shrug. The TIE Fighter is the ultimate mook fighter definitively, doesn't seem terribly interesting to fly. I mean i like TIE/LNs, it just doesn't seem to be that special. The other options seem more attractive.
« Last Edit: 27 July 2020, 10:46:59 by Empyrus »

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Re: Star Wars Squadrons trailer
« Reply #51 on: 27 July 2020, 16:10:07 »
i wouldn't be surprised if in the campaign, the fighter options are limited by the mission, while in multiplayer there is some sort of limitation on when you can use certain fighters.
perhaps a cooldown timer when you respawn, so if you die too soon, you have to switch to a different fighter from your stable. the basic fighters like the TIE/LN and the X-wing could easily have shorter cooldowns, while others have longer cooldowns. as you play through a multiplayer session, you'd cycle through your fighters as they become available. if you die too quickly and don;t have an available, you'd have to wait till one of the timers runs out and one becomes available.
this would represent the time needed to prep a new fighter for launch.. and could add a balancing factor to the customized gear on fighters, with more potent gear causing fighters to take longer to become available.

this would encourage players to work on actually developing flight skills and proper plans rather than pulling suicidal kamikazi runs over and over and over.
« Last Edit: 27 July 2020, 16:11:42 by glitterboy2098 »

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Re: Star Wars Squadrons trailer
« Reply #52 on: 28 July 2020, 12:04:32 »
this would encourage players to work on actually developing flight skills and proper plans rather than pulling suicidal kamikazi runs over and over and over.

Which means it will be the last thing they would do . . .

Seriously, did we ever get anything like the Requiem scenario in later games?
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Re: Star Wars Squadrons trailer
« Reply #53 on: 30 July 2020, 21:53:42 »
video talking about support ships, a few offhand mentions about respawn and such too.
https://www.youtube.com/watch?v=-LQBDUkSPgw

and a video about imperial ships which goes a bit more into the power shifting mechanic
https://www.youtube.com/watch?v=btN4pdpm-FY
« Last Edit: 31 July 2020, 02:01:52 by glitterboy2098 »

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Re: Star Wars Squadrons trailer
« Reply #54 on: 30 July 2020, 23:13:25 »
I am surprised it doesn't include B-wings.
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Re: Star Wars Squadrons trailer
« Reply #55 on: 31 July 2020, 02:01:17 »
i suspect they'll show up as NPC craft.

but i can see them holding off on B-Wings. they'd be tricky to balance.. they fill the bomber/strike role like the Y-wing, but they have the agility and speed of a X-wing and firepower greater than other fighter. which could make it overshadow all the others. nor is there an obvious analog on the imperial side. the TIE Defender is often made out to be a similar ship but it really isn't, especially in the new canon where many of its legends features don't exist (no internal torpedo launcher, no ion cannons, etc.) and the TIE/rb from Solo, while more potent than a standard TIE, is more like a gun turret based predecessor to the TIE bomber.

but i can see them adding them via a DLC expansion later, once they've got the bugs worked out on the game balance for the rest.


also, because it is really cool and topic for this game, Otaking77077's TIE Fighter Anime Short Film
« Last Edit: 31 July 2020, 02:04:20 by glitterboy2098 »

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Re: Star Wars Squadrons trailer
« Reply #56 on: 31 July 2020, 06:11:11 »
I don't think they could just introduce B-wings or TIE Defenders as a regular fighter you could choose.  They'd probably introduce them as a "do everything" hero craft that players earn periodically, and can fly once.

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Re: Star Wars Squadrons trailer
« Reply #57 on: 31 July 2020, 06:26:19 »
Or they just make those really rare loot box drops. This is EA we are talking about after all. Yeah, I don't trust EA not to mess this up.
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Re: Star Wars Squadrons trailer
« Reply #58 on: 31 July 2020, 10:43:34 »
i suspect they'll show up as NPC craft.

but i can see them holding off on B-Wings. they'd be tricky to balance.. they fill the bomber/strike role like the Y-wing, but they have the agility and speed of a X-wing and firepower greater than other fighter.
I've never seen a B-wing as being as agile or fast as an X-wing..
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Re: Star Wars Squadrons trailer
« Reply #59 on: 31 July 2020, 11:10:15 »
i suspect they'll show up as NPC craft.

but i can see them holding off on B-Wings. they'd be tricky to balance.. they fill the bomber/strike role like the Y-wing, but they have the agility and speed of a X-wing and firepower greater than other fighter. which could make it overshadow all the others.

I've never seen a B-wing as being as agile or fast as an X-wing..

Yeah, in STAR WARS Armada the B-Wing is one of the slowest fighter squadrons (hardiest, but slowest)

And have never seen the B-Wing depicted as a 'Beast' beyond the Hard Hitting, punishment taking."

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Re: Star Wars Squadrons trailer
« Reply #60 on: 31 July 2020, 11:17:34 »
Yeah, in STAR WARS Armada the B-Wing is one of the slowest fighter squadrons (hardiest, but slowest)

And have never seen the B-Wing depicted as a 'Beast' beyond the Hard Hitting, punishment taking."

I think in the Rogue Squadron series or Empire at War (or some older source) they were characterized as being agile.  I want to say that this has been ret-conned since then for the sake of balance.

I'm pretty confident Empire at War billed it as a bomber that could handle itself in a dogfight at the very least.

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Re: Star Wars Squadrons trailer
« Reply #61 on: 31 July 2020, 11:21:49 »
I think in the Rogue Squadron series or Empire at War (or some older source) they were characterized as being agile.  I want to say that this has been ret-conned since then for the sake of balance.

I'm pretty confident Empire at War billed it as a bomber that could handle itself in a dogfight at the very least.

yeah, it's had to Say...

I played WAY back in the day:

Star Wars: X-Wing Tour of Duty: B-Wing from Lucas Arts, and in that game, it most certainly not overly agile. The 'Can Handle itself in a Dogfight' was not overly agaile but high shielding and robust hull/
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Re: Star Wars Squadrons trailer
« Reply #62 on: 31 July 2020, 11:22:59 »
if I remember right, the B wing was roughly as fast and maneuverable as the Y wing, but its tougher, with more armor, heavier shielding, and more and heavier guns.

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Re: Star Wars Squadrons trailer
« Reply #63 on: 31 July 2020, 11:25:53 »
if I remember right, the B wing was roughly as fast and maneuverable as the Y wing, but its tougher, with more armor, heavier shielding, and more and heavier guns.

And that's how I remember it as well, and the Y-Wing can dog fight, but certainly not on the same level as a Tie-Interceptor

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guardiandashi

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Re: Star Wars Squadrons trailer
« Reply #64 on: 31 July 2020, 11:42:22 »
looking at star ward second edition by WEG pg 248

B-wing
maneuverability 1D+1
space 6
hull 3D
shields 2D

weapons:
laser cannon
front
fire control 1D
damage 7D

2 Proton Torpedo Launchers
Front
fire Control 1D
damage 9D

3 medium Ion cannon (Fire Linked)
front
fire control 4D
combined damage 4D

2 auto blasters
front
fire control 2D
damage 3D

y- wing (pg 249)
maneuverability 2D
space 7
hull 4D
shields 1D+2

weapons
2 laser cannons (fire linked)
front
fire control 2D
damage 5D

2 Proton torpedo Launchers
front
fire control 2D
damage 9D

2 light ion cannons ( fire linked)
turret  (fixed front @ 1D controlled by pilot)
fire control 3D
damage 4D

so according to those stats the y wing is actually tougher, faster and more maneuverable than the B wing

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Re: Star Wars Squadrons trailer
« Reply #65 on: 31 July 2020, 11:47:50 »
Without knowing the WEG game system, you Could say:

B-Wing
maneuverability Turnip

Y-Wing
maneuverability Desk

And would mean as much
;)

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Gigastrike

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Re: Star Wars Squadrons trailer
« Reply #66 on: 31 July 2020, 11:52:22 »
so according to those stats the y wing is actually tougher, faster and more maneuverable than the B wing

To my understanding, the Y-wing is actually more maneuverable than you'd expect because the rebels fly it without its armor, which is ok because it has the ruggedness of a Browning machine gun.  Meanwhile the B-wing is large, but the thin structure makes it more prone to snapping, but it's durable anyway because it has the shield generator of a small starship.

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Re: Star Wars Squadrons trailer
« Reply #67 on: 31 July 2020, 11:56:54 »
Or just use the Star Wars flight sims- XvT has all these spelled out.

IIRC, the X-wing in a balanced set up flew at a speed of 100, the B-wing was . . . 90?  80? while the Y-wing was 70?  The TIE fighter was 100, Interceptor was 120? the A-wing was 125?  TIE Advanced was 130?  Although the last 3 could be high by 5.

This is sounding more and more like Battlefront Space New Edition rather than XvT 2.0.
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Re: Star Wars Squadrons trailer
« Reply #68 on: 31 July 2020, 12:01:45 »
Wasn't the B-wing the replacement for the Y-wing as the heavy fighter/bomber?

If I recall the Empire had the Assault Gunship as their approx same ship in X-Wing series (the Tie Fighter-games).

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Re: Star Wars Squadrons trailer
« Reply #69 on: 31 July 2020, 12:24:45 »
Wasn't the B-wing the replacement for the Y-wing as the heavy fighter/bomber?

If I recall the Empire had the Assault Gunship as their approx same ship in X-Wing series (the Tie Fighter-games).

The B-wing was designed as a straight replacement for the Y-wing.  I don't think it ever fully took over due to its high cost.  Honestly, if the ship wasn't Ackbar's baby, it would have had a rough time getting cleared for production.  Even after the Galactic Civil War ended, he had to fight to KEEP it in production.

I'm not as familiar with the assault gunship from a lore perspective, but I'm pretty sure it fills vaguely the same role as the B-wing.

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Re: Star Wars Squadrons trailer
« Reply #70 on: 31 July 2020, 16:22:56 »
More so as it was a Imperial small craft that was mass produced with a hyperdrive.
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Re: Star Wars Squadrons trailer
« Reply #71 on: 31 July 2020, 16:23:21 »
Off-hand, the B-wing (in new canon) was originally to be a space superiority/multirole fighter. But the production version shifted to ordnance-based armament, relegating it into a Y-wing replacement. It wasn't that originally, but became one.

The Assault Gunboat indeed resembles the final B-wing in function (mix of lasers, ion cannons and ordnance), though since the new canonization i still vague (and whether FFG actually recanonized it is debatable since their SW RPG canon status hasn't been clarified, Wookieepedia treats it as canon for most part), they can change still i suppose.

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Re: Star Wars Squadrons trailer
« Reply #72 on: 31 July 2020, 16:32:03 »
Or they just make those really rare loot box drops. This is EA we are talking about after all. Yeah, I don't trust EA not to mess this up.
they aren't doing that model of game though.
Yeah, in STAR WARS Armada the B-Wing is one of the slowest fighter squadrons (hardiest, but slowest)

And have never seen the B-Wing depicted as a 'Beast' beyond the Hard Hitting, punishment taking."

keep in mind that Squadrons follows the canon and not the old legends material.  (or even the mixed legends/canon set up that Armada has) the old legends material had the B-wing as slower. the canon shows it with 90% of the speed of the T-65B X-wing, similar agility, and with much higher defense and firepower. (there is conflicting info of course.. the written descriptions in some books carry over the "slower than a Y-wing" stuff from legends but the actual listed stats have them almost 25% faster than a Y-wing, usually in the same book.) actual appearances on screen reinforce the stats, not the fluff, as its appearance in Rebels (where it was a "blockade buster" strike fighter, not the multirole sometimes claimed) showed it as plenty fast, while the return of the jedi appearance and its use in the canon comics and novels shows it plenty agile.
« Last Edit: 31 July 2020, 16:36:29 by glitterboy2098 »

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Re: Star Wars Squadrons trailer
« Reply #73 on: 31 July 2020, 17:06:27 »
Pretty sure big-ass beam cannon that melts bigger ships doubles as melting just about everything, eg multi role :P

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Re: Star Wars Squadrons trailer
« Reply #74 on: 01 August 2020, 00:16:57 »
if I remember right, the B wing was roughly as fast and maneuverable as the Y wing, but its tougher, with more armor, heavier shielding, and more and heavier guns.

I think the only bonus it has in maneuvering is its "Gyroscopic stabilizer cockpit.

Wasn't the B-wing the replacement for the Y-wing as the heavy fighter/bomber?

If I recall the Empire had the Assault Gunship as their approx same ship in X-Wing series (the Tie Fighter-games).

IIRC yes it was..

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Re: Star Wars Squadrons trailer
« Reply #75 on: 02 August 2020, 22:58:53 »
IIRC, the old Legends material had the B-Wing as Slower & Less Maneuverable than the Y-Wing.

But, it also had a boatload more firepower.

Think of them in terms of Mechs.

Light = A
Medium = X
Heavy = Y
Assault = B

As you work your way down the list they get slower, but also gain Firepower & Armor, or, Shields

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3053: Star Colonel Rexor Kerensky: The Silver Wolves

"I don't shoot Urbanmechs, I walk up, stomp on their foot, wait for the head to pop open & drop in a hand grenade (or Elemental)" - Joel47
Against mechs, infantry have two options: Run screaming from Godzilla, or giggle under your breath as the arrogant fools blunder into your trap. - Weirdo