And, for a different story from Taurian space, there's the debacle that is going to have me rolling up a fresh campaign. It's not that anyone died - because no one did. It's that I need to step back and reconsider my approach to everything.
So I decide to go to Brisbane - which should be fine, it's only 2.5-sk; and do a training run for the boys (Medusa in the Awesome, Dekker in HGN-P, McWraith in the Grasshopper, and Groundapple (yes, his name is Groundapple) in the Griffin,) since unlike the girls (Behemoth, Glitch, and the CO) they're not skill-capped.
Now consider the fact that the previous contract I had taken - over in Liao space against Davion, which dropped my Davion rep into "not good enough" - was against two Assault Lances consisting of Dragon, Zeus, Awesome Q, HGN-P, and four (FOUR!) Banshee-Ms and I did fine there... not so much this time.
This time, on Brisbane, it was two Davion Hawks, a Trebuchet, and Thud-SS in reserve; Wolverine-R, Quickdraw, Dragon, and Jager-S main. Quickdraw aside, that's a *lot* of Stab damage. And with my initiatives being 4311, and theirs being 3x4 2x4, there was a... slight action economy problem. And it was the Thunderbolt - very late to the party - that pushed it over, landing the PPC hit that planted McWraith on the ground. One endless cycle of called shots later, and that boy earned a 55-day vacation, not to mention the repair time on the Grasshopper which I haven't checked yet.
At the time of the knockdown, I hadn't secured any kills at all, though the WVR and Jager were lacking side torsos. Then the WVR was also lacking its head to Groundapple's fist, and Medusa's left hook reduced what remained of the Jager to just a head. After that, it was a mad scramble to ride heat curves and polish off the QKD and DRG before hitting combat loss grouping. Medusa dropped his left torso (no pilot damage though, yay for cockpit mods) in the penultimate round, but I managed to pull through.
One weird thing I noticed, which made things *even worse* for McWraith's situation, was that Ace Pilot gets negated by a knockdown; so the Grasshopper that had been acting at 3 thanks to AP was suddenly acting at 1.
Fixing the Grasshopper cost 311k. Not even joking.