Which you don't have in 3025, and this thing can build up a +6 to-be-hit modifier just from movement.
That said, in order to hit anything in turn, this thing has to be within at most 3 hexes of its target. Unless it manages to always hit just the right dead spot of a victim that has no friends nearby at the moment, that means range modifiers at least won't be much of a concern for most counterattacks, negating part of its mobility advantage again. And once you finally bring it down, that's one less hotshot 2/2 pilot working for the enemy...
If you're using a VTOL with a 15/23 movement profile and you stop where the enemy has a shot
at you then you're doing it wrong .
For a Ferret a "Target of Opportunity" is one that can't hit it and/or has completely breeched armor ,
a shut down engone,knocked out pilot, , or a vehicle with a stunned crew .
Ever have a fantastic sitting duck target that all you really need is ANY amount of damage to force a crit
roll or get a chance for a head hit , but you just can't get their in time ?
At 15/23 you can usually make it in time .
I see a lot of posts about ways to deal with the Ferret .
The problem is that most players RARELY use those items and specialty ammo can limit
the effectiveness of a units weapons for other uses .
If my 2 Ferrets with 2/2 pilots costs 404 BV and my opponent feels it necessary to
field a 4/5 Jagermech with specialty ammo that costs 901 BV then I would say they've been
well worth their cost .
Even more so if they improve the Jag's gunnery skill to make hitting the Ferrets more practical .
Another benefit is if the other side plans on using infantry as indirect fire spotters 2 Ferrets
will eliminate a ground platoon quickly while remaining difficult for the infantry to hit .
Between their to-hit mods and the minimum range of LRMs lone LRM carriers are EASY
targets . ( Even if it's only 2 damage a round it can still immobilize them)
All those capabilities for 404 BV is a deal .
That's why so many players that I know have banned them .