It would make QuadVees more justified, if anything...
Still, I'm not on board with this. For example, an elephant isn't going to be moving as fast as a rhino, which has much shorter legs, much less an ostrich or a cheetah, despite having the longest legs of any land animal. The construction of their legs and the way their muscles are built, to say nothing about the overall mass of the animal, are what counter this capacity.
And as others have mentioned, it is a game. The changes do not provide sufficient justification on a gameplay perspective to even consider going through with this. Relying on Quirks to provide justification for differences is a significant problem when they should be tied to construction factors. If Walking was limited to 90m for ANY 'Mech, with Running going up to what is currently available for the unit, that might be a direction to go with. However, Locusts being slower than an Atlas is just game-breaking.