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Strategic Combat / Re: Battleforce Player Aid
« Last post by Zematus737 on Today at 11:50:48 »Added the following lines to Force Gen:
(Roll once for every 100 pv, adjust skill to finalize)
Aero: 1-2 CF, 3-4 ASF 5-6 Choice or mixed
I have found that the more you add the less option paralysis a new player suffers in their confusion or decision making. The Lance rolls are fun and lend themselves to very strange match ups that can be fun. If you lack more diverse RAT's than those found in Total Warfare, you can use those found in the First Succession Wars book that has combat vehicles included. Updated the 3039 file in the google drive, as it was missing some mechs. I'd blame the MUL loading issues but the mistakes in not noticing the total number of mechs being off is and was a rookie mistake. Another file of Introductory Mechs was also added that makes things a little easier. Such things as VTOL's(v) and WiG's(g) will continue to not have RAT lists and you will just have to decide for yourself what you will like to have or use. This is better, as you needs will depend on whether you have infantry or not. As you sort your Lances, you will notice some mechs might go better with others, such as combining several Elements with Jump together to enable jump for the entire BF Unit. Decide together whether you should require splits and detachments to reform them after the fact or if allowances are to be made for pre-fight reconfigurations.
(Roll once for every 100 pv, adjust skill to finalize)
Aero: 1-2 CF, 3-4 ASF 5-6 Choice or mixed
I have found that the more you add the less option paralysis a new player suffers in their confusion or decision making. The Lance rolls are fun and lend themselves to very strange match ups that can be fun. If you lack more diverse RAT's than those found in Total Warfare, you can use those found in the First Succession Wars book that has combat vehicles included. Updated the 3039 file in the google drive, as it was missing some mechs. I'd blame the MUL loading issues but the mistakes in not noticing the total number of mechs being off is and was a rookie mistake. Another file of Introductory Mechs was also added that makes things a little easier. Such things as VTOL's(v) and WiG's(g) will continue to not have RAT lists and you will just have to decide for yourself what you will like to have or use. This is better, as you needs will depend on whether you have infantry or not. As you sort your Lances, you will notice some mechs might go better with others, such as combining several Elements with Jump together to enable jump for the entire BF Unit. Decide together whether you should require splits and detachments to reform them after the fact or if allowances are to be made for pre-fight reconfigurations.