A follow on to the highly successful Grand Summoner, the Lord Summoner is an assault class chassis based on the improved Jade Falcon favorite.
At 85 tons in weight the mech uses a 340 rated XL engine to move at 64 kph, as fast as something this big can safely go without using MASC or a Super-Charger. Four leg mounted jump-jets and the near universal Partial Wing let the mech cover 150 meters in a single bound, matching the classic Summoner in the air.
32 tons of Pod Space mean this mech has a bit more room for weapons even over the Grand Summoner while having 16.5 tons of armor to protect itself and always being able to jump.
Lord Summoner
Mass: 85 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/X-E-E-A
Production Year: 3145
Cost: 24,163,698 C-Bills
Battle Value: 1,228
Chassis: Olivetti T5 Endo-Steel
Power Plant: Magna 340 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Grandthrust Mk 5
Jump Capacity: 120 meters (150 meters)
Armor: Compound Alpha Standard Armor
Armament:
32.0 tons of pod space.
Manufacturer: Eagle Craft Group
Primary Factory: Erewhon
Communications System: Model J-D 067
Targeting and Tracking System: Hawkeye 58
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Equipment Type Rating Mass
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Internal Structure: Endo-Steel 130 points 4.50
Internal Locations: 1 HD, 1 LT, 1 RT, 2 LA, 2 RA
Engine: XL Fusion Engine 340 13.50
Walking MP: 4
Running MP: 6
Jumping MP: 4 (5) Standard
Jump Jet Locations: 2 LL, 2 RL 4.00
Heat Sinks: Double Heat Sink 13(29) 3.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 263 16.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 27 40
Center Torso (rear) 14
L/R Torso 18 26
L/R Torso (rear) 10
L/R Arm 14 28
L/R Leg 18 36
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Equipment Location Heat Critical Mass
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Partial Wing LT/RT - 3/3 4.50
Free Critical Slots: 30
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 12
4/5j 0 0 0 0 4 0 Structure: 5
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
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Loadout Name: Prime Cost: 27,613,948
Tech Rating/Era Availability: F/X-X-F-A BV2: 3,284
Equipment Type Rating Mass
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Jumping MP: 4 (5) (Standard)
Jump Jet Locations: 2 LL, 2 RL 0.00
Heat Sinks: Double Heat Sink 15(33) 2.00
Heat Sink Locations: 2 RA
CASE Locations: LT 0.00
CASE II Locations: 1 LT 0.50
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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ECM Suite CT 0 1 1.00
ER Medium Laser CT 5 1 1.00
LRM-20 RT 6 4 5.00
Artemis IV FCS RT - 1 1.00
Light Active Probe RT 0 1 0.50
ER PPC RA 15 2 6.00
Rotary AC/5 LA 1 8 10.00
@Rotary AC/5 (60) LT - 3 3.00
@LRM-20 (Artemis) (12) LT - 2 2.00
Free Critical Slots: 2
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 33
4/5j 6 6 6 0 4 0 Structure: 5
Special Abilities: OMNI, LPRB, RCN, ECM, CASEII, CASE, SRCH, ES, SEAL, SOA, IF 2
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Loadout Name: Alpha Cost: 28,681,167
Tech Rating/Era Availability: F/X-X-F-A BV2: 3,131
Equipment Type Rating Mass
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Jumping MP: 4 (5) (Standard)
Jump Jet Locations: 2 LL, 2 RL 0.00
CASE Locations: LT, LA, RA 0.00
CASE II Locations: 1 LT 0.50
Actuators: L: SH+UA+LA R: SH+UA+LA
Equipment Location Heat Critical Mass
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2 Medium Pulse Lasers CT 8 2 4.00
LRM-20 RT 6 4 5.00
Artemis V FCS RT - 2 1.50
LRM-20 RA 6 4 5.00
Artemis V FCS RA - 2 1.50
LRM-20 LA 6 4 5.00
Artemis V FCS LA - 2 1.50
@LRM-20 (Art-V) (30) LT - 5 5.00
@LRM-20 (Art-V) (6) RA - 1 1.00
@LRM-20 (Art-V) (6) LA - 1 1.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 31
4/5j 7 7 6 0 4 0 Structure: 5
Special Abilities: OMNI, CASEII, CASE, SRCH, ES, SEAL, SOA, IF 5
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Loadout Name: Bravo Cost: 27,600,651
Tech Rating/Era Availability: F/X-X-F-A BV2: 2,906
Equipment Type Rating Mass
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Jumping MP: 4 (5) (Standard)
Jump Jet Locations: 2 LL, 2 RL 0.00
Heat Sinks: Double Heat Sink 15(33) 2.00
Heat Sink Locations: 2 RA
CASE Locations: LT, RT, LA, RA 0.00
Actuators: L: SH+UA R: SH+UA+LA
Equipment Location Heat Critical Mass
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ECM Suite CT 0 1 1.00
Light Active Probe CT 0 1 0.50
iATM-6 RT 4 3 3.50
2 AP Gauss Rifles LT 2 2 1.00
Targeting Computer LT - 3 3.00
Imp. Hvy Large Laser RA 18 3 4.00
Ultra AC/10 LA 3 4 10.00
@IIW-3 (10) RT - 1 1.00
@iATM-6 (HE) (10) RT - 1 1.00
@iATM-6 (ER) (10) RT - 1 1.00
@AP Gauss Rifle (40) LT - 1 1.00
@Ultra AC/10 (30) LA - 3 3.00
Free Critical Slots: 1
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 29
4/5j 6 6 3 0 4 0 Structure: 5
Special Abilities: OMNI, ECM, LPRB, RCN, CASE, SRCH, ES, SEAL, SOA
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Loadout Name: Charlie Cost: 27,480,401
Tech Rating/Era Availability: F/X-X-E-A BV2: 3,221
Equipment Type Rating Mass
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Jumping MP: 4 (5) (Standard)
Jump Jet Locations: 2 LL, 2 RL 0.00
CASE Locations: RT, LA 0.00
Actuators: L: SH+UA R: SH+UA+LA
Equipment Location Heat Critical Mass
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ECM Suite CT 0 1 1.00
Light Active Probe CT 0 1 0.50
LRM-15 RT 5 2 3.50
Artemis IV FCS RT - 1 1.00
Micro Pulse Laser RT 1 1 0.50
Micro Pulse Laser LT 1 1 0.50
ER Large Laser RA 12 1 4.00
ER Medium Laser RA 5 1 1.00
HAG-30 LA 6 8 13.00
@LRM-15 (Artemis) (16) RT - 2 2.00
@HAG-30 (20) LT - 5 5.00
Free Critical Slots: 5
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 32
4/5j 6 5 4 0 4 0 Structure: 5
Special Abilities: OMNI, ECM, LPRB, RCN, CASE, SRCH, ES, SEAL, SOA, IF 1, FLK 2/2/2
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Loadout Name: Delta Cost: 26,604,542
Tech Rating/Era Availability: F/X-E-E-A BV2: 2,948
Equipment Type Rating Mass
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Jumping MP: 4 (5) (Standard)
Jump Jet Locations: 2 LL, 2 RL 0.00
Heat Sinks: Double Heat Sink 17(37) 4.00
Heat Sink Locations: 1 CT, 1 RT, 1 LA, 1 RA
Actuators: L: SH+UA+LA R: SH+UA+LA
Equipment Location Heat Critical Mass
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Large Pulse Laser RT 10 2 6.00
Small Pulse Laser RT 2 1 1.00
Active Probe RT 0 1 1.00
ECM Suite LT 0 1 1.00
Targeting Computer LT - 5 5.00
Large Pulse Laser RA 10 2 6.00
Small Pulse Laser RA 2 1 1.00
Large Pulse Laser LA 10 2 6.00
Small Pulse Laser LA 2 1 1.00
Free Critical Slots: 4
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 29
4/5j 5 5 4 0 4 0 Structure: 5
Special Abilities: OMNI, ECM, PRB, RCN, ENE, SRCH, ES, SEAL, SOA
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Loadout Name: Echo Cost: 28,002,448
Tech Rating/Era Availability: F/X-X-F-A BV2: 3,631
Equipment Type Rating Mass
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Jumping MP: 4 (5) (Standard)
Jump Jet Locations: 2 LL, 2 RL 0.00
Heat Sinks: Double Heat Sink 18(39) 5.00
Heat Sink Locations: 1 CT, 2 LA, 2 RA
CASE Locations: LT, LA, RA 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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LRM-20 RT 6 4 5.00
Artemis IV FCS RT - 1 1.00
ECM Suite RT 0 1 1.00
Targeting Computer LT - 3 3.00
ER PPC RA 15 2 6.00
Imp. Hvy Medium Laser RA 7 2 1.00
ER PPC LA 15 2 6.00
Imp. Hvy Medium Laser LA 7 2 1.00
@LRM-20 (Artemis) (18) LT - 3 3.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 36
4/5j 6 6 4 0 4 2 Structure: 5
Special Abilities: OMNI, ECM, CASE, SRCH, ES, SEAL, SOA, IF 1
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Loadout Name: Hotel Cost: 27,952,729
Tech Rating/Era Availability: F/X-X-F-A BV2: 3,080
Equipment Type Rating Mass
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Jumping MP: 4 (5) (Standard)
Jump Jet Locations: 2 LL, 2 RL 0.00
Heat Sinks: Double Heat Sink 18(39) 5.00
Heat Sink Locations: 1 CT, 2 LA, 2 RA
CASE Locations: LT, RT, LA, RA 0.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Equipment Location Heat Critical Mass
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5 Streak SRM-4s RT 15 5 10.00
2 Medium Pulse Lasers LT 8 2 4.00
Targeting Computer LT - 3 3.00
Imp. Hvy Large Laser RA 18 3 4.00
Imp. Hvy Large Laser LA 18 3 4.00
@Streak SRM-4 (25) RT - 1 1.00
@Streak SRM-4 (25) LT - 1 1.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 31
4/5j 7 7 0 0 4 3 Structure: 5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
The Prime or first loadout completed is a take on the Classic Summoner loadout. An ER PPC for sniping duties, LRM-20 with Art-IV for mid-range support. But instead of the LBX-AC/10 this machine sports the experimental Clan RAC-5, which has superior range to the older autocannon and can possibly deliver more damage. A single ER Medium Laser is for backup. 3 tons of ammo feed the autocannon and 2 tons of ammo feed the LRM launcher. 2 additional heat-sinks help cover the heat output and CASE II protects the big ammo bin in the left torso.
Alpha is a missile boat. Three LRM-20s with the new Art-V fire control provide the main firepower. No less than Seven tons of ammo feed those three launchers, five tons in a CASE II bin in the left torso and 1 ton in a small bin in each arm with regular Clan CASE to protect them. Two additional Medium Pulse Lasers are the backup guns in the center torso.
Bravo is a little bit of everything. An Ultra-AC/10 with 3 tons of ammo sits in the left arm, with an Improved Heavy Large Laser resting in the right arm. Two AP-Gauss Rifles with a ton of ammo sit in the left torso, meant to mow down any infantry brave enough to stand against the assault mech. A targeting computer makes all these weapons more accurate. Finally, an IATM-6 rack in the right torso with 3 tons in a single bin round out the weapons. A light active probe and ECM suite cover the mech's electronic needs in the heavy ECM Dark Age.
Charlie houses a massive HAG-30 with no less than five tons of ammo to feed it. An ER Large Laser rounds out the bigger guns, with a LRM-15 with Art-IV (2 tons of ammo) covering the main weapons. An ER Medium Laser and 2 micro-pulse lasers cover the secondary weapons. Again, ECM and Light Active Probe are fitted.
Delta is unusual as it mounts only energy weapons. 3 Large Pulse Lasers cover anti-mech duties and 3 Small Pulse Lasers cover anti-infantry duties. A Five Ton targeting computer makes these already accurate weapons even more deadly. The mech mounts no other guns, making it independent of ammo dumps and really good on extended patrol duties. A full ECM suite is normal but the full Active Probe is a bit of surprise.
Echo is a brutal sniper. Dual ER PPCs, Dual Improve Heavy Medium Lasers, all tied into a Targeting Computer. A LRM-20 with Art-IV and 3 tons of ammo is the 'backup' weapon. An ECM suit is fitted as normal.
Hotel is Insanity, Jade Falcon Edition. Dual Improved Heavy Large Lasers. 2 Medium Pulse Lasers. Targeting Computer. No less than FIVE Streak SRM-4s! The iHLLs carve off a ton of armor with each hit and then the pilot throws twenty Streak SRMs at you for good measure!