No, that would take too long. Allow me to summarize:
Bracketing allows a capital gun bay with multiple weapons to 'spread out' their shots, reducing concentrated damage in favor of accuracy. In game turns, the bay reduces damage in order to gain a to-hit bonus, with more guns letting you dial down the damage more, in exchange for more accuracy, topping out with 4-gun bays. The end result is that bays with multiple smaller guns are far more useful than single big guns. A McKenna can stay at Extreme range and even though fully bracketed shots do less damage, it will be hitting reliably at that range. As an example of how much of a game changer this is, go look art the stats for the Davion II and Lola III destroyers and imagine a fight between them without bracketing. Now imagine the same fight, knowing the Lola is fast enough to stay at long or extreme range, and unlike the Davion, it can score hits on a regular basis from that far out. I'll let you look in StratOps for the details.
This is why quad HNPPC turrets are considered the gold standard as they can bracket to the maximum allowable level while doing almost the max damage possible in those circumstances, and does so with the fewest guns, meaning less fire control mass. The big thing about the armor of the Texas is that it is thick enough to take fully bracketed 4-NPPC hits without getting thresholded, so an opponent must either accept that he will have to pound the Texas to pieces the hard way(while likely taking threshold crits in return), dial down the accuracy and hit much less often, or close and let the Texas boost his damage as well, possibly bringing that big NAC/40 to bear.