Author Topic: WSotW - Texas  (Read 29746 times)

Weirdo

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WSotW - Texas
« on: 31 January 2013, 12:24:13 »
Texas Battleship

That's right folks, we're finally seeing another WarShip of the Week(We are in a week, right? Some week, somewhere?), this time looking at one of the big boys, the Texas-class battleship. Coming from the same folks who brought us the excellent(if specialized) Kimagure cruiser, the Texas-class was built to address a weakness in the Star League battleship fleet. The Monsoons were long obsolete, and while text depicting the foreign Atreus as outperforming the Farragut-class , see it more more as the Farragut not proving as flexible as SL doctrine likes in their BBs. The Texas closed this 'BB gap' readily, returning clear supremacy to League fleets.

Weighing in at just over 1.5 megatons, the Texas is inarguably a heavyweight ship. A 3/5 acceleration curve provides all-purpose speed and maneuverability, neither sucking up vast amount of engine tonnage, nor letting enemies leave the ship in the dust. The shallow fuel bunkerage is a bit worrisome, but not all that much given the vast cargo storage available. Interestingly, the Texas also lacks the Lithium-Fusion battery that was already standard procedure on most League heavy cruisers, limiting its role as a first-responder. Instead, these ships likely make their home as fleet command ship, or as the core power of a line combat squadron. (Clan refits would add this system later, increasing the flexibility their vastly depleted navies require.) This isn't the guy that jumps in first and kicks the door open, he's the one that follows right behind and makes the bad guy regret leaving a door there in the first place.

Why will he regret it? Well firstly, because making a Texas go away is a long and arduous process. Carrying almost eighteen hundred tons of the finest armor yet devised for spacecraft, this is easily the toughest ship built by the Star League. Even in modern eras, it is only exceeded by the Mjolnir and Leviathan II classes. A Texas can shrug off multiple non-penetrating nuclear hits, and the threshold are high enough that many guns carried by smaller ships(or bracketing bays from larger ones) simply have no chance at all of scoring crits before the entire armor facing has ablated. Even the mighty Mckenna will have to sacrifice accuracy for extra power, as those legendary PPC bays will not threshold any facing of a Texas when fully bracketed.

Of course, all the armor in the world matters little to a battleship if you can't dish out what you receive. While not at the top of the class for raw firepower, Texases(Texii? Texae? Just Texas?) do not disappoint. Much like the dreadnoughts of old(the wet-navy ones, not the TA-built ones), the vast majority of the damage curve from from large, concentrated capital bays. Quad PPC turrets in all quarters are your main firepower, seconded by mind-boggling twelve-gun naval laser bays in the broadsides and aft sides. AR-10 and Killer Whale missile tubes scattered across the flanks provide additional long-range firepower. Finally, the weapons suite is rounded out by a pair of massive NAC-40s, for those situations when you want to kill people and fill their viewports at the same time. This may seem subpar for a battleship at first glance, until you notice; aside from the NACs, EVERYTHING is fully capable of engaging targets at extreme range accurately, if not farther. All energy bays can exploit bracketing fire to its fullest, and of course, the missiles have all of the fancy tricks they always do, allowing you to put surprisingly heavy salvos outbound, often from beyond the range of an effective response. This is pretty clearly a long-range vessel, meant to engage at ranges where enemies may find it impossible to even bring weapons to bear. Best of all, this vessel is perfectly heat neutral. Being surrounded just means more opportunities to fire more guns. }:)

Like most Star League WarShips, the Texas-class does not mount any conventional-scale weaponry. Don't confuse this for weakness though, as the aforementioned missiles and lasers still provide a powerful defense against smaller craft. On top of that, there's the onboard air wing, described below.

Like most Star League capital ships, a Texas is well-equipped to carry smaller craft. Between six docking collars, forty fighter cubicles, and sixteen shuttle bays, this battleship is more than capable of carrying along enough comrades to function as a one-ship task force if needed. Given the large hangar, I doubt carrier DropShips were needed on a regular basis. Assault vessels such as the Achilles or Pentagon are probably common to act as picket ships or to supplement the fighter wing, though you can easily carry enough transports to bring an independent regiment along for the ride and respond to ground-bound situations. Transport shuttles supplement these, though I'd imagine that at least a few of a Texas' shuttlebays contain heavy gunships, again to back up the fighter wing, or help escort the mother ship.

How to use a Texas to best effect? It's quite simple. Keep to long or extreme range. You've got enough armor to last a long time, so feel free to bracket your guns for all they're worth and pound them to pieces with the resulting scary accurate fire. If someone does close, they're probably already beat up, so use a NAC to finish them off while your energy guns keep up the ranged bombardment. A word of warning: Due to the nature of the Texas's weapons placement, it actually cannot fire any weapons directly for or aft of the ship, save for off-axis missile shots. This is also where your armor is thinnest, so if someone tries to close and dogfight, you can bet that's where they'll try to go. Obviously, playing chicken with anything toting a mass driver is right out.

Beating a Texas? There's those aforementioned fire gaps, though getting there means running the gauntlet of those main guns. My next piece of advice would be to use superior numbers and/or large numbers of capital missiles. All the firepower is concentrated into a rather small number of actual bays, so there are limits to how many targets a Texas can engage at once. Losing any bays to critical hits also robs the Texas of a disproportionate chunk of firepower, so any crit-generating weapon you can throw at one is a good thing. Beyond that, it'll be a long and painful slog. This ship is well-armored, well-armed, and fully capable of bringing everything to bear on you, with no real shortcuts you can use to bypass the losses you'll surely suffer when taking on this behemoth.
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Frabby

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Re: WSotW - Texas
« Reply #1 on: 31 January 2013, 12:37:29 »
The way you write about it makes it sound like the BattleTech equivalent of a Star Destroyer.  :)

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Fallen_Raven

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Re: WSotW - Texas
« Reply #2 on: 31 January 2013, 12:45:54 »
The way you write about it makes it sound like the BattleTech equivalent of a Star Destroyer.  :)

With the similar job of sitting back and punching holes in enemy cap ships, while bringing your own fighter squadron to shred things in close. And like said Star Destroyer, you don't want to get involved in a close range fight against multiple enemies.
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Re: WSotW - Texas
« Reply #3 on: 31 January 2013, 12:50:05 »
I think the problems killing it fairly accurately reflect what I would expect in a description of any battleship living up to the name.


With the firepower all reaching to long range except the NAC40 I would almost see this as a historical dreadnought layout with the NAC40s doubling as torpedoes from the era.


The lack of armament at the prow and stern cause me some consternation but add flavour as it means you really want to use it as a Ship Of The Line and gives fighters etc a chance which you want/need in a game (as opposed to real life where giving the enemy a chance is called stoopid)


The lack of LF batteries is the sort of minor cost saving on a massive spending project that real life governments seem to like to insert into projects   :(


Oh, and a great write up!
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Re: WSotW - Texas
« Reply #4 on: 31 January 2013, 13:18:09 »
The way you write about it makes it sound like the BattleTech equivalent of a Star Destroyer.  :)

Just about, yeah. Both the Texas and Mckenna have very similar missions to the Imperial-class and fulfill them n much the same ways. You can extend the comparison further by describing the Mckenna-class as more like the Imperial II, which sacrificed some durability in favor of increased firepower and speed.

With the firepower all reaching to long range except the NAC40 I would almost see this as a historical dreadnought layout with the NAC40s doubling as torpedoes from the era.

Agreed. I imagine the sight of a Texas turning broadside and letting rip is much like real-world pictures of an Iowa turning all the guns and letting loose with a massive salvo. [drool]
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Re: WSotW - Texas
« Reply #5 on: 31 January 2013, 13:27:18 »
Just about, yeah. Both the Texas and Mckenna have very similar missions to the Imperial-class and fulfill them n much the same ways. You can extend the comparison further by describing the Mckenna-class as more like the Imperial II, which sacrificed some durability in favor of increased firepower and speed.


Does the Texas class have it's own Ominous Theme Music?


Agreed. I imagine the sight of a Texas turning broadside and letting rip is much like real-world pictures of an Iowa turning all the guns and letting loose with a massive salvo. [drool]


I prefer to think of it as a British Dreadnought from before the days of torpedo bombers or even highly functional submarines ruined the image of a wall of steel as the ultimate naval weapon


Oh, and now I have a vision of a tiny flagstaff on the hull of the 1.5MT Texas with a tiny flag flying... I just can't decide if it's a Royal Navy Ensign or a Cameron Star  ;)
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Re: WSotW - Texas
« Reply #6 on: 31 January 2013, 13:33:40 »
Great write up :) I have absolutely NO idea how to play the Btech space combat game but I loved the ships, the fluff and looks of them (apart from the clan refits).  From the lack of small weapons on the SLDF cap ships I assume that like an Imperator that the Texas has been compaired to, they have issues with fighters swarming them.
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Re: WSotW - Texas
« Reply #7 on: 31 January 2013, 13:47:27 »
Does the Texas class have it's own Ominous Theme Music?

If 'The Eyes of Texas are Upon You' doesn't sound ominous, you need to listen to it again...brr. #P

From the lack of small weapons on the SLDF cap ships I assume that like an Imperator that the Texas has been compaired to, they have issues with fighters swarming them.

Only kinda. Most SL ships carry plenty of fighters and/or have DropShip carriers available to them. Also, capital missiles have no problems targeting fighters, and naval lasers have an anti-fighter mode that makes it easier to hit smaller craft. In addition, capital bays with multipel guns can use bracketing fire, which spreads the shots out a bit. The end result is less damage, but to-hit bonuses. Star League AA fire is very much using sledgehammers to swat flies, but those hammers aren't quite as unwieldy as you might think, and they often have a LOT of hammers to throw at the problem. The Texas-class in particular can use all of these tricks to great effect.
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Re: WSotW - Texas
« Reply #8 on: 31 January 2013, 13:50:20 »
Very nice article, thank you.

If I end up in a close-range brawl when using a Texas or a similar vessel that has the fore/aft gap, I like to reserve enough thrust to perform an ECHO at the end of the Movement Phase if I find a foe trying to exploit the vulnerability. In a really mixed furball, you might end up turning so that another enemy ends up in the gap than the one you were trying to bring into your field of fire, so obviously you need to balance the pros and cons of the move.

Of course, mutually support ships also works - such tactics aren't just for the ASFs!

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Re: WSotW - Texas
« Reply #9 on: 31 January 2013, 13:51:45 »
Ahh I see so fighters facing a SLDF warship would not have to worry about precision weapons IE a single ER Large laser firing at them but the space version of this:

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Re: WSotW - Texas
« Reply #10 on: 31 January 2013, 13:57:46 »
More or less, yeah. O0

Of course, mutually support ships also works - such tactics aren't just for the ASFs!

Absolutely. As a Star League ship, the Texas was designed from the start to operate as part of amutually supporting fleet. And even if you run one solo, that's what those DropShip collars are for; to make sure you've got buddies that can cover your aft. 8)
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Re: WSotW - Texas
« Reply #11 on: 31 January 2013, 13:58:41 »
The only way I can think of to beat a Texas is to sacrifice something large in a broadside to broadside engagement while something else hits the bow or stern


I'm not sure how anyone likes the idea of tactics that start with the loss of at least a BattleCruiser  :(
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Re: WSotW - Texas
« Reply #12 on: 31 January 2013, 13:59:35 »
Just go IC as the DCMS and call the flaming hulk that use to be a capital ship not a loss but a noble sacrifice.
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Re: WSotW - Texas
« Reply #13 on: 31 January 2013, 14:01:14 »
Ahh I see so fighters facing a SLDF warship would not have to worry about precision weapons IE a single ER Large laser firing at them but the space version of this:



The other way to visualize that is a Macross Beam Cannon. When you're up against a twelve gun bay, it probably feels like an all consuming mile wide death ray at least!  :o
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Re: WSotW - Texas
« Reply #14 on: 31 January 2013, 14:03:02 »
Just go IC as the DCMS and call the flaming hulk that use to be a capital ship not a loss but a noble sacrifice.


Or Standard Davion Tactic #3 as it is known  ;)


A giant armoured missile (torpedo) of DropShip size might work but really, just use multiple nukes
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Re: WSotW - Texas
« Reply #15 on: 31 January 2013, 14:06:43 »
If 'The Eyes of Texas are Upon You' doesn't sound ominous, you need to listen to it again...brr. #P


I would have thought

The Stars at night are big and bright
Fire four Broadsides
Deep in the Heart of Texas
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Re: WSotW - Texas
« Reply #16 on: 31 January 2013, 14:09:13 »
A giant armoured missile (torpedo) of DropShip size might work but really, just use multiple nukes

You'll want a lot. The penetration rolls for nukes suck, and the Texas has enough armor to take multiple non-penetrating hits to each facing.

When you're up against a twelve gun bay, it probably feels like an all consuming mile wide death ray at least!  :o

You think that's bad, imagine a Texas firing all those lasers as individual weapons. Disco Death, baby! >:D

The Stars at night are big and bright
Fire four Broadsides
Deep in the Heart of Texas

The Eyes of Texas are upon you,
All the live long day.
The Eyes of Texas are upon you,
You can not get away.
Do not think you can escape them
At night or early in the morn-
The Eyes of Texas are upon you
'Till Gabriel blows his horn.

Now imagine that sung in a creepy minor key. Replace 'eyes' with 'guns' if necessary.
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Re: WSotW - Texas
« Reply #17 on: 31 January 2013, 14:55:48 »
Now imagine that sung in a creepy minor key. Replace 'eyes' with 'guns' if necessary.
With a pipe organ for melody.
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Re: WSotW - Texas
« Reply #18 on: 31 January 2013, 14:56:29 »
A Texas can shrug off multiple non-penetrating nuclear hits,

which is good, because i bet the first response to SLDF battleships arriving in a system is "Remember the Alamos!"

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Re: WSotW - Texas
« Reply #19 on: 31 January 2013, 14:58:12 »
which is good, because i bet the first response to SLDF battleships arriving in a system is "Remember the Alamos!"

...well, played, good sir. Well played. [cheers]
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Re: WSotW - Texas
« Reply #20 on: 31 January 2013, 15:31:15 »
What kind of mods (other than the LF batteries) did the Clans make, if any?
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Re: WSotW - Texas
« Reply #21 on: 31 January 2013, 15:33:35 »
AFAIK the inclusion harjel to help seal breaches in armour and major cosmetic changes (for the worst imo).
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Re: WSotW - Texas
« Reply #22 on: 31 January 2013, 15:46:26 »
What kind of mods (other than the LF batteries) did the Clans make, if any?

That's about it, really. All Clan ships get Harjel by default, and any differences in mass owing to Clantech were folded into the cargo bay. The L-F battery is the only truly noticeable change.

...and major cosmetic changes

The cosmetic changes are not a Clan-only thing. As with all ships that appeared in both 2750 and 3057, both images correspond to Star League ships. They started with the 2750 appearance, but design evolution altered each ship over time, so that later ships built look like the 3057 model. These design changes do not come with any changes in game stats. At some point, almost* all vessels in Clan possession were refitted to Clan tech, and look like the 3057 image. For example, there is art specifically depicting Invisible Truth(a ship that never served with the Clans at all) as a 3057 Cameron.

Long story short: Star League ship: Could be 2750 or 3057, or any blend in between. Clan ship: 3057, unless noted otehrwise.

*there is one book that specifically describes the Falcon's Texas as being 2750 in appearance, despite being fully refitted. I'll leave it up to players to decide how much they trust any factoid that comes from the Somerset Strikers sourcebook.
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Re: WSotW - Texas
« Reply #23 on: 31 January 2013, 16:13:14 »
*there is one book that specifically describes the Falcon's Texas as being 2750 in appearance, despite being fully refitted. I'll leave it up to players to decide how much they trust any factoid that comes from the Somerset Strikers sourcebook.
The cartoon isn't canon. But the sourcebook is fully canonical - after all, the sourcebook exists exactly for the reason to reconcile as much of the cartoon with existing canon as possible, and fix some plotholes (for example, it explains how the Mauler was really much more widespread than TRO3055 led us to believe - and that Adept Nonda Toolippi made an error there - , and why Rhonda Snord was officially regarded as the one finding Camelot Command and not the Strikers).
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Re: WSotW - Texas
« Reply #24 on: 31 January 2013, 16:53:26 »
Huh. No rampant Ancestral Home speculation yet? However she was modified, the Ancestral Home managed to take the Perigard Zalman with her.

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Re: WSotW - Texas
« Reply #25 on: 31 January 2013, 17:12:56 »
Huh. No rampant Ancestral Home speculation yet? However she was modified, the Ancestral Home managed to take the Perigard Zalman with her.

Got to ask, but whats the Ancestral Home I assume she was a WarShip.
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Re: WSotW - Texas
« Reply #26 on: 31 January 2013, 17:20:17 »
Texas-class belonging to Clan Coyote. K-F drive was borked, so they yanked it in favor of unspecified armor and guns. During the Wars of Reaving, it was tough enough to stand up to a Leviathan Prime.
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Re: WSotW - Texas
« Reply #27 on: 31 January 2013, 17:27:42 »
Blimey!  Now correct me if i'm wrong but isn't a Leviathan Prime more a heavy gunboat but less protected, an enlarged McKenna basically.
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Re: WSotW - Texas
« Reply #28 on: 31 January 2013, 17:37:40 »
Take a Mckenna. Increase the mass by about half a megaton. Quadruple the armor. Add a bit more armor. Add guns. Keep adding guns. Keep going. Oh, and don't forget three hundred omnifighters.

That's the Leviathan II. We have no information on the Leviathan Prime, though the general consensus is that it is an improved Lev II.
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Moonsword

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Re: WSotW - Texas
« Reply #29 on: 31 January 2013, 17:40:27 »
Blimey!  Now correct me if i'm wrong but isn't a Leviathan Prime more a heavy gunboat but less protected, an enlarged McKenna basically.

They're the most heavily armored unit in the game, so no.  Weirdo's correct on the details there.

As for the Ancestral Home, the K-F drive wasn't yanked.  She had previously been modified in an unknown fashion and demonstrated considerable resilience under fire.  What's known is that in close action with the Perigard Zalman, the Home's K-F drive spiked and created a hyperspace bubble that nearly immediately collapsed.  Home suffered from a great deal of feedback while half the of the Zalman was ripped away and "flattened".

Repeat after me: Hyperspace is not a toy.

 

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