Coming Soon to MegaMek.
Sprite Swap Over.
For years, Deadborder has been the primary creator of sprites for MegaMek, he's infused each unit with exceptional detail and distinctness. Traditionally, MegaMek used an external shading script to add depth to these units, which created an additional step in the sprite making process. While the shaded sprites gained the illusion of depth it came at the cost of detail.
We've been able to now integrated a programmatic drop shadow feature for units when they are not airborne. This dynamic shadow, designed to reflect a unit's height, aligns with the shadows cast by terrain, adding a more realistic touch. While keeping more of the original detail.
Over the years we've had players ask for the ability to toggle between shaded and unshaded sprites. This setting has been added with this update and will be found under View -> Client Settings -> Game Board, titled "Show terrain, building, and unit sprite shadows," located midway through the menu. One downside is it will disable ALL shading for terrain and buildings as they share the same code.
Below is a screenshot of the sprites running with the shading code.