Ok, I will be hosting a grinder style game this coming Saturday June the 15th. Players of all experience are welcome. You can bring your own mechs and materials if you want. Custom mechs will be allowed.Probably can't make it this time (daddy duty), but for those that can, what time are you thinking?
Just want to have a fun time and maybe hook some new people in to get a good core group of players built up for a campaign in the future.
No guts, no galaxy!
Sincerely,
Jester
I wish y'all weren't so far north. You're closer to PA than to Fredericksburg
No worries. I know next weekend is your bi-weekly meeting at Battlegrounds there Mat.I'm not certain I'm headed there either. I have an exterminator coming to my house that day who I thought I scheduled for a different weekend. I'm likely late going to either, it would just be a later arrival to get to Ashburn/Leesburg area where the store is.
It's looking more and more like Norfolk this weekend for me...
I'm out of town this weekend, but I'll be down for coming in again once I get back. Glad all is better again.
I might have a car, I might not, but as long as Firesprocket or Tinyozora I should at least have transportation options...I'm making my plan to be there so yes, I can pick you up.
1300 start on Saturday still?
Also...how about a mixed mech/vehicle C3 lance? :D
So Jester, since I've not heard from Paul on if i can get my mechs, I've got a few blisters i'll bring with me to put together based on what others have with em.If you or anyone else needs a certain mech(s) just send me a message and I can pack it and bring it with me.
Hmmm, I'd have to know what vehicle(s) you have in mind. The C3 force are a bunch of Capellans looking to do a smash and dash.C3 Cappellans doesn't have that much variety according to the MUL during the Civil War period. Even when toss in IS General selections and including vehicles there are only 36 units that have C3 when counting vehicles. You are running the game so it is your call. The FWL has more units that mount ECM than the CC has C3 units though :(
C3 Cappellans doesn't have that much variety according to the MUL during the Civil War period.
Also as I'm looking at what to bring to the table is their some sort of BV balancing or fixed pilots you are going to assign so I'm not picking out something with a BV that I'll end up with a 6/6 pilot?
If you wish to fight on the Capellan side, bring any mech no slower than a 4/6 that is C3 capable with a 2/3 pilot. No need to worry about what the adjusted BV is after adjusting for C3; I can always throw more Free Worlders on the table.Awww...I had a CPLT-K4 sitting around and a Sha Yu to pair it with, along with LRM carrier. Find some master somewhere for the 4th. But CPLT-K4 is only 3/5/3.
Awww...I had a CPLT-K4 sitting around and a Sha Yu to pair it with, along with LRM carrier. Find some master somewhere for the 4th. But CPLT-K4 is only 3/5/3.
At least i'll have a Sha Yu. Will depend on terrain for it i guess since it has an lrm5 for the c3 version's ranged damage >.>
Interesting idea! Also, my wife just found the Compleat Strategist in East Falls Church (a little less than 3 miles from my house... walking distance!). Have you looked into them? She said they have very little gaming space, but not none...Parking around that area is a real bitch. I went to the State theater for a show a couple years ago which is a couple blocks walk and ended up circling for a bit before something opened up. Also they are kinda like go light, lots of stuff crowding the place.
Rog, bummer. Logistics continues to be the challenge of the adult gamer! :-\
I don't know if I will make it or not. Is there benefit for identification purposes if I bring something with an active probe?
Didnt think about that. Hmmm...Probe's range is 4, which isn't that impressive. But it doesn't require LOS to detect a target and that always has its benefits.
Tell you what, whatever the probe's range is, that'll extend the identification range by an equal amount. ECM will nullify this of course.
Got in contact with store and they found and have them for me! :thumbsup:
I have been to the Complete Strategist a couple times. Each time I've been there it was a mess. With all the product they have stacked up, it makes things very cramped.
I believe I'm going to stay home and slum it up this weekend. With my sister in town later this month I will likely see folks next on the 31st assuming there is a game that weekend (it is the Saturday before labor day).
I just talked to a guy at work who used to play back in college. He drifted away (to 40K) when the clans hit. I might be able to drag him over to Huzzah Hobbies for the next game, or at least to play something 3025 in parallel.
I know some of you are not fans of clans, so letting you all know Im open to trading IS mechs for clan ones from the KS. It depends on what final stuff looks like(more IS for trade) but I know Im gonna have a few dupes I will have no problem trading.
Recommend taking the discussion private and on the DL. Rule 9 and all.
Since you defined "Light" as 25 tons or less, what weight classes are you using?
Ok, I want you all to start thinking about designing a company as a group with the following guidlines:So this is an aggregate and we should all be pitching our ideas here to figure out what we are all thinking?
12 pilots/crews with a base gunnery skill of 3 and a base piloting of 4
All starting mechs/vehicles are in the light weight class (35 tons or less) using 3025 tech level
You will, as a group, have 24 points to spend. Spending one point can do one of the following:So a point spent= a 1 point reduction in both piloting and gunnery to a max reduction of 1/2?
Upgrade the base skill of a pilot/crew (no lower than a 1/2)
Upgrade the mech/vehicle to the next weight class
Upgrade the tech level of a mech/vehicle to the most current tech level.
Each player will then select a single pilot that will sort of be representing themselves and they will get to hand pick the mech that is applicable to the weight class and tech level; there will be certain restrictions however. All other mechs will be randomly rolled for.So everyone is picking out their pilots from a pool of 24 points and then we roll the rest of the forces or did I understand that incorrectly? Also what are the restrictions. Inquiring minds want to know ;)
Questions!
So this is an aggregate and we should all be pitching our ideas here to figure out what we are all thinking?
So a point spent= a 1 point reduction in both piloting and gunnery to a max reduction of 1/2?
Upgrade in tech level, how are we defining this? Am I getting an upgrade to Star League tech, Dark Age tech? Does it mean I just get to slap a Blazer Cannon everything, listen kill missiles, or whatever late Succession Wars shenanigans exist?
So everyone is picking out their pilots from a pool of 24 points and then we roll the rest of the forces or did I understand that incorrectly? Also what are the restrictions. Inquiring minds want to know ;)
So a Blazer Cannon wouldn't cost any points? >:D
Hmmm... so how many points would a WVR-6M with a Blazer Cannon be? Just 1 extra? :drool:
Anything going down this weekend at Huzzah or Games and Stuff?
I'm hesitant on the last two 'mechs in the company. If we're going to spend points on better tech, I think it would be better spent on heavier (more survivable) machines, or better pilots (who can be moved into better rides when they're salvaged).Sounds reasonable. Wanna just make that third lance a lance of 3025 mediums?
If I was gonna make any only minor stuff like removing machine gun/lrm for more heatsinks/armor and so it wont go boom. I never really done custom mechs.
Jester, the only thing I'd want to ask is if we can move mechs once selected within the company framework. Like a panther in lance 1 doesnt make sense versus it being in lance 2. So maybe a swap there or something after you randomize us.
The Star League era one also has the Chameleon Light Polarization Shield, so I don't know if Jester will go for it (but if he does, off to the races!)
And of course I thought of another question right after I hit post... How would adding new players work?
And if we could shift two points from the P-Hawk's CT to its Head, I'd feel a whole lot better about it.
Maybe drop half a ton of ammo out of a stock version? ???
Exterminator EXT-4B
Mass: 65 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Introductory
Era: Succession Wars
Tech Rating/Era Availability: D/X-E-D-A
Production Year: 3007
Cost: 6,476,222 C-Bills
Battle Value: 1,355
Chassis: Unknown Standard
Power Plant: Unknown 325 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
Jump Capacity: 150 meters
Armor: Unknown Standard Armor
Armament:
1 LRM-10
4 Medium Lasers
1 Small Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 104 points 6.50
Engine: Fusion Engine 325 23.50
Walking MP: 5
Running MP: 8
Jumping MP: 5 Standard
Jump Jet Locations: 1 CT, 2 LT, 2 RT 5.00
Heat Sinks: Single Heat Sink 12 2.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 168 10.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 21 24
Center Torso (rear) 7
L/R Torso 15 21
L/R Torso (rear) 6
L/R Arm 10 16
L/R Leg 15 21
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Small Laser HD 1 1 0.50
LRM-10 LT 4 2 5.00
2 Medium Lasers RA 6 2 2.00
2 Medium Lasers LA 6 2 2.00
@LRM-10 (12) CT - 1 1.00
Free Critical Slots: 34
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 14
5j 2 2 1 0 3 1 Structure: 5
Special Abilities: SRCH, ES, SEAL, SOA
I dont know anything about different variants so pick whatever you want.
Oh ok... I was getting ready to offer AToW stats for everyone...
Ouch! MIIO has already apparently dropped the ball here... ::)
I'm pretty good with spreadsheets, and wouldn't mind (and in fact, would enjoy) tracking all that... ^-^We actually joked about that at the last get together at G&S.
Jester, got some more of that...information? *scratch scratch*
Dropship, support personnel, supply lists, or is that too in the weeds for what you're wanting to do?
Standard Union? So... ASFs? :drool:
Decent air support too, though I'd gave been happy with just recon asf. It matters to have eyes in the air.
Just looked at Huzzah Hobbies's calendar and I'm going to try for Saturday October 12th for the next game.I am fairly certain that is doable. That is the weekend of Call to Arms in Williamsburg which I'm fairly certain most of the Richmond group will be attending. That means no scheduling conflicts.
Satellite imagery and radar says theres a storm front that may be sweeping through the region. Severity of it is changing.Is it mutating from a sprinkle to a hurricane?
Is it mutating from a sprinkle to a hurricane?
That's better for us as the defenders than for the Kuritans. Still wish we had something with a Beagle, though...
It's 10 posts sadly, but once you're at that point, never again will you be forced to prove you're human... :thumbsup:
Totally down for that Sprocket
By "Skill", do you mean SPA? ??? :drool:
As for the Mauler, obviously we need to win the next scenario... ^-^
I think the assault battle is this side mission, so Mauler can wait for repairs IMO.
"our side, or theirs?"
Something occurred to me... what table did you roll on? Did it include the SPAs from the Companion? ???
Hmmm... were you just re-rolling for the vehicle only SPAs, or skipping them in your count?
Another possible way out of the "meh" would be to let us trade Speed Demon (a 2 point ability) for a 1 point one (like, say... Human TRO...).
Agreed, that's why I suggested it first. The Mauler in particular would be an absolute TERROR with that SPA.
With the potential for up to 4xAC/2s, 2xERLLs, and 6 clusters from the LRM-15s, the Mauler could still live up to its name, even without the scary luck.
As for the Atlas, Bad Reputation makes the most sense, but Difficult Ejection could work.
Any games going on this month?
Jester said the next game is 1200 next Saturday (the 9th) at Huzzah Hobbies...
Correct. This coming Saturday November 9th @ Huzzah Hobbies start time of noon.
My better half has given me the green light to stop over for a bit next Saturday. Thought I’d come by for 2-3 hours and watch some of the action - figure it might be a good idea to introduce myself to everyone.
Found out late last night I can't make the game this weekend... I'll be heading to Norfolk for family stuff.
I64 and completed are words that are never appropriately used as a combination in the same sentence.
I had an unexpected event come up this morning, I'll likely be about an hour or so late to Huzzah.
How did the game go? Sorry I couldn't be there...
Does the Mauler have DHS? If so, I'm inclined to take it over the Jaeger...
Shadow Hawk SHD-2Hb2
Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Succession Wars
Tech Rating/Era Availability: E/X-F-E-D
Production Year: 3050
Dry Cost: 5,730,557 C-Bills
Total Cost: 5,757,557 C-Bills
Battle Value: 1,636
Chassis: Unknown Endo-Steel
Power Plant: Unknown 275 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
Jump Capacity: 150 meters
Armor: Unknown Ferro-Fibrous w/ CASE
Armament:
1 ER PPC
1 Medium Pulse Laser
4 Medium Lasers
1 SRM-4
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 91 points 3.00
Internal Locations: 2 LT, 5 RT, 2 LA, 1 RA, 2 LL, 2 RL
Engine: Fusion Engine 275 15.50
Walking MP: 5
Running MP: 8
Jumping MP: 5 Standard
Jump Jet Locations: 1 CT, 2 LT, 2 RT 2.50
Heat Sinks: Double Heat Sink 12(24) 2.00
Heat Sink Locations: 1 LT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 170 9.50
Armor Locations: 1 CT, 2 LT, 3 RT, 4 LA, 4 RA
CASE Locations: 1 RT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 18 25
Center Torso (rear) 8
L/R Torso 13 19
L/R Torso (rear) 6
L/R Arm 9 17
L/R Leg 13 22
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
SRM-4 HD 3 1 2.00
ER PPC LT 15 3 7.00
3 Medium Lasers RA 9 3 3.00
Medium Pulse Laser LA 4 1 2.00
Medium Laser LA 3 1 1.00
@SRM-4 (25) RT - 1 1.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 16
5j 3 3 1 0 2 2 Structure: 5
Special Abilities: CASE, SRCH, ES, SEAL, SOA
Looking over the last spread sheet I could find, I'd keep the LB armed Shadow Hawk. I like this new one more in a bubble, but I don't see that we have much in the way of crit seekers and the LB-X can do that and provide flak should we need it.
Still voting for the Mauler...
A question for the group: does a base of infantry represent an entire platoon or 1/3rd of a platoon? Working on a Kurita mixed arms opp-for and can’t seem to find solid consensus.
I’m so close to freedom from the tyrannical grip of our robotic overlords...soon I shall throw off the iron grip and post in freedom!
Hunchback HBK-4Gj
Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/D-E-D-D
Production Year: 2572
Dry Cost: 3,614,875 C-Bills
Total Cost: 3,634,875 C-Bills
Battle Value: 1,071
Chassis: Unknown Standard
Power Plant: Unknown 200 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 120 meters
Armor: Unknown Standard Armor
Armament:
1 Autocannon/20
1 Medium Laser
1 Small Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 83 points 5.00
Engine: Fusion Engine 200 8.50
Walking MP: 4
Running MP: 6
Jumping MP: 4 Standard
Jump Jet Locations: 2 LL, 2 RL 2.00
Heat Sinks: Single Heat Sink 12 2.00
Heat Sink Locations: 2 CT, 2 LT
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 160 10.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 16 26
Center Torso (rear) 5
L/R Torso 12 20
L/R Torso (rear) 4
L/R Arm 8 16
L/R Leg 12 20
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Small Laser HD 1 1 0.50
Autocannon/20 RT 7 10 14.00
Medium Laser LA 3 1 1.00
@AC/20 (10) RT - 2 2.00
Free Critical Slots: 25
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 11
4j 3 3 0 0 2 0 Structure: 4
Special Abilities: SRCH, ES, SEAL, SOA, AC 2/2/0
Hunchback HBK-4Gj
Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/D-E-D-D
Production Year: 2572
Dry Cost: 3,671,875 C-Bills
Total Cost: 3,691,875 C-Bills
Battle Value: 1,128
Chassis: Unknown Standard
Power Plant: Unknown 200 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 120 meters
Armor: Unknown Standard Armor
Armament:
1 Autocannon/20
2 Medium Lasers
1 Small Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 83 points 5.00
Engine: Fusion Engine 200 8.50
Walking MP: 4
Running MP: 6
Jumping MP: 4 Standard
Jump Jet Locations: 2 LL, 2 RL 2.00
Heat Sinks: Single Heat Sink 11 1.00
Heat Sink Locations: 1 CT, 2 LT
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 160 10.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 16 26
Center Torso (rear) 5
L/R Torso 12 20
L/R Torso (rear) 4
L/R Arm 8 16
L/R Leg 12 20
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Small Laser HD 1 1 0.50
Autocannon/20 RT 7 10 14.00
Medium Laser RA 3 1 1.00
Medium Laser LA 3 1 1.00
@AC/20 (10) RT - 2 2.00
Free Critical Slots: 25
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 11
4j 3 3 0 0 2 0 Structure: 4
Special Abilities: SRCH, ES, SEAL, SOA, AC 2/2/0
Shatter Hawk SHD-220
Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: D/D-E-D-A
Production Year: 2750
Dry Cost: 4,647,107 C-Bills
Total Cost: 4,667,107 C-Bills
Battle Value: 1,195
Chassis: Unknown Standard
Power Plant: Unknown 275 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
Jump Capacity: 90 meters
Armor: Unknown Standard Armor
Armament:
1 Autocannon/20
1 Medium Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 91 points 5.50
Engine: Fusion Engine 275 15.50
Walking MP: 5
Running MP: 8
Jumping MP: 3 Standard
Jump Jet Locations: 1 CT, 1 LL, 1 RL 1.50
Heat Sinks: Single Heat Sink 10 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 152 9.50
Internal Armor
Structure Factor
Head 3 8
Center Torso 18 20
Center Torso (rear) 6
L/R Torso 13 20
L/R Torso (rear) 6
L/R Arm 9 12
L/R Leg 13 21
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Autocannon/20 LT 7 10 14.00
Medium Laser RA 3 1 1.00
@AC/20 (10) LT - 2 2.00
Free Critical Slots: 31
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 12
5/2j 3 3 0 0 2 0 Structure: 5
Special Abilities: SRCH, ES, SEAL, SOA, AC 2/2/0
The Battlemech Manual has the most current list. If you don't have that, Xotl's RATs used to have a list (which he removed when the BMM came out).
So... if I drop my gunnery and piloting for a point, could we get a BAP for the Ostscout?
Just wanted to say hello! I played the urban mechs for the past few games. Thanks for helping learn the game! I had set up to play the Phoenix hawk but was thinking about the Hatchetman. I know we are allowed to replace the weapons in our mechs, but can we swap out for a larger engines? I have a load out on mechfactory but cannot figure out how to put it up here yet.
~Roy
We got plenty of time to talk things over and make tweaks here and there before the next game.Oh dont worry, Daryk and I are still theory crafting alot of stuff.
Is there room for a n00b in this one? I'm down in C'ville but interested in coming up for the next round.
Hovercraft?? Where'd we put that Thumper Artillery Cannon? >:D
They're as legit as Blazer Cannons during the Succession Wars... ^-^
Exactly... and you just gave us theorycrafters a reason to insert one... ^-^
I would like to maintain a bit of balance and not get all one way or another, but that's me.
Playing around in SSW, I can't help but notice a full on Thumper will fit on a Shadow Hawk too... ^-^
Thumper Hawk
Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Advanced Rules
Era: Succession Wars
Tech Rating/Era Availability: D/X-E-D-A
Production Year: 3025
Dry Cost: 4,472,732 C-Bills
Total Cost: 4,477,232 C-Bills
Battle Value: 931
Chassis: Unknown Standard
Power Plant: Unknown 275 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
Jump Capacity: 90 meters
Armor: Unknown Standard Armor
Armament:
1 Medium Laser
1 Thumper
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 91 points 5.50
Engine: Fusion Engine 275 15.50
Walking MP: 5
Running MP: 8
Jumping MP: 3 Standard
Jump Jet Locations: 1 CT, 1 LT, 1 RT 1.50
Heat Sinks: Single Heat Sink 10 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 152 9.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 18 21
Center Torso (rear) 6
L/R Torso 13 20
L/R Torso (rear) 6
L/R Arm 9 12
L/R Leg 13 20
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Thumper LT/LA 6 10/5 15.00
Medium Laser RA 3 1 1.00
@Thumper (20) LT - 1 1.00
Free Critical Slots: 27
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 9
5/2j 2 1 0 0 2 0 Structure: 5
Special Abilities: ARTT, SRCH, ES, SEAL, SOA
I'll have to talk to Space Kat, but I'm thinking the TAC might be a good choice for the Scorpion...
TAC Hawk
Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Succession Wars
Tech Rating/Era Availability: E/X-F-E-A
Production Year: 3025
Dry Cost: 5,277,957 C-Bills
Total Cost: 5,344,957 C-Bills
Battle Value: 1,205
Chassis: Unknown Endo-Steel
Power Plant: Unknown 275 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
Jump Capacity: 150 meters
Armor: Unknown Ferro-Fibrous w/ CASE
Armament:
1 Medium Laser
1 LRM-5
1 Thumper Art. Cannon
1 SRM-2
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 91 points 3.00
Internal Locations: 1 CT, 3 RT, 4 LA, 3 RA, 1 LL, 2 RL
Engine: Fusion Engine 275 15.50
Walking MP: 5
Running MP: 8
Jumping MP: 5 Standard
Jump Jet Locations: 1 CT, 1 LT, 2 RT, 1 LL 2.50
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 185 10.50
Armor Locations: 6 RT, 4 LA, 4 RA
CASE Locations: 1 LT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 18 30
Center Torso (rear) 6
L/R Torso 13 20
L/R Torso (rear) 6
L/R Arm 9 18
L/R Leg 13 26
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium Laser RA 3 1 1.00
LRM-5 RT 2 1 2.00
Thumper Art. Cannon LT 5 7 10.00
SRM-2 HD 2 1 1.00
@Thumper Cannon (20) LT - 1 1.00
@SRM-2 (50) LT - 1 1.00
@LRM-5 (24) LT - 1 1.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 12
5j 2 2 1 0 2 0 Structure: 5
Special Abilities: ARTTC, CASE, SRCH, ES, SEAL, SOA
And I'm still wondering about the half ton of ammo thing... ???
I'm trying to find a list of pilot flaws, because I would probably be up for that. I've never turned a way to screw up my own character in anything before :)).
I thought you said "no" to fractional accounting, which is what is necessary for half ton lots to be legal...
1. At least one head capping weapon (and I'm even willing to give up my beloved Blazer Cannon if we have another one).1,2,4,5 (mostly),6,7 are all covered.
2. At least one sniping weapon (preferably an AC/2 for maximum range, but I could be talked into an ER PPC).
3. At least one AOE weapon (a Thumper Artillery Cannon being the lightest one available).
4. A Cavalry (5/8/5) lance.
5. A Recon lance (at least 6/9/6).
6. A solid base of fire at whatever speed (though 3/5/3 is the preferred minimum).
7. An Active Probe capability (currently filled by the Ostscout's Improved Sensors quirk).
Nice to haves include:
8. If everything is jump capable, we don't need jump packs ever.
9. More energy weapons means less ammunition to buy,
10. An initiative bonus would be nice, but Jester has already said that will involve a difficult repair roll.
11. ECM capability would be nice, but seems to only be available via Raven at this time.
12. Indirect fire ability is absolutely nice, but requires a lot of tubes to be worthwhile, and LRM ammo is EXPENSIVE!
Vulcan Recon/Sniper
Mass: 40 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: E/X-F-E-D
Production Year: 3050
Dry Cost: 7,469,933 C-Bills
Total Cost: 7,469,933 C-Bills
Battle Value: 1,338
Chassis: Unknown Endo-Steel
Power Plant: Unknown 280 Fusion XL Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: Unknown
Jump Capacity: 210 meters
Armor: Unknown Standard Armor
Armament:
1 ER PPC
1 Medium Pulse Laser
2 Small Pulse Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 67 points 2.00
Internal Locations: 1 HD, 1 CT, 4 LT, 2 RT, 4 LA, 2 RA
Engine: XL Fusion Engine 280 8.00
Walking MP: 7
Running MP: 11
Jumping MP: 7 Standard
Jump Jet Locations: 1 CT, 2 LT, 2 RT, 1 LL, 1 RL 3.50
Heat Sinks: Double Heat Sink 11(22) 1.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 134 8.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 12 17
Center Torso (rear) 6
L/R Torso 10 15
L/R Torso (rear) 5
L/R Arm 6 12
L/R Leg 10 19
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER PPC RT 15 3 7.00
Medium Pulse Laser LT 4 1 2.00
Small Pulse Laser RA 2 1 1.00
Small Pulse Laser LA 2 1 1.00
Free Critical Slots: 16
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 13
7j 2 2 1 0 2 0 Structure: 2
Special Abilities: ENE, SRCH, ES, SEAL, SOA
Shadow Hawk SHD-2Hb2
Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Succession Wars
Tech Rating/Era Availability: D/X-F-E-D
Production Year: 3050
Dry Cost: 4,873,407 C-Bills
Total Cost: 4,913,407 C-Bills
Battle Value: 1,098
Chassis: Unknown Standard
Power Plant: Unknown 275 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
Jump Capacity: 150 meters
Armor: Unknown Standard Armor
Armament:
2 Medium Lasers
1 LRM-5
1 Thumper Art. Cannon
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 91 points 5.50
Engine: Fusion Engine 275 15.50
Walking MP: 5
Running MP: 8
Jumping MP: 5 Standard
Jump Jet Locations: 1 CT, 2 LT, 2 RT 2.50
Heat Sinks: Single Heat Sink 10 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 152 9.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 18 23
Center Torso (rear) 6
L/R Torso 13 19
L/R Torso (rear) 5
L/R Arm 9 14
L/R Leg 13 19
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LRM-5 HD 2 1 2.00
Thumper Art. Cannon LT 5 7 10.00
Medium Laser RA 3 1 1.00
Medium Laser LA 3 1 1.00
@LRM-5 (24) LT - 1 1.00
@Thumper Cannon (20) LT - 1 1.00
Free Critical Slots: 30
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 11
5j 2 2 1 0 2 0 Structure: 5
Special Abilities: ARTTC, SRCH, ES, SEAL, SOA
orion
3025 IS Heavy
Original: https://battletech.rpg.hu/mechfactory_frame.php?call=displaymech&id=10000002
Source: My Own Custom /
Type/Model: orion
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 4, Experimental design
Mass: 75 tons
Chassis:
Power Plant: 300 Fusion
Walking Speed: 43.2 km/h
Running Speed: 64.8 km/h
Jump Jets: 4 Standard Jump Jet
Jump Capacity: 120 meters
Jump Jet Manufacturer:
Armor Type: Standard
Armament:
1 Medium Laser
1 Medium Laser
1 SRM 6
1 Long Tom Cannon
Manufacturer:
Location:
Communications System:
Targeting and Tracking System:
---------------------------------------------------------
Type/Model: orion
Mass: 75 tons
Equipment: Crits Mass
Int. Struct.: 114 pts Endo Steel 14 4.00
(2 CT,1 HD,2 LA,6 LT,3 RA)
Engine: 300 Fusion 6 19.00
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks: 10 Double [20] 0 0.00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
L: Sh+UA+LA+H R: Sh+UA+LA+H 8 0.00
Armor Factor: 208 Standard 0 13.00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 23 32
Center Torso (Rear): 14
L/R Side Torso: 16 23/22
L/R Side Torso (Rear): 5/5
L/R Arm: 12 21/21
L/R Leg: 16 28/28
Weapons and Equipment Loc Heat Ammo Crits Mass
---------------------------------------------------------
1 Medium Laser LA 3 1 1.00
1 Medium Laser RA 3 1 1.00
1 SRM 6 LT 4 15 3 4.00
(Ammo Locations: 1 LT)
1 Long Tom Cannon RT 20 15 18 23.00
(Ammo Locations: 3 LT)
4 Standard Jump Jets: - 0 4 4.00
(Jump Jet Loc: 2 LL,2 RL)
---------------------------------------------------------
TOTALS: 30 4 33.00
Crits and Tons Left: 6
Calculated Factors
Total Cost: 7,694,750 C-Bill
Battle Value (BV1):1456
Battle Value (BV2):1678
AND at 20 hex range too... >:D
Orion-LTAC
Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Succession Wars
Tech Rating/Era Availability: E/X-F-E-A
Production Year: 3025
Dry Cost: 7,686,000 C-Bills
Total Cost: 7,773,000 C-Bills
Battle Value: 1,778
Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
Jump Capacity: 120 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
1 Long Tom Art. Cannon
2 Medium Lasers
1 SRM-2
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 114 points 4.00
Internal Locations: 3 LT, 4 LA, 5 RA, 1 LL, 1 RL
Engine: Fusion Engine 300 19.00
Walking MP: 4
Running MP: 6
Jumping MP: 4 Standard
Jump Jet Locations: 2 CT, 1 LL, 1 RL 4.00
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 231 14.50
CASE Locations: 1 LT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 23 35
Center Torso (rear) 11
L/R Torso 16 24
L/R Torso (rear) 8
L/R Arm 12 24
L/R Leg 16 32
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium Laser LA 3 1 1.00
Long Tom Art. Cannon RT/RA 20 12/3 20.00
SRM-2 LT 2 1 1.00
Medium Laser HD 3 1 1.00
@Long Tom Cannon (15) LT - 3 3.00
@SRM-2 (50) LT - 1 1.00
Free Critical Slots: 6
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 18
4j 2 3 2 0 3 1 Structure: 6
Special Abilities: ARTLTC, CASE, SRCH, ES, SEAL, SOA
If you're going to use an Orion as the chassis, it wont have hands.Bummer... hands are very useful for mercs...
True, but the more the better... the Rifleman and Warhammer have none between them, not to mention the Scorpion if we stick with it...
Orion ON1-LTC
Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-F-E-D
Production Year: 0
Dry Cost: 15,918,438 C-Bills
Total Cost: 16,018,938 C-Bills
Battle Value: 1,707
Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 120 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
1 Long Tom Art. Cannon
1 Large Pulse Laser
1 SRM-6
1 Medium Pulse Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 114 points 4.00
Internal Locations: 1 HD, 2 CT, 1 LT, 6 LA, 4 RA
Engine: XL Fusion Engine 300 9.50
Walking MP: 4
Running MP: 6
Jumping MP: 4 Standard
Jump Jet Locations: 2 LL, 2 RL 4.00
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA
Armor: Standard Armor AV - 224 14.00
CASE Locations: 1 LT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 23 36
Center Torso (rear) 9
L/R Torso 16 24
L/R Torso (rear) 8
L/R Arm 12 24
L/R Leg 16 29
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Long Tom Art. Cannon RT/RA 20 9/6 20.00
SRM-6 LT 4 2 3.00
Medium Pulse Laser LA 4 1 2.00
Large Pulse Laser LA 10 2 7.00
@Long Tom Cannon (15) LT - 3 3.00
@SRM-6 (15) LT - 1 1.00
@SRM-6 (Inferno) (15) LT - 1 1.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 17
4j 2 3 2 0 3 2 Structure: 3
Special Abilities: ARTLTC, CASE, SRCH, ES, SEAL, SOA
You could just turn the Scorpion into a Griffin.I'd be more inclined for a Fire Javelin to keep the lance's speed up...
Jester, you tracking the updated Vulcan design with the XL and ERPPC?
Vulcan VL-5LA
Mass: 40 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/E-F-E-D
Production Year: 0
Dry Cost: 7,469,933 C-Bills
Total Cost: 7,469,933 C-Bills
Battle Value: 1,345
Chassis: Unknown Endo-Steel
Power Plant: Unknown 280 Fusion XL Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: Unknown
Jump Capacity: 210 meters
Armor: Unknown Standard Armor
Armament:
1 ER PPC
1 Medium Pulse Laser
2 Small Pulse Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 67 points 2.00
Internal Locations: 3 LT, 3 RT, 4 LA, 4 RA
Engine: XL Fusion Engine 280 8.00
Walking MP: 7
Running MP: 11
Jumping MP: 7 Standard
Jump Jet Locations: 1 CT, 2 LT, 2 RT, 1 LL, 1 RL 3.50
Heat Sinks: Double Heat Sink 11(22) 1.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 136 8.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 12 17
Center Torso (rear) 6
L/R Torso 10 15
L/R Torso (rear) 5
L/R Arm 6 12
L/R Leg 10 20
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER PPC RT 15 3 7.00
Medium Pulse Laser LT 4 1 2.00
Small Pulse Laser RA 2 1 1.00
Small Pulse Laser LA 2 1 1.00
Free Critical Slots: 16
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 13
7j 2 2 1 0 2 0 Structure: 2
Special Abilities: ENE, SRCH, ES, SEAL, SOA
SCP-1AA
Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Quad
Rules Level: Experimental Tech
Era: Succession Wars
Tech Rating/Era Availability: D/X-E-D-A
Production Year: 3025
Dry Cost: 4,845,817 C-Bills
Total Cost: 4,898,317 C-Bills
Battle Value: 1,348
Construction Options: Fractional Accounting
Chassis: Unknown Standard
Power Plant: Unknown 275 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
Jump Capacity: 150 meters
Armor: Unknown Standard Armor
Armament:
1 PPC
2 LRM-5s
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 99 points 5.500
Engine: Fusion Engine 275 15.500
Walking MP: 5
Running MP: 8
Jumping MP: 5 Standard
Jump Jet Locations: 1 CT, 2 LT, 2 RT 2.50
Heat Sinks: Single Heat Sink 12 2.000
Heat Sink Locations: 1 HD
Gyro: Standard 3.000
Cockpit: Standard 3.000
Actuators: L: H+UL+LL+F R: H+UL+LL+F
Armor: Standard Armor AV - 176 11.000
Internal Armor
Structure Factor
Head 3 8
Center Torso 18 30
Center Torso (rear) 6
L/R Torso 13 20
L/R Torso (rear) 6
L/R Front Leg 13 20
L/R Rear Leg 13 20
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
PPC RT 10 3 7.000
2 LRM-5s LT 4 2 4.000
@LRM-5 (24) LT - 1 1.000
@LRM-5 (Smoke) (12) LT - 1 0.500
Free Critical Slots: 22
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 13
5j 1 2 2 0 2 0 Structure: 5
Special Abilities: SRCH, ES, SEAL, SOA, IF 1
And if Jester will green light moving two points of armor to the head of the P-Hawk, we'll be all set...
Since the P.Hawk isn't being piloted by an NPC, you can more those 2 points to the head.Praise Jester and pass the ammunition.
Responding publicly to Tiny's email, yes I can update to heavier heavy mech if you'd like. Are we intending to use quirks or no? It matter to me on what design I use or avoid as a base. Also, because it's buried back in the thread somewhere, was their an additional cost tagged to mounting a blazer cannon to my design?
Am I allowed to use Rocket Launchers or super chargers at all?
Objectives seem straightforward enough.
Do we remember who said they had a Scorpion mech they could bring. Our Scorpion driver ordered one but the scale is off and is reordering from IWM though isn't sure it'll be here in time.
In other news... can I take a pilot flaw? :)
Oh? So the flaw won't be randomly assigned to any pilot in the unit, then? ???
If that's the case, we'll have to consider the option more closely... 8)
Is TSM allowed?
No; it didnt come out until 3050 for battlemechs.The prototype version was available from 3028 on. It isn't functionally identical TSM and it has tendency to do bad things if your opponent has green gas missiles to lob at you.
Do we remember who said they had a Scorpion mech they could bring. Our Scorpion driver ordered one but the scale is off and is reordering from IWM though isn't sure it'll be here in time.
I have a painted and based Scorpion. I'll bring it.I was the one who made the offer to bring one, but if Space Cat is going to bring his, I'll leave mine at home. I think I have a spare too if someone was wanting to paint it up in some sort of company colors.
The prototype version was available from 3028 on. It isn't functionally identical TSM and it has tendency to do bad things if your opponent has green gas missiles to lob at you.
Hi everyone! I am near Alexandria and would like to drive up to play with you all. Other than last year, I haven't played a game in about 15 years. So I'm basically learning from the beginning but would like to get back into the hobby. Is there a spare mech that needs a pilot?
Orion Slugger
Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: E/E-F-D-D
Production Year: 2525
Dry Cost: 7,009,625 C-Bills
Total Cost: 7,041,625 C-Bills
Battle Value: 1,566
Chassis: Unknown Standard
Power Plant: Unknown 300 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
1 PPC
1 LB 10-X AC
4 Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 114 points 7.50
Engine: Fusion Engine 300 19.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Single Heat Sink 14 4.00
Heat Sink Locations: 1 LL, 1 RL
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 224 14.00
CASE Locations: 1 RT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 23 35
Center Torso (rear) 10
L/R Torso 16 22
L/R Torso (rear) 10
L/R Arm 12 24
L/R Leg 16 29
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium Laser RA 3 1 1.00
Medium Laser LA 3 1 1.00
LB 10-X AC RT 2 6 11.00
PPC LT 10 3 7.00
2 Medium Lasers CT 6 2 2.00
@LB 10-X (Cluster) (10) RT - 1 1.00
@LB 10-X (Slug) (10) RT - 1 1.00
Free Critical Slots: 33
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 16
4 3 3 2 0 3 1 Structure: 6
Special Abilities: CASE, SRCH, ES, SEAL, SOA, FLK 0/0/0
Orion PA
Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: E/E-F-D-D
Production Year: 2525
Dry Cost: 6,330,625 C-Bills
Total Cost: 6,374,625 C-Bills
Battle Value: 1,574
Chassis: Unknown Standard
Power Plant: Unknown 225 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 90 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
1 LB 10-X AC
2 Large Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 114 points 7.50
Engine: Fusion Engine 225 10.00
Walking MP: 3
Running MP: 5
Jumping MP: 3 Standard
Jump Jet Locations: 1 CT, 1 LT, 1 RT 3.00
Heat Sinks: Single Heat Sink 20 10.00
Heat Sink Locations: 1 HD, 1 CT, 2 LT, 1 RT, 1 LA, 1 RA, 2 LL, 2 RL
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 224 14.00
CASE Locations: 1 RT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 23 35
Center Torso (rear) 10
L/R Torso 16 22
L/R Torso (rear) 10
L/R Arm 12 24
L/R Leg 16 29
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Large Laser RA 8 2 5.00
Large Laser LA 8 2 5.00
LB 10-X AC RT 2 6 11.00
@LB 10-X (Cluster) (10) RT - 1 1.00
@LB 10-X (Slug) (20) RT - 2 2.00
Free Critical Slots: 23
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 16
3j 3 3 1 0 3 0 Structure: 6
Special Abilities: CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1
What type of dropship do we have? Union? Leopard? How many hexes does it take up? I would like to make a model for it. Or multiple if we have more then one.
What do we plan to include in our stores for up graded tech and ammo? It has a bearing on the modifications I make.
What do we plan to include in our stores for up graded tech and ammo? It has a bearing on the modifications I make.Based on that he also said we'd start with one replacement of every weapon we have equipped.
Based on that he also said we'd start with one replacement of every weapon we have equipped.
Orion Slugger 2
Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-F-X-X
Production Year: 0
Dry Cost: 7,324,625 C-Bills
Total Cost: 7,356,625 C-Bills
Battle Value: 1,695
Chassis: Unknown Standard
Power Plant: Unknown 300 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
1 ER PPC
1 LB 10-X AC
2 Medium Lasers
6 Rocket Launcher 10 PPs
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 114 points 7.50
Engine: Fusion Engine 300 19.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 13(26) 3.00
Heat Sink Locations: 1 RT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 224 14.00
CASE Locations: 1 RT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 23 35
Center Torso (rear) 10
L/R Torso 16 22
L/R Torso (rear) 10
L/R Arm 12 24
L/R Leg 16 29
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium Laser RA 3 1 1.00
Medium Laser LA 3 1 1.00
LB 10-X AC RT 2 6 11.00
ER PPC LT 15 3 7.00
2 Rocket Launcher 10 PPs CT 6 2 1.00
2 Rocket Launcher 10 PPs RL 6 2 1.00
2 Rocket Launcher 10 PPs LL 6 2 1.00
@LB 10-X (Cluster) (10) RT - 1 1.00
@LB 10-X (Slug) (10) RT - 1 1.00
Free Critical Slots: 28
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 17
4 3 3 2 0 3 0 Structure: 6
Special Abilities: CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1
Probably 1 for every DHS not in the engine? or maybe I'm reading it wrong. Maybe it's just a random amount, but it seems like we have a decent number. We've got almost as many DHS has HS.
And these guys aren't standard issue in a mech company's headquarters section?
They should be... the trick is fitting them into the ship.
Based on that he also said we'd start with one replacement of every weapon we have equipped.
I think the RL-PP is the clan version made during the Pentagon era.Correct. Jester said I could not use the modern rockets, but was okay with those versions
Firesprocket: RL-10s? On an Orion? ???I am going to play test it today so it might change. I just don't like idea of a crit on the center torso automatically going to an engine or gyro. Same thing with legs. Lasers in the legs is a no bueno.
Here is most recent revision of the Orion. I plan on play testing it tomorrow. Feel free to comment. Some changes will occur to the armor I'm just a bit tired to worry about it right at this moment.Drop the 3x RLs and 1x DHS for 4 JJs? It feels a bit undergunned though but it's a solid brawler.Code: [Select]Orion Slugger 2
Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-F-X-X
Production Year: 0
Dry Cost: 7,324,625 C-Bills
Total Cost: 7,356,625 C-Bills
Battle Value: 1,695
Chassis: Unknown Standard
Power Plant: Unknown 300 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
1 ER PPC
1 LB 10-X AC
2 Medium Lasers
6 Rocket Launcher 10 PPs
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 114 points 7.50
Engine: Fusion Engine 300 19.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 13(26) 3.00
Heat Sink Locations: 1 RT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 224 14.00
CASE Locations: 1 RT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 23 35
Center Torso (rear) 10
L/R Torso 16 22
L/R Torso (rear) 10
L/R Arm 12 24
L/R Leg 16 29
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium Laser RA 3 1 1.00
Medium Laser LA 3 1 1.00
LB 10-X AC RT 2 6 11.00
ER PPC LT 15 3 7.00
2 Rocket Launcher 10 PPs CT 6 2 1.00
2 Rocket Launcher 10 PPs RL 6 2 1.00
2 Rocket Launcher 10 PPs LL 6 2 1.00
@LB 10-X (Cluster) (10) RT - 1 1.00
@LB 10-X (Slug) (10) RT - 1 1.00
Free Critical Slots: 28
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 17
4 3 3 2 0 3 0 Structure: 6
Special Abilities: CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1
Orion ON1-M
Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: E/X-F-D-D
Production Year: 3049
Dry Cost: 7,350,000 C-Bills
Total Cost: 7,400,000 C-Bills
Battle Value: 1,638
Chassis: Unknown Standard
Power Plant: Unknown 300 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 120 meters
Armor: Unknown Ferro-Fibrous w/ CASE
Armament:
1 Autocannon/20
1 LRM-15
2 Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 114 points 7.50
Engine: Fusion Engine 300 19.00
Walking MP: 4
Running MP: 6
Jumping MP: 4 Standard
Jump Jet Locations: 2 LT, 2 RT 4.00
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Ferro-Fibrous AV - 215 12.00
Armor Locations: 1 HD, 2 CT, 2 LT, 3 LA, 2 RA, 2 LL, 2 RL
CASE Locations: 1 LT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 23 33
Center Torso (rear) 9
L/R Torso 16 24
L/R Torso (rear) 8
L/R Arm 12 22
L/R Leg 16 28
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Autocannon/20 RT 7 10 14.00
LRM-15 LT 5 3 7.00
Medium Laser RA 3 1 1.00
Medium Laser LA 3 1 1.00
@AC/20 (10) LT - 2 2.00
@LRM-15 (8) LT - 1 1.00
Free Critical Slots: 12
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 16
4j 4 4 1 0 3 0 Structure: 6
Special Abilities: CASE, SRCH, ES, SEAL, SOA, AC 2/2/0, IF 1
Orion FG
Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/D-F-D-D
Production Year: 0
Dry Cost: 7,058,625 C-Bills
Total Cost: 7,058,625 C-Bills
Battle Value: 1,699
Chassis: Unknown Standard
Power Plant: Unknown 300 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 120 meters
Armor: Unknown Ferro-Fibrous
Armament:
4 Large Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 114 points 7.50
Engine: Fusion Engine 300 19.00
Walking MP: 4
Running MP: 6
Jumping MP: 4 Standard
Jump Jet Locations: 2 CT, 1 LL, 1 RL 4.00
Heat Sinks: Double Heat Sink 16(32) 6.00
Heat Sink Locations: 2 LT, 2 RT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Ferro-Fibrous AV - 224 12.50
Armor Locations: 1 HD, 1 LT, 1 RT, 5 LA, 4 RA, 1 LL, 1 RL
Internal Armor
Structure Factor
Head 3 9
Center Torso 23 33
Center Torso (rear) 10
L/R Torso 16 24
L/R Torso (rear) 8
L/R Arm 12 24
L/R Leg 16 30
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Large Laser RA 8 2 5.00
Large Laser LA 8 2 5.00
Large Laser RT 8 2 5.00
Large Laser LT 8 2 5.00
Free Critical Slots: 13
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 17
4j 4 4 0 0 3 0 Structure: 6
Special Abilities: ENE, SRCH, ES, SEAL, SOA
Orion FG
Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/E-F-D-D
Production Year: 0
Dry Cost: 7,436,625 C-Bills
Total Cost: 7,488,625 C-Bills
Battle Value: 1,616
Chassis: Unknown Standard
Power Plant: Unknown 300 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 120 meters
Armor: Unknown Ferro-Fibrous w/ CASE
Armament:
1 LB 10-X AC
2 Large Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 114 points 7.50
Engine: Fusion Engine 300 19.00
Walking MP: 4
Running MP: 6
Jumping MP: 4 Standard
Jump Jet Locations: 1 LT, 1 RT, 1 LL, 1 RL 4.00
Heat Sinks: Double Heat Sink 12(24) 2.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Ferro-Fibrous AV - 215 12.00
Armor Locations: 1 HD, 1 LT, 1 RT, 5 LA, 4 RA, 1 LL, 1 RL
CASE Locations: 1 RT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 23 30
Center Torso (rear) 8
L/R Torso 16 23
L/R Torso (rear) 8
L/R Arm 12 23
L/R Leg 16 30
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Large Laser RA 8 2 5.00
Large Laser LA 8 2 5.00
LB 10-X AC RT 2 6 11.00
@LB 10-X (Cluster) (20) RT - 2 2.00
@LB 10-X (Slug) (10) RT - 1 1.00
Free Critical Slots: 19
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 16
4j 3 3 1 0 3 0 Structure: 6
Special Abilities: CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1
For the hybrid, it's a bit oversinked. You could replace the larges with ER larges and ride thr heat line.
Phoenix Hawk PXH-1Da
Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-F-E-D
Production Year: 0
Dry Cost: 9,309,290 C-Bills
Total Cost: 9,309,290 C-Bills
Battle Value: 1,415
Chassis: Earthwekrks PXH Endo-Steel
Power Plant: GM 315 Fusion XL Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: Rawlings 45
Jump Capacity: 210 meters
Armor: Durallex Light Standard Armor
Armament:
1 Binary Laser Cannon
1 Harmon Medium Laser
1 Medium Laser
1 Recon Camera
Manufacturer: Earthwerks Incorporated, Coventry Metal Works, Achernar BattleMechs, Gorton, Kingsley, and Thorpe Enterpises
Primary Factory: Keystone (Earthwerks), Coventry (CMW), New Avalon (Achernar), New Oslo (GKT)
Communications System: Neil 6000
Targeting and Tracking System: Octagon Tartrac System C
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 75 points 2.50
Internal Locations: 1 CT, 2 LT, 2 RT, 3 LA, 2 RA, 2 LL, 2 RL
Engine: XL Fusion Engine 315 11.00
Walking MP: 7
Running MP: 11
Jumping MP: 7 Standard
Jump Jet Locations: 1 CT, 3 LT, 3 RT 3.50
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 152 9.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 14 21
Center Torso (rear) 6
L/R Torso 11 16
L/R Torso (rear) 6
L/R Arm 7 14
L/R Leg 11 22
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Recon Camera HD 0 1 0.50
Binary Laser Cannon RA 16 4 9.00
2 Medium Lasers LA 6 2 2.00
Free Critical Slots: 13
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 14
7j 2 2 0 0 2 1 Structure: 2
Special Abilities: ENE, SRCH, ES, SEAL, SOA
So, Jester... can we get Remote Sensor Dispensers? Or should I stick with a Medium Laser?
A Remote Sensor being monitored can be used to spot hidden units within 2 hexes of the sensor, unless such units are using Stealth Armor, Null-Signature System, Void-Signature System, or ECMs of any kind. Remote Sensors may be used to spot for LRM indirect fire and artillery attacks, but add a +3 to-hit modifier to any such attack. Remote Sensors may not operate as part of a C3 network.
If you want to give the Improved Communications quirk a bonus of 1, I think that would be completely appropriate.Why do you think improved communications is only worth +1?
SpaceCat for you though, the XL on an orion with a long tom is with the understanding you're staying in the backline and not pushing front. Standard gives you a bit more durability to make pushes.It should be noted, if you aren't familiar with them, that the Long Tom Cannon is essentially a snub nose artillery piece. So while you can shoot at a mech directly, it's AOE so really you just ought to be shooting at the hex. The mech or whatever you are shooting at takes the AOE damage for being in the hex.
That could work too, though if you're going to work with the heat anyway, ER PPCs are superior.Absolutely, but they can mess with the heat curve. The testing that I got out of the way with the original Orion went well. That version is meant fight at medium range and only close when necessary. Hence why I asked what role you guys want me to fill and I will adjust the mech accordingly to suit tastes.
It has CASE, so it's not so bad... If you want to go full AA, a pair of ER PPCs and an AC/2 could do the trick...I don't know that we need full AA. But if we are using 1 Orion to carry a LTC, it won't have much it can throw at AA either. I don't feel the AC/2 is going to be all that useful in the greater scheme of things, but the LB-X has quite a bit more utility. I just hate seeing a useful quick go to waste. But your suggestion, or any others, goes back to question of whether folks want me brawling or sniping at range.
For the hybrid, it's a bit oversinked. You could replace the larges with ER larges and ride thr heat line.
I think he was trying to take into account if he jumped and alphaed. That would generate 22 heat. He can afford to drop one DHS for half a ton of armor and a small laser maybe.Oversinking it was an an error on my part as I was spit balling ideas. I despise IS ER Large Lasers which is why I didn't include them in the design. Not that they wouldn't be appropriate to neatly match range with the LB, but what Jester said was accurate in my line of thinking. Also remember that with just about everything I'm proposing I already have in mind a low tech variant should things go poorly and adequate replacements can't be found. My campaign line of thinking about preparing for the worst is what is driving these designs.
Orion ON1-M
Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Succession Wars
Tech Rating/Era Availability: E/X-F-E-D
Production Year: 3049
Dry Cost: 15,755,688 C-Bills
Total Cost: 15,890,688 C-Bills
Battle Value: 1,692
Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 120 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
1 Long Tom Art. Cannon
2 Medium Pulse Lasers
3 LRM-5s
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 114 points 4.00
Internal Locations: 1 HD, 1 CT, 8 LA, 4 RA
Engine: XL Fusion Engine 300 9.50
Walking MP: 4
Running MP: 6
Jumping MP: 4 Standard
Jump Jet Locations: 2 LL, 2 RL 4.00
Heat Sinks: Double Heat Sink 12(24) 2.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA
Armor: Standard Armor AV - 224 14.00
CASE Locations: 1 LT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 23 34
Center Torso (rear) 9
L/R Torso 16 24
L/R Torso (rear) 8
L/R Arm 12 24
L/R Leg 16 30
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium Pulse Laser CT 4 1 2.00
Long Tom Art. Cannon RT/RA 20 9/6 20.00
3 LRM-5s LT 6 3 6.00
Medium Pulse Laser LA 4 1 2.00
@LRM-5 (24) LT - 1 1.00
@LRM-5 (Smoke) (24) LT - 1 1.00
@Long Tom Cannon (15) LT - 3 3.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 17
4j 3 3 3 0 3 2 Structure: 3
Special Abilities: ARTLTC, CASE, SRCH, ES, SEAL, SOA, IF 1
Heck, if you found room for two tons of ammo, one could certainly be the regular HE kind... ^-^I did find room. Not sure why, but I have an extra .5 ton than Space's first design and I'm not sure why. Maybe i'm just tired and can't into maths.
Oh I’m already on it. And a properly modeled Orion.Well to give an example of what it should look like, look up the Helepolis or Thunder for a mech with a big gun in place of an arm.
I just need to decide on cameo or parade scheme, and if parade what the group has decided on for those colors.
Orion Justice ON1-LTAC
Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Succession Wars
Tech Rating/Era Availability: E/X-F-E-A
Production Year: 3025
Dry Cost: 15,755,688 C-Bills
Total Cost: 15,890,688 C-Bills
Battle Value: 1,692
Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
Jump Capacity: 120 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
1 Long Tom Art. Cannon
2 Medium Pulse Lasers
3 LRM-5s
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 114 points 4.00
Internal Locations: 1 HD, 1 CT, 4 RT, 8 LA
Engine: XL Fusion Engine 300 9.50
Walking MP: 4
Running MP: 6
Jumping MP: 4 Standard
Jump Jet Locations: 2 LL, 2 RL 4.00
Heat Sinks: Double Heat Sink 12(24) 2.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA
Armor: Standard Armor AV - 224 14.00
CASE Locations: 1 LT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 23 33
Center Torso (rear) 10
L/R Torso 16 24
L/R Torso (rear) 8
L/R Arm 12 24
L/R Leg 16 30
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium Pulse Laser LA 4 1 2.00
Long Tom Art. Cannon RT/RA 20 5/10 20.00
3 LRM-5s LT 6 3 6.00
Medium Pulse Laser CT 4 1 2.00
@Long Tom Cannon (15) LT - 3 3.00
@LRM-5 (24) LT - 1 1.00
@LRM-5 (Smoke) (24) LT - 1 1.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 17
4j 3 3 3 0 3 2 Structure: 3
Special Abilities: ARTLTC, CASE, SRCH, ES, SEAL, SOA, IF 1
Blazer Hawk PXH-1DBL
Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Succession Wars
Tech Rating/Era Availability: E/X-F-E-A
Production Year: 3025
Dry Cost: 9,262,890 C-Bills
Total Cost: 9,262,890 C-Bills
Battle Value: 1,284
Chassis: Unknown Endo-Steel
Power Plant: Unknown 315 Fusion XL Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: Unknown
Jump Capacity: 210 meters
Armor: Unknown Standard Armor
Armament:
1 Binary Laser Cannon
1 Small Pulse Laser
1 Recon Camera
1 Remote Sensor Dispenser
1 Searchlight
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 75 points 2.50
Internal Locations: 3 LT, 3 RT, 6 LA, 2 RA
Engine: XL Fusion Engine 315 11.00
Walking MP: 7
Running MP: 11
Jumping MP: 7 Standard
Jump Jet Locations: 1 CT, 3 LT, 3 RT 3.50
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 152 9.50
Internal Armor
Structure Factor
Head 3 8
Center Torso 14 22
Center Torso (rear) 6
L/R Torso 11 16
L/R Torso (rear) 6
L/R Arm 7 14
L/R Leg 11 22
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Binary Laser Cannon RA 16 4 9.00
Small Pulse Laser LA 2 1 1.00
Searchlight LA 0 1 0.50
Remote Sensor Dispenser CT 0 1 0.50
Recon Camera HD 0 1 0.50
Free Critical Slots: 12
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 13
7j 2 2 0 0 2 0 Structure: 2
Special Abilities: SRCH, ENE, SRCH, ES, SEAL, SOA
I put the Searchlight in the same arm with the Small Pulse Laser so I could see what I was shooting with it... ^-^So we're a go with the Remote Sensors, then?
Sprocket, whatever came of your playtest? Did you enjoy it or have more tweaks?I've had only the one run through and I ran it with other mechs in our unit in stock configuration with the Warhammer, the Marauder, and a COmmando because I didn't have large enough a BV pool. It did exactly what I expected it to. It's looking less likely that I'm going to get a second play test in before the end of the month. I'm happy with it. But as I mentioned earlier and received no feed back, if you guys want me to fill the roll of an up in their face brawler I can do it. I'm content at this point and time to be a multi-mech that fights best around medium range.
I've had only the one run through and I ran it with other mechs in our unit in stock configuration with the Warhammer, the Marauder, and a COmmando because I didn't have large enough a BV pool. It did exactly what I expected it to. It's looking less likely that I'm going to get a second play test in before the end of the month. I'm happy with it. But as I mentioned earlier and received no feed back, if you guys want me to fill the roll of an up in their face brawler I can do it. I'm content at this point and time to be a multi-mech that fights best around medium range.which version did you settle on? Putting BV on the spreadsheet. Also, remember if you wanted lvl2 tech, you'd need to drop your pilot to 3/4 or take a negative trait from Jester.
The BV is pretty scary... I had no idea the Blazer Hawk would be punching so near the same level as the Fire Lance...
Ah, makes sense... I never use BV myself, so I'm not familiar with the details.
Also, remember if you wanted lvl2 tech, you'd need to drop your pilot to 3/4 or take a negative trait from Jester.I tested things out at 3/4 and should be comfortable there. Out of curiosity what is the list of negative traits I could potentially end up with if I elected to keep the original piloting and gunnery?
I tested things out at 3/4 and should be comfortable there. Out of curiosity what is the list of negative traits I could potentially end up with if I elected to keep the original piloting and gunnery?
I'm surprised noone else has commented on the brutalness of these disads, especially being random after your finished building the mech. If I was nearsighted, I'd not put myself into a ranged boat or sniper, but hey.
Also, Sprocket, we still need your final decision on what your loadout is so we can make final adjustments to ammo and supplies.
It's a good example, fair enough. They're still super brutal for long lasting disadvantages, but I get it.
I'm surprised noone else has commented on the brutalness of these disads, especially being random after your finished building the mech. If I was nearsighted, I'd not put myself into a ranged boat or sniper, but hey.I didn't figure a comment was necessary on how brutal those negative traits are. I'm steering clear of them.
Also, Sprocket, we still need your final decision on what your loadout is so we can make final adjustments to ammo and supplies.
Orion OM-J
Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 3132
Dry Cost: 18,840,500 C-Bills
Total Cost: 18,872,500 C-Bills
Battle Value: 1,847
Chassis: Unknown Endo-Steel
Power Plant: Unknown 375 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
Jump Capacity: 150 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
1 Binary Laser Cannon
1 LB 10-X AC
2 Medium Lasers
1 Rocket Launcher 10
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 114 points 4.00
Internal Locations: 1 HD, 6 LA, 7 RA
Engine: XL Fusion Engine 375 19.50
Walking MP: 5
Running MP: 8
Jumping MP: 5 Standard
Jump Jet Locations: 1 CT, 2 LL, 2 RL 5.00
Heat Sinks: Double Heat Sink 11(22) 1.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 215 13.50
CASE Locations: 1 RT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 23 30
Center Torso (rear) 10
L/R Torso 16 22
L/R Torso (rear) 10
L/R Arm 12 21
L/R Leg 16 30
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium Laser RA 3 1 1.00
Medium Laser LA 3 1 1.00
LB 10-X AC RT 2 6 11.00
Binary Laser Cannon LT 16 4 9.00
Rocket Launcher 10 CT 3 1 0.50
@LB 10-X (Slug) (10) RT - 1 1.00
@LB 10-X (Cluster) (10) RT - 1 1.00
Free Critical Slots: 8
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 18
5j 3 3 1 0 3 0 Structure: 3
Special Abilities: CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1
Orion OM-1LO
Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/E-F-E-D
Production Year: 3132
Dry Cost: 7,762,125 C-Bills
Total Cost: 7,802,125 C-Bills
Battle Value: 2,013
Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
Jump Capacity: 120 meters
Armor: Unknown Ferro-Fibrous w/ CASE
Armament:
1 Gauss Rifle
1 ER PPC
2 Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 114 points 4.00
Internal Locations: 1 HD, 6 LA, 7 RA
Engine: Fusion Engine 300 19.00
Walking MP: 4
Running MP: 6
Jumping MP: 4 Standard
Jump Jet Locations: 2 LL, 2 RL 4.00
Heat Sinks: Double Heat Sink 13(26) 3.00
Heat Sink Locations: 1 RT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Ferro-Fibrous AV - 224 12.50
Armor Locations: 8 LT, 1 RT, 3 LA, 2 RA
CASE Locations: 1 RT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 23 33
Center Torso (rear) 10
L/R Torso 16 22
L/R Torso (rear) 10
L/R Arm 12 24
L/R Leg 16 30
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium Laser RA 3 1 1.00
Medium Laser LA 3 1 1.00
Gauss Rifle RT 1 7 15.00
ER PPC LT 15 3 7.00
@Gauss Rifle (16) CT - 2 2.00
Free Critical Slots: 1
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 20
4j 4 4 3 0 3 0 Structure: 6
Special Abilities: CASE, SRCH, ES, SEAL, SOA
Orion OM-1ER
Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/E-F-E-D
Production Year: 3132
Dry Cost: 8,147,125 C-Bills
Total Cost: 8,199,125 C-Bills
Battle Value: 1,843
Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
Jump Capacity: 120 meters
Armor: Unknown Ferro-Fibrous w/ CASE
Armament:
1 ER PPC
1 ER Large Laser
1 LB 10-X AC
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 114 points 4.00
Internal Locations: 1 HD, 6 LA, 7 RA
Engine: Fusion Engine 300 19.00
Walking MP: 4
Running MP: 6
Jumping MP: 4 Standard
Jump Jet Locations: 2 LL, 2 RL 4.00
Heat Sinks: Double Heat Sink 13(26) 3.00
Heat Sink Locations: 1 LT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Ferro-Fibrous AV - 224 12.50
Armor Locations: 6 LT, 2 RT, 4 LA, 2 RA
CASE Locations: 1 RT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 23 33
Center Torso (rear) 10
L/R Torso 16 22
L/R Torso (rear) 10
L/R Arm 12 24
L/R Leg 16 30
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LB 10-X AC RT 2 6 11.00
ER PPC LT 15 3 7.00
ER Large Laser CT 12 2 5.00
@LB 10-X (Cluster) (20) RT - 2 2.00
@LB 10-X (Slug) (10) RT - 1 1.00
Free Critical Slots: 1
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 18
4j 3 3 3 0 3 0 Structure: 6
Special Abilities: CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1
Orion OM-1GR
Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/E-F-E-D
Production Year: 3132
Dry Cost: 15,850,625 C-Bills
Total Cost: 15,910,625 C-Bills
Battle Value: 2,144
Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
Jump Capacity: 120 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
1 Gauss Rifle
2 ER PPCs
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 114 points 4.00
Internal Locations: 1 HD, 7 LA, 6 RA
Engine: XL Fusion Engine 300 9.50
Walking MP: 4
Running MP: 6
Jumping MP: 4 Standard
Jump Jet Locations: 2 LL, 2 RL 4.00
Heat Sinks: Double Heat Sink 15(30) 5.00
Heat Sink Locations: 3 LT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 224 14.00
CASE Locations: 1 RT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 23 33
Center Torso (rear) 10
L/R Torso 16 22
L/R Torso (rear) 10
L/R Arm 12 24
L/R Leg 16 30
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER PPC RA 15 3 7.00
ER PPC LA 15 3 7.00
Gauss Rifle RT 1 7 15.00
@Gauss Rifle (8) RT - 1 1.00
@Gauss Rifle (16) CT - 2 2.00
Free Critical Slots: 1
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 21
4j 4 4 4 0 3 0 Structure: 3
Special Abilities: CASE, SRCH, ES, SEAL, SOA
The XL Orion, Awesome wannabe.
Ahem. I believe you’re too fast to claim such a thing.Nonesense I say. The 9M went 4/6. If we finalized the other Orion with a 300XL, I might as well take the last version I posted. Additional 300XLs just make the logistics simpler. And if something goes horribly wrong and I need to sub in a standard 300 I have plenty of designs I can rollback to.
Only question I have about our reserves has to do with heat sinks we have. Our numbers are in reserve seem rather low. I'm assuming that is due to the fact that most of our mechs have larger than 250ERs we are planning on very few replacements from critical hits?
So what exactly can you spend XP on? I know you can lower your pilot and gunnery skill, but can you buy positive pilot traits, etc?
So... how much is "enough" XP? ???
So... for a first SPA, I'd need 15 XP, but if I had taken a 3/4 pilot, I'd only need 10? ???
I'd divorce SPA cost from the skill increase cost. They're fundamentally different abilities. You could certainly keep the progressive cost scheme though. Say, 10 XP for the first, 15 for the second, etc.
Unless we're getting swarmed every fight that feels like it will take a LONG time to get any development. Even averaging 4 points a battle (3 kills + 1 for the fight), it'll take 13 months at 1 battle a month to get a 3pt spa and that's it.
Have we settled on a date for March yet?
First, get a bearing on the transmission from the supposed "Security Forces"...
Hooray for Improved Communications! 8)
The next intel need is how many individual units have we heard?
While the SIGINT types are working on that, we should get a read from HQ on how they feel about units claiming to be them...
If they're still negotiating, then we should cautiously approach, and not engage unless we get paid to...
Investigate it is! Now to find out if the bluffing bastards hung around for us...
If the 20-30 minutes it took for HQ to come up with an answer wasn't long enough to at least get them underway, I'll have to think about it. And given I won't be there on the 28th, I'd really prefer to get an opinion from someone who will be...
Given the 2nd fight and i think he mentioned that we'd be leaving the swamp area behind.
Now I'm confused... the SO repair rules are by location, and don't differentiate.
Just wanted to FYI that I received an email today stating at least one individual in our office is undergoing virus testing. Based on the results (expected in 2-3 more days) I may be self quarantining and unable to make it the 28th. I’ll keep y’all updated.Oh shit, hope it's negative.
Jester,
Did you have a chance to look over the linking weapons rule and TacOps and decided whether you would be okay using the rule?
Jester,
Did you have a chance to look over the linking weapons rule and TacOps and decided whether you would be okay using the rule?
Ah, the logistics challenges of middle age gamers... ::)
A LAM? Pics? Please! :drool:
I wont be making any game this month, I am in self quarantine after my dad attended Church. The organist there was confirmed to have been in close contact with a confirmed case and possibly exposed my dad, and thus exposing me. So far no signs, but playing it safe.Yikes! Stay safe!
Jester, what do you mean only 3-5? Did you talk to Ed, James, others?
Spacecat, dod you have something in mind for this weekend? If not I can find something and print out sheets and stuff.
As for the 28th, I'd like to keep with the campaign just to keep it moving along, understanding some cant be there, but such is life.
The wedding on the 28th is still on, but if that changes, I'll need a ride as usual...Given the state of the world right now, that seems nuts.
yeah, dice being dice can make something that should be closer not that close unfortunately. Was also my first organized scenario so i learned as i said as well.
Jester: Pending a very small chance, right now it's just you, me, and Spacecat. MAYBE a 4th, but it's unknown. I'd say at this point it may be worth having an alternate option. I can do up another one, or you can if you got something in mind.
I'd love to play some cappies, please give me alllll the toys :D
I brought a bottle of rum last week, so... ^-^
Alrighty then! I got a 3067 Liao vs Davion scenario drawn up.So a lance vs a company. Hmmm.....should be interesting. I'm curious as to what the balance will be >:D
The context is that while Davion are fighting the FCCW, Liao is taking advantage of the situation and has been raiding some planets. During one of these raids, local Davion forces managed to be near by to respond.
This caused the Capellan forces to scatter and now one of their lances is being pursued by a company of Fed Suns.
So are we going to be playing at Space Cat's place?
If so, is there something I can bring to show my appreciation to Mrs. Space Cat for giving us a place to need be nerds? A bottle of wine? Marinated chicken? Or, given what's going on, some toilet paper/paper towels?
Now I'm really going to feel bad if I can't make it... ::)
At least I know the rum was appreciated! 8)
I will be bringing some Chik-Fil-A nuggets
The rum plus cream soda combination is, in my opinion, my most important discovery of 2020 so far.I ran out of cream soda last night so I have to go out tomorrow and get more. I've alternated mixing it recently with Jim Beam Honey Whiskey or Bacardi Dragon Berry Rum, which I thought was a different flavor entirely when I grabbed it off the shelf. Never had it before, but it's pretty decent, which is a good thing because I have quite a large bottle of it.
Both of those things are true... Did you get the head cap?
Mines are bad. Stealth armor is bad. That is all.
I probably would have pulled chocks a turn or two before you intended us to, based on what Jeff said you gave him...
Which Sunder and Avatar were used? Also exactly how many minefields did you have seeded the battlefield?
I think Jeff said he laid down 29 hexes of thunder LRMs spread out around 4 map sheets. I stipulated though that he would have to expend ammo from the mechs to lay down any mines.29 hexes indeed. 18 hexes from the Archer alone. Left it with 18 rounds of combat munitions, given the scenario and intent I felt was acceptable.
Ah, so you weren't using the mine rules from that Amaris scenario...
So I've got a question for the group that someone who is more familiar with the rules may be able to answer: can Inner Sphere infantry and mechanized infantry take TAGs?
Sigh. Ready for this bug to burn out. :-[
With my local travel area restrictions and now the Governor's new restrictions it will be summertime before I can come up and learn from y'all.
Please keep posting up and I'll keep painting and basing lances.
Cool... and for Space Cat's question: YES, absolutely! Though the infantry version of TAG is not quite as cool as the normal kind. Something about not having a fusion engine to run the laser...
On the other hand the fiefdom of Space Cat will be open for gaming once individual travel and gathering recommendations/restrictions are lifted. I ain't been doing all this painting for nothing.
Dang it... WVR-6Ms are only 1,300... I'll have to find something else... ::)
You know that you dont have to bring Level 1 tech ;D
In the last month and a half I've been dealing with an infection in my leg. Fortunately the worst is over, but it isn't back to what I'd call normal. Right now I'm only going out if I have to since I'm immunity compromised. So I'm playing all social calls by ear at the moment.
I wish you a speedy recovery.Thanks, I've mostly recovered by I still have a shade of red and while I can put a full load of weight on it, it just doesn't feel the same as before the infection set in. Do I need to worry about what quirks things have for this next session?
So quick question: do all mechs have to be stock variants of whatever it is we choose?
+1 MORE for BT over 40k! 8)
Sorry for the PTSD... I don't even know where my partially assembled 2nd edition Space Marines are these days...
Most excellent. Do people prefer turkey & roast beef sandwiches or Chik-Fil-A nuggets?I'm partial to sandwiches. I'm not really a Chik-Fil-A guy.
As a reminder, the format for the next game is everyone makes up a 10k BV2 list of exactly 6 units; you can use mechs and vehicles (no aerospace). Markers will be scattered around the map that represent a vehicle or a mech, but you wont know which is which until you go to man it.Can I get some love for some BA or infantry?
So be warned, just because you decided to bring Tomahawk to the fight doesnt mean you'll be piloting it.So 4 Krakens and 2 Wasps are good then!
Soooooo many proxies.I can help fix that problem if needed for a great many things.
Rogue Trader FTW! :DDamn straight!
Sorry for the PTSD... I don't even know where my partially assembled 2nd edition Space Marines are these days...I actually know where mine are and my 1st ed Space Hulk too!
Can I get some love for some BA or infantry?
Anyone happen to have a stand of Kanazuchi or Corona battlearmor? >:D
Unless I have misread (hoping against hope I have) the subtext of the last communication from my wife, she's not coming home this weekend. Assuming Tinyozora can give me a ride, I'll be there...
Fairfax Virginia.
Just an FYI, I managed to get my hands on a perfectly complete Solaris VII box set (maps, rules, cardboard all pristine). So if anyone ever wants to run a Solaris style game or campaign, I'm down.
Unless I have misread (hoping against hope I have) the subtext of the last communication from my wife, she's not coming home this weekend. Assuming Tinyozora can give me a ride, I'll be there...Darn right I can! :D
Did we want to try to start by 11 so we're not going too late?
I learned that:
3) Any mech with a hand weapon that doesn't have TSM is...not great.
Mask is go. do you want us to reach out to the more FB centered crowed for more of the company?
Me, spacecat, jester, daryk, + Aaron = 5 already
Went to the doctor yesterday and while we have rule out the infection returning in my leg, there is something else going on. What that is I don't know yet. But it isn't an emergency situation as before so I'm going to continue to play it safe and will not be there this month. I have at least one more MRI and potentially 2 specialists in my future to clear before I'm going to be out for socials.
Sucks that they haven't figured out what's wrong yet. I'll see you when I see you. Until then, cheers!Correction to my earlier statement is that they will be doing an ultrasound and not an MRI to look for clots again. At this point I'm just playing it cautiously. I want to get out and game, but not willing to get severely ill because I don't know exactly what the issue is.
hi all, Aaron here, finally made an account
Ahhh crap. Time to hide the booze...
It was nice to meet you guys! I wish I could have stayed, but we were there to get foam trays for packing my miniatures away(new kitten), and time wasn't on our side. Hope to make games in the near future!
Scorpion SCP 1A1
Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Quad
Rules Level: Advanced Rules
Era: Age of War/Star League
Tech Rating/Era Availability: E/E-F-D-D
Production Year: 2750
Dry Cost: 5,056,617 C-Bills
Total Cost: 5,161,617 C-Bills
Battle Value: 1,454
Chassis: Unknown Standard
Power Plant: Unknown 275 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
Jump Capacity: 150 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
1 ER Large Laser
3 LRM-5s
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 99 points 5.50
Engine: Fusion Engine 275 15.50
Walking MP: 5
Running MP: 8
Jumping MP: 5 Standard
Jump Jet Locations: 1 CT, 2 LT, 2 RT 2.50
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: H+UL+LL+F R: H+UL+LL+F
Armor: Standard Armor AV - 176 11.00
CASE Locations: 1 RT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 18 25
Center Torso (rear) 6
L/R Torso 13 20
L/R Torso (rear) 6
L/R Front Leg 13 21
L/R Rear Leg 13 21
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
3 LRM-5s RT 6 3 6.00
ER Large Laser LT 12 2 5.00
@LRM-5 (48) RT - 2 2.00
@LRM-5 (Smoke) (24) RT - 1 1.00
Free Critical Slots: 21
Scorpion SCP 1A1(T)
Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Quad
Rules Level: Experimental Tech
Era: Age of War/Star League
Tech Rating/Era Availability: E/E-F-D-D
Production Year: 2750
Dry Cost: 5,056,617 C-Bills
Total Cost: 5,161,617 C-Bills
Battle Value: 1,428
Chassis: Unknown Standard
Power Plant: Unknown 275 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
Jump Capacity: 150 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
1 ER Large Laser
3 LRM-5s
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 99 points 5.50
Engine: Fusion Engine 275 15.50
Walking MP: 5
Running MP: 8
Jumping MP: 5 Standard
Jump Jet Locations: 1 CT, 2 LT, 2 RT 2.50
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: H+UL+LL+F R: H+UL+LL+F
Armor: Standard Armor AV - 168 10.50
CASE Locations: 1 RT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 18 23
Center Torso (rear) 6
L/R Torso 13 20
L/R Torso (rear) 5
L/R Front Leg 13 20
L/R Rear Leg 13 20
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
3 LRM-5s RT 6 3 6.00
(T) ER Large Laser LT 12 2 5.00
@LRM-5 (48) RT - 2 2.00
@LRM-5 (Smoke) (24) RT - 1 1.00
Quad Mech Turret LT - 1 0.50
Free Critical Slots: 20
Jester what do you think about the direct fire weaponry on the scorpion being fitted in a turret? i've been working on two rebuilds for it using a salvaged ERLL in place of the ppc, First without turret, Second with turret.
Scorpion SCP 1A1(T)
Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Quad
Rules Level: Experimental Tech
Era: Age of War/Star League
Tech Rating/Era Availability: E/E-F-D-D
Production Year: 2750
Dry Cost: 4,844,267 C-Bills
Total Cost: 4,919,267 C-Bills
Battle Value: 1,273
Chassis: Unknown Standard
Power Plant: Unknown 275 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
Jump Capacity: 150 meters
Armor: Unknown Standard Armor
Armament:
1 ER Large Laser
2 LRM-5s
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 99 points 5.50
Engine: Fusion Engine 275 15.50
Walking MP: 5
Running MP: 8
Jumping MP: 5 Standard
Jump Jet Locations: 1 CT, 2 LT, 2 RT 2.50
Heat Sinks: Single Heat Sink 14 4.00
Heat Sink Locations: 1 CT, 1 RLL, 1 RRL
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: H+UL+LL+F R: H+UL+LL+F
Armor: Standard Armor AV - 160 10.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 18 23
Center Torso (rear) 6
L/R Torso 13 20
L/R Torso (rear) 5
L/R Front Leg 13 18
L/R Rear Leg 13 18
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 LRM-5s RT 4 2 4.00
(T) ER Large Laser LT 12 2 5.00
@LRM-5 (24) RT - 1 1.00
@LRM-5 (Smoke) (24) RT - 1 1.00
Quad Mech Turret LT - 1 0.50
Free Critical Slots: 20
Jester, would command allow the Ostscout, Blazerhawk, and Vulcan to go hunting for the unknown force that withdrew, once they repaired of course? Instead of waiting the two days of down time? Nearly nothing is going to catch them and what can catch them the three of them can fend off.
What options do we have to do?
Depending on which is more critical to the situation would be my choice for the escprt or guard. What's the package for the escort versus the location of the guard?
Err, no. This is a 3044 campaign.
Ok, thanks. Was the match in June just a post-Jihad one off then?
Not trying to thread-jack, are you guys still looking for more players?
Patiently waiting for the AAR...
hypothetically I'll be available that day.
All in all, I'd say that the regimental dropship has more precedence unless our contract specifically has us responding to priority civilian requests.
Also, what about the legged Wolfhound and legged Spider? They were fairly pristine outside missing legs.
Not sure we've got a date set yet, but Sprocket, I can always come down to get ya. It's not THAT far out of the way and worth it for a good buddy.
Miss hanging with you all. Hope everyone is well and staying safe. If I had a vote Id say go for the city, assault mechs cant run away. I agree the dropship sounds like a diversion and they will just run away once we show up. Does our dropship have any weapons to defend itself? If it is our only ticket out I then change tune and say dropship.
I am just never going to be able to sync up with you guys, haha. Any November dates? I don't think I have anything planned for the beginning of the month yet...
I was thinking about doing a game on the 21st of November if that works for everyone. I most definitely will NOT be available on the 14th or the 28th.
Bad News: Myself and Casa de Space Cat will be unavailable this weekend. The Space Cat's anniversary is this week and while I thought that due to *gestures hands wildly at the world* we had agreed to just take it easy. Unbeknownst to me Mrs. Space Cat was planning a surprise day out for Saturday.
Sorry for the short notice, as I really did not see this coming.
Bad News: Myself and Casa de Space Cat will be unavailable this weekend. The Space Cat's anniversary is this week and while I thought that due to *gestures hands wildly at the world* we had agreed to just take it easy. Unbeknownst to me Mrs. Space Cat was planning a surprise day out for Saturday.I could host and it would be a shorter drive for some.
I could host and it would be a shorter drive for some.
Ok, everyone i think would be coming should have my address. Anytime is good. 1100?
Alright so we're looking at 21 November at Spacecat's place. Arriving between 1100-1200 to start by 1200. Yes?
Alright so we're looking at 21 November at Spacecat's place. Arriving between 1100-1200 to start by 1200. Yes?
I am good with that if there is room for me.
Right now we have two spare XL 300s.
Ok, so again, my place is available. Up to Jester again.
Edit: Upon further thoughts, be advised we'll be down SpaceCat, DamoclesCommando, and Daryk. But we'll be up DanghenWoolf and Gooner.
Unfortunately I will be out... I have to travel out of town for family... Might just have to try again in 2021
Well crap...Sorry you can't make it. Hopefully next time you can. In the meantime, have a happy Thanksgiving.
Tgats fine, and thanks for offering up your place again Tiny. Any particular food and/or drink you'd like me to bring?
greetings y'all.Unfortunately good Grognard, we're in a bit of a delay do to our intrepid leader having a case of the COVID from a dirty coworker. We're likely going to be looking at February at this point to be sure for the safety of all involved.
That works for me. I have also pre-confirmed with Mrs. Space Cat that if we want to gather at my place we're cleared for that on the 20th.
Hopefully by that point I'll have my fancy Steel Warriors Studio terrain in. And I will have to review the airburst LTAC rules. That sounds monsterous.
I'd like to join you on the 20th, if I can. I live over in Manassas.
I've recently started trying to figure out the tabletop game, coming from some of the various video games. So far I have the three box sets, Total War, and the TacOps advanced rules.
Update: Team Space Cat also now has a Space Dog. Mrs. Space Cat acquired a French Bulldog in September.
So now the allergy warning has to be amended to include dog allergies as well.
Currently Space Dog and Space Cat are still negotiating a cease fire treaty.
I have confirmed with Mrs. Space Cat for the 27th.Remember to send them to the overflow parking. I'm claiming dibs on the driveway.
If you haven't been to Castle Space Cat before send me a DM and I'll hit you with directions/parking/etc.
Remember to send them to the overflow parking. I'm claiming dibs on the driveway.
Do we have a time for next week?
Jester: I think the Wolverine is me (it's been a while)... my priority SPA is "Jumping Jack" (for obvious reasons)... ^-^
I'm not sure who has contact with Victor to ask about the Marauder. It may be best to just make a call for him. 2 gunnery or bank for weapon specialist (PPC).
Victor has a pre-existing condition that makes him more susceptible to COVID so it going to be a while before he joins us. Whatever the group decides is best for the Marauder pilot is fine.Yeah, tracking that. My vote would be fore weapon specialist PPC.
Hey guys, I have not been feeling well the last couple of days, chalk it up to some really nice weather, but out of an abundance of caution I will not be attending this weekend.
Sweet! Can you post any in progress pics? 8)I started about mid January...
I am ready and chomping at the bit for tomorrow's game. I know Gooner and Danghen will not be joining us. Who all is still planning to show up?
Well, that didn't take long... a little over 12 hours later, and my 13th has been spoken for by work... Sorry I won't be there! :-\
So after doing some reading, I am interpreting that "Oblique Attacker" won't work with the LTACbecause artillery canons specifically say they cannot make indirect fire attacks and the Oblique Attacker SPA hinges on firing indirectly.Uhm...it says that Artillery Cannons do not make artillery indirect attacks. They use the indirect rules of LRMs. So Oblique Attacker would directly apply.
I think the main thing we were chasing was the reduced scatter... ^-^also accurate.
Tiny, would your place be available for the game?Sure can. Anyone let me know if you need my address.
Ummm... transportation is still problematic for me... :-\I'll still come get ya
Sure can. Anyone let me know if you need my address.
What's a good time for everyone to show up at your place?So I was going to pick up Daryk and then swing by Spacecat's to get the company mechs, but then I remembered you live coming from around that direction. If you could get the models, I can be back with Daryk quicker. Let's say 11am should be fine?
So after reviewing the record sheets and remembering the last few turns we sort of rushed during the previous game, the LTAC Orion should have been put into forced withdrawal after the Lynx shot its back up.FYI, back armor damage does not apply to the forced withdrawal rules. It specifically says that it's based on frontal armor damage.
Regiment will take the Griffin & Lynx to cobble together a mech. You all can keep the P.hawk and all the special armor that can be salvaged from the mechs; which amounts to 19.5 tons.
For the Scorpion, I'm going to add in the part of the Directional Torso Mount where it can jam if it gets hit. If that changes your plans for the Scorpion, we can change it back to the way it was without the turret and maybe come up with something else.
also, have we allocated the armor to the heads of mechs? iirc it is double the tonnage of std armor per point.
I've only put it up as a suggestion.
I'm under the assumption that once the hardened armor gets blasted off, we won't really get any back, not like our techs can manufacture it after finding a handful. We could cover an entire mech in the stuff but that might only last a battle or two before it's all exhausted.
A hardened head means the armor isn't going to get wasted much, but still pay dividends in saving a mechwarrior or two from a random heavy weapon hitting a head.
This is assuming most of our mechs have a spare ton for double head armor, which I'll admit most probably don't.
Depending on how much we have, rear armor might be worth it too: CT for everybody, and any side torsos that have ammo.
also for jester, would armoring the turret negate the quirk?ooo i like that idea. it does prevent arms/legs from getting blown off, so could be a good investment of weight.
also for jester, would armoring the turret negate the quirk?
Jester, any chance of an April game or we pushing to May?
We're going to have to push things back to the 2nd weekend in May. I'm running into some issues with my taxes and need to get them ironed out.No worries, 2nd weekend in May works for me. That's technically the 8th, or do you prefer the 15th?
Hello, I am looking for a Battletech groups in the Northern VA/DC/MD area and found this thread, do any of you happen to know of a good place play at?Depending on where you're living there are games in Northern Virginia (right now we're playing at local houses until the gamestores return to full open) and Maryland just started a new Facebook group for Friday night gamesl (search for Gamers-Corps: Battletech).
The 8th it is then. The scenario is going to an attempt at a breakthrough. Steiner forces have been coming under fire from long range laser-guided missiles and the company has been tasked to silence those missile batteries.Combat drop?! :D fast and furious combat
We can do June and maybe the 10th of July with the campaign? If you trust me, I could run a couple scenarios :D
I've got some fun ideas for missions and such that I'm doing for my online Megamek group, so tabletop is even easier with rules that megamek doesn't support.
Ok, still aiming at 5 June or was it 12 June we said?
I may or may not be available this Saturday as well, so I can try to make a last minute call on Friday or we can just aim to do something without Jester in July.
Hope to see you all next month!
What should I bring?
I've got the three box sets, and a smattering of IS metal mech minis, as well as a lance of hovers and one whole vtol. Its mostly all succession wars era stuff, other than the record sheets the clan wars box gives you.
I organized a game earlier this summer at Huzzah via their Discord -- might be worth looking into cross-posting for maximum visibility. I wasn't available yesterday, unfortunately, but I would have tried to shake free a few hours if I'd seen you had set up a game. I'm not hereabouts very often sadly.
Yeah, that's a problem with really small forces. A lucky hit or two and it's all over.
So I have a bunch of vehicle minis I'd like to try out.
I could field about 4k BV of vees, mostly light assets. It actually comes out to 3.9k, I could fluff it a bit with two or so platoons of mech infantry. I'd be willing to house rule that infantry ignore the initiative track and just move last, so they aren't just initiative sinks. I'm not super knowledgeable on the infantry rules, though.
Not sure exactly when, just seeing if there's any interest (nobody's posted in a month), will probably be at Huzzah.
I'd be willing to fight that battle.
So this popped in to my head today: We never came up with a color scheme for the Huzzah Hussars (or whatever we're calling the merc company these days). I am now accepting recommendations. Tinyzora, as always, has suggested oranges, greens, and purples...very New Orleans. Let me know what color combinations/patterns you think would suit the force.
Anyone available at Huzzah next Saturday the 2nd, say at noon? I had to cancel a few weeks ago on Dapper Apples due to illness, but I'm better now and ready to roll dice.
Orange would be novel. Either that or we'd look like a squad of construction/loadermechs : P
I could be game for that. We could play out the scenario we put together before, or something new. Your call.
Any of you guys heard anything about Historicon this year? Not seeing anything in the Vendor List for IWMs/CGL, or anything Battletech in the Events in a skim of that list.
There are no Battletech events listed in the Preliminary Events List (PEL). There is no list of vendors because as of last week the deadline for vendors to sign up was still open; which doesn't bode well if they are still scrounging for vendors this late.
I will be bringing my BT stuff and try to find a table for some open gaming for any who are looking to do some rockem sockem robots.
Greetings,Always good to have more here, what with the comings and goings we frequently have. It's definitely a wax and wane based on who is willing to be the main organizer.
I just got my orders cut, so I'll be moving back from Uzbekistan to the DC area in August 2022 for a two year assignment. I'm a former FanPro Commando and I've got a huge pile of minis, terrain, mapsheets, etc. that'll be dumped at my doorstep probably by October. Just putting this here as a marker, but I'd love to get involved with a regular group while I'm in the area.
!!!! Winston-Salem ?!?!?!?!?It was a virtual game store that hosted it in the local. So while they dont have a brick and mortar, they're based from there. Fortress Miniatures and Games
Details Please! I spent 10 years in W-S and could'nt get a decent store closer than Greensboro/High Point.
Sadly, clan designs don't interest me at all. Have fun all! :thumbsup:
I just double checked... the 6th is a Monday... no chance on this end...
make the main torso less... round, and you can claim it's a Rakshahsa.
May I ask where you guys usually play, these days? My wife and I are pondering extremely vague plans about moving to Virginia in the next few years, possibly the Richmond area(so very specific, I know :) ), and was wondering where the nearest Battletech group would be.Richmond games are largely held bi-weekly on Saturdays at Battlegrounds in Midlothian. The various scheduling is done on facebook. LOTB Richmond is the group name.
Richmond games are largely held bi-weekly on Saturdays at Battlegrounds in Midlothian. The various scheduling is done on facebook. LOTB Richmond is the group name.
I'm in C'ville and looked at the store page a few times, have never seen anything about y'all. :-\
The GW/MtG mafias intimidated by giant stompy murder robots?
I don't think we post anything to the store page. it is all word of mouth from the local circuit which amounts to around 6 people on most weekends. I haven't been out to a game in ages because of COVID and other health issues.
Which? The Pentagon specifically, or the military in general? ???
Alrighty. After many months of having to put up with a lot of BS, my weekends are finally freed up.
I was wanting to do a Dark Age game either sometime later this month or maybe early next month; I really wanna try out some of the new mechs from the Rec. Guides.
I also have an Operation Bulldog or Operation Serpent campaign I'm trying to build.
Anyways, I can't wait to start gaming with everyone once again. I've got some new goodies to show off as I imagine everyone else does as well.
Alrighty. After many months of having to put up with a lot of BS, my weekends are finally freed up.
I was wanting to do a Dark Age game either sometime later this month or maybe early next month; I really wanna try out some of the new mechs from the Rec. Guides.
I also have an Operation Bulldog or Operation Serpent campaign I'm trying to build.
Anyways, I can't wait to start gaming with everyone once again. I've got some new goodies to show off as I imagine everyone else does as well.
My weekends are mine again and able to come up for these. Heck, now that I have my KS Cataphract I could even supply the Kingston's Legionaires Command Lance (Cataphract, Guillotine, Emperor, Blackjack-O) for the Op Serpent Campaign [Because I have no idea what I'm doing and would love to have some help learning!]
What's a good weekend for you? Also, did you wanna play Classic BT rules or Alpha Strike and how many points?
Y'all line it up and I'll help knock them down. I'm now on my own way out of the area for a overseas tour so I'd like to get a game in before I head out the door for three years. Nearly anything before March will work for me minus a day or so here and there.
Also, if you're over 50, GET YOUR SHINGLES SHOTS! They suck, but they suck orders of magnitude less than actual shingles... xp
Well then how's about you pick a weekend so we can slag some mechs. Maybe a Big MAC vs 5th Syrtis Fussiiers?Right now, the 29th of January and the 5th, 12th, or 26th of February would be fine with me.
Right now, the 29th of January and the 5th, 12th, or 26th of February would be fine with me.
As with all things at the moment: TBD. Sorry, but my life is even more unpredictable than normal right now. I might have to start working weekends, and the news should tell you why...
I might be able to swing Jan 29th, depends on the wife's work schedule.
Monday, really? I'm not retired yet... ::)
Hey all, I am working towards having the big Alpha Strike boards completed in about another month so it will hopefully be ready to show off in April or early May it is about 3/5 done. Hoping to pack it up and bring it to Huzzah for a day of AS fun and games. Any interest in that?
I have only done small games so some recommended point values would be great.
Sorry, no AS interest on my side... Now that Omicron has peaked, l'll probably be up for a CBT game again... :thumbsup:
There is some action at Victory Comics as well in Fairfax, and there's a club getting a BT community off the ground called Victory Gamers.I'm headed overseas for a few years so I can't do it, but don't forget for these new groups that there are 3 facebook groups, at least two discords, and this forum that has people in the area all scattered across. Most are only on one or two and few are on here. So just dont forget those others if you are wanting to get the word out.
If anyone is interested, let me know - some of the players aren't new to BT but the club is.
Got any links for any of those or is my Google Fu just bad?PM'd
If you all don't mind, may I also be sent that info?sure!
I'll keep in mind, as unlikely as it is I'll be able to make it...
I looked up the Victory Comics page and didn't see anything about BattleTech on the calendar. Is there still some good old stompy robot action happening there?
Hey there. Just recently moved to Falls Church, might have to try and meet up with y'all some time. Never played any Alpha Strike, but I'm down to learn.
Awesome! Are you running that one?
Hey everyone, just a reminder of the two events (so far) in the NOVA area. January 7th at Victory Comics in Falls Church and February 5th at Huzzah Hobbies in Ashburn.I forgot about the 7th, but I had to work anyway. Need to try and make one of the others.
I have never played Alpha Strike, but I will do my best to learn on the fly. Got this in my calendar now.
So, 150 PV to spend, deploying units in full lances, right? I have some battelmech minis from the kickstarter, I suppose I could use some of those to proxy as vehicles or something, but it might be easier to just field two mech lances.
It's going to be tough to try and field 2 lances of mechs at 150 PV; even if you go with nothing but lights. Just make up a single lance.Yeah, I've been poking around MUL PV values and that jumped out at me pretty quick. I guess the "no more than 8 of any unit type" was more for people bringing vehicles or infantry?
If you're looking to get a game in before the event, let me know what day(s) you're available and I'll see if I can come out to give you some practice.
Yeah, I've been poking around MUL PV values and that jumped out at me pretty quick. I guess the "no more than 8 of any unit type" was more for people bringing vehicles or infantry?
I’m reading through the Alpha Strike Quick Start Rules as we speak.
I could play either thursday night or friday night, whatever works better for you.
Sure. Same place the saturday game's going to be?
Whatever works for you that afternoon. 7? 6?
I'll be there at 7.
Drat. I guess I can just figure it out on the fly Saturday. From what I’m reading it doesn’t look too different in how it works from regular BT, just streamlined.
That sounds like a perfectly reasonable way to handle rewards! :thumbsup:
I'll be there if I can. My transportation options are bit more limited than they used to be, so no guarantees, sadly... :-\
Good news: they gave us a 96, and my wife is headed down to Norfolk for the weekend, so I'm available on Sunday if you'd like an assistant GM. Just let me know!
Sorry for the late question here! With my mechs, only two are painted. Not sure if that's a problem for this event. I did see that Jester said he'd have forces on loan if needed, too. Would I have to request those ahead of time, or would I be able to show up without mechs and still be able to play?
Alrighty. I'll be running a game at Huzzah Hobbies on December 16th starting at 1 PM.
Scenario is Star Adders vs FWL during the Great Refusal. I'm using this opportunity to attest this because I intend to run it at Gencon next year. All materials will be provided.
If you have any questions, feel free to ask them.
Is this scenario Classic or Alpha Strike?
Sorry I couldn't make it. How'd the Trial of Refusal go?
If you need an assistant GM, I might be able to help... :)
I should be able to attend.
We're allowed to have higher skilled pilots, correct? As long as its not silly like a 1/6 or something. Any non-standard ammo in the TW book?