Not "no one", I'm sure.
The game hasn't been in print in (isn't it) 8 years now.
It is on its fourth edition and its a fourth edition with at least three different rulesets, none of which have been satisfactory.
TPTB are waffling about any decision to reprint AToW, as part of the current reprint cycle of main rulebooks.
CGL are releasing Destiny instead.
I'm going to stick with "no-one".
I get that that is a description that is not literally true, but English is an imprecise language in many aspects and the description is a close enough descriptor for reality.
I get that there are some people who like the system...but the system, by and large isn't popular.
There are a number of reasons for this, which I have discussed before.
And while I know you like this aspect of the game, an RPG is NOT the place to hide a BattleTroops II ruleset. If you describe a game as an RPG, then it needs to be built as an RPG.
And ATOW is not.
The hybrid approach was wrong...it is wrong...it will ALWAYS be wrong. It wastes pages and it requires compromises to the game mechanics which can be detrimental to other aspects of the game. You can add a miniature game to RPGs but it should never be the focus. An RPG game should, first and foremost, BE an RPG.
You didn't expect AeroTech to be an adjunct of the boardgame. Or Succession Wars. Or BattleTroops. Or Battleforce.
The RPG should be the same...influenced by the other games, but designed as an RPG. A self contained RPG with everything an RPG needs as part of the main rule book, rather than sticking critical rules in a companion book.