Bingo. The myomers effectively neutralize the mass of the suit, but they only provide additional lifting capability if they also provide an STR bonus.
It's very simple, there's no rules that give you enhanced lifting capability while in a BA suit, so you don't get enhanced lifting capability. It's usually not useful or desirable to list everything that's non-existent, but given how easily people get confused by this one, the issue is being reviewed for possible errata.
I wouldn't call it an nonexistant rule. It's a question that has come up, and seems to already have an answer. Just mentioning in the section on encumbrance in AToW that BA follow the same rules as regular infantry with the above reasoning is sufficient.
I should note part of my confusion is an assumption from what I have read that BA do give a strength bonus, one of Herbs answers to one of my questions on BA even mentions skill rolls to avoid ripping someone's arm off in a rescue operation.
If you do have that errataed, be advised I am likely to put a question up in the rules forum about if BA Myomer Boosters (none of the gear in TO has any AToW stats or effects, something I hope is rectified at some point) count as strength boosting, and if so, how much.
Ignore this spot. BoP doesn't make mistakes and overlook things, honestly.
There's also lifting gear, as far as I can see, it has no rules for lifting capacity. The fluff says they can lift up to 2 tons followed by a bit that mentions the design can allow for lifting more. My assumption is that you can lift a mass equal to the suit's mass with cargo lifters installed and additional mass based on suit designs is a reference to Mission Equipment (ie. cargo)Nice catch, we missed that, and so did everyone in the open beta. That should be covered by ATOW. I'll float a balloon.
Meanwhile, here's an unofficial answer: whenever a BA suit's movement exceeds what the unaugmented operator is capable of, it's to be considered Running movement.
Will that be the final rule? Maybe, maybe not.
Paul
Part of the problem is how much you can move in each mode. If a gray death standard can run 15 meters a second, how fast can it walk? Conversely, if an Elemental can walk 3 meters a second, how fast can it run?
I've just been house-ruling it as the MP of a suit is it's run speed and dividing by 1.5 to get the walk.
Reading this topic on strength, though, I am having a different thought: The MP of the suit multiplies the wearer's MP. So an Elemental (STR=7+2 RFL=4) in an Elemental (MP=1) would walk up to 14 meters or run up to 24 meters each turn while the same man in an Aerie (MP=2) could walk up to 28 meters per turn and run up to 48 meters per turn. I know this comes out as being a bit fast for the BA given the TW stats, but infantry themselves are faster than their TW stats (The stock standard infantry can actually run a hex and a half (TW scale) per (TW) turn and almost sprint 3 hexes, but TW rounds that to 1 hex normally and 2 hexes if using infantry hurried movement) (for the numbers, AToW archetypes gives us 20 meters per 5 seconds as a good middle number which is 40 meters in 10 seconds, and sprinting is run speed x2 while infantry hurried movement is +1 MP or +30 meters per 10 seconds
So I can have a pair of Cargo Lifters and a pair of Armored Gloves?
You can only have one 'hand' per arm. You can have different manipulators on each arm, but each arm can only have one.