Poll

Mechacide

Good idea
6 (23.1%)
Bad idea
20 (76.9%)

Total Members Voted: 26

Author Topic: Mechacide?  (Read 1057 times)

Gray_Noton_4lfe

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Mechacide?
« on: 22 April 2024, 14:32:35 »
Can you blow your 'Mech up on purpose? You could use explosive ammo in your hull plus the 'Mech its self as AE damage 
« Last Edit: 22 April 2024, 14:34:46 by Gray_Noton_4lfe »
Corporal: Were under attack general.
General: who's attacking?
Corporal: Those 25 Urbanmech Mechwarriors you offended last week on Solaris.
General: That's....unfortunate. Could you remind me what I said to offend them?
Corporal: You said their Urbanmechs look like Locust-1Vs Sir.
General: ahh... I remember now.

AlphaMirage

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Re: Mechacide?
« Reply #1 on: 22 April 2024, 15:18:38 »
You can always stackpole (engine destruction) but it's hard. Always why would you want to when you can just deposit that ammo somewhere then hit it with a laser?

Church14

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Re: Mechacide?
« Reply #2 on: 22 April 2024, 16:29:44 »
There is a self destruct rule

Gray_Noton_4lfe

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Re: Mechacide?
« Reply #3 on: 22 April 2024, 16:40:44 »
Why would you want to?

Let's say you're in melee combat against 2 or 3 'Mechs, you know your 'Mech is going to be destroyed anyway, why not blow it up and damage the 'Mechs attacking you?

Corporal: Were under attack general.
General: who's attacking?
Corporal: Those 25 Urbanmech Mechwarriors you offended last week on Solaris.
General: That's....unfortunate. Could you remind me what I said to offend them?
Corporal: You said their Urbanmechs look like Locust-1Vs Sir.
General: ahh... I remember now.

ThisACforHire

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Re: Mechacide?
« Reply #4 on: 22 April 2024, 17:23:14 »
Going to try to avoid spoilers here... I know it's a book, and it's a Stackpole book, but Kai Allard Liao did this with one mech he was piloting at one point. It seemed to work pretty well too!

SteelRaven

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Re: Mechacide?
« Reply #5 on: 22 April 2024, 18:33:56 »
... I wouldn't call it Mechacide only because allot of other phrases end with -cide but it's really situational though has occurred in rare scenarios. Setting the bar low and using Battletech the Animated Series as a example; Ciro Ramirez purposely override his mech and overloaded his reactor to buy some time for lance mate to escape though there was no evidence that this damaged his opponent at all. Maybe he was supposed to be charging the enemy mech but it wasn't in the animation budget. Andrew Steiner did something in the last episode of the show; got into melee range and the overheated mech look to have also cooked off the ammo on his Axman 2N, actually taking out his opponent while he ejected.

The later I'll admit to doing in the game just for laughs and to see what would happen. You need to use allot of optional rules but Stackpole+Ammo Explosion while grappling gives you that satisfying "with my last breath, I spit at thee!" moment that does more than scratch the paint.   

Keep in mind: My table also had a guy get out of his downed mech, grab a SRM from the ammo bin, and then charged a mech on foot screaming (Just for laughs)         
« Last Edit: 22 April 2024, 18:35:29 by SteelRaven »
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MoneyLovinOgre4Hire

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Re: Mechacide?
« Reply #6 on: 22 April 2024, 18:54:48 »
Can you blow your 'Mech up on purpose? You could use explosive ammo in your hull plus the 'Mech its self as AE damage

There's two different ways to do this.  One is the Stackpole Rule already mentioned, the other is by outfitting your mech with a Booby Trap.

In general, this is frowned upon because in the 31st Century, life is cheap... but Battlemechs aren't!
Warning: this post may contain sarcasm.

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klarg1

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Re: Mechacide?
« Reply #7 on: 22 April 2024, 19:05:34 »
Can you?

Generally yes.

Should you?

Generally no.

Hellraiser

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Re: Mechacide?
« Reply #8 on: 22 April 2024, 19:19:21 »
Going to try to avoid spoilers here... I know it's a book, and it's a Stackpole book, but Kai Allard Liao did this with one mech he was piloting at one point. It seemed to work pretty well too!

It worked because the canyon he was in had been lined w/ explosives already by combat engineers.
And he was lucky enough to not have the enemy unit just shoot him as soon as he crested the hill.
Not normally a situation you can count on.
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Hellraiser

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Re: Mechacide?
« Reply #9 on: 22 April 2024, 19:19:39 »
Can you?

Generally yes.

Should you?

Generally no.

This
3041: General Lance Hawkins: The Equalizers
3053: Star Colonel Rexor Kerensky: The Silver Wolves

"I don't shoot Urbanmechs, I walk up, stomp on their foot, wait for the head to pop open & drop in a hand grenade (or Elemental)" - Joel47
Against mechs, infantry have two options: Run screaming from Godzilla, or giggle under your breath as the arrogant fools blunder into your trap. - Weirdo

Pat Payne

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Re: Mechacide?
« Reply #10 on: 22 April 2024, 20:18:52 »
Just realized I'm regurgitating the post above this one. Nothing to see here, move along.

Gray_Noton_4lfe

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Re: Mechacide?
« Reply #11 on: 22 April 2024, 20:42:22 »
I Know it's probably a bad idea to blow up the Mech and eject especially if you are playing a BT Rpg (all those C-Bills gone to waste), however I still think you could deal a fair amount of damage to the opposing players.
Corporal: Were under attack general.
General: who's attacking?
Corporal: Those 25 Urbanmech Mechwarriors you offended last week on Solaris.
General: That's....unfortunate. Could you remind me what I said to offend them?
Corporal: You said their Urbanmechs look like Locust-1Vs Sir.
General: ahh... I remember now.

MoneyLovinOgre4Hire

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Re: Mechacide?
« Reply #12 on: 22 April 2024, 20:47:19 »
I Know it's probably a bad idea to blow up the Mech and eject especially if you are playing a BT Rpg (all those C-Bills gone to waste), however I still think you could deal a fair amount of damage to the opposing players.

It's theoretically possible, but it's unreliable.  It's also the sort of tactic that causes your enemy to stop taking prisoners.
Warning: this post may contain sarcasm.

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Gray_Noton_4lfe

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Re: Mechacide?
« Reply #13 on: 22 April 2024, 20:51:24 »
It's theoretically possible, but it's unreliable.  It's also the sort of tactic that causes your enemy to stop taking prisoners.
Yeah, that very true.
Corporal: Were under attack general.
General: who's attacking?
Corporal: Those 25 Urbanmech Mechwarriors you offended last week on Solaris.
General: That's....unfortunate. Could you remind me what I said to offend them?
Corporal: You said their Urbanmechs look like Locust-1Vs Sir.
General: ahh... I remember now.

DevianID

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Re: Mechacide?
« Reply #14 on: 23 April 2024, 00:14:43 »
The idea of booby traps is a problematic one.  The problem is that they are too effective.  Same with stackpoles done on purpose.  Dealing 40 AOE damage with a big expensive unit might be a waste, but what about cheap purpose build drone delivered explosives?  Well you quickly develop something pretty cheap that does really hard to avoid explosive damage.  The bullet suicide drone and buffalo drone bomb pack a 120 and 175 engine with a booby trap on canon designs.  The bullet costs 73 bv, the buffalo 269.

The kamikaze attacks being efficient methods of dealing with massed troop formations isnt part of battletech ficton, aside from the 1 explosives filled canyon with Kai so I shy away from weaponizing exploding mechs/other units.

BrianDavion

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Re: Mechacide?
« Reply #15 on: 23 April 2024, 04:40:23 »
Also in universe fusion engines are expensive and rare. not something you throw away with a sucide attack
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thedancingjoker

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Re: Mechacide?
« Reply #16 on: 23 April 2024, 05:36:03 »
I think blowing up your mech is almost always a bad idea.  It worked out VERY well once.  And only once as far as I can tell and in that circumstances you had:
1: an entire enemy force in a deep canyon that had been mined with bombs that just needed one explosion to set off.
2: the only allie force was a single mech.
3: That mech had a second person in the cockpit to pull out the relevant circuits at the exact right moment becuase they were not located for easy mid-combat access.

In that one very specific circumstance it was the right choice.  Under almost all other circumstances it is just a bad idea.  MAYBE if you are engaged in melee against a single target who REALLY needs to die for greater reasons than meerly tactical, and you don't value your own life much.  Even then there are probably better ways to go about it like just ignoring the heat scale and letting nature take its course.

gunner

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Re: Mechacide?
« Reply #17 on: 23 April 2024, 08:28:56 »
Kai did it in BLOOD LEGACY  and it was a borrowed hatchman
Long life through fire superiority
IN range  and ON target  M 60 MG

Gray_Noton_4lfe

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Re: Mechacide?
« Reply #18 on: 23 April 2024, 10:44:57 »
Also in universe fusion engines are expensive and rare. not something you throw away with a sucide attack

It's not a suicide attack, it's a Mechacide attack :wink: The MechWarrior would hopefully eject.
Corporal: Were under attack general.
General: who's attacking?
Corporal: Those 25 Urbanmech Mechwarriors you offended last week on Solaris.
General: That's....unfortunate. Could you remind me what I said to offend them?
Corporal: You said their Urbanmechs look like Locust-1Vs Sir.
General: ahh... I remember now.

Gray_Noton_4lfe

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Re: Mechacide?
« Reply #19 on: 23 April 2024, 10:49:05 »
But like I said before what if you're trapped by three Mechs and they are in melee range, you know you're going to be destroyed either way.
Corporal: Were under attack general.
General: who's attacking?
Corporal: Those 25 Urbanmech Mechwarriors you offended last week on Solaris.
General: That's....unfortunate. Could you remind me what I said to offend them?
Corporal: You said their Urbanmechs look like Locust-1Vs Sir.
General: ahh... I remember now.

Gray_Noton_4lfe

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Re: Mechacide?
« Reply #20 on: 23 April 2024, 10:53:48 »
It would (in my opinion) be better to risk exploding the Mech, then let the enemy salvage your Mech for their purposes after you're dead. But like BrianDavion said before, the engine is expensive, so guess it depends on how you look at it. 
Corporal: Were under attack general.
General: who's attacking?
Corporal: Those 25 Urbanmech Mechwarriors you offended last week on Solaris.
General: That's....unfortunate. Could you remind me what I said to offend them?
Corporal: You said their Urbanmechs look like Locust-1Vs Sir.
General: ahh... I remember now.

SteelRaven

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Re: Mechacide?
« Reply #21 on: 23 April 2024, 11:01:48 »
Ideally, you wouldn't want to be in any situation where you're options includes blowing up your ride. It's only appealing in the tt because most matches turn into death match grinders. If you are playing objectives, you lose more than you gain in a act of desperation.
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Agathos

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Re: Mechacide?
« Reply #22 on: 23 April 2024, 11:02:03 »
And only once as far as I can tell and in that circumstances you had:

3: That mech had a second person in the cockpit to pull out the relevant circuits at the exact right moment becuase they were not located for easy mid-combat access.

And 3.1: The 'Mech had a full-head ejection system so the second person wasn't left behind.

haesslich

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Re: Mechacide?
« Reply #23 on: 23 April 2024, 13:15:46 »
Going to try to avoid spoilers here... I know it's a book, and it's a Stackpole book, but Kai Allard Liao did this with one mech he was piloting at one point. It seemed to work pretty well too!


It only worked because the walls of the canyon were rigged to blow with an unstable explosive.

Also, Stackpole.

Church14

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Re: Mechacide?
« Reply #24 on: 23 April 2024, 13:54:25 »
Didn’t Dan Allard self destruct his Valkyrie to try and kill/disable Yorinaga’s Warhammer?

CitizenErased

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Re: Mechacide?
« Reply #25 on: 23 April 2024, 16:00:15 »
Didn’t Dan Allard self destruct his Valkyrie to try and kill/disable Yorinaga’s Warhammer?

Yeah, but again, that's another Stackpole classic. He really loves having action sequences reach an explosive climax.

Outside of the logic of early BT novels, it's the kind of tactic that is more likely to get you a discharge from whatever unit you're in, assuming you survive the ejection. Plus, at maximum you're looking at 40 damage applied LRM-style against anything adjacent to you (and then 20 the next ring of hexes out, and 10 at the next ring), which isn't likely to do much unless your opponents are already as bad off as you are. But hey, if someone wants to start a trend of being the BattleTech equivalent of the Pokémon player who spams Self-Destruct, more power to them, I guess.
« Last Edit: 23 April 2024, 16:05:07 by CitizenErased »
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glitterboy2098

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Re: Mechacide?
« Reply #26 on: 23 April 2024, 16:55:21 »
it's also presented as something really hard to do. you have to not only disable safeties and force the thing to operate at unsafe levels, then physically damage hardware. kai had to have a passenger literally pull control boards in the cockpit right before ejecting the head, while Dan allard was planning to let his mech be shot up to the same end. and in his case he was gambling that he'd get the result we wanted, it wasn't certain.

the only sure way to get the result is to install boobytrap hardware. but as mentioned.. except in a handful of cases like the bullet drone, its usually way too expensive for what you get.

Hellraiser

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Re: Mechacide?
« Reply #27 on: 23 April 2024, 21:43:42 »
I Know it's probably a bad idea to blow up the Mech and eject especially if you are playing a BT Rpg (all those C-Bills gone to waste), however I still think you could deal a fair amount of damage to the opposing players.

You can also deal a fair amount of damage to your own forces.

I had a scenario, many years ago, where the Stackpole rules as well as the Ammo Explosion = AE damage were in place, I forget what the specifics of all those rules were, but its been in fiction that when an ammo bin goes up, it can take out things next to it IIRC.

As happens on the tabletop there started to be a conga line/gang up as units moved into melee range.

I want to say it was a Valkyrie that went up first which managed to cause the mech next to it, then the mech next to that, etc etc.
In a single turn that Light, 2 Enemy Heavies, and the CO's Assault mech all atomized as they were hit w/ AE damage to already ripped open armor as 1 mech after the other went up down the line.

Taking out 2 enemy heavies was nice & all but losing the CO's Assault was painful as well.

3041: General Lance Hawkins: The Equalizers
3053: Star Colonel Rexor Kerensky: The Silver Wolves

"I don't shoot Urbanmechs, I walk up, stomp on their foot, wait for the head to pop open & drop in a hand grenade (or Elemental)" - Joel47
Against mechs, infantry have two options: Run screaming from Godzilla, or giggle under your breath as the arrogant fools blunder into your trap. - Weirdo

Gray_Noton_4lfe

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Re: Mechacide?
« Reply #28 on: 23 April 2024, 22:56:33 »
I want to say it was a Valkyrie that went up first which managed to cause the mech next to it, then the mech next to that, etc etc.

That's sick
Corporal: Were under attack general.
General: who's attacking?
Corporal: Those 25 Urbanmech Mechwarriors you offended last week on Solaris.
General: That's....unfortunate. Could you remind me what I said to offend them?
Corporal: You said their Urbanmechs look like Locust-1Vs Sir.
General: ahh... I remember now.

klarg1

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Re: Mechacide?
« Reply #29 on: 24 April 2024, 08:34:10 »
It's not a suicide attack …

It is for the reactor…

(I suppose “murder”) but the result is still expensive and hard to replace equipment lost at very high risk to the pilot.