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BattleMechs / Re: I'm with Binary laser cannon(Design Challenge)
« Last post by Daryk on Today at 17:59:39 »THREE!!??! You, sir, are a HERO!! :D
Where is that from?
Last I read it was just that an "Augmented-Regiment" contained "1 to 3 Augmented-Battalions"
But nothing about it being all 3 & that its a 1/2 split?
King Crab KGC-0000R2
Mass: 100 tons
Chassis: Hollis Mark II
Power Plant: Vlar 300
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: Standard
Jump Capacity: 90 meters
Armor: ProtecTech 12
Armament:
1 Small Pulse Laser
3 Binary Laser (Blazer) Cannon
1 Medium Pulse Laser
Manufacturer: Field Refit
Primary Factory: Various
Communication System: Dalban's VirtuTalk
Targeting & Tracking System: Dalban HiRez
Introduction Year: 3050
Tech Rating/Availability: E/X-X-E-D
Cost: 9,744,000 C-bills
Type: King Crab
Technology Base: Inner Sphere (Standard)
Tonnage: 100
Battle Value: 2,233
Equipment Mass
Internal Structure 10
Engine 300 Fusion 19
Walking MP: 3
Running MP: 5
Jumping MP: 3
Double Heat Sink 20 [40] 10
Gyro 3
Cockpit 3
Armor Factor 304 19
Internal Armor
Structure Value
Head 3 9
Center Torso 31 46
Center Torso (rear) 15
R/L Torso 21 32
R/L Torso (rear) 10
R/L Arm 17 33
R/L Leg 21 42
Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Weapons
and Ammo Location Critical Heat Tonnage
Jump Jet LL 1 - 2.0
Jump Jet CT 1 - 2.0
Small Pulse Laser CT 1 2 1.0
2 Double Heat Sink RT 6 - 2.0
Binary Laser Cannon RT 4 16 9.0
Double Heat Sink LA 3 - 1.0
Binary Laser Cannon LA 4 16 9.0
4 Double Heat Sink LT 12 - 4.0
Jump Jet RL 1 - 2.0
Medium Pulse Laser HD 1 4 2.0
Double Heat Sink RA 3 - 1.0
Binary Laser Cannon RA 4 16 9.0
Features the following design quirks: Command Mek
Monsoon Battleship (LF) (2700)
Mass: 1,310,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 2700
Mass: 1,310,000
Battle Value: 193,549
Tech Rating/Availability: E/E-X-E-F
Cost: 27,983,706,000 C-bills
Fuel: 6,000 tons (15,000)
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 6
KF Drive Integrity: 26
Heat Sinks: 3525 (7050)
Structural Integrity: 90
Armor
Nose: 528
Fore Sides: 434/434
Aft Sides: 386/386
Aft: 244
Cargo
Bay 1: Fighter (18) 2 Doors
Bay 2: Small Craft (8) 2 Doors
Bay 3: Cargo (184055.0 tons) 1 Door
Ammunition:
1,920 rounds of Anti-Missile System [IS] ammunition (160 tons),
60 rounds of White Shark ammunition (2,400 tons),
2,400 rounds of NAC/20 ammunition (4 tons)
Dropship Capacity: 6
Grav Decks: 3 (95 m, 65 m, 55 m)
Escape Pods: 12
Life Boats: 32
Crew: 102 officers, 420 enlisted/non-rated, 87 gunners, 76 bay personnel
Notes: Equipped with
lithium-fusion battery system
1 Naval Comm-Scanner Suite (Large)
2,358 tons of lamellor ferro-carbide armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (1,030 Heat)
2 Naval Autocannon (NAC/20) 120 40(400) 40(400) 40(400) 0(0) Capital AC
NAC/20 Ammo (200 shots)
4 Naval PPC (Medium) 540 36(360) 36(360) 36(360) 36(360) Capital PPC
1 Capital Missile Launcher (White Shark) 15 3(30) 3(30) 3(30) 3(30) Capital Missile
White Shark Ammo (20 shots)
5 Anti-Missile System 5 2(15) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (240 shots)
5 Naval Laser 45 350 23(225) 23(225) 23(225) 23(225) Capital Laser
FRS/FLS (895 Heat)
3 Naval PPC (Medium) 405 27(270) 27(270) 27(270) 27(270) Capital PPC
1 Capital Missile Launcher (White Shark) 15 3(30) 3(30) 3(30) 3(30) Capital Missile
White Shark Ammo (20 shots)
5 Anti-Missile System 5 2(15) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (240 shots)
2 Naval Autocannon (NAC/20) 120 40(400) 40(400) 40(400) 0(0) Capital AC
NAC/20 Ammo (200 shots)
5 Naval Laser 45 350 23(225) 23(225) 23(225) 23(225) Capital Laser
RBS/LBS (715 Heat)
5 Anti-Missile System 5 2(15) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (240 shots)
3 Naval Autocannon (NAC/20) 180 60(600) 60(600) 60(600) 0(0) Capital AC
NAC/20 Ammo (300 shots)
3 Naval Autocannon (NAC/20) 180 60(600) 60(600) 60(600) 0(0) Capital AC
NAC/20 Ammo (300 shots)
5 Naval Laser 45 350 23(225) 23(225) 23(225) 23(225) Capital Laser
ARS/ALS (880 Heat)
2 Naval Autocannon (NAC/20) 120 40(400) 40(400) 40(400) 0(0) Capital AC
NAC/20 Ammo (200 shots)
3 Naval PPC (Medium) 405 27(270) 27(270) 27(270) 27(270) Capital PPC
5 Anti-Missile System 5 2(15) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (240 shots)
5 Naval Laser 45 350 23(225) 23(225) 23(225) 23(225) Capital Laser
Aft (1,015 Heat)
2 Naval Autocannon (NAC/20) 120 40(400) 40(400) 40(400) 0(0) Capital AC
NAC/20 Ammo (200 shots)
4 Naval PPC (Medium) 540 36(360) 36(360) 36(360) 36(360) Capital PPC
5 Anti-Missile System 5 2(15) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (240 shots)
5 Naval Laser 45 350 23(225) 23(225) 23(225) 23(225) Capital Laser
1. Ouch, doesn't that DRASTICALLY alter the price tag?
IIRC I tried that on an Overlord-Command & it was crazy bad. Better to keep them on Warships IMO.
2. If your refitting to Royal you might as well go all in & do Gauss & MPLs too for better range/accuracy.
the Augmented Regiment has a battalion of 'Mechs with combat vehicles and two battalions of 'Mechs with battle armor.