BattleTech - The Board Game of Armored Combat

Catalyst Game Labs => BattleTech Game Rules Questions => Strategic Operations => Topic started by: scJazz on 19 January 2016, 11:02:05

Title: (Answered) Teams and the Command BattleMech Quirk
Post by: scJazz on 19 January 2016, 11:02:05
Pg 193 of SO covers the Battle Computer and Command BattleMech quirks.

Errata clears up that the crew must be conscious in order for the bonus to Init.

Question: How does this work with Team Play?

Example: If Players A has a Command BattleMech unit and Player B has a BattleComputer unit and both are on the same team is the Bonus for the Team +2? +3?

Thanks
Title: Re: Teams and the Command BattleMech Quirk
Post by: scJazz on 11 February 2016, 12:35:27
little early but I forgot about this post myself... BUMP
Title: Re: Teams and the Command BattleMech Quirk
Post by: scJazz on 03 March 2016, 14:03:56
bumping for the new month
Title: Re: Teams and the Command BattleMech Quirk
Post by: scJazz on 12 April 2016, 09:30:38
and Bumping again 3rd month
Title: Re: Teams and the Command BattleMech Quirk
Post by: Xotl on 12 April 2016, 09:36:31
The bonus is per force that is rolling Initiative.  It never stacks within a single force, no matter how you divide it up: the bonus for Initiative will remain at +2/+1.
Title: Re: (Answered) Teams and the Command BattleMech Quirk
Post by: scJazz on 12 April 2016, 09:37:56
Thank you! I suspected as much but then there was nothing explicitly saying so.