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BattleTech Miniatures / Re: Speed paint random stuff.
« Last post by Greywind on Today at 02:01:38 »
I hate when people do superior quality stuff in speed paint when I do woese with hours and hours of dedication.

Great stuff. Lots of kudos and envy. :)

Xavi

Are they just painting fast or are they using Army Painter Speedpaint? So far I'm enjoying the Speedpaint set.
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BattleTech Miniatures / Weird question about miniatures
« Last post by Koshirou on Today at 01:45:05 »
Does anybody have a list of the height and weight of various Battletech miniatures? (Without bases of any kind.) I'm trying to figure out the internal volume of BattleMechs for some house-rule scaling ideas. My own minis are in storage atm.
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Saw ads for the mugs today on socials.  The Light Horse mug in particular was a nice looking product.
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Fan Fiction / Re: Golden Lion AU Supplemental
« Last post by PsihoKekec on Today at 01:05:56 »
I'm sure Adam is screwing his assistant only in a metaphorical way. Reasonably sure. Well, at least somewhat sure. I mean, whatever he is doing, he is doing for the good of the Commonwealth and Sommerset.
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Ground Combat / Re: Clan Large Pulse Lasers
« Last post by Charistoph on Today at 01:01:33 »
Bad on the Clan players . . . they should have dropped one more mech to field a whole point of Elementals, it would have made init a bit more even- unless you were moving 1 veh & 1 mech to the Clan move.

I have seen folks get so focused on fighting they forget the objective . . . was the fastest unit the Vapor Eagle btw?  Because the Clan mechs should have been standing on tanks as often as they could.

Locust IIC and Mist Lynx were the fastest units.  The Vapor Eagle was the most mobile thanks to its Quirk, though a pair of Shadow Cats, a Horned Owl, and a customized Kit Fox were pretty hoppy to be there.  A Stormcrow, Stooping Hawk, and 2 Adders (1 Prime, 1 Custom) rounded out the group. 

The Locust spent most of the time Sprinting till they could get in to range of the Artillery Park.  An Adder and Shadow Cat went on a flank to follow the Locust.  The Vapor Eagle originally tried to go up the middle with a Shadow Cat, but leaped out to kill a Hunchback before its AC/20 was brought to bear on the Horned Owl or Stormcrow (who were on the longer flank).

Still, they managed to silence 2 of the 11 Artillery Guns. I had 4 Mechs operational (though hardly touched, and mostly there for AA), a Patton, 2 J. Edgars, 2 Strikers, 2 Hawk Hover Tanks, 3 relatively undamaged Goblins, and 1 Goblin with Heavy Motive Damage left at the end.

It was a campaign game focused on Mechwarriors, so Elementals were always going to be a side note or extra option.  It could have been much worse if the scenario hadn't called for the Artillery to be focusing their shots elsewhere.  11 Sniper tubes are no joke.  But I'm not THAT cruel, either.
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Now these are more of a Age of War era development that eventually get perfected into their SL-era counterparts with time. Orginally introduced for Areospace fighters of primtive construction during the 2400s, intitally these were uncommon to see on Aerospace fighters and Battlemechs of Primitive technological design, due to them being used by one periphery faction at first. Eventually went exinct by 2590s when standard technology started to become more prelavent though these double heat sinks and extra-light fusion engines and the primtive prototype equipment and new weapons. despite their drawbacks were taken and secretly worked on by the terran hegemony into the modern countersparts seen in the SL-era and 3040s onwards.

Primitive Double Heatsinks:
Tonnage: 1.5
Crits: 5
Heat Dissapation: 2 per a heatsink.
Cost: 1.2 times that of single heatsinks.

Primitive Extra-light fusion engines:
Tonnage: Half of a Primitive fusion engine of the same rating.
Cost: 2 times that of a primitive fusion engine.
Crits per a side torso: 4 crits
Heat generated: 2 heat
Cost: x3 of a Primitive Fusion Engine.

Primitive Prototype equipment:

CASE-PP:
Functionally the same as CASE-I except it weighs 1 ton and can only be mounted in the torsos/body of the applicable unit type(s).

Primtive Prototype ECM suite:
Tonnage: 3 tons
Crits: 4
Function: Same as Guardian ECM for gameplay rules Reffer to Guardian ECM/ECCM Rules.

Primtive Prototype Active Probe:
Tonnage: 3 tons
Crits: 4
Function: Same as Beagal Active Probe for gamepaly rules reffer to Beagle Active Probe rules.

Primtive Prototype Ultra Autocannon 5:
Tonnage: 12
Crits: 6
Gameplay Rules: Reffer to Ultra Autocannons.
Damage: 5/shot
Heat: 2/shot
Ammo per ton: 10 rounds of fire.

Primitive Prototype LB-10X-AC:
Tonnage: 14
Crits: 8
Gameplay Rules: Reffer to LB-X Autocannons.
Damage: 10(Slug), 1x10(Pellet)
Heat: 4
Ammo per ton: 5 rounds of fire.

Primitive Prototype Streak SRM-2:
Tonnage: 2
Crits: 2
Gameplay Rules: Reffer to Streak SRMs.
Damage: 2 per missile
Heat: 2
Ammo per ton: 25 rounds of fire

Primitive Prototype ER Large Laser:
Tonnage: 7
Crits: 3
Ranges: Reffer to Inner Sphere ER Large Laser.
Damage: 8
Heat: 15

Primitive Prototype Large Pulse Laser:
Tonnage: 9
Crits: 4
Gameplay Rules: Reffer to Pulse lasers.
Ranges: Reffer to Inner Sphere Large Pulse Laser.
Damage: 9
Heat: 14

Primitive Prototype Medium Pulse Laser:
Tonnage: 3
Crits: 2
Gameplay Rules: Reffer to Pulse lasers.
Ranges: Reffer to Inner Sphere Medium Pulse Laser.
Damage: 6
Heat: 6

Primitive Prototype Small Pulse Laser:
Tonnage: 2
Crits: 2
Gameplay Rules: Reffer to Pulse lasers.
Ranges: Reffer to Inner Sphere Small Pulse Laser.
Damage: 4
Heat: 4

Primitive Prototype ER PPC:
Tonnage: 10
Crits: 4
Gameplay Rules: Reffer to ERPPC.
Ranges: Reffer to Inner Sphere ER PPC.
Damage: 10
Heat: 20

Primtive Prototype Ferro-Fibrous:
Crits: 21
Armor per ton: 15 points

Primitive Prototype Endo-Steel:
Crits:21
Tonnage: half of primitive structure.

Now I understand prototype versions of these do exist in the IO books, but these were more for primitive mechs and ASF than vehicles(support vehicles more or less got the structural side of constuction rules for Primitives covered). To give some more options for primitive/retrotech mechs and ASF. I am posting this disclaimer here before anyone says 'just use standard tech if you want high tech options/high tech prototypes'. These are intended to be objectively worse than the normal prototypes to an extent, heat genereation for the PPXLFE's not fully listed just the heat generated when standing still is(but it should give you and idea of the pattern I'm going for heat generation PPXLFE's).
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Fan Fiction / Re: Iron Father
« Last post by PsihoKekec on Today at 00:48:26 »
Were the explosives that suicide haunts carried gunpowder or fertilizer like mixture?
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The Hourglass Sanitarium (1973) Old Polish movie from the early 1970s. It's a surreal fantasy about a man who visits his dying father in some kind of strange asylum where time is all wonky. The production values are stunning, and it kept me interested throughout the whole runtime, which is normally tough to do. The images on the screen are so weird and insane, along with the confusing plot comes off as like a fever dream. Gave me a lot of ideas to use in my writing too. Rating 8/10
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Off Topic / Re: My running days are over
« Last post by Triptych on Today at 00:25:43 »
I feel for you.  I used to love to run the distance.  But I am now 50 and my knees really started going bad about 15 years ago.  I still play around with the boys but I move like an old man.  When on a treadmill I usually just set to the steepest grade and do it as a brisk walk.  Also the stair mills that are at some gyms work great for a good workout.  Finally I started lifting weights almost daily in order to keep from getting flabby. I went from 140 to 160 and feel great.  There are lots of other options to help keep you looking like a "10"

Another thing that I have gotten for leg workouts is a balance board and one of those 1/2 balance ball or burpee balls.  Just standing on one of those and doing some body weight squats can give a good workout for legs and core and not hammer your knees like running does.

Hope this helps.
I'd love to do burpees again, but theyre high impact, right?

coming from a person who can't even pedal a bike anymore due to his legs. ( can get all the way around to just about 11  position but i can't get the leg to push forward to complete the loop. ( thankfully I gave a e bike with a throttle to get around on.  I bet it looks weird as once I get going I have to reach over and pick the leg up to get it on the pedal
 But what about  placing some weights on your legs  as you walk to strengthen them. Or  get on some supplement to help with joint pain.  I actually have recently been seeing a Chiropractor  for the leg and back pain ( from Cerebral Palsy) and since then I seen a reduction in the back pain, and the number of falls I have taken.  now if I can just get the drop foot( toe dragging) part fixed I might be alright for another 10 years..

Sorry to hear about your back pain. I got that too (along with cellphone elbow). The doctor gave me a cortisone shot for my knee and advised me to get one every year, but I don't think I'll be doing more of it. My knee pain is mostly gone since I stopped doing high impact workouts, and now only flares up rarely.

These help me.  These and a good walk sometimes.
I stopped working out with weights years ago because my chest just expands to the point where I need to buy a whole new wardrobe lol. Even pushups does it.

ok silly but after i got hit by a car back in 11 and learned to fly ...well it was only 120 ft still it was flying. well my left hip was dislocated and my spine sports tiny spines and bone burrs along with some nerve damage due to small cracks that never healed right i was not able to walk long distances and jog...gained some flesh i did not want  asked a doctor about low impact stuff...well swimming or walking in the pool helped...low impact does not cause me pain and it works....oth when i lay down and float freaks life guards out....its like being in one of those sensory depreviation tanks....i fell asleep few times like that
Wow, thank goodness you survived and recovered.  :shocked:
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Fan Designs and Rules / Re: Record Sheets: Beyond the Frontier!
« Last post by Liam's Ghost on Today at 00:25:42 »
245. Added were the Rover Labormech, Gendarme Securitymech, TX combat exoskeleton, ICE powered skimmer, probably other stuff.
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