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It's even nastier if you're dealing with builds where they put Ammo in the Legs to keep it "safe".

So, Cripple with Leg Attacks.  Then when it falls, or is slowed down enough, Swarm to start stripping the Mech apart.

It gets more interesting if you're using the Enhanced Flamer rule from The Battlemech Manual, and the Flamers do both Damage AND Heat.
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BattleTech Miniatures / Re: Black Knight Clan buster
« Last post by Luciora on Today at 12:24:35 »
Sounds like it's missing the hand sprue.  Contact the maker for replacement, which would possibly be Creative Juggernaught.
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While it may be tempting to go for the higher raw damage of a weapon attack, leg attacks(especially against something big and slow) have the fun potential of setting up a vicious cycle, where the mech is slowed down and can't outrun the attacking troops, leaving it open to more attacks...and when it can no longer reliably stand, it becomes much more vulnerable to a swarm attack finishing it off. :evil:
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Incorrect. 

Plastic is on the left.  1st gen Premium is on the right and second gen Premium on the right.  There is additional mass added to the legs for the corrected release. 

Nothing was changed with the Phoenix Hawk.  Orders received from the second listing were confirmed identical to the first.
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It's too bad we don't have the option I'd say is most logical from a cost/investment perspective;  An armored flatbed truck with reinforced benches.  Battlesuits come with their OWN armor, the problem has always been moving them fast enough to use them, and most of the vehicles for doing so, are enclosed and prevent them from both using their weapons while embarked, and slows down deployment at the arrival since they  have to go through a door.

Take something like the old M3 or the german half-tracks from the 2nd World War, give it a bigger engine to go faster, and a pintle mount support weapon-you could even have the cab armored with a turret, but the key cost here would be converting a commercial truck with an armored skid-plate, steel benches and sidewalls that let the suits hop over 'em (or drop to form ramps).

NOBODY does this, not in the fiction, not in the game, but it's the most obvious choice, since you only need a Prime Mover and a few minutes to hours with a welding kit.

(admittedly, done right, this gives you a 'transport' vehicle for your suits that costs less than any one of the suits it's carrying...)

Part of the reason is that if that Flatbed Truck is shot, it will be destroyed.  That leaves a 33% chance of the Infantry unit inside of dying for what the Damage of a LRM-5 or an LRM-10 can provide (Total Warfare pg 223-224).

If one can provide a reasonable assumption that Flatbed Truck would be unmolested till it reached the Deployment point, it's a perfectly good idea, but anyone who knows that cheap and fragile vehicle is carrying an annoying/terrifying squad of nigh-immortal BA (relatively speaking) will put more than enough fire in to wiping it out leaving that BA either hoofing it, or dead in their transport.
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Ask the Writers / Re: Shrapnel #16 - Yay, WarShips! But questions!
« Last post by Weirdo on Today at 12:10:45 »
That's one answered, thanks!
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Ground Combat / Re: Holographic decoys and field guns
« Last post by Weirdo on Today at 12:10:26 »
Good advice except that at least once I'm going to need to have the decoy be a light mech and the actual machine be a Demolisher C.

Not sure how on earth you'd pull that off without your opponent getting suspicious...but go for it. If nobody shoots for the stars, there's no WarShips.
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I don't think it got a paper release. I think it's pdf-only.
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Fan Fiction / Re: Opalescent Reflections
« Last post by Cannonshop on Today at 12:05:31 »
Mister Richard Thurston-Moray is "Stefan Amaris VII" of Star Lord fame... so, no, not just on Kowloon.

And the fact that Dawn got reinstated as a warrior, and later earned a bloodname, after presenting his head to the Steel Viper clan council, suggests that he may indeed have been a descendant of the original Stefan Amaris.

Yah, but see, even a Kowloonese would point out, "Even the Rimjobs stopped after the third generation".  HOW many generations has it been?
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Fan Fiction / Re: Opalescent Reflections
« Last post by Sir Chaos on Today at 12:04:12 »
Only on Kowloon...

Mister Richard Thurston-Moray is "Stefan Amaris VII" of Star Lord fame... so, no, not just on Kowloon.

And the fact that Dawn got reinstated as a warrior, and later earned a bloodname, after presenting his head to the Steel Viper clan council, suggests that he may indeed have been a descendant of the original Stefan Amaris.
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