Another idea I was kicking around was just foregoing a MBT all together and adding in some additional striker assets. Although that would put a lot more heavy lifting on the mech component of the force, which I’m not sure they would be able to hold the line well enough alone.
My take if I’m allowed to remake the mech company and be a munchy jerkwad:
Assault LanceAwesome -8Q
Stalker -3F
Awesome -8Q
Stalker -3F
Heavy LanceOrion -K (or Marauder -5M or Thug -11E or Black Knight -7-KNT/-KNT-L)
Guillotine -4L
Orion -K (or Marauder -5M or Thug -11E or Black Knight -7-KNT/-KNT-L)
Guillotine -4L
Medium LanceWolverine -6M
P-Hawk -1
Wolverine -6M
P-Hawk -1
Fire LanceOntos (LRM)
Ontos (LRM)
Ontos (LRM)
Ontos (Fusion or Standard)
Ontos (Fusion or Standard)
Ontos (Fusion or Standard)
Strike or Skirmish LanceSaladin (Armor)
Saladin (Armor)
Saladin (Armor)
Pegasus (Missile) (or Harasser or Plainsman)
Pegasus (Missile) (or Harasser or Plainsman)
Pegasus (Missile) (or Harasser or Plainsman)
Recon or Scout or Spotter LanceWarrior -7C
Warrior -7C
Karnov UR (Field Mod)
Karnov UR (Field Mod)
Ferret
Ferret
Because of their survivability, mechs are better than tanks in the MBT role. The Manticore and Thunderbolt are both good “MBTs”, but the Thunderbolt won’t pillbox easily from motive hits, won’t die from losing just one section of internal structure (CT and head excepted, of course), and has much more forgiving critical hit tables. So I stick to combat vehicle roles that keep them away from direct fire (indirect fire support and artillery), expose them to direct fire for only short periods of time (strike, skirmish, recon, scout, spotting), or do things that mechs simply can’t (APC/IFV, blue water, etc.).
On top of that, as this thread shows, there just aren’t a lot of good native FWL MBTs anyway. So I gave that role to the mech company as a whole. I replaced the Archer and Trebuchets with Ontos for fire support. And I did away with the Hunchback and Spiders and went with Saladins and Pegasus/Harassers/Plainsmans for the close-range and mobile strike roles. I also added a diverse VTOL lance for indirect fire spotting and fuzzier recon/scout duties (could also deliver infantry assets, too). If VTOLs aren’t your thing, Galleons could also be used in the recon/spotter role.
I filled the resulting holes in the mech company with good MBT-ish direct fire and brawler designs that are built in the FWL, like the Stalker, the Marauder-M, the downgraded Guillotine, and the P-Hawk. I also noted that the FWL makes downgraded versions of the Thug and Black Knight that are also good alternatives the Orion and Marauder -M. (The FWL actually has an embarrassment of “MBT” mechs but almost no actual MBTs.). Lastly, there are a few other slightly weaker native production FWL mechs that I might have used if I was not in all-out munch mode and that you could mix in for a more irregular Succession Wars feel:
Awesome -8T
Ostsol -4D
Hunchback -4H
Centurion -A
Hermes II -2S
It’s very munchy and too regularized for a true Succession Wars unit. But it’s an example of how to use the FWL’s strengths while covering its weaknesses to create a killer unit.
Hope this helps.