Author Topic: Battletech Beatdowns in Northern VA  (Read 141875 times)

Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #690 on: 09 March 2020, 17:48:28 »
I didn't get that sense from Jester, though we should have terrain maps (at least) from our employers that would confirm or deny that.

Tinyozora

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Re: Battletech Beatdowns in Northern VA
« Reply #691 on: 09 March 2020, 17:55:05 »
Given the 2nd fight and i think he mentioned that we'd be leaving the swamp area behind.

Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #692 on: 09 March 2020, 18:10:59 »
I missed that... will wait for Jester to weigh in.

Jester006

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Re: Battletech Beatdowns in Northern VA
« Reply #693 on: 09 March 2020, 20:15:31 »
Given the 2nd fight and i think he mentioned that we'd be leaving the swamp area behind.

Correct.  It would take the company a couple hours to clear the swamp.  That’s about when the helicopter would show up with repair parts.

Also, after looking at the record sheets, the P.Hawk and Vulcan have taken about the same amount of damage.  The Vulcan has lost 21 points of armor and the P.Hawk lost 18.  Its more spread out on the P.Hawk though.  The majority of the damage on the Vulcan is in the CT (11 points).
« Last Edit: 09 March 2020, 20:19:55 by Jester006 »
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Tinyozora

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Re: Battletech Beatdowns in Northern VA
« Reply #694 on: 09 March 2020, 20:22:31 »
Right, so time wise could we get at least the left torso on the Vulcan and head on the Phawk armored in time to make it?  Anything after that is gravy.

Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #695 on: 10 March 2020, 03:26:59 »
Left torso?  Or Center?  ???

Tinyozora

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Re: Battletech Beatdowns in Northern VA
« Reply #696 on: 10 March 2020, 14:24:21 »
If memory serves, the Vulcans left torso is under half armor remaining.

Tinyozora

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Re: Battletech Beatdowns in Northern VA
« Reply #697 on: 10 March 2020, 14:25:48 »
Orrrr jester, you could just say, you can fix this number of armor pops in enough time to make it and let us decide once we get there what armor to fix where.

Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #698 on: 10 March 2020, 17:34:59 »
As I recall, the time for armor repairs is "per location", so that's the limiting factor...

Tinyozora

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Re: Battletech Beatdowns in Northern VA
« Reply #699 on: 10 March 2020, 17:53:01 »
Then give us number of locations.  About the same ish

Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #700 on: 10 March 2020, 17:57:37 »
Jester has the sheets, not me...

Jester006

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Re: Battletech Beatdowns in Northern VA
« Reply #701 on: 10 March 2020, 18:57:19 »
Ostscout damage: 5 points CT, 3 points LL, 2 points RA.
P.Hawk damage: 2 HD, 2 CT, 2 LA, 2 LL, 4 LT, 2 RT, 4 RL
Vulcan: 11 CT, 9 LT, 2 LL.
Did you hear about the LEGO store grand opening?  People were lined up for blocks...

Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #702 on: 10 March 2020, 19:03:37 »
Given that list, I'd prioritize them as:

1) Vulcan CT
2) Vulcan LT
3) Ostscout CT
4) P-Hawk HD
5) P-Hawk LT
6) P-Hawk RL
7) Ostscout LL
8) Vulcan LL (to finish it off)
9) Ostscout RA (to finish it off)
10) P-Hawk CT
11) P-Hawk RT
12) P-Hawk LL
13) P-Hawk LA

Jester006

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Re: Battletech Beatdowns in Northern VA
« Reply #703 on: 10 March 2020, 19:37:52 »
So this is what I’m gonna do.  According to strat ops, it takes 5 minutes per point of armor to repair.  I will say there are half-ton plates that can be applied in 30 minutes instead of 40.

Bythe time you all are given orders to investigate, you all would have had about an hour worth of work.  Only a single tech team was able to come on the helo.

So you can repair most of the damage to the Vulcan’s CT and LT.  I’ll say the P.Hawk’s pilot can repair the head damage by himself and the Ostscout can either repair the damage to its arm or leg (not both).  If you want to do more repairs, that will of course take more time.

Right now the Oscout, Vulcan and P.Hawk are a little over an hour away due to their jump capabilities.
Did you hear about the LEGO store grand opening?  People were lined up for blocks...

Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #704 on: 10 March 2020, 19:42:25 »
Ouch... only one Tech Team makes things painful, but bearable.  I'll leave it up to Tinyozora from here...

Tinyozora

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Re: Battletech Beatdowns in Northern VA
« Reply #705 on: 10 March 2020, 20:49:20 »
1) Vulcan CT
2) Vulcan LT
3) Ostscout LL
4) P-Hawk HD

would be my selection, leg more important than an arm

Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #706 on: 11 March 2020, 03:17:27 »
Arm?  I had the Ostscout CT as the #3 priority...

Tinyozora

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Re: Battletech Beatdowns in Northern VA
« Reply #707 on: 11 March 2020, 11:29:47 »
Yes. But jester isnt giving us time for the CT unless we want more time, which I dont personally.

Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #708 on: 11 March 2020, 16:34:25 »
Now I'm confused... the SO repair rules are by location, and don't differentiate.

Jester006

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Re: Battletech Beatdowns in Northern VA
« Reply #709 on: 11 March 2020, 18:58:49 »
Now I'm confused... the SO repair rules are by location, and don't differentiate.

It’s a matter of man power and time limitations.

Basically the tech team is focusing on the Vulcan as it’s taken the most damage.  In an hour, it can slap on 2 of those half-ton plates I mentioned.

While the techs are working on the Vulcan, the pilots to the P.Hawk and Ostscout can, on their own, slap on a couple points of armor.  Since they are working alone, it’s going to take them 3-5 times longer to repair a single point of armor.

I can do this.  The pilot of the Vulcan can help out either the Ostscout or P.Hawk.  That’ll allow you to repair 5 points of armor to whichever mech you feel needs it.
Did you hear about the LEGO store grand opening?  People were lined up for blocks...

Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #710 on: 11 March 2020, 19:06:07 »
In that case, definitely the Ostscout's CT...

Tinyozora

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Re: Battletech Beatdowns in Northern VA
« Reply #711 on: 11 March 2020, 22:31:01 »
Ok, then let's do that then. 

1) Vulcan CT
2) Vulcan LT
3) Ostscout CT
4) P-Hawk HD

Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #712 on: 12 March 2020, 03:36:27 »
Sounds like a plan!  :thumbsup:

Space Cat

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Re: Battletech Beatdowns in Northern VA
« Reply #713 on: 12 March 2020, 10:59:42 »
Just wanted to FYI that I received an email today stating at least one individual in our office is undergoing virus testing. Based on the results (expected in 2-3 more days) I may be self quarantining and unable to make it the 28th. I’ll keep y’all updated.

Tinyozora

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Re: Battletech Beatdowns in Northern VA
« Reply #714 on: 12 March 2020, 14:05:11 »
Just wanted to FYI that I received an email today stating at least one individual in our office is undergoing virus testing. Based on the results (expected in 2-3 more days) I may be self quarantining and unable to make it the 28th. I’ll keep y’all updated.
Oh shit, hope it's negative.

Space Cat

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Re: Battletech Beatdowns in Northern VA
« Reply #715 on: 12 March 2020, 14:57:22 »
You and me both. On the upside (kinda) my wife got told by her office to telework until we get the all clear from my side of things. As the worlds most introverted person she’s more thrilled then she probably should be.

Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #716 on: 12 March 2020, 15:17:48 »
We've told our students to work on their Individual Student Research Papers next week while we figure out how to rework our academic schedule for distance learning.  We had a TON of guest lecturers and site visits lined up that we'll have to figure out how to replace...

Firesprocket

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Re: Battletech Beatdowns in Northern VA
« Reply #717 on: 15 March 2020, 02:05:18 »
Jester,

Did you have a chance to look over the linking weapons rule and TacOps and decided whether you would be okay using the rule?

Jester006

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Re: Battletech Beatdowns in Northern VA
« Reply #718 on: 15 March 2020, 06:41:30 »
Jester,

Did you have a chance to look over the linking weapons rule and TacOps and decided whether you would be okay using the rule?

Not yet.  I'll look at it later today.
Did you hear about the LEGO store grand opening?  People were lined up for blocks...

Jester006

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Re: Battletech Beatdowns in Northern VA
« Reply #719 on: 15 March 2020, 17:32:29 »
Jester,

Did you have a chance to look over the linking weapons rule and TacOps and decided whether you would be okay using the rule?

So after reading the rules for linked weapons, I will not be using that rule for the campaign.  Reason being is that the all-or-nothing approach a mech can go from having no damage to being completely wrecked in the blink of an eye, and I don’t think that makes it appealing for campaign play.

I wouldn’t mind using it for one time scenarios and pick up games though; especially large games to help streamline the die rolling.

On a different note, I will be adding a new SPA that can be taken for pilots (mech, vehicle and aerospace).  I’m calling it “Weapon Specialist”.  When taken you choose one weapon (large laser, AC10, LRM15, etc.).  The effect is that when you make an attack with the chosen weapon you roll a D6 and a D8 for the To Hit roll.

I’m not sure if I should make it a 2 point or 3 point ability.  Thoughts?  Concerns?  Criticisms?
Did you hear about the LEGO store grand opening?  People were lined up for blocks...