You're attacking an airfield. You'll have friendly aerospace cover that will keep you from constant bombardment, but you should be prepared in case any enemies slip through.
Here's the scenario, for those not on the email list:
Scenario: Airfield Attack
Location: Game Depot, September 16 @ 1pm
Executive Summary:
You have succeeded in getting a foothold on Cavanaugh II, but until you can gain at least local air superiority your dropships will be hard-pressed to keep you in supplies... which is why you've sent a fast strike force to capture an enemy airfield. Judging by the blips that just popped up on the long-range scanner, however, your "fast strike force" wasn't fast enough -- an easy "blow up everything" mission just got complicated.
Scenario Basics:
BV limit: 2500 (only applies for forces not submitted at least 48 hours before the game)
Unit max: 2 (applies to all forces; carried infantry does not count against this total)
Unit limitation: Must be at least 4/6, or be carried by a unit that is.
Victory Condition (300 SP): Hold the field at the end of the game. This is defined as having more BV and units in the airfield area at the end of the game. Bonus 100 SP if none of the alternate victory conditions were accomplished.
Alternate Victory Conditions (100 SP per, max 400 SP): (Only if the field is not held.) Destroy the control tower, fueling station, repair bay, and at least three hangars.
Salvage: Only if field held. (Note salvage changes in the campaign rules.)
Next Mission (Success): Stand-up fight or, if at least one field is held, Defense
Next Mission (Failure): Breakthrough
Intel: From the number of enemies on your threat display, you're outnumbered and maybe outgunned; additionally, if they were able to scramble aerospace fighters you might be vulnerable to air attack. With excellent tactics you may be able to hold the field, but the safe plan is to destroy the facilities and get out.
Force Composition: See the campaign rules:
https://docs.google.com/document/d/19OwgNoldoGaAGuujXkLKuiRNB88Vc6j2SWOeKnsTuCE/edit?usp=sharingForce Composition, Short Version: Create a mercenary force according to the rules (or ask the GM for one). Pick two units from that force to bring to the battle. (If you submit these to the GM by Thursday there is no BV limit. After that, max 2500 BV.)
Terrain: The battle will be played on a 4'x6' table (2" hexes) with minimal forestation and an airfield complex in the middle. Setup will be along the player's choice of edge, with the GM defenders placing half their units before the edge choice. If turnout is high we will split players evenly between two tables.