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Hawken HK-50N Medium BattleMech
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Topic: Hawken HK-50N Medium BattleMech (Read 1314 times)
boilerman
Lieutenant
Posts: 952
Spinning wrenches since 1968.
Hawken HK-50N Medium BattleMech
«
on:
07 July 2020, 20:50:49 »
Do these are the TROs of the two variants of the Hawken. These go with art work over on the Fan Art board:
https://bg.battletech.com/forums/index.php?topic=70045.0
Since I can't write any decent fluff I thought I'd just post the readouts. The 'Mech is for my own alt universe set during the 3rd Succession War, with some of my own twists. The Hawken is meant to be a cavalry and fast trooper 'Mech, relatively cheap, and full of features to make it easier to maintain and repair. For instance any actuator, including the hands can be used on either side of the 'Mech with full range of motion.
The second design is my favorite for the Hawken.
Hawken 50
Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: All Eras (non-canon)
Tech Rating/Era Availability: D/X-X-D-A
Production Year: 0
Cost: 4,290,500 C-Bills
Battle Value: 1,277
Chassis: Unknown Standard
Power Plant: Unknown 250 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
Jump Capacity: 120 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
1 Large Laser
2 Medium Lasers
6 Rocket Launcher 10s
2 Light Machine Guns
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 83 points 5.00
Engine: Fusion Engine 250 12.50
Walking MP: 5
Running MP: 8
Jumping MP: 4 Standard
Jump Jet Locations: 1 LT, 1 RT, 1 LL, 1 RL 2.00
Heat Sinks: Single Heat Sink 12 2.00
Heat Sink Locations: 1 LL, 1 RL
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 168 10.50
CASE Locations: 1 RT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 16 24
Center Torso (rear) 7
L/R Torso 12 18
L/R Torso (rear) 6
L/R Arm 8 16
L/R Leg 12 24
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Large Laser CT 8 2 5.00
3 Rocket Launcher 10s RT 9 3 1.50
3 Rocket Launcher 10s LT 9 3 1.50
Light Machine Gun RA 0 1 0.50
Medium Laser RA 3 1 1.00
Light Machine Gun LA 0 1 0.50
Medium Laser LA 3 1 1.00
@LMG (1/2) (100) RT - 1 0.50
Free Critical Slots: 27
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 13
5/3j 3 3 1 0 2 0 Structure: 4
Special Abilities: CASE, SRCH, ES, SEAL, SOA
Hawken 50 Cav02
Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: All Eras (non-canon)
Tech Rating/Era Availability: D/X-X-D-A
Production Year: 0
Cost: 4,230,500 C-Bills
Battle Value: 1,231
Chassis: Unknown Standard
Power Plant: Unknown 250 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
Jump Capacity: 120 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
1 Large Laser
2 Medium Lasers
1 LRM-5
2 Rocket Launcher 10s
1 Light Machine Gun
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 83 points 5.00
Engine: Fusion Engine 250 12.50
Walking MP: 5
Running MP: 8
Jumping MP: 4 Standard
Jump Jet Locations: 1 LT, 1 RT, 1 LL, 1 RL 2.00
Heat Sinks: Single Heat Sink 12 2.00
Heat Sink Locations: 1 LL, 1 RL
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 160 10.00
CASE Locations: 1 RT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 16 24
Center Torso (rear) 7
L/R Torso 12 18
L/R Torso (rear) 6
L/R Arm 8 16
L/R Leg 12 20
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Large Laser CT 8 2 5.00
LRM-5 RT 2 1 2.00
2 Rocket Launcher 10s LT 6 2 1.00
Light Machine Gun RA 0 1 0.50
Medium Laser RA 3 1 1.00
Medium Laser LA 3 1 1.00
@LMG (1/2) (100) RT - 1 0.50
@LRM-5 (24) RT - 1 1.00
Free Critical Slots: 30
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 12
5/3j 2 2 1 0 2 1 Structure: 4
Special Abilities: CASE, SRCH, ES, SEAL, SOA
Logged
Avatar by Wombat. Thanks Wombat!
Sabelkatten
Lieutenant Colonel
Posts: 6959
Re: Hawken HK-50N Medium BattleMech
«
Reply #1 on:
08 July 2020, 02:33:56 »
My first thought when I saw it was all introtech. LL, 2xML, 2xMG, 2xLRM5. No JJ, 1 ton LRM ammo and 13 SHS.
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Dragon Cat
Lieutenant Colonel
Posts: 7832
Not Dead Until I Say So
Re: Hawken HK-50N Medium BattleMech
«
Reply #2 on:
08 July 2020, 02:43:27 »
Nice design
Logged
My three main Alternate Timeline with Thanks fan-fiction threads are in the links below. I'm always open to suggestions or additions to be incorporated so if you feel you wish to add something feel free. There's non-canon units, equipment, people, events, erm... Solar Systems spread throughout so please enjoy
https://bg.battletech.com/forums/index.php/topic,20515.0.html
- Part 1
https://bg.battletech.com/forums/index.php/topic,52013.0.html
- Part 2
https://bg.battletech.com/forums/index.php/topic,79196.0.html
- Part 3
Daryk
Lieutenant General
Posts: 37370
The Double Deuce II/II-σ
Re: Hawken HK-50N Medium BattleMech
«
Reply #3 on:
08 July 2020, 14:46:55 »
In both cases, I would cheerfully trade an RL-10 for that last Jump Jet...
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Index of Daryk's AToW Tweaks and Other Stuff
boilerman
Lieutenant
Posts: 952
Spinning wrenches since 1968.
Re: Hawken HK-50N Medium BattleMech
«
Reply #4 on:
09 July 2020, 08:56:38 »
I wouldn't mind that last jump jet but I wanted the large laser in the CT too. Trade offs.
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Avatar by Wombat. Thanks Wombat!
Daryk
Lieutenant General
Posts: 37370
The Double Deuce II/II-σ
Re: Hawken HK-50N Medium BattleMech
«
Reply #5 on:
09 July 2020, 09:08:53 »
Technically, you can have offset jump jets... ^-^
Logged
Index of Daryk's AToW Tweaks and Other Stuff
boilerman
Lieutenant
Posts: 952
Spinning wrenches since 1968.
Re: Hawken HK-50N Medium BattleMech
«
Reply #6 on:
09 July 2020, 20:07:20 »
Really? I've always balanced them.
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Avatar by Wombat. Thanks Wombat!
Daryk
Lieutenant General
Posts: 37370
The Double Deuce II/II-σ
Re: Hawken HK-50N Medium BattleMech
«
Reply #7 on:
09 July 2020, 20:35:52 »
As a general rule I do too, but I've never seen a rule actually requiring that.
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Index of Daryk's AToW Tweaks and Other Stuff
Sabelkatten
Lieutenant Colonel
Posts: 6959
Re: Hawken HK-50N Medium BattleMech
«
Reply #8 on:
10 July 2020, 02:19:50 »
It's quite legal to (un)balance JJs as much as you want to. :)
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Hawken HK-50N Medium BattleMech