1
Clan Chatterweb / Re: Rasalhague Dominion: The voting will continue until morale improves!
« Last post by JAMES_PRYDE on Today at 04:04:33 »Golems with LRMs ? and x1 ER Medium laser ?
nice upgrade
nice upgrade
Sobek Missile Frigate
Mass: 350,000 tons
Technology Base: Inner Sphere (Experimental)
Introduced: 3145
Mass: 350,000
Battle Value: 65,718
Tech Rating/Availability: E/X-X-X-F
Cost: 20,250,218,000 C-bills
Fuel: 15,000 tons (37,500)
Safe Thrust: 4
Maximum Thrust: 6
Sail Integrity: 4
KF Drive Integrity: 9
Heat Sinks: 950 (1900)
Structural Integrity: 70
Armor
Nose: 72
Fore Sides: 60/60
Aft Sides: 54/54
Aft: 36
Cargo
Bay 1: Fighter (24) 4 Doors
Bay 2: Small Craft (2) 1 Door
Bay 3: Cargo (13543.0 tons) 1 Door
Ammunition:
40 rounds of NAC/40 ammunition (1.2 tons),
512 rounds of Silver Bullet Gauss Rifle ammunition (8 tons),
128 rounds of Extended LRM 20 ammunition (4 tons),
240 rounds of Piranha ammunition (2,400 tons),
320 rounds of LB 20-X Cluster ammunition (8 tons)
Dropship Capacity: 4
Grav Decks: 2 (80 m, 100 m)
Escape Pods: 0
Life Boats: 41
Crew: 35 officers, 102 enlisted/non-rated, 70 gunners, 58 bay personnel
Notes: Equipped with
lithium-fusion battery system
1 Mobile Hyperpulse Generators (Mobile HPG)
1 Satellite Imager [Infrared Imager]
1 Satellite Imager [High-Resolution (Hi-Res) Imager]
1 Satellite Imager [Look-Down Radar]
1 Satellite Imager [Hyperspectral Imager]
1 Naval Comm-Scanner Suite (Large)
490 tons of improved ferro-aluminum armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (844 Heat)
1 Naval Autocannon (NAC/40) 135 40(400) 40(400) 0(0) 0(0) Capital AC
NAC/40 Ammo (40 shots)
2 Naval PPC (Heavy) 450 30(300) 30(300) 30(300) 30(300) Capital PPC
10 ER PPC 150 10(100) 10(100) 10(100) 0(0) PPC
6 Large VSP Laser 60 6(60) 4(42) 0(0) 0(0) Pulse Laser
6 Laser AMS 42 2(18) 0(0) 0(0) 0(0) AMS
1 LB 20-X AC 7 3(29) 3(29) 1(9) 0(0) LBX AC
1 Silver Bullet Gauss Rifle
Silver Bullet Gauss Rifle Ammo (64 shots)
LB 20-X Cluster Ammo (40 shots)
FRS/FLS (306 Heat)
3 Sub-Capital Missile Launcher (Piranha) 27 9(90) 9(90) 9(90) 0(0) Sub-Capital Missile
Piranha Ammo (60 shots)
10 ER PPC 150 10(100) 10(100) 10(100) 0(0) PPC
2 Extended LRM 20 20 2(24) 2(24) 2(24) 2(24) LRM
Extended LRM 20 Ammo (32 shots)
6 Large VSP Laser 60 6(60) 4(42) 0(0) 0(0) Pulse Laser
1 LB 20-X AC 7 3(29) 3(29) 1(9) 0(0) LBX AC
1 Silver Bullet Gauss Rifle
Silver Bullet Gauss Rifle Ammo (64 shots)
LB 20-X Cluster Ammo (40 shots)
6 Laser AMS 42 2(18) 0(0) 0(0) 0(0) AMS
RBS/LBS (973 Heat)
7 Naval Laser 45 490 32(315) 32(315) 32(315) 32(315) Capital Laser
7 Sub-Capital Laser (SCL/3) 224 21(210) 21(210) 0(0) 0(0) Sub-Capital Laser
10 ER PPC 150 10(100) 10(100) 10(100) 0(0) PPC
6 Large VSP Laser 60 6(60) 4(42) 0(0) 0(0) Pulse Laser
6 Laser AMS 42 2(18) 0(0) 0(0) 0(0) AMS
1 LB 20-X AC 7 3(29) 3(29) 1(9) 0(0) LBX AC
1 Silver Bullet Gauss Rifle
Silver Bullet Gauss Rifle Ammo (64 shots)
LB 20-X Cluster Ammo (40 shots)
ARS/ALS (306 Heat)
3 Sub-Capital Missile Launcher (Piranha) 27 9(90) 9(90) 9(90) 0(0) Sub-Capital Missile
Piranha Ammo (60 shots)
10 ER PPC 150 10(100) 10(100) 10(100) 0(0) PPC
2 Extended LRM 20 20 2(24) 2(24) 2(24) 2(24) LRM
Extended LRM 20 Ammo (32 shots)
6 Large VSP Laser 60 6(60) 4(42) 0(0) 0(0) Pulse Laser
1 LB 20-X AC 7 3(29) 3(29) 1(9) 0(0) LBX AC
1 Silver Bullet Gauss Rifle
Silver Bullet Gauss Rifle Ammo (64 shots)
LB 20-X Cluster Ammo (40 shots)
6 Laser AMS 42 2(18) 0(0) 0(0) 0(0) AMS
Aft (484 Heat)
1 Naval PPC (Heavy) 225 15(150) 15(150) 15(150) 15(150) Capital PPC
10 ER PPC 150 10(100) 10(100) 10(100) 0(0) PPC
6 Large VSP Laser 60 6(60) 4(42) 0(0) 0(0) Pulse Laser
6 Laser AMS 42 2(18) 0(0) 0(0) 0(0) AMS
1 LB 20-X AC 7 3(29) 3(29) 1(9) 0(0) LBX AC
1 Silver Bullet Gauss Rifle
Silver Bullet Gauss Rifle Ammo (64 shots)
LB 20-X Cluster Ammo (40 shots)
-Will there be additional asset cards for vehicles on the MUL? Absolutely, they're working on getting all record sheets and BSP cards added.
What are the assets cards?
*snip*Oh! I didn't know that, thanks! And Hellraiser's idea of 5 and 300 rounds sounds pretty reasonable, and means you wouldn't have to do the SRM-4... :)
You're not allowed to switch machine gun modes mid scenario. If it's rapid fire, it has to shoot that way the entire game.
Weird is one of the definitions of Clan Nova Cat in the Battletech Lexicon.
Looks to me my Nova Cat throtkin spent couple of days too many in the sweat lodge
Scaphas are great against cLPL, I know I frustrated someone when I introduced them to the 2 MVSPL config against a TWolf B in a BV match. Only thing that hit was the LPL, damage cut in half . . . and then my MVSPLs double tapped the same rear side torso armor.I mean, that kind of goes to my point. If the only thing that hit was the large pulse, despite the large pulse only dealing 5 damage, it was still putting in more damage then the LRM or Gauss Rifle on a Timby B. On the high end of the bell curve accuracy trumps all, and speed+smoke quickly take you to the high end of the bell curve over inflating the importance of pulse accuracy.
IIRC the rules difference is that they do the same "level" of repair & refit but that the "Facility" gives you a +2 on the role v/s the DS Cubicle which doesn't.
Similar to how a "Refit" & a "Customization" use the same rules for the most part but a canon refit kit gives you a bonus to the role v/s custom work does not.