I played one scenario at a conference in New Jersey a couple decades ago that was clearly designed purely to destroy 'Mechs ASAP. The players were allowed to buy another ticket and re-enter the game as many times as they wished, and I believe that the GM was entitled to a percentage of it.
The players' 3025 'Mechs were dropped straight into the middle of the objective town to find out what happened to the recon lance that was sent there, much to my objection, rather than drop outside of it and regroup first. Scatter and landing success were rolled for each 'Mech, and the modifiers were not kind. The woods at the edges of town were all considered to be "ironwood", and a 'Mech was destroyed automatically if it scattered widely and landed on one of them. Landing on a building caused damage to the 'Mech, and then you fell from the top of the building. There were a lot of buildings to land on, and not much room in between. Once on the ground (some of us in pieces), it turned out that more than half of the buildings were actually gun turrets, "testing" various weapons, and half of the remaining buildings contained troops or vehicles that came out and attacked the 'Mechs as soon as they landed. Nearly half of the player force was either destroyed or rendered combat-ineffective in the landing, and most of the rest were quickly taken out by gauss rifles, pulse lasers, Ultra AC/5s, as well as various standard LRMs, SRMs, lasers, AC/20s, and other weapon turrets, and the defending vehicles.
I recall disabling a turret by inflicting a critical hit on the weapon, and jamming the turret on another building so it couldn't track me as I moved out of its arc. Both were automatically considered "repaired" on the next turn and fired at me unexpectedly. One player, whose heavy 'Mech was literally "disarmed", leaving it with only one small secondary weapon and no upper limbs, ran it through buildings repeatedly, eventually causing enough damage to collapse several until the cumulative damage from the impacts, turret weapons, and vehicles finally destroyed it. The GM probably didn't think about rolling for basements, otherwise that would have ended much more quickly. The landing force was soon reduced to two badly damaged 'Mechs near the edge of the town, one of them my Shadow Hawk, which managed to limp away from the scene with armor gone and an actuator hit on one leg, and one torso side stripped but with no structural damage, after destroying a couple of buildings and a vehicle. The other survivor's Phoenix Hawk had the CT breached, engine damage, and the right arm gone.
The GM pointed out that we were abandoning our mission to rescue the previous Mechwarriors (which was NOT what we had been told was the objective), who as it turned out were in some building on the other side of a heavy minefield which none of us had enough range to jump over, and going around would have put us into short range of several of the more powerful turrets. I pointed out that I was told to find out what happened to the recon lance (it's pretty obvious that they were destroyed), and that I was achieving my mission objective, as given, by escaping and surviving to report. The GM counted it as us having abandoned our duty, and seemed really pissed that we didn't charge right back into the killing ground. Just to be spiteful, he pointed out that the building I had destroyed wasn't related to the objective, and that turrets were cheap and easily replaced. I don't believe that even a single player bought a second ticket, and I was actually tempted at one point after the landing to just walk away from the table. For the players who crashed on landing, and didn't even get to roll the dice once (the GM rolled the scatter and landings), it was an expensive waste of a few minutes. For those of us who got to play further, it was a miserable scenario that made very little sense and took liberties with the rules to destroy the players' 'Mechs, possibly just to get people to buy more tickets.