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Clan Chatterweb / Re: Clan Blood Spirit: Get Off Our Lawn
« Last post by Terminax on Today at 15:14:10 »
The Blood Spirits are noted as eventual usersof the Sprite Protomech but that might be through salvage. They didn't last long after the WoR ended.
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Ground Combat / Re: Quick'n Dirty Mine Removeal
« Last post by Weirdo on Today at 15:13:43 »
They don't trigger mines very easily, but it's still possible for them to do so. How often do *your* opponents roll 12s when it would hurt you the most? :cool:
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Ground Combat / Re: Quick'n Dirty Mine Removeal
« Last post by Goose on Today at 15:04:05 »
We have something about hovers being an exception to ground-bound units triggering landmines?
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Back of a Shadowhawk
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Heavy Cavalry is a shock troop capacity. The mech has to be fast enough to provide it, but a 3/5 movement is just fine to be decisive in a Succession War environ so long as the mech can move consistently and bracket fire with it decisively. An Atlas would not qualify for this for a variety of reasons not the least of which is that it is not a threat except at short range. The role of heavy cavalry is to break the enemy.

The problem with allowing the 3/5 speed curve is that it's basically saying that every mech is now a potential trooper, since the Annihilator was the only assault mech that was slower than that and it was exclusive to Wolf's Dragoons.
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That's not going to happen without a basic set of competitive play/tournament force organization rules, though, because "just take whatever you want" is, has always been, and will always be terrible advice when "whatever you want" refers to 100+ possible options that all do very different things at varying levels of success. Some people will appreciate that sandbox approach for what it is, but others are going to want rules, suggestions, and limits before spending money on stuff.

A basic set of tournament guides, rules, and restrictions allows for people/clubs/cons/shops with no current affiliation or access to the Demo Team to host fair, balanced, and accessible games that can be enjoyed by new players and veterans alike. Does that pose a potential threat to the ages old beer-and-pretzels, everyone has access to everything because salvage approach to the game? Maybe. It definitely might.

So something I mentioned to my local GM years ago was to suggest a "standard" size for games that doesn't change from month to month.
With that in mind, it does change based on the Tech Level  (Intro,  Standard-IS,  Standard-Clan)  & the Type of Game  (Team v/s Team  or  Player v/s Player)

Something like this...

Code: [Select]
Format Team v/s Team Player v/s Player
Unit Count 1 to 4 2 to 6
Tech Level BV2 Max BV2 Max
IntroTech 2500 5000
Standard-IS 3500 7000
Standard-Clan 4500 9000

So as the Tech Grows so to does the BV to keep the sizes of each combat unit similar & the count varies based on if your playing a bunch of single PvP games or 1 big 4v4 Team game.
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Fan Fiction / Re: Alternate Timeline with Thanks (Part 3)
« Last post by DOC_Agren on Today at 14:58:15 »
Yup the Nova Cats didn't invade the Combine the Star Adders did so when they got to Irece they ignored the disabled LAM factory

When Talitha started producing LAMs again they entered into a contract and shared designs with Irece

Update I wrote something for this for the first time in ages yesterday so it might spur an update life.has been busy recently
Wow I need to go back and read the early stuff again...

and I get on Life being busy
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General BattleTech Discussion / Re: Best Era
« Last post by nova_dew on Today at 14:55:23 »
I thought we were talking personal opinion and preferences. The only people who have the numbers are Fasa, WK, FanPro and CGL, our best idea of what sold is going to be clouded by ignorance of how the business/industry has changed over the decades and personal bias.

The question was so vague it could be anything, people just assumed.
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So I will be starting a Rassalhague vs Ghost Bear campaign during the early stages of the Invasion using the war chest system in the Chaos Campaign book.

Forces have been rolled randomly and each side has roughly 40k BV of units to work with.  Although 40k does sound like a lot, most scenarios will only be using about 1/3 of that.

I'll be trying to start the campaign on June 29th and will be played every other Saturday at Huzzah Hobbies with a start time of 1 PM.  You can either leave a reply here with which side you wish to play on or send me a PM.
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What mech is shown in the Lexington poster released as part of the Mercenaries kickstarter?


https://drive.google.com/file/d/1W_Yd7TsaDQC9N5_tCSW2QzEP_UgJu9nb/view?usp=drive_link

Medium Mech, Jump Jets, Pauldrons, Head Antennae, LT shoulder mount weapon, Hand Actuators and what looks like a RA mount weapon

I think a Wolverine is the closest match though the JJ positioning doesn't quite line up and the shoulder mount doesn't really look like an SRM
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