Author Topic: (Answered) Some random questions  (Read 3776 times)

ntin

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(Answered) Some random questions
« on: 14 December 2015, 01:14:25 »
1.   Artillery in Tactical Combat Addendum
In Tactical Operations page179 details the sequence of play when resolving indirectly artillery attacks between the movement phase and the weapon attack phase. In the Tactical Combat Addendum, the movement and weapon attack, phases are combined into the action phase (A Time of War page 206). We are unclear when artillery should be resolved when using the Tactical Combat Addendum.
A)   Should all indirect artillery be resolved before the action phase?
B)   Should all indirect artillery be resolved in the end phase?

2.   A Time of War Initiative
In A Time of War pages 164-166 describe how the initiative phase is resolved. On page 166 there is an “Initiative Table” that has section for “Additional Conditions”. In the “Individual Vs. Squad And Team Initiative” section on page 165 it states for squad initiative WIL attribute score + leadership skill is used for tie breakers. In the “Initiative Modifiers” section on page 166 says that –

“Injuries and fatigue do not affect an Initiative roll, but other conditions may, such as certain character Traits (Combat Paralysis and Combat Sense) or special Skills (Tactics and Leadership). These effects are described in the Initiative Table.”

We have some confusion as it is not stated in the previous section how an appropriate tactics skill is used. As well as if skills are a modifier to the initiative roll or only used for tie breakers.

A)   Individual Initiative: 2d6 + tactics skill + leadership skill. RFL tie breaker.
Squad/Time initiative: 2d6 + tactics skill + leadership skill. RFL + leadership skill tie breaker.
B)   Individual Initiative: 2d6 + tactics skill + leadership skill. RFL + tactics skill tie breaker.
Squad/Time initiative: 2d6 + tactics skill + leadership skill. RFL + tactics skill + leadership skill tie breaker.
C)   Individual Initiative: 2d6. RFL + tactics skill tie breaker.
Squad/Time initiative: 2d6. RFL + tactics skill + leadership skill tie breaker.

There is a rule example on page 204 which suggests that B is the correct rule interpretation.

3.   Damage to Cybernetics
How is damage to a cybernetic limb resolved? Does the player take fatigue damage, require a consciousness check, or is stunned? A Time of War pages 183-184.
« Last Edit: 31 March 2017, 13:57:49 by Xotl »

Paul

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Re: Some random questions
« Reply #1 on: 30 March 2017, 20:26:40 »
A)   Should all indirect artillery be resolved before the action phase?

Yes.


Quote
We have some confusion as it is not stated in the previous section how an appropriate tactics skill is used. As well as if skills are a modifier to the initiative roll or only used for tie breakers.

It's a flat bonus. p. 156 and 166.


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3.   Damage to Cybernetics
How is damage to a cybernetic limb resolved? Does the player take fatigue damage, require a consciousness check, or is stunned? A Time of War pages 183-184.

You'd apply the penalties as found on p. 191 for Hit Locations.

Paul
The solution is just ignore Paul.