Author Topic: Arrow IV artillery: Did I play it correctly?  (Read 2591 times)

jimdigris

  • Catalyst Demo Team
  • Lieutenant Colonel
  • *
  • Posts: 8760
Arrow IV artillery: Did I play it correctly?
« on: 11 February 2018, 17:02:58 »
We recently had a game where we tested an unescorted star of Nagas against a pair of Comstar level IIs.  The way we played was that if they had line of sight with an enemy unit on-board, they could fire and hit in the same turn as if Arrow IVs were standard weapons.  Did we play this right?

nckestrel

  • Scientia Bellator
  • Freelance Writer
  • Lieutenant Colonel
  • *
  • Posts: 11042
Re: Arrow IV artillery: Did I play it correctly?
« Reply #1 on: 11 February 2018, 17:26:59 »
First, advanced rules artillery (found in the rulebooks) or standard rules artillery (found only in errata so far)?

Standard rules artillery follow the same range rules as other weapons, unless you are using the extended/horizon range optional rule, then the max is 42", the end of long range.  There are no flight times.

Advanced rules artillery says any artillery fire from on-board (both the artillery unit and target are on-board) deals damage the same turn, so you don't worry about flight time there either. You only have to calculate a flight time if the artillery (or target) is off-board.
Alpha Strike Introduction resources
Left of Center blog - Nashira Campaign for A Game of Armored Combat, TP 3039 Vega Supplemental Record Sheets

jimdigris

  • Catalyst Demo Team
  • Lieutenant Colonel
  • *
  • Posts: 8760
Re: Arrow IV artillery: Did I play it correctly?
« Reply #2 on: 11 February 2018, 21:34:28 »
I used the errata rules. 

nckestrel

  • Scientia Bellator
  • Freelance Writer
  • Lieutenant Colonel
  • *
  • Posts: 11042
Re: Arrow IV artillery: Did I play it correctly?
« Reply #3 on: 11 February 2018, 22:01:24 »
I used the errata rules.

So 42” max range, same as other weapons.  No flight times.
Alpha Strike Introduction resources
Left of Center blog - Nashira Campaign for A Game of Armored Combat, TP 3039 Vega Supplemental Record Sheets

jimdigris

  • Catalyst Demo Team
  • Lieutenant Colonel
  • *
  • Posts: 8760
Re: Arrow IV artillery: Did I play it correctly?
« Reply #4 on: 12 February 2018, 16:50:31 »
Beyond 42" would have been subsequent turns?

nckestrel

  • Scientia Bellator
  • Freelance Writer
  • Lieutenant Colonel
  • *
  • Posts: 11042
Re: Arrow IV artillery: Did I play it correctly?
« Reply #5 on: 12 February 2018, 18:34:47 »
Beyond 42" would have been subsequent turns?

No. You can’t attack a target beyond 42” in standard rules.
There are no fight times in standard play.
If you are using the extended range rules, you can attack further away, but that applies to all weapons.
Alpha Strike Introduction resources
Left of Center blog - Nashira Campaign for A Game of Armored Combat, TP 3039 Vega Supplemental Record Sheets

jimdigris

  • Catalyst Demo Team
  • Lieutenant Colonel
  • *
  • Posts: 8760
Re: Arrow IV artillery: Did I play it correctly?
« Reply #6 on: 15 February 2018, 17:32:23 »
Thanks O0

Descronan

  • Master Sergeant
  • *
  • Posts: 218
  • "No multi-pass."
Re: Arrow IV artillery: Did I play it correctly?
« Reply #7 on: 05 March 2018, 15:32:38 »
No. You can’t attack a target beyond 42” in standard rules.

I realize this is part of the standard rules, but it makes absolutely no sense. 42" is only 630 meters at Alpha Strike range. I would encourage the game designers to abandon this rule.

Even if you assume that 1" = 100m (which puts the range brackets in the realistic range), that would only be 4.2km. A human at sea level has a visibility to the horizon of 4.8km. That's not counting advanced sensors, etc.

Again, not arguing what the rules actually say. Just suggesting that unnecessary rules should be dropped.

nckestrel

  • Scientia Bellator
  • Freelance Writer
  • Lieutenant Colonel
  • *
  • Posts: 11042
Re: Arrow IV artillery: Did I play it correctly?
« Reply #8 on: 05 March 2018, 16:24:18 »
I realize this is part of the standard rules, but it makes absolutely no sense. 42" is only 630 meters at Alpha Strike range. I would encourage the game designers to abandon this rule.

Even if you assume that 1" = 100m (which puts the range brackets in the realistic range), that would only be 4.2km. A human at sea level has a visibility to the horizon of 4.8km. That's not counting advanced sensors, etc.

Again, not arguing what the rules actually say. Just suggesting that unnecessary rules should be dropped.

If you want to use more than 42", there's the expanded range rules and then you can have horizon range as long as you want (literally as far as your table goes). 
But the game (standard rules) isn't designed for bigger tables.  (Certainly not 4.8km/15m/1" = 320" tables)  The BattleTech player base is already small enough, we don't need to base the game around the people with bigger than 4'x6' tables. 42" gives some room to be out of range before having to be in range. BattleTech ranges have never been about real world measurements.
Alpha Strike Introduction resources
Left of Center blog - Nashira Campaign for A Game of Armored Combat, TP 3039 Vega Supplemental Record Sheets

Descronan

  • Master Sergeant
  • *
  • Posts: 218
  • "No multi-pass."
Re: Arrow IV artillery: Did I play it correctly?
« Reply #9 on: 06 March 2018, 10:49:29 »
I get that, but its really silly to have a long range that ends at 48", but then say you can't shoot something past 42".

All I'm saying is that if you do reprint Alpha Strike, please consider removing that rule from standard play. It will not change anything in the way the game plays. And it will save you some ink :D

Weirdo

  • Painter of Borth the Magic Puma
  • Catalyst Demo Team
  • Major General
  • *
  • Posts: 40818
  • We can do it. We have to.
    • Christina Dickinson Writes
Re: Arrow IV artillery: Did I play it correctly?
« Reply #10 on: 06 March 2018, 10:57:29 »
You could always use the normal non-standard artillery rules, with artillery having story-like ranges.

I hate that the stripped-down not-artillery rules are called Standard. I know it refers to being associated with Stars-level rules, but it's very misleading. What's the term for the real arty rules?
My wife writes books
"Thanks to Megamek, I can finally play BattleTech the way it was meant to be played--pantsless!"   -Neko Bijin
"...finally, giant space panties don't seem so strange." - Whistler
"Damn you, Weirdo... Damn you for being right!" - Paul
"...I was this many years old when I found out that licking a touchscreen in excitement is a bad idea." - JadeHellbringer
"We are the tribal elders. Weirdo is the mushroom specialist." - Worktroll

nckestrel

  • Scientia Bellator
  • Freelance Writer
  • Lieutenant Colonel
  • *
  • Posts: 11042
Re: Arrow IV artillery: Did I play it correctly?
« Reply #11 on: 06 March 2018, 12:39:52 »
You could always use the normal non-standard artillery rules, with artillery having story-like ranges.

I hate that the stripped-down not-artillery rules are called Standard. I know it refers to being associated with Stars-level rules, but it's very misleading. What's the term for the real arty rules?

Horizon range.
Alpha Strike Introduction resources
Left of Center blog - Nashira Campaign for A Game of Armored Combat, TP 3039 Vega Supplemental Record Sheets

Weirdo

  • Painter of Borth the Magic Puma
  • Catalyst Demo Team
  • Major General
  • *
  • Posts: 40818
  • We can do it. We have to.
    • Christina Dickinson Writes
Re: Arrow IV artillery: Did I play it correctly?
« Reply #12 on: 06 March 2018, 13:37:43 »
That's not at all what I'm talking about. I'm talking about the multi-kilometer ranges, flight times, the real stuff, not the stuff that's just a stretched-out version of standard responds fire.
My wife writes books
"Thanks to Megamek, I can finally play BattleTech the way it was meant to be played--pantsless!"   -Neko Bijin
"...finally, giant space panties don't seem so strange." - Whistler
"Damn you, Weirdo... Damn you for being right!" - Paul
"...I was this many years old when I found out that licking a touchscreen in excitement is a bad idea." - JadeHellbringer
"We are the tribal elders. Weirdo is the mushroom specialist." - Worktroll

nckestrel

  • Scientia Bellator
  • Freelance Writer
  • Lieutenant Colonel
  • *
  • Posts: 11042
Re: Arrow IV artillery: Did I play it correctly?
« Reply #13 on: 06 March 2018, 13:48:37 »
That's not at all what I'm talking about. I'm talking about the multi-kilometer ranges, flight times, the real stuff, not the stuff that's just a stretched-out version of standard responds fire.

I know, I was being slightly sarcastic. You know, like referring to your preferences as the “real” rules.

Advanced rules artillery may be what you are looking for.
Alpha Strike Introduction resources
Left of Center blog - Nashira Campaign for A Game of Armored Combat, TP 3039 Vega Supplemental Record Sheets

Weirdo

  • Painter of Borth the Magic Puma
  • Catalyst Demo Team
  • Major General
  • *
  • Posts: 40818
  • We can do it. We have to.
    • Christina Dickinson Writes
Re: Arrow IV artillery: Did I play it correctly?
« Reply #14 on: 06 March 2018, 14:11:23 »
So the Advanced rules treat arty as arty, and the Standard rules treat arty like basic guns. Gotcha, thanks!
My wife writes books
"Thanks to Megamek, I can finally play BattleTech the way it was meant to be played--pantsless!"   -Neko Bijin
"...finally, giant space panties don't seem so strange." - Whistler
"Damn you, Weirdo... Damn you for being right!" - Paul
"...I was this many years old when I found out that licking a touchscreen in excitement is a bad idea." - JadeHellbringer
"We are the tribal elders. Weirdo is the mushroom specialist." - Worktroll