So the new rules for Repair/Customization/Refits were posted in another thread.
I was giving them a serious read & over all I really like the simplicity of them.
https://bg.battletech.com/wp-content/uploads/2019/07/StratOps-Refitting-Revised-Final.pdfIt seems as if everything is very broken down into "Rip It Out" = A
"Install It" = B-F
From what I can see a lot of the specific grades for the "Type" of item have been removed & for the crit slot limits.
Armor is down to A
Upgrade to DHS seems to be B or C grade now depending on where the new DHS have to go.
Class-C seems a little odd since it says swapping locations of a LL & LRM5+Ammo is more difficult than it would be to rip both out & replace them with a PPC & ML.
Honestly it makes no sense to me there.
I'm also not sure why there is a note in Class-B about Removing & Adding the same item in the same refit.
I don't actually understand when that scenario would ever come up?
I love that CASE & Gyros got dropped down to D-Grade.
I feel its a little odd that Engine/Size was moved UP from D to E when Gyro went down from F to D.
But the fact that engine Size&Type can both be done at D if its a proper "Refit Kit" instead of a "Customization" makes it all worth while.
I guess I just won't be doing a 1-off customization to install an XL, which I would never have done in a campaign anyway, lol.
Also nice to see confirmation that turret weight is D now & you can full on add one in a factory. Turret for your Saladin anyone?
And they keep saying "Component", but occasionally weapon.
What would you define "Component" as? Literally anything on the mech right?
Hand Actuator?
"Invisible" Endo Slot?
ECM?
"Invisible" Ferro Slot?
MASC?
Anyway I'd heard they had made changes but this is the first time I'm seeing them since published & over all I really like what I see.
Short of Endo & TSM & Cockpits it looks like just about anything can be done w/ a Refit Kit & a Drop Ship or Field Base.