Author Topic: Greatclub's Mech Hangers  (Read 10392 times)

Greatclub

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Greatclub's Mech Hangers
« on: 23 February 2018, 21:35:35 »
Decided to put all of my designs in one place instead of cluttering the board.

In the (unlikely) event the devs are reading this thread (or this board at all), I release the below for their use without attribution or compensation.

Marauder MAD-2.5R

A quick and dirty modification on the -3R, the -2.5R was developed by the SLDF
during the Amaris Coup to bring Marauders brought by house military volunteers
up to a survivable specification. Ironically, in some ways it was more capable
than the -2R SLDF issue.

The modifications began by modifying the cooling system, upgrading the
engine-mounted heat sinks to the 'double' standard and removing the rest. The armor
was upgraded to a more modern formula. Since the -3R was a monkey-model of a
more capable mech, the fittings to do this were mostly in place anyway.

The lasers and PPC were left alone, but the autocannon was replaced by one
taken from the numerous shot-up Champion mechs littering the battlefields of the
Hegemony. The big gun is the designs claim to fame, more powerful and versatile
than the weapon it replaces on both official designs.

Code: [Select]
Marauder MAD-2.5R

Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: E/E-F-D-A
Production Year: 2760
Cost: 7,484,750 C-Bills
Battle Value: 1,631

Chassis: GM Marauder Standard
Power Plant: Vlar 300 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Valiant Lamellor Ferro-Fibrous w/ CASE
Armament:
    2  PPCs
    1  LB 10-X AC
    2 Magna Mk II Medium Lasers
Manufacturer: General Motors, Independence Weaponry
    Primary Factory: Kathil (GM), Quentin (Independence)
Communications System: Dalban Micronics
Targeting and Tracking System: Dalban Hi-Rez

Overview:
A quick and dirty modification on the -3R, the -2.5R was developed by the SLDF
during the Amaris Coup to bring Marauders broght by house military volenteers
up to a survivable specification. Ironically, in some ways it was more capable
than the -2R SLDF issue.


The modifications began by modifying the cooling system, upgrading the
engine-mounted heat sinks to double standard and removing the rest. The armor
was upgraded to a more modern formula. Since the -3R was a monkey-model of a
more capable mech, the fittings to do this were mostly in place anyway.


The lasers and PPC were left alone, but the autocannon was replaced by one
taken from the numerous shot-up Champion littering the battlefields of the
Hemogany. The big gun is the designs claim to fame, more powerful and versitile
than the weapon it replaces on both official designs.


================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     114 points                7.50
Engine:             Fusion Engine                300                      19.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             12(24)                    2.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Ferro-Fibrous                AV - 197                 11.00
    Armor Locations: 3 LT, 3 RT, 2 LA, 2 RA, 2 LL, 2 RL
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     23           36       
                                 Center Torso (rear)                  10       
                                           L/R Torso     16           21       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     12           22       
                                             L/R Leg     16           20       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 RA        3         1         1.00
PPC                                          RA        10        3         7.00
Medium Laser                                 LA        3         1         1.00
PPC                                          LA        10        3         7.00
LB 10-X AC                                   RT        2         6        11.00
@LB 10-X (Cluster) (10)                      RT        -         1         1.00
@LB 10-X (Slug) (10)                         RT        -         1         1.00
                                            Free Critical Slots: 18

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 16
4          3       4       3       0      3     0   Structure:  6
Special Abilities: CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1

« Last Edit: 25 June 2018, 03:48:57 by Greatclub »

Greatclub

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  • Posts: 3061
Re: Greatclub's Mech Hangers
« Reply #1 on: 23 February 2018, 21:36:21 »
Rifleman RFL-3N-'75u

During the Jihad siege of New Avalon, the Davion defenders discovered a cache
of Rifleman, almost 100 of them dating from the starleague. Needing every mech
that could be mustered, they were thrown into battle


Most were destroyed within minutes of sighting the enemy; a green pilot in a
RFL-3N is not conductive to survival.


After the siege ended, the remaining Rifleman underwent a refit. The goal was
to expend the minimum amount of resources possible while still making the units
at least semi-viable in the era.


Moderate work was done on the power-plant replacing the engine-mounted heat
sinks with Chillers, moving the remaining one to the torso. The large lasers
were left alone, but the medium lasers were removed, and the autocannons were
side-graded to light models. This gave them enough weight to substanally
increase the armor, add more ammo stores, and work in CASE.


The result is clearly a Rifleman, and no more powerful than they've ever
been; arguably less so. It can, however, contribute to a fight far longer
 than the -3N ever could

Code: [Select]
Rifleman RFL-3N-'75u

Mass: 60 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Jihad
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 3075
Cost: 5,140,800 C-Bills
Battle Value: 1,323

Chassis: Unknown Standard
Power Plant: Unknown 240 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
    2 MagnaMk. III Large Lasers
    2  Light AC/5s
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Overview:



During the Jihad siege of New Avalon, the Davion defenders discovered a cache
of Rifleman, almost 100 of them dating from the starleague. Needing every mech
that could be mustered, they were thrown into battle


Most were destroyed within minutes of sighting the enemy; a green pilot in a
RFL-3N is not conductive to survival.


After the siege ended, the remaining Rifleman underwent a refit. The goal was
to expend the minimum amount of resources possible while still making the units
at least semi-viable in the era.


Moderate work was done on the power-plant replacing the engine-mounted heat
sinks with Chillers, moving the remaining one to the torso. The large lasers
were left alone, but the medium lasers were removed, and the autocannons were
side-graded to light models. This gave them enough weight to substanally
increase the armor, add more ammo stores, and work in CASE.


The result is clearly a Rifleman, and no more powerful than they've ever
been; arguably less so. It can, however, contribute to a fight far longer
 than the -3N ever could



================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      99 points                6.00
Engine:             Fusion Engine                240                      11.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 RT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV - 200                 12.50
    CASE Locations: 1 LT, 1 RT                                             1.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     20           31       
                                 Center Torso (rear)                  8         
                                           L/R Torso     14           21       
                                    L/R Torso (rear)                  7         
                                             L/R Arm     10           20       
                                             L/R Leg     14           28       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Large Laser                                  RA        8         2         5.00
Light AC/5                                   RA        1         2         5.00
Large Laser                                  LA        8         2         5.00
Light AC/5                                   LA        1         2         5.00
@LAC/5 (Precision) (10)                      RA        -         1         1.00
@LAC/5 (AP) (10)                             LA        -         1         1.00
@Light AC/5 (20)                             RT        -         1         1.00
                                            Free Critical Slots: 35

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 13
4          3       3       0       0      3     0   Structure:  5
Special Abilities: CASE, SRCH, ES, SEAL, SOA, AC 1/1/0

Comments, criticizing, punning and general kvetching appreciated
« Last Edit: 23 February 2018, 21:38:23 by Greatclub »

Greatclub

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  • Posts: 3061
Re: Greatclub's Mech Hangers
« Reply #2 on: 23 February 2018, 21:37:41 »
Archer IIC
Code: [Select]
Mass: 70 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: F/X-X-F-A
Production Year: 0
Cost: 9,659,173 C-Bills
Battle Value: 2,403

Chassis: Unknown Endo-Steel
Power Plant: Unknown 280 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    4  LRM-15s w/ Artemis V FCS
    1  ER Medium Pulse Laser
    2  ER Medium Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   107 points                3.50
    Internal Locations: 3 LA, 4 RA
Engine:             Fusion Engine                280                      16.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             12(24)                    2.00
    Heat Sink Locations: 1 RL
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 201                 10.50
    Armor Locations: 4 LA, 3 RA
    CASE Locations: LT, RT                                                 0.00
    CASE II Locations: 1 LT, 1 RT                                          1.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     22           32       
                                 Center Torso (rear)                  8         
                                           L/R Torso     15           22       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     11           20       
                                             L/R Leg     15           26       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              RA        5         1         1.00
ER Medium Laser                              LA        5         1         1.00
2 LRM-15s                                    RT        10        4         7.00
    Artemis V FCS                            RT        -         4         3.00
2 LRM-15s                                    LT        10        4         7.00
    Artemis V FCS                            LT        -         4         3.00
ER Medium Pulse Laser                        CT        6         2         2.00
Targeting Computer                           HD        -         1         1.00
@LRM-15 (24)                                 RT        -         3         3.00
@LRM-15 (24)                                 LT        -         3         3.00
                                            Free Critical Slots: 2

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 24
4          6       6       4       0      3     2   Structure:  6
Special Abilities: CASEII, CASE, SRCH, ES, SEAL, SOA, IF 4

Greatclub

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  • Posts: 3061
Re: Greatclub's Mech Hangers
« Reply #3 on: 23 February 2018, 21:39:39 »
Tooling around in SSW trying to recreate the 3050 Awesome (To mod, not use), I accidentally put in a light engine, and found that everything that made the classic Awesome an Awesome somehow fit perfectly, with fewer of the glitches of the 3050 model.

Code: [Select]
Awesome

Mass: 80 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3070
Cost: 14,749,650 C-Bills
Battle Value: 1,832

Chassis: Unknown Standard
Power Plant: Unknown 320 Light Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
    3  ER PPCs
    1  ER Small Laser
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     122 points                8.00
Engine:             Light Fusion Engine          320                      17.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             21(42)                   11.00
    Heat Sink Locations: 2 LT, 2 RT, 3 LA, 2 RA
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Standard Armor               AV - 247                 15.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     25           40       
                                 Center Torso (rear)                  10       
                                           L/R Torso     17           26       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     13           26       
                                             L/R Leg     17           34       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER PPC                                       RA        15        3         7.00
ER PPC                                       RT        15        3         7.00
ER PPC                                       LT        15        3         7.00
ER Small Laser                               HD        2         1         0.50
                                            Free Critical Slots: 8

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 18
4          4       4       3       0      4     0   Structure:  4
Special Abilities: ENE, SRCH, ES, SEAL, SOA


A bit more tooling around got me a monstrosity that I frankly don't think my skills are up to using. On the other hand, it's one of only two inner sphere designs I can think of with three headcappers

Code: [Select]
Awesome II

Mass: 80 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 0
Cost: 18,971,400 C-Bills
Battle Value: 2,128

Chassis: Unknown Standard
Power Plant: Unknown 320 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
    3  ER PPC + PPC Capacitors
    1  Small Pulse Laser
    4  Coolant Pods
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     122 points                8.00
Engine:             XL Fusion Engine             320                      11.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             19(38)                    9.00
    Heat Sink Locations: 1 LT, 1 RT, 3 LA, 2 RA
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA
Armor:              Standard Armor               AV - 247                 15.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     25           38       
                                 Center Torso (rear)                  12       
                                           L/R Torso     17           26       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     13           26       
                                             L/R Leg     17           34       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER PPC + PPC Capacitor                       RA        20        3         7.00
    ER PPC + PPC Capacitor                   RA        5*        1         1.00
ER PPC + PPC Capacitor                       RT        20        3         7.00
    ER PPC + PPC Capacitor                   RT        5*        1         1.00
2 Coolant Pods                               RT        0         2         2.00
ER PPC + PPC Capacitor                       LT        20        3         7.00
    ER PPC + PPC Capacitor                   LT        5*        1         1.00
2 Coolant Pods                               LT        0         2         2.00
Small Pulse Laser                            HD        2         1         1.00
                                            Free Critical Slots: 6

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 21
4          2       2       2       0      4     1   Structure:  4
Special Abilities: ENE, SRCH, ES, SEAL, SOA



This monstrosity has a vulnerable engine, and what amounts to explosive ammo. But four times a game it can say 'screw you' and send three clan-PPC-equivalents downrange, building up only minor heat. There are a number of salvo-combos it can chose from to manage heat; if you're fighting a Locust you probably want as many chances to hit as possible, but facing an Atlas you might want to forgo steady firepower to maximize decapitation potential.

Comments, criticizing, punning and general kvetching appreciated

Greatclub

  • Captain
  • *
  • Posts: 3061
Re: Greatclub's Mech Hangers
« Reply #4 on: 23 February 2018, 21:40:36 »
I recently ran into two boxes of the 'assault lance' box  on 50% off sale. Mine. Victor, Blackjack (In an assault box? Weird) Atlas, and ... What the heck is a Grasshopper?

A quick glance at Sarna showed both what it was, and why I didn't remember it. My first TRO was 3050, and I read that book to near-death; I never picked up 3025 (heresy, I know.) But the 3050 Grasshopper was notable only for how sub-optimal it was.

So. Starting with the 3025 version, I'll update it. Basic decisions, what do I want it to be? Lets go with a jumping zombie. That means no XL engine, and keeping the 4/6/4 movement profile. Next comes desired range band - the Penetrators I have from the '90s fill the point-blank laser-boat zombie slot in my collection, so lets give it some reach.

I'll start with the head weapon. There are five 1-crit missile weapons. I'm not putting in a single of either a srm-2 or -4, their streak versions, or LRM-5; too big an ammo bomb (In a mech without another) depleted too slow for the minimal gain in firepower. Anti-missile system it is, one ton of ammo protected by case.

So now we move on to the main weapons, four medium and one large laser, plus their supporting 12 heat-sinks. Looking at my shiny new battlemech manual, I see the light PPC. Decent range, light, moderate heat, looks like a winner. Replace the lasers in the arms with a pair. The minimum range isn't great, but it means if you get to punching distance, you don't feel bad about not firing them.

Now the big gun. Again looking at new shinies, I see the Large X-pulse laser. Fits into the center torso nicely, and good to-hits across it's avalible range. However, I gather that it is in experimental weapons. My group doesn't care, but you could replace it with a standard LPL, or a snub-nose PPC and another ER medium.

Finally the torso lasers. They get the minimal upgrade to ER version. That puts us at 34 weapon heat. Dropping five heat sinks but doubling those left matches that., and leaves us at 70 tons after ajusting the armor.

Done

Good points -
Can have both arms and side torsos shot off, but still remain a credable and mobile threat.
About as survivable as a mech it's size can get.
Relitively low BPV for it's size

Bad points -
Firepower is kinda anemic for a post-Succession-war 70 tonner, it struggles to force a PSC
AMS ammo might not be the biggest bomb, but it's still a bomb. Depending on what you face, you might want to dump it.
Dealing with movement and AMS heat means you might have to not fire a weapons a lot of turns, further reducing firepower.
No real long range weapon, and two weapons with minimum ranges.

First game was interesting. It took a couple clan PPC hits, before winding up as one of the last two mechs on the board. The other was a Phoenix Hawk (Nominal) with two SSRM-6 and an ER L Laser.

My opponent complained that he wasn't able to control the positioning as normal with that design, and the AMS wound up with only a single pip of ammo left, more than earning it's keep. If I'd had a touch more luck with the X-Pulse I might have won, (I missed three separate 5+ to hit)  but the game ended with most of my remaining armor on the rear and two gyro hits spelling my defeat.

Code: [Select]
Grasshoper

Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3132
Cost: 7,117,673 C-Bills
Battle Value: 1,661

Chassis: Unknown Standard
Power Plant: Unknown 280 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
    Jump Capacity: 120 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
    1  Large X-Pulse Laser
    2  Light PPCs
    2  ER Medium Lasers
    1  Anti-Missile System
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass
--------------------------------------------------------------------------------
Internal Structure: Standard                     107 points                7.00
Engine:             Fusion Engine                280                      16.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LL, 2 RL                                         4.00
Heat Sinks:         Double Heat Sink             17(34)                    7.00
    Heat Sink Locations: 2 LT, 2 RT, 1 LA, 1 RA
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 208                 13.00
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor   
                                                Head     3            9       
                                        Center Torso     22           32       
                                 Center Torso (rear)                  9       
                                           L/R Torso     15           22       
                                    L/R Torso (rear)                  8       
                                             L/R Arm     11           22       
                                             L/R Leg     15           27       

================================================================================
Equipment                                 Location    Heat    Critical    Mass
--------------------------------------------------------------------------------
Anti-Missile System                          HD        1         1         0.50
Large X-Pulse Laser                          CT        14        2         7.00
ER Medium Laser                              RT        5         1         1.00
ER Medium Laser                              LT        5         1         1.00
Light PPC                                    RA        5         2         3.00
Light PPC                                    LA        5         2         3.00
@Anti-Missile System (12)                    RT        -         1         1.00
                                            Free Critical Slots: 14

Comments, criticizing and general kvetching appreciated

Greatclub

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  • Posts: 3061
Re: Greatclub's Mech Hangers
« Reply #5 on: 23 February 2018, 21:49:38 »


The genesis of the Charger  variant  known as Challenger II is a tale of bureaucratic infighting and willful misinterpretation of instructions. Late during the rein of Adam Steiner a small group of social generals that styled themselves the 'Lyran Traditionalists' managed to temporarily take control of battlemech procurement. The distinguishing feature of the group was a solid conviction that anything lighter than a Warhammer was so much wasted metal. They were not able to override their mandate, but they did play significantly fast and loose with it when they could, including using the scout mech budget to invest in what might be the slowest, toughest scout ever.

When the LAAF split from the AFFC, Nondi Steiner re-installed several policies, including one that designated the Charger as a scout mech. Given that there were very few Chargers still in Lyran service as of 3057, this was mostly irreverent and ignored. However, it let the Traditionalists start a design team to upgrade those in mothballs to a modernized standard; to add insult to injury, they directed that the team start with the CRG-SB variant as the standard.

The team head, on the other hand, was not of the Traditionalist school, and went out of his way to make something nobody could consider an adequate scout. While the SB2 is up-engined from the 3025 Challenger, that is offset by hardened armor, making it as slow as ever, topping the maximum speed of an Atlas by barely a kilometer. There were no advanced electronics, and upgrades to the sensors were minimal, mostly to simplify maintenance. The weapons array was expanded by turning the medium laser to a fifth large, and the heat sinks were changed to firing the entire array could be almost indefinite. However, by the turn of the 32nd century the 450 meter range was medium at best, making it vulnerable to longer ranged attacks.

The project was almost killed in the live-fire trials when the prototype was boxed in by a pair of Hunchbacks that any proper scout could have avoided with ease, and hit in the head by a 200mm autocannon burst, falling on it's back. Despite that, the hardened armor let it survive, and struggle to it's feet while absorbing two more autocannon bursts and a dozen medium laser strikes (one of the hunchbacks was a -4P.) The trial ended with the mech limping to the goal line, having successfully completed an urban 'reconnaissance in force' on the enemy, demolishing most of them in the process.

The Challenger II's deployment created enough disturbance to unseat the Traditionalists, however. A light force might appreciate a big brother with toughness an Atlas might envy, but coordinating with one in the field was an obstacle that many commanders failed to overcome. 

Charger CGR-SB2 "Challenger II"

Mass: 80 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 0
Cost: 17,759,820 C-Bills
Battle Value: 1,837

Chassis: Unknown Endo-Composite
Power Plant: Unknown 320 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 54.9 km/h (54.0 km/h)
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Hardened
Armament:
    5  Large Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Composite               122 points                6.00
    Internal Locations: 1 LT, 1 RT, 1 LA, 2 LL, 2 RL
Engine:             XL Fusion Engine             320                      11.50
    Walking MP: 4
    Running MP: 6 (5)
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             20(40)                   10.00
    Heat Sink Locations: 2 LT, 2 RT, 2 LA, 2 RA
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA+H
Armor:              Hardened                     AV - 164                 20.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     25           24       
                                 Center Torso (rear)                  7         
                                           L/R Torso     17           20       
                                    L/R Torso (rear)                  7         
                                             L/R Arm     13           15       
                                             L/R Leg     17           20       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Large Laser                                  RA        8         2         5.00
Large Laser                                  LA        8         2         5.00
Large Laser                                  RT        8         2         5.00
Large Laser                                  LT        8         2         5.00
Large Laser                                  CT        8         2         5.00
                                            Free Critical Slots: 1

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     11    Points: 18
4          4       4       0       0      4     0   Structure:  2
Special Abilities: ENE, SRCH, ES, SEAL, SOA

Greatclub

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  • Posts: 3061
Re: Greatclub's Mech Hangers
« Reply #6 on: 17 March 2018, 17:50:15 »
Crossbow II

Following the Wars of Reaving, Clan Coyote found itself in the position of having more resources than warriors, no ability to manufacture the Stormcrow omnimech, and possession of the steel viper's Crossbow factories. They decided to combine the problems and assets into a new mech, the Crossbow II

The crossbow was the Steel Viper's original omnimech, but later remained in service as a cost-effective way to give a new ristar or fallstar a heavy omnimech. The upgraded version drops five tons, mostly from the engine, which is up-powered into an XL model. The result is a decent heavy cavalry mech, even it it doesn't approach the excellence of the Stormcrow.

The prime configuration is armed with two enormous ATM launchers, fed by a meager four tons of ammunition. It has the ability to hit as hard as most mechs its size, but cannot sustain fire in any range band for long
Code: [Select]
Crossbow II

Mass: 60 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Advanced Rules
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3070
Cost: 15,426,000 C-Bills
Battle Value: 924

Chassis: Unknown Standard
Power Plant: Unknown 360 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Unknown
    Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
    18.0 tons of pod space.
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      99 points                6.00
Engine:             XL Fusion Engine             360                      16.50
    Walking MP: 6
    Running MP: 9
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV - 200                 12.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     20           31       
                                 Center Torso (rear)                  8         
                                           L/R Torso     14           21       
                                    L/R Torso (rear)                  7         
                                             L/R Arm     10           20       
                                             L/R Leg     14           28       



================================================================================
Loadout Name: Prime                                          Cost: 17,026,000
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,872

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LA, RA                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ATM-12                                       RA        8         5         7.00
ATM-12                                       LA        8         5         7.00
@ATM-12 (ER) (5)                             RA        -         1         1.00
@ATM-12 (HE) (5)                             RA        -         1         1.00
@ATM-12 (ER) (5)                             LA        -         1         1.00
@ATM-12 (HE) (5)                             LA        -         1         1.00
                                            Free Critical Slots: 33

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 19
6          6       4       2       0      3     0   Structure:  3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA

Alfa is an upgraded version of the Crossbow's prime, with superior Artemis electronics and more ammunition.
Code: [Select]
================================================================================
Loadout Name: Alfa                                           Cost: 17,638,000
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,984
Rules Level: Experimental Tech

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LA, RA                                                 0.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LRM-20                                       RA        6         4         5.00
    Artemis V FCS                            RA        -         2         1.50
LRM-20                                       LA        6         4         5.00
    Artemis V FCS                            LA        -         2         1.50
@LRM-20 (Artemis) (18)                       RA        -         3         3.00
@LRM-20 (Artemis) (12)                       LA        -         2         2.00
                                            Free Critical Slots: 28

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 20
6          4       4       4       0      3     0   Structure:  3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 3

Beta has more efficient long range firepower in the form of two streak LRM launchers each fed by a ton of ammunition, with four SRM quads providing short range kick. Inferno ammunition is sometimes loaded in case zellbrigen is breached
Code: [Select]
================================================================================
Loadout Name: Beta                                           Cost: 17,006,000
Tech Rating/Era Availability: F/X-X-F-A                       BV2: 1,758
Rules Level: Experimental Tech

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LA, RA                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Streak LRM-10                                RA        4         2         5.00
2 SRM-4s                                     RA        6         2         2.00
Streak LRM-10                                LA        4         2         5.00
2 SRM-4s                                     LA        6         2         2.00
@SRM-4 (25)                                  RA        -         1         1.00
@Streak LRM-10 (12)                          RA        -         1         1.00
@SRM-4 (25)                                  LA        -         1         1.00
@Streak LRM-10 (12)                          LA        -         1         1.00
                                            Free Critical Slots: 35

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 18
6          5       5       2       0      3     0   Structure:  3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, SRM 2/2/0
Charlie focuses of sheer short range firepower, twenty-four streak tubes backed up by two heavy lasers. Unfortunately, in an ECM heavy environment the ammunition stores and cooling system can prove deficient.
Code: [Select]
================================================================================
Loadout Name: Charlie                                        Cost: 17,142,000
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,893

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             12(24)                    2.00
    CASE Locations: LA, RA                                                 0.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
3 Streak SRM-4s                              RA        9         3         6.00
Heavy Medium Laser                           RA        7         2         1.00
3 Streak SRM-4s                              LA        9         3         6.00
Heavy Medium Laser                           LA        7         2         1.00
@Streak SRM-4 (25)                           RA        -         1         1.00
@Streak SRM-4 (25)                           LA        -         1         1.00
                                            Free Critical Slots: 29

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 19
6          5       5       0       0      3     1   Structure:  3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
Delta is a dueling and anti-infantry model, enormous banks of AP gauss filling holes made by two ER medium lasers, all directed by a targeting computer.
Code: [Select]
================================================================================
Loadout Name: Delta                                          Cost: 16,330,000
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,977

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             12(24)                    2.00
    CASE Locations: LA, RA                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
8 AP Gauss Rifles                            RA        8         8         4.00
ER Medium Laser                              RA        5         1         1.00
8 AP Gauss Rifles                            LA        8         8         4.00
ER Medium Laser                              LA        5         1         1.00
Targeting Computer                           RT        -         2         2.00
@AP Gauss Rifle (40)                         RA        -         1         1.00
@AP Gauss Rifle (40)                         LA        -         1         1.00
@AP Gauss Rifle (40)                         RT        -         1         1.00
@AP Gauss Rifle (40)                         LT        -         1         1.00
                                            Free Critical Slots: 19

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 20
6          7       7       0       0      3     0   Structure:  3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
Echo is another dueling model, a way to make a low bid without changing mechs. Two light rotary autocannons allow accurate and long-ranged engagements, but only do token damage for a heavy mech.
Code: [Select]
================================================================================
Loadout Name: Echo                                           Cost: 16,326,000
Tech Rating/Era Availability: F/X-X-F-A                       BV2: 1,467
Rules Level: Experimental Tech

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LA, RA                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Rotary AC/2                                  RA        1         4         8.00
Rotary AC/2                                  LA        1         4         8.00
@Rotary AC/2 (45)                            RA        -         1         1.00
@Rotary AC/2 (45)                            LA        -         1         1.00
                                            Free Critical Slots: 37

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 15
6          2       2       2       0      3     0   Structure:  3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
Ferro is only used against dezgra opponents, rushing ahead to plant narc beacons for its star-mates to exploit. Two missile launchers and a heavy laser provide both the means to make holes and exploit them if it manages to outrun it's fellows.
Code: [Select]
================================================================================
Loadout Name: Ferro                                          Cost: 16,892,000
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,803

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             12(24)                    2.00
    CASE Locations: LA, RA                                                 0.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
SRM-6                                        RA        4         1         1.50
LRM-15                                       RA        5         2         3.50
Narc Launcher                                LA        0         1         2.00
Heavy Large Laser                            LA        18        3         4.00
Targeting Computer                           LT        -         1         1.00
@SRM-6 (Narc) (15)                           RA        -         1         1.00
@LRM-15 (Narc) (8)                           RA        -         1         1.00
@Narc (Homing) (12)                          LA        -         2         2.00
                                            Free Critical Slots: 29

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 18
6          4       4       1       0      3     0   Structure:  3
Special Abilities: OMNI, SNARC, CASE, SRCH, ES, SEAL, SOA, IF 1
Gamma is a general purpose model, with two medium ATM launchers providing versatile hitting power, two medium pulse lasers giving accurate mid band fire, and two small pulse lasers clear out infantry while providing more short range fire.
Code: [Select]
================================================================================
Loadout Name: Gamma                                          Cost: 16,454,000
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,800

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             11(22)                    1.00
    CASE Locations: LA, RA                                                 0.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Pulse Laser                           RA        4         1         2.00
ATM-6                                        RA        4         3         3.50
Small Pulse Laser                            RA        2         1         1.00
Medium Pulse Laser                           LA        4         1         2.00
ATM-6                                        LA        4         3         3.50
Small Pulse Laser                            LA        2         1         1.00
@ATM-6 (10)                                  RA        -         1         1.00
@ATM-6 (HE) (10)                             RA        -         1         1.00
@ATM-6 (ER) (10)                             LA        -         1         1.00
@ATM-6 (HE) (10)                             LA        -         1         1.00
                                            Free Critical Slots: 29

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 18
6          6       5       1       0      3     0   Structure:  3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
Comments, criticizing, punning and general kvetching appreciated

« Last Edit: 07 May 2018, 01:46:19 by Greatclub »

Greatclub

  • Captain
  • *
  • Posts: 3061
Re: Greatclub's Mech Hangers
« Reply #7 on: 19 March 2018, 01:38:53 »
Been thinking about that last one. Maybe scrape off a ton of armor and add case II to both arms.

Greatclub

  • Captain
  • *
  • Posts: 3061
Re: Greatclub's Mech Hangers
« Reply #8 on: 13 May 2018, 22:39:04 »

HBK-1CP

The HBK-1CP is Nissan General Industries attempt to update the Kurita Hunchback for the post-jihad era. Their primary goal was to make the mech as tough as possible. Not only does it carry as much armor as possible, but many internal components are reduced in size (Then padded with heat sinks) or shielded, including the cockpit.

A heavy PPC with attached capacitor provide the hitting power of the new design. While this means the mech is no longer optimized for minimum-range brawls, the benefits were obvious enough the change went almost unquestioned. Three ER medium lasers provide solid secondary firepower, and something to use when the main gun is recharging.

Code: [Select]
Hunchback Crit-proof

Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 3070
Cost: 6,644,000 C-Bills
Battle Value: 1,330

Chassis: Unknown Endo-Steel
Power Plant: Unknown 200 Compact Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  Heavy PPC + PPC Capacitor
    3  ER Medium Lasers
    1  C3 Computer (Slave)
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    83 points                2.50
    Internal Locations: 6 LT, 4 LA, 4 RA
Engine:             Compact Fusion Engine        200                      13.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             13(26)                    3.00
    Heat Sink Locations: 2 CT, 1 LT, 2 RT
Gyro:               Compact                                                3.00
Cockpit:            (A) Standard                                           4.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 169                  9.50
    Armor Locations: 3 LT, 1 RT, 3 LA, 3 RA, 2 LL, 2 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     16           25       
                                 Center Torso (rear)                  7         
                                           L/R Torso     12           19       
                                    L/R Torso (rear)                  5         
                                             L/R Arm     8            16       
                                             L/R Leg     12           24       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              RA        5         1         1.00
ER Medium Laser                              LA        5         1         1.00
Heavy PPC + PPC Capacitor                    RT        15        4        10.00
    Heavy PPC + PPC Capacitor                RT        5*        1         1.00
ER Medium Laser                              CT        5         1         1.00
C3 Computer (Slave)                          HD        0         1         1.00
                                            Free Critical Slots: 0

Armored Components: Cockpit, PPC Capacitor

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 13
4          2       2       1       0      2     1   Structure:  5
Special Abilities: C3S, ENE, MHQ1, SRCH, ES, SEAL, SOA


I did my best to make the mech as crit-resistant as possible. A golden BB can still kill it, but it isn't likely. I also did my best to give the torso intelligent amounts of armor - this comes at the expense of back armor, but it shouldn't be getting as close as the standard Hunchy had to, anyway.

packhntr

  • Lieutenant
  • *
  • Posts: 1246
Re: Greatclub's Mech Hangers
« Reply #9 on: 14 May 2018, 13:36:30 »
I've done a version of the Hunchback.....very similar to that.  Same HPPC + Cap, I did, however, bump the speed to 5/8.  Don't recall what else though.  Proved nasty on the board!
If at first you don't succeed, make it worth the repairman's time!

Greatclub

  • Captain
  • *
  • Posts: 3061
Re: Greatclub's Mech Hangers
« Reply #10 on: 04 January 2019, 17:18:16 »
Beggers can't be choosers, and while the'd rather use something more survivable, a local glut of iATM led to one Society cell to use a pair of Kit Fox as custom sniper units.

Loaded with two tons of ER ammunition, the pair managed to find a hill and pummel the mechs their Septicemia B-Z spotter was duelling with, then rush in close and deliver death-blows with masses of HE missiles. While neither survived, they caused an impressive amount of carnage.

It is theorized that they would also be impressive ambush units, although they have never been seen outside the single incident.


Uller (Kit Fox) Z
Base Tech Level: Experimental (Clan)
Level          Era
-------------------
Experimental  3080+
Advanced        - 
Standard        - 
Extinct       3085+
Tech Rating: F/X-X-F-X

Weight: 30 tons
BV: 1,554
Cost: 8,020,025 C-bills


Movement: 6/9
Engine: 180 XL
Double Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 51 (Endo-Steel)
Armor: 76/105 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               10      9   
Center Torso (rear)                4   
Right Torso                 7      8   
Right Torso (rear)                 4   
Left Torso                  7      8   
Left Torso (rear)                  4   
Right Arm                   5      7   
Left Arm                    5      7   
Right Leg                   7      8   
Left Leg                    7      8   

Weapons          Loc  Heat  Omni
--------------------------------
ER Medium Laser   LA    5   Pod
Improved ATM 6    LA    4   Pod
Improved ATM 6    RA    4   Pod
Improved ATM 6    RA    4   Pod

Ammo                        Loc  Shots  Omni
--------------------------------------------
Exrended-Range iATM/6 Ammo   LA     10  Pod
High-Explosive iATM/6 Ammo   RA     10  Pod
Standard iATM/6 Ammo         LT     10  Pod

Equipment                                       Loc  Omni
---------------------------------------------------------
Nova Combined Electronic Warfare System (CEWS)   RT  Pod

Carrying Capacity
-----------------
One battle armor squad






Greatclub

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  • Posts: 3061
Re: Greatclub's Mech Hangers
« Reply #11 on: 06 January 2019, 11:44:46 »
The Victor 11K was a limited run made by Kurita as a test-bed for an upgrade to the then-venerable VTR-9K. While ultimately passed over in favor of the -9Ka, the 11k was an impressive performer capable of successfully engaging a multitude of threats. The failing that lost the contest between it and the -9Ka was inability to make the big single-shot-armour-penetrations for which the Victor is famed

Victor VTR-11K
Base Tech Level: Standard (IS)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3070+
Tech Rating: E/X-X-F-X

Weight: 80 tons
BV: 1,699
Cost: 9,280,920 C-bills

Movement: 4/6/4
Engine: 320
Double Heat Sinks: 16 [32]
Gyro: Standard Gyro

Internal: 122
Armor: 215/247 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               25     31   
Center Torso (rear)               15   
Right Torso                17     22   
Right Torso (rear)                10   
Left Torso                 17     22   
Left Torso (rear)                 10   
Right Arm                  13     22   
Left Arm                   13     22   
Right Leg                  17     26   
Left Leg                   17     26   

Weapons            Loc  Heat 
------------------------------
ER Medium Laser     LA    5   
Small Pulse Laser   LA    2   
Small Pulse Laser   LA    2   
Snub-Nose PPC       RA   10   
Snub-Nose PPC       RA   10   
SRM 6               LT    4   

Ammo        Loc  Shots 
------------------------
SRM 6 Ammo   LT     15 

Equipment       Loc 
---------------------
Artemis IV FCS   LT 
CASE             LT 





Greatclub

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  • Posts: 3061
Re: Greatclub's Mech Hangers
« Reply #12 on: 27 February 2019, 20:39:21 »
Acolyte Antony is one of the failures of cybernetic augmentation. In his previous identity as <redacted> he was a battalion commander with the <redacted>, noted for his thoughtfulness and foresight. After implantation of a first generation BVDNI implant, he is unable to cognate on a future that is significantly different than the present. This necessarily disqualifies him from officer or non-com duties, but he remains an excellent mechwarrior even before cybernetic boosts. Combined with a wide network of acquaintances and an unquestioned loyalty index, he was able to remain in the Word of Blake armed forces and be inducted into the Manei Domini as an enlisted.

He is paired with his ‘keeper’ and romantic partner, Junior Adept Cleo, who he met during his lengthy recovery. They form an effective element in their unit. It has recently come to ROM’s notice that Antony has used his connections to tap into a pipeline of experimental munitions. Given his noted effectiveness in using them, the decision to ignore this has been made for the time being. More worrying is his habit of running his custom Seraph hot in combat, although his skill in mitigating the consequences of this is considerable.

Piloting 4(4)
Gunnery 3(2)
Special Attributes: Hot Dog, connected (2), bVDNI

Seraph C-SRP-O Antony
Base Tech Level: Standard (IS)
Level          Era
-------------------
Experimental    3075+
Advanced      -
Standard        - 
Extinct       3085+
Tech Rating: E/X-X-E-X

Weight: 85 tons
BV: 1,757 (4849)
Cost: 21,759,469 C-bills
Source: TRO 3075

Movement: 3/5
Engine: 255 Light
Double Heat Sinks: 11 [22]
Cockpit: Small Cockpit
Gyro: Standard Gyro

Internal: 130
Armor: 256/263
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               27     40   
Center Torso (rear)               13   
Right Torso                18     26   
Right Torso (rear)                 9   
Left Torso                 18     26   
Left Torso (rear)                  9   
Right Arm                  14     27   
Left Arm                   14     27   
Right Leg                  18     35   
Left Leg                   18     35   

Weapons             Loc  Heat  Omni
-----------------------------------
MML 9                LA    5   Pod
MML 9                RA    5   Pod
MML 9                RA    5   Pod
MML 9                LT    5   Pod
MML 9                RT    5   Pod
ER Medium Laser      CT    5   Pod
Medium Pulse Laser   CT    4   Pod
ER Medium Laser      HD    5   Pod
Medium Laser         HD    3   Pod

Ammo                         Loc  Shots  Omni
---------------------------------------------
MML 9 LRM Narc-capable Ammo   RT     13  Pod
MML 9 LRM Anti-Rad Ammo         RT     13  Pod
MML 9 LRM Anti-Rad Ammo          LT     13  Pod
MML 9 LRM Narc-capable Ammo   RT     13  Pod
MML 9 SRM Narc-capable Ammo   RT     11  Pod
MML 9 SRM Anti-Rad Ammo          LT     11  Pod

Equipment                   Loc  Omni
--------------------------------------
CASE                         LT  Pod 
Improved C3 Computer (C3I)   LT  Fixed
CASE                         RT  Pod 
Triple Strength Myomer       LA  Fixed
Triple Strength Myomer       LA  Fixed
Triple Strength Myomer       RL  Fixed
Triple Strength Myomer       RL  Fixed
Triple Strength Myomer       LL  Fixed
Triple Strength Myomer       LL  Fixed

Carrying Capacity
-----------------
One battle armor squad

Junior Adept Cleo is earther born, joining soon after the recapture of Terra in 3057. As such, her loyalty  index is less than perfect, with little faith in Blake’s Words. Her primary motivation in serving the Word of Blake militia seems to be gratitude for providing an escape from a bad civilian situation; see file <redacted.> Over the course of her career she has advanced from planetary militia infantry to WOB militia infantrywoman, before advancing to Junior Adept in a power armour Level II.

In the execution of her duties, she received a debilitating brain injury. It was determined that a VDNI implant would facilitate the bypassing of the damaged areas of her medulla, a procedure pioneered by Dr. <redacted> of <Redacted.>

During recovery, she made the acquaintance of a fellow patient, then Demi-Precentor <redacted.> He used the facilities sim-pods to teach her to pilot mechs, a task now more natural to her than the use of her own body, and she focused on helping him build functional logic chains – an impressive feat, given her lack of education on the subject.

After challenging certification as a mechwarrior, the two were placed in Manei Domini unit <redacted.> Their current spot in the TO&E is in a mixed level II, consisting of them, security assets and recon assets. As such, they usually act independently on the battlefield, targeting enemy ECM and command units with ruthless efficiency, relying on Cleo’s uncanny placement of iNarc pods and Antony’s special munitions to prevent enemy units from wreaking havoc with friendly C3 networks.

Gunnery 4(3, 1 with iNarc)
Piloting 4(4)
Special Attributes: Weapon Specialist (iNarc), VDNI

Malak C-MK-O Cleo
Base Tech Level: Standard (IS)
Level          Era
-------------------
Experimental    - 
Advanced      3069+
Standard        - 
Extinct       3085+
Tech Rating: E/X-X-E-X

Weight: 30 tons
BV: 815 (1406)
Cost: 6,791,525 C-bills
Source: TRO 3075

Movement: 7/11
Engine: 210 Light
Double Heat Sinks: 10 [20]
Cockpit: Small Cockpit
Gyro: XL Gyro

Internal: 51 (Endo-Steel)
Armor: 101/105 (Light Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               10     14   
Center Torso (rear)                4   
Right Torso                 7     11   
Right Torso (rear)                 3   
Left Torso                  7     11   
Left Torso (rear)                  3   
Right Arm                   5     10   
Left Arm                    5     10   
Right Leg                   7     13   
Left Leg                    7     13   

Weapons          Loc  Heat  Omni
--------------------------------
iNarc             RA    0   Pod
ER Medium Laser   HD    5   Pod
ER Medium Laser   HD    5   Pod

Ammo                  Loc  Shots  Omni
--------------------------------------
iNarc Explosive Pods   RT      4  Pod
iNarc Pods             RT      4  Pod

Equipment                   Loc  Omni
--------------------------------------
Improved C3 Computer (C3I)   LT  Fixed
CASE                         RT  Pod 

Carrying Capacity
-----------------
One battle armor squad







Greatclub

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  • Posts: 3061
Re: Greatclub's Mech Hangers
« Reply #13 on: 10 March 2019, 01:26:25 »
Code: [Select]
Crusader CRD-3-SO
Base Tech Level: Standard (IS)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3085+
Tech Rating: E/X-X-E-D

Weight: 65 tons
BV: 1,467
Cost: 10,502,910 C-bills

Movement: 4/6
Engine: 260 Light
Double Heat Sinks: 11 [22]
Gyro: Standard Gyro

Internal: 104 (Endo-Steel)
Armor: 192/211
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               21     33   
Center Torso (rear)                8   
Right Torso                15     24   
Right Torso (rear)                 6   
Left Torso                 15     24   
Left Torso (rear)                  6   
Right Arm                  10     20   
Left Arm                   10     20   
Right Leg                  15     21   
Left Leg                   15     21   

Weapons            Loc  Heat 
------------------------------
Small Pulse Laser   RA    2   
Small Pulse Laser   LA    2   
ER Medium Laser     RA    5   
ER Medium Laser     LA    5   
MML 9               RA    5   
MML 9               LA    5   
Streak SRM 6        RL    4   
Streak SRM 6        LL    4   

Ammo                            Loc  Shots 
--------------------------------------------
MML 9 SRM Artemis-capable Ammo   LT     11 
MML 9 LRM Artemis-capable Ammo   RT     13 
MML 9 LRM Artemis-capable Ammo   LT     13 
Streak SRM 6 Ammo                RT     15 

Equipment       Loc 
---------------------
CASE             RT 
CASE             LT 
Artemis IV FCS   LA 
Artemis IV FCS   RA 


The crusader really suffered from TRO:3050 syndrome. Most of the configs ranged from headscratchers to the complete gimping of not giving a mech notorious for being a heat hog DHS.

Some of the later variants are nicer, but I decided to try my hand. I think I came up with something that is a very good deal for it's BPV. It's still a bit of a heat hog, but heat from streaks is almost always worthwhile. The SPL are to give it anti-infantry capabilities, making it a decent general war-fighter.

I considered going with a standard engine and reducing the streaks to 4s, but this is a rare case of a mech being more survivable with engine crits in the side torso, as the only other thing in there is ammo.

Karack Blackstone

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Re: Greatclub's Mech Hangers
« Reply #14 on: 14 March 2019, 14:12:30 »
Awesome II is Awesome.

Bring one, bring the hurt.
Bring two, bring the pain.
Bring a Lance, well, bring the 'Mech sized body bags...

Greatclub

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  • Posts: 3061
Re: Greatclub's Mech Hangers
« Reply #15 on: 01 April 2019, 22:28:02 »
I was tooling around, trying to build a decent quickdraw, and I think I succeeded. It has quickdraw jumping and armor, packs a punch in close, and is decently versatile but unlike the classic, it can hit while moving.

Best of all, it doesn't break the BPV bank. Although it wants to stay away from other people with pulse lasers.

Code: [Select]
Quickdraw VSPL
Base Tech Level: Experimental (IS)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3145+
Tech Rating: E/X-X-X-D

Weight: 60 tons
BV: 1,242
Cost: 6,534,560 C-bills

Movement: 5/8/5
Engine: 300
Double Heat Sinks: 11 [22]
Gyro: Standard Gyro

Internal: 99 (Endo-Steel)
Armor: 161/201 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               20     25   
Center Torso (rear)                7   
Right Torso                14     18   
Right Torso (rear)                 5   
Left Torso                 14     18   
Left Torso (rear)                  5   
Right Arm                  10     15   
Left Arm                   10     15   
Right Leg                  14     22   
Left Leg                   14     22   

Weapons           Loc  Heat 
-----------------------------
Medium VSP Laser   RA    7   
Medium VSP Laser   LA    7   
MML 7              RT    4   

Ammo                            Loc  Shots 
--------------------------------------------
MML 7 LRM Artemis-capable Ammo   RT     17 
MML 7 SRM Artemis-capable Ammo   RT     14 
MML 7 SRM Inferno Ammo           RT     14 

Equipment       Loc 
---------------------
CASE             RT 
Artemis IV FCS   RT 




Greatclub

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Re: Greatclub's Mech Hangers
« Reply #16 on: 12 September 2019, 01:35:09 »
GriffinHawk Example

Code: [Select]
GriffinHawk GRF-1N
Base Tech Level: Introductory (IS)
Level            Era   
-----------------------
Experimental      -   
Advanced      2492-2504
Standard        2505+ 
Tech Rating: D/C-E-D-X

Weight: 55 tons
BV: 1,233
Cost: 4,903,632 C-bills
Source: TRO 3039 - Age of War

Movement: 5/8/5
Engine: 275
Heat Sinks: 10
Gyro: Standard Gyro

Internal: 91
Armor: 152/185
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               18     20   
Center Torso (rear)                7   
Right Torso                13     20   
Right Torso (rear)                 6   
Left Torso                 13     20   
Left Torso (rear)                  6   
Right Arm                   9     14   
Left Arm                    9     14   
Right Leg                  13     18   
Left Leg                   13     18   

Weapons  Loc  Heat 
--------------------
PPC       RA   10   
AC/5      RT    1   

Ammo       Loc  Shots 
-----------------------
AC/5 Ammo   RT     20 

Using this to argue a point.

Greatclub

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Re: Greatclub's Mech Hangers
« Reply #17 on: 26 April 2020, 01:07:13 »
The 13C longbow is nice, but Artemis predisposes you against alternate ammo, and the armor is kinda thin.
The 14C has about the firepower and more armor, but dear ghu, the HEAT...

Anyway, here's a nice medium. No XLs, nice armor, heat under control, decently deep bins. Firepower is a bit lower than a 13 or 14, but I think it is still sufficient.

Longbow LGN-16C custom
Base Tech Level: Standard (IS)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3085+
Tech Rating: E/X-X-E-X

Weight: 85 tons
BV: 1,632
Cost: 7,833,825 C-bills

Movement: 3/5
Engine: 255
Double Heat Sinks: 13 [26]
          1 RT, 2 LT
Gyro: Standard Gyro

Internal: 130
Armor: 248/263
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               27     36   
Center Torso (rear)               15   
Right Torso                18     25   
Right Torso (rear)                10   
Left Torso                 18     25   
Left Torso (rear)                 10   
Right Arm                  14     26   
Left Arm                   14     26   
Right Leg                  18     33   
Left Leg                   18     33   

Weapons  Loc  Heat 
--------------------
MML 9     LA    5   
MML 9     LA    5   
MML 9     RA    5   
MML 9     RA    5   
MML 9     RT    5   

Ammo            Loc  Shots 
----------------------------
MML 9 LRM Ammo   LT     13 
MML 9 LRM Ammo   LT     13 
MML 9 LRM Ammo   LT     13 
MML 9 SRM Ammo   LT     11 
MML 9 SRM Ammo   LT     11 
MML 9 LRM Ammo   RT     13 
MML 9 LRM Ammo   RT     13 
MML 9 SRM Ammo   RT     11 

Equipment  Loc 
----------------
CASE        LT 
CASE        RT 





Greatclub

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  • Posts: 3061
Re: Greatclub's Mech Hangers
« Reply #18 on: 09 May 2020, 02:05:17 »
Writing the MOTW update for the AS7-A got me thinking about the classic Atlas. I never liked the LRM 20 on it. It's not a bad weapon, but it doesn't use the mechs heat capacity or have enough ammo to shoot on long odds.

But replace it with a PPC and a large laser? That's a respectable long range bracket.
Code: [Select]
Atlas AS7-P
Base Tech Level: Introductory (IS)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3038+
Tech Rating: D/X-E-D-X

Weight: 100 tons
BV: 1,918
Cost: 9,606,000 C-bills
Source: TRO 3039 - Star League

Movement: 3/5
Engine: 300
Heat Sinks: 20
Gyro: Standard Gyro

Internal: 152
Armor: 304/307
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               31     47   
Center Torso (rear)               14   
Right Torso                21     32   
Right Torso (rear)                10   
Left Torso                 21     32   
Left Torso (rear)                 10   
Right Arm                  17     34   
Left Arm                   17     34   
Right Leg                  21     41   
Left Leg                   21     41   

Weapons           Loc  Heat 
-----------------------------
Medium Laser       LA    3   
Medium Laser       RA    3   
SRM 6              LT    4   
AC/20              RT    7   
Medium Laser (R)   CT    3   
Medium Laser (R)   CT    3   
PPC                LT   10   
Large Laser        LT    8   

Ammo        Loc  Shots 
------------------------
SRM 6 Ammo   LT     15 
AC/20 Ammo   RT      5 
AC/20 Ammo   RT      5 

I can't tell if this is brilliant or stupid.

Greatclub

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  • Posts: 3061
Re: Greatclub's Mech Hangers
« Reply #19 on: 28 July 2020, 20:45:37 »
Putting stats to the picture



Code: [Select]
guess
Base Tech Level: Experimental (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3145+
Tech Rating: F/X-X-X-D

Weight: 25 tons
BV: 1,468
Cost: 4,391,458 C-bills

Movement: 10/15
Engine: 250 XL
Double Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 43 (Endo-Steel)
Armor: 86/89 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso                8     12   
Center Torso (rear)                3   
Right Torso                 6     10   
Right Torso (rear)                 2   
Left Torso                  6     10   
Left Torso (rear)                  2   
Right Arm                   4      7   
Left Arm                    4      7   
Right Leg                   6     12   
Left Leg                    6     12   

Weapons                Loc  Heat 
----------------------------------
ER Medium Pulse Laser   RA    6   
ER Medium Laser         LT    5   
ER Medium Laser         LT    5   
AP Gauss Rifle          LA    1   

Ammo                             Loc  Shots 
---------------------------------------------
Anti-Personnel Gauss Rifle Ammo   LA     40 

Equipment                  Loc 
--------------------------------
Targeting Computer [Clan]   HD 

Greatclub

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  • Posts: 3061
Re: Greatclub's Mech Hangers
« Reply #20 on: 01 October 2020, 00:59:54 »
The -M Orions give away too much durability with their XL engines. The ON2 fixes that, but... pulse lasers on something less than 5/8/5 is just yuck - and I like pulse lasers.

Here's my stab at the Marik heavy trooper. The generous amount of ammo is so you can 1) tape back the light gauss trigger, and 2) carry alternate ammo for the missiles, turning you into the lance's toolbox.

Code: [Select]
Orion ON2-MA
Base Tech Level: Standard (IS)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3080+
Tech Rating: E/X-X-E-X

Weight: 75 tons
BV: 1,648
Cost: 7,833,000 C-bills

Movement: 4/6
Engine: 300
Double Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 114 (Endo-Steel)
Armor: 231/231
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               23     36   
Center Torso (rear)               10   
Right Torso                16     22   
Right Torso (rear)                10   
Left Torso                 16     22   
Left Torso (rear)                 10   
Right Arm                  12     24   
Left Arm                   12     24   
Right Leg                  16     32   
Left Leg                   16     32   

Weapons            Loc  Heat 
------------------------------
ER Medium Laser     LA    5   
ER Medium Laser     RA    5   
MML 7               LT    4   
MML 7               LT    4   
Light Gauss Rifle   RT    1   

Ammo                          Loc  Shots 
------------------------------------------
MML 7 LRM Ammo                 LT     17 
MML 7 SRM Ammo                 LT     14 
MML 7 SRM Fragmentation Ammo   LT     14 
Light Gauss Rifle Ammo         RT     16 
Light Gauss Rifle Ammo         RT     16 
MML 7 LRM Ammo                 RT     17 

Equipment             Loc 
---------------------------
CASE                   LT 
CASE                   RT 
ECM Suite (Guardian)   CT 



Quirks
------
Anti-Aircraft Targeting<br/>
Easy to Maintain<br/>
Rugged (1 Point)


Greatclub

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Re: Greatclub's Mech Hangers
« Reply #21 on: 24 October 2020, 01:52:10 »
Speculating about what the Crusader in the RecGuide will look like.

Code: [Select]
Crusader  IIC
Base Tech Level: Experimental (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3145+
Tech Rating: F/X-X-X-E

Weight: 65 tons
BV: 2,213
Cost: 8,477,810 C-bills

Movement: 4/6
Engine: 260
Double Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 104 (Endo-Steel)
Armor: 211/211 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               21     32   
Center Torso (rear)               10   
Right Torso                15     23   
Right Torso (rear)                 7   
Left Torso                 15     23   
Left Torso (rear)                  7   
Right Arm                  10     20   
Left Arm                   10     20   
Right Leg                  15     30   
Left Leg                   15     30   

Weapons                Loc  Heat 
----------------------------------
Streak LRM 15           RA    5   
Streak LRM 15           LA    5   
Streak SRM 6            RL    4   
Streak SRM 6            LL    4   
AP Gauss Rifle          RA    1   
AP Gauss Rifle          LA    1   
ER Medium Pulse Laser   RA    6   
ER Medium Pulse Laser   LA    6   

Ammo                             Loc  Shots 
---------------------------------------------
Anti-Personnel Gauss Rifle Ammo   RT     40 
Streak LRM 15 Ammo                RT      8 
Streak LRM 15 Ammo                LT      8 
Streak LRM 15 Ammo                RT      8 
Streak SRM 6 Ammo                 LT     15 

Equipment  Loc 
----------------
CASE II     RT 
CASE II     LT 

It's not great, but it is WYSIWYG, doesn't run hot (Unless you hit with all 42 missiles, in which case 5 heat is a reasonable penalty.) The gauss deal with infantry well enough and the ER pulse give you at least a hope of hitting faster mechs.

Greatclub

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Re: Greatclub's Mech Hangers
« Reply #22 on: 01 November 2020, 22:04:57 »
someone (I think darkisi) commented that we're getting a good gargoyle and vulture in the recguides.

I decided to try my hand at a wysiwyg garg

Code: [Select]
Man O' War (Gargoyle) T
Base Tech Level: Experimental (Clan)
Level            Era   
-----------------------
Experimental  3063-3081
Advanced      3082-3094
Standard        3095+ 
Tech Rating: F/X-X-E-X

Weight: 80 tons
BV: 2,057
Cost: 27,300,000 C-bills
Source: TRO 3050 - Succession Wars
Role: Skirmisher

Movement: 5/8
Engine: 400 XL
Double Heat Sinks: 16 [32]
Gyro: Standard Gyro

Internal: 122
Armor: 211/247 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               25     30   
Center Torso (rear)               10   
Right Torso                17     24   
Right Torso (rear)                10   
Left Torso                 17     24   
Left Torso (rear)                 10   
Right Arm                  13     23   
Left Arm                   13     23   
Right Leg                  17     24   
Left Leg                   17     24   

Weapons               Loc  Heat  Omni
-------------------------------------
Plasma Cannon          RA    7   Pod
Plasma Cannon          LA    7   Pod
ATM 6                  RA    4   Pod
ATM 6                  LA    4   Pod
ER Small Pulse Laser   CT    3   Pod

Ammo                       Loc  Shots  Omni
-------------------------------------------
Plasma Cannon Ammo          RA     10  Pod
Plasma Cannon Ammo          CT     10  Pod
Plasma Cannon Ammo          LA     10  Pod
Extended-Range ATM/6 Ammo   RT     10  Pod
Standard ATM/6 Ammo         LT     10  Pod
High-Explosive ATM/6 Ammo   RT     10  Pod
High-Explosive ATM/6 Ammo   LT     10  Pod

Greatclub

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Re: Greatclub's Mech Hangers
« Reply #23 on: 25 January 2021, 00:05:33 »
Got a random bandersnatch. Forgot the armor, got clobbered.

Fixing it.

Code: [Select]
Bandersnatch BNDR-01C
Base Tech Level: Experimental (IS)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3145+
Tech Rating: E/X-X-X-D

Weight: 75 tons
BV: 1,645
Cost: 16,421,125 C-bills
Source: TRO 3055 - Clan Invasion

Movement: 4/6
Engine: 300 XL
Double Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 114
Armor: 228/231 (Light Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               23     35   
Center Torso (rear)               10   
Right Torso                16     25   
Right Torso (rear)                 7   
Left Torso                 16     25   
Left Torso (rear)                  7   
Right Arm                  12     24   
Left Arm                   12     24   
Right Leg                  16     31   
Left Leg                   16     31   

Weapons       Loc  Heat 
-------------------------
LB 10-X AC     LA    2   
Medium Laser   LA    3   
Medium Laser   LA    3   
LB 10-X AC     RA    2   
Medium Laser   RA    3   
Medium Laser   RA    3   
MML 3          CT    2   
MML 3          RT    2   
MML 3          LT    2   

Ammo                  Loc  Shots 
----------------------------------
LB 10-X AC Ammo        LT     10 
LB 10-X Cluster Ammo   LT     10 
LB 10-X AC Ammo        RT     10 
LB 10-X Cluster Ammo   RT     10 
MML 3 LRM Ammo         LT     40 
MML 3 SRM Ammo         RT     33 

Equipment  Loc 
----------------
CASE II     LT 
CASE II     RT 

Code: [Select]
Bandersnatch BNDR-01D
Base Tech Level: Experimental (IS)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3145+
Tech Rating: E/X-X-X-D

Weight: 75 tons
BV: 1,941
Cost: 15,997,625 C-bills
Source: TRO 3055 - Clan Invasion

Movement: 4/6
Engine: 300 XL
Double Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 114
Armor: 228/231 (Light Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               23     35   
Center Torso (rear)               10   
Right Torso                16     25   
Right Torso (rear)                 7   
Left Torso                 16     25   
Left Torso (rear)                  7   
Right Arm                  12     24   
Left Arm                   12     24   
Right Leg                  16     31   
Left Leg                   16     31   

Weapons       Loc  Heat 
-------------------------
Medium Laser   LA    3   
Medium Laser   LA    3   
Medium Laser   RA    3   
Medium Laser   RA    3   
MML 3          CT    2   
MML 3          RT    2   
MML 3          LT    2   
Rotary AC/5    LA    1   
Rotary AC/5    RA    1   

Ammo              Loc  Shots 
------------------------------
MML 3 LRM Ammo     LT     40 
MML 3 SRM Ammo     RT     33 
Rotary AC/5 Ammo   RT     20 
Rotary AC/5 Ammo   RT     20 
Rotary AC/5 Ammo   RT     20 
Rotary AC/5 Ammo   LT     20 
Rotary AC/5 Ammo   LT     20 
Rotary AC/5 Ammo   LT     20 

Equipment  Loc 
----------------
CASE II     LT 
CASE II     RT


Saved two tons dumping the rear lasers, another 1.5 moving from LRM -> MML. Upgrade the CASE to CASE II, light ferro and the rest of the tonnage takes you almost to max.

Greatclub

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Re: Greatclub's Mech Hangers
« Reply #24 on: 27 May 2021, 00:33:38 »
Possible Rec Guide Kodiak

Kodiak 6

Mass: 100 tons
Chassis: Endo Steel Biped
Power Plant: 400 XL
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
     Jump Capacity: 0 meters
Armor: Standard
Armament:
     8 ER Medium Laser
     1 Rotary AC/5
     1 ATM 12
     1 ER Large Laser
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3145
Tech Rating/Availability: F/X-X-X-E
Cost: 30,507,333 C-bills

Type: Kodiak
Technology Base: Clan (Experimental)
Tonnage: 100
Battle Value: 3,116

Equipment                                          Mass
Internal Structure            Endo Steel              5
Engine                        400 XL               26.5
   Walking MP: 4
   Running MP: 6
   Jumping MP: 0
Double Heat Sink              20 [40]                10
Gyro                                                  4
Cockpit                                               3
Armor Factor                  280                  17.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            31        40   
     Center Torso (rear)               15   
     R/L Torso               21        32   
     R/L Torso (rear)                  10   
     R/L Arm                 17        32   
     R/L Leg                 21        34   


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand

Weapons
and Ammo                         Location  Critical   Heat    Tonnage   
Double Heat Sink                    LL        2        -       1.0   
ER Large Laser                      CT        1        12      4.0   
Rotary AC/5                         RT        8        1       10.0 
3 CASE                              RT        0        -       0.0   
Rotary AC/5 Ammo (40)               RT        2        -       2.0   
4 ER Medium Laser                   LA        4        5       4.0   
Double Heat Sink                    LA        2        -       1.0   
ATM 12                              LT        5        8       7.0   
6 CASE                              LT        0        -       0.0   
Extended-Range ATM/12 Ammo (5)      LT        1        -       1.0   
Standard ATM/12 Ammo (5)            LT        1        -       1.0   
High-Explosive ATM/12 Ammo (5)      LT        1        -       1.0   
Double Heat Sink                    RL        2        -       1.0   
4 ER Medium Laser                   RA        4        5       4.0   
Double Heat Sink                    RA        2        -       1.0   
   

Greatclub

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Re: Greatclub's Mech Hangers
« Reply #25 on: 04 June 2021, 01:32:29 »
How did this make the Wraith cheaper? Just how?

Changed the large pulse to a medium variable, then used the savings for armor and a heat sink. It does lose a bit of range, but is now heat neutral on a jump, tougher, and even more accurate at point blank.
Code: [Select]
Wraith TR5

Mass: 55 tons
Chassis: Endo Steel Biped
Power Plant: 385 XL
Cruising Speed: 75.6 kph
Maximum Speed: 118.8 kph
Jump Jets: Standard
     Jump Capacity: 210 meters
Armor: Ferro-Fibrous
Armament:
     1 Medium VSP Laser
     2 Medium Pulse Laser
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3085
Tech Rating/Availability: E/X-X-E-D
Cost: 13,335,373 C-bills

Type: Wraith
Technology Base: Inner Sphere (Advanced)
Tonnage: 55
Battle Value: 1,258

Equipment                                          Mass
Internal Structure            Endo Steel              3
Engine                        385 XL                 22
Walking MP: 7
Running MP: 11
Jumping MP: 7
Double Heat Sink              11 [22]                 1
Gyro                                                  4
Cockpit                                               3
Armor Factor (Ferro)          185                  10.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            18        27   
     Center Torso (rear)               9     
     R/L Torso               13        20   
     R/L Torso (rear)                  6     
     R/L Arm                 9         18   
     R/L Leg                 13        26   


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand

Weapons
and Ammo               Location  Critical   Heat    Tonnage
Jump Jet                  CT        1        -       0.5   
3 Jump Jet                RT        3        -       1.5   
2 Medium Pulse Laser      LA        2        4       4.0   
3 Jump Jet                LT        3        -       1.5   
Medium VSP Laser          RA        2        7       4.0   
« Last Edit: 11 June 2021, 16:25:02 by Greatclub »

Greatclub

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Re: Greatclub's Mech Hangers
« Reply #26 on: 15 July 2021, 03:12:07 »
3150 update for the old Dire Wolf B configuration. Still a mess of autocannons, but tougher, better cooled, and with anti-infantry

Code: [Select]
Daishi (Dire Wolf) Bb

Mass: 100 tons
Chassis: Standard Biped
Power Plant: 300 XL
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
     Jump Capacity: 0 meters
Armor: Standard
Armament:
     50.5 tons of pod space
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3145
Tech Rating/Availability: F/X-X-X-E
Cost: 31,062,500 C-bills

Type: Daishi (Dire Wolf)
Technology Base: Clan (Experimental)
Tonnage: 100
Battle Value: 2,698

Equipment                                          Mass
Internal Structure                                   10
Engine                        300 XL                9.5
Walking MP: 3
Running MP: 5
Jumping MP: 0
Double Heat Sink              17 [34]                 7
Gyro                                                  3
Cockpit                                               3
Armor Factor                  304                    19

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            31        47   
     Center Torso (rear)               14   
     R/L Torso               21        32   
     R/L Torso (rear)                  10   
     R/L Arm                 17        34   
     R/L Leg                 21        41   

Weight and Space Allocation
Location                      Fixed               Space Remaining
Head                          None                    1
Center Torso                  None                    2
Right Torso                   2 Double Heat Sink      8
                              2 XL Engine             
Left Torso                    2 Double Heat Sink      8
                              2 XL Engine             
Right Arm                     None                   10
Left Arm                      None                   10
Right Leg                     None                    2
Left Leg                      2 Double Heat Sink      0

Right Arm Actuators: Shoulder, Upper Arm
Left Arm Actuators: Shoulder, Upper Arm

Weapons
and Ammo                    Location  Critical   Heat    Tonnage
Small Pulse Laser              CT        1        2       1.0   
CASE II                        RT        1        -       0.5   
Rotary AC/2                    RT        4        1       8.0   
Double Heat Sink               RT        2        -       1.0   
Rotary AC/2 Ammo (45)          RT        1        -       1.0   
2 Medium Pulse Laser           LA        2        4       4.0   
2 ER PPC                       LA        4        15      12.0 
CASE II                        LT        1        -       0.5   
Rotary AC/2                    LT        4        1       8.0   
Double Heat Sink               LT        2        -       1.0   
Rotary AC/2 Ammo (45)          LT        1        -       1.0   
CASE II                        RA        1        -       0.5   
LB 10-X AC                     RA        5        2       10.0 
LB 10-X Cluster Ammo (10)      RA        1        -       1.0   
LB 10-X AC Ammo (10)           RA        1        -       1.0   

Features the following design quirks: Improved Targeting (Long), Difficult Ejection

Greatclub

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  • Posts: 3061
Re: Greatclub's Mech Hangers
« Reply #27 on: 10 September 2021, 14:29:40 »
modernized wysiwyg assassin.

Code: [Select]
Assassin ASN-211

Mass: 40 tons
Chassis: Maltex 40
Power Plant: VOX 280
Cruising Speed: 75.6 kph
Maximum Speed: 118.8 kph
Jump Jets: Standard
     Jump Capacity: 210 meters
Armor: AFVTA 100
Armament:
     1 MML 5
     1 Light PPC
     2 ER Small Laser
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Garret T15 B
Targeting & Tracking System: Garret 500S
Introduction Year: 3150
Tech Rating/Availability: E/X-X-X-X
Cost: 8,127,513 C-bills

Type: Assassin
Technology Base: Inner Sphere (Experimental)
Tonnage: 40
Battle Value: 1,186

Equipment                                          Mass
Internal Structure            Endo Steel              2
Engine                        280 XL                  8
Walking MP: 7
Running MP: 11
Jumping MP: 7
Double Heat Sink              10 [20]                 0
Gyro                                                  3
Cockpit                                               3
Armor Factor (Light Ferro)    135                     8

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            12        19   
     Center Torso (rear)               5     
     R/L Torso               10        15   
     R/L Torso (rear)                  5     
     R/L Arm                 6         11   
     R/L Leg                 10        20   


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand

Weapons
and Ammo              Location  Critical   Heat    Tonnage
Jump Jet                 CT        1        -       0.5   
3 Jump Jet               RT        3        -       1.5   
Active Probe             RT        2        -       1.5   
2 ER Small Laser         RT        2        2       1.0   
MML 5 SRM Ammo (20)      LT        1        -       1.0   
3 Jump Jet               LT        3        -       1.5   
MML 5                    LT        3        3       3.0   
CASE II                  LT        1        -       1.0   
MML 5 LRM Ammo (24)      LT        1        -       1.0   
PPC Capacitor            RA        1        -       1.0   
Light PPC                RA        2        5       3.0   


Greatclub

  • Captain
  • *
  • Posts: 3061
Re: Greatclub's Mech Hangers
« Reply #28 on: 14 September 2021, 03:45:21 »
The berserker is a cool idea that was never implemented well - yet another reason to decry its removal from the kickstarter is that it prevented us from getting a good RecGuide Version.

Here is my WYSIWYG model trying to make it actually scary. I don't think I actually hit powerful though.

Code: [Select]
Berserker BRZ-A9

Mass: 100 tons
Chassis: Endo-Composite Biped
Power Plant: 400 XL
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
     Jump Capacity: 0 meters
Armor: Standard
Armament:
     1 ER PPC
     1 Small Laser
     1 ER Small Laser
     1 Flamer
     2 Snub-Nose PPC
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3145
Tech Rating/Availability: E/X-X-X-E
Cost: 31,681,333 C-bills

Type: Berserker
Technology Base: Inner Sphere (Advanced)
Tonnage: 100
Battle Value: 2,540

Equipment                                          Mass
Internal Structure            Endo-Composite        7.5
Engine                        400 XL               26.5
Walking MP: 4
Running MP: 6
Jumping MP: 0
Double Heat Sink              16 [32]                 6
Gyro                                                  4
Cockpit                                               3
Armor Factor                  296                  18.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            31        46   
     Center Torso (rear)               15   
     R/L Torso               21        31   
     R/L Torso (rear)                  10   
     R/L Arm                 17        34   
     R/L Leg                 21        38   


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm

Weapons
and Ammo                   Location  Critical   Heat    Tonnage
ER Small Laser                CT        1        2       0.5   
Snub-Nose PPC                 RT        2        10      6.0   
ECM Suite                     RT        2        -       1.5   
5 Triple Strength Myomer    RA/LA      1/5       -       0.0   
Small Laser                   LA        1        1       0.5   
ER PPC                        LA        3        15      7.0   
Snub-Nose PPC                 LT        2        10      6.0   
Targeting Computer            LT        6        -       5.0   
Flamer                        HD        1        3       1.0   
Triple Strength Myomer      RA/LA      1/5       -       0.0   
Hatchet                       RA        7        -       7.0   

Features the following design quirks: Distracting


Tyler Jorgensson

  • Captain
  • *
  • Posts: 2877
Re: Greatclub's Mech Hangers
« Reply #29 on: 14 September 2021, 16:07:46 »
Add a Supercharger to it, but I would have also loved a newer Berserker but to be fair the current model is still pretty good IMO. It hits hard enough because it’s primary goal is to use that hatchet. I would drop like a heat sink or two to make it easier to get that TSM.

Just my two cents.