Crossbow II
Following the Wars of Reaving, Clan Coyote found itself in the position of having more resources than warriors, no ability to manufacture the Stormcrow omnimech, and possession of the steel viper's Crossbow factories. They decided to combine the problems and assets into a new mech, the Crossbow II
The crossbow was the Steel Viper's original omnimech, but later remained in service as a cost-effective way to give a new ristar or fallstar a heavy omnimech. The upgraded version drops five tons, mostly from the engine, which is up-powered into an XL model. The result is a decent heavy cavalry mech, even it it doesn't approach the excellence of the Stormcrow.
The prime configuration is armed with two enormous ATM launchers, fed by a meager four tons of ammunition. It has the ability to hit as hard as most mechs its size, but cannot sustain fire in any range band for longCrossbow II
Mass: 60 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Advanced Rules
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3070
Cost: 15,426,000 C-Bills
Battle Value: 924
Chassis: Unknown Standard
Power Plant: Unknown 360 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Unknown
Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
18.0 tons of pod space.
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
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Equipment Type Rating Mass
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Internal Structure: Standard 99 points 6.00
Engine: XL Fusion Engine 360 16.50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 200 12.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 20 31
Center Torso (rear) 8
L/R Torso 14 21
L/R Torso (rear) 7
L/R Arm 10 20
L/R Leg 14 28
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Loadout Name: Prime Cost: 17,026,000
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,872
Equipment Type Rating Mass
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CASE Locations: LA, RA 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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ATM-12 RA 8 5 7.00
ATM-12 LA 8 5 7.00
@ATM-12 (ER) (5) RA - 1 1.00
@ATM-12 (HE) (5) RA - 1 1.00
@ATM-12 (ER) (5) LA - 1 1.00
@ATM-12 (HE) (5) LA - 1 1.00
Free Critical Slots: 33
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 19
6 6 4 2 0 3 0 Structure: 3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
Alfa is an upgraded version of the Crossbow's prime, with superior Artemis electronics and more ammunition.
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Loadout Name: Alfa Cost: 17,638,000
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,984
Rules Level: Experimental Tech
Equipment Type Rating Mass
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CASE Locations: LA, RA 0.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Equipment Location Heat Critical Mass
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LRM-20 RA 6 4 5.00
Artemis V FCS RA - 2 1.50
LRM-20 LA 6 4 5.00
Artemis V FCS LA - 2 1.50
@LRM-20 (Artemis) (18) RA - 3 3.00
@LRM-20 (Artemis) (12) LA - 2 2.00
Free Critical Slots: 28
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 20
6 4 4 4 0 3 0 Structure: 3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 3
Beta has more efficient long range firepower in the form of two streak LRM launchers each fed by a ton of ammunition, with four SRM quads providing short range kick. Inferno ammunition is sometimes loaded in case zellbrigen is breached
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Loadout Name: Beta Cost: 17,006,000
Tech Rating/Era Availability: F/X-X-F-A BV2: 1,758
Rules Level: Experimental Tech
Equipment Type Rating Mass
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CASE Locations: LA, RA 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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Streak LRM-10 RA 4 2 5.00
2 SRM-4s RA 6 2 2.00
Streak LRM-10 LA 4 2 5.00
2 SRM-4s LA 6 2 2.00
@SRM-4 (25) RA - 1 1.00
@Streak LRM-10 (12) RA - 1 1.00
@SRM-4 (25) LA - 1 1.00
@Streak LRM-10 (12) LA - 1 1.00
Free Critical Slots: 35
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 18
6 5 5 2 0 3 0 Structure: 3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, SRM 2/2/0
Charlie focuses of sheer short range firepower, twenty-four streak tubes backed up by two heavy lasers. Unfortunately, in an ECM heavy environment the ammunition stores and cooling system can prove deficient.
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Loadout Name: Charlie Cost: 17,142,000
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,893
Equipment Type Rating Mass
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Heat Sinks: Double Heat Sink 12(24) 2.00
CASE Locations: LA, RA 0.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Equipment Location Heat Critical Mass
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3 Streak SRM-4s RA 9 3 6.00
Heavy Medium Laser RA 7 2 1.00
3 Streak SRM-4s LA 9 3 6.00
Heavy Medium Laser LA 7 2 1.00
@Streak SRM-4 (25) RA - 1 1.00
@Streak SRM-4 (25) LA - 1 1.00
Free Critical Slots: 29
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 19
6 5 5 0 0 3 1 Structure: 3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
Delta is a dueling and anti-infantry model, enormous banks of AP gauss filling holes made by two ER medium lasers, all directed by a targeting computer.
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Loadout Name: Delta Cost: 16,330,000
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,977
Equipment Type Rating Mass
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Heat Sinks: Double Heat Sink 12(24) 2.00
CASE Locations: LA, RA 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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8 AP Gauss Rifles RA 8 8 4.00
ER Medium Laser RA 5 1 1.00
8 AP Gauss Rifles LA 8 8 4.00
ER Medium Laser LA 5 1 1.00
Targeting Computer RT - 2 2.00
@AP Gauss Rifle (40) RA - 1 1.00
@AP Gauss Rifle (40) LA - 1 1.00
@AP Gauss Rifle (40) RT - 1 1.00
@AP Gauss Rifle (40) LT - 1 1.00
Free Critical Slots: 19
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 20
6 7 7 0 0 3 0 Structure: 3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
Echo is another dueling model, a way to make a low bid without changing mechs. Two light rotary autocannons allow accurate and long-ranged engagements, but only do token damage for a heavy mech.
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Loadout Name: Echo Cost: 16,326,000
Tech Rating/Era Availability: F/X-X-F-A BV2: 1,467
Rules Level: Experimental Tech
Equipment Type Rating Mass
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CASE Locations: LA, RA 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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Rotary AC/2 RA 1 4 8.00
Rotary AC/2 LA 1 4 8.00
@Rotary AC/2 (45) RA - 1 1.00
@Rotary AC/2 (45) LA - 1 1.00
Free Critical Slots: 37
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 15
6 2 2 2 0 3 0 Structure: 3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
Ferro is only used against dezgra opponents, rushing ahead to plant narc beacons for its star-mates to exploit. Two missile launchers and a heavy laser provide both the means to make holes and exploit them if it manages to outrun it's fellows.
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Loadout Name: Ferro Cost: 16,892,000
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,803
Equipment Type Rating Mass
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Heat Sinks: Double Heat Sink 12(24) 2.00
CASE Locations: LA, RA 0.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Equipment Location Heat Critical Mass
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SRM-6 RA 4 1 1.50
LRM-15 RA 5 2 3.50
Narc Launcher LA 0 1 2.00
Heavy Large Laser LA 18 3 4.00
Targeting Computer LT - 1 1.00
@SRM-6 (Narc) (15) RA - 1 1.00
@LRM-15 (Narc) (8) RA - 1 1.00
@Narc (Homing) (12) LA - 2 2.00
Free Critical Slots: 29
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 18
6 4 4 1 0 3 0 Structure: 3
Special Abilities: OMNI, SNARC, CASE, SRCH, ES, SEAL, SOA, IF 1
Gamma is a general purpose model, with two medium ATM launchers providing versatile hitting power, two medium pulse lasers giving accurate mid band fire, and two small pulse lasers clear out infantry while providing more short range fire.
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Loadout Name: Gamma Cost: 16,454,000
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,800
Equipment Type Rating Mass
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Heat Sinks: Double Heat Sink 11(22) 1.00
CASE Locations: LA, RA 0.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Equipment Location Heat Critical Mass
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Medium Pulse Laser RA 4 1 2.00
ATM-6 RA 4 3 3.50
Small Pulse Laser RA 2 1 1.00
Medium Pulse Laser LA 4 1 2.00
ATM-6 LA 4 3 3.50
Small Pulse Laser LA 2 1 1.00
@ATM-6 (10) RA - 1 1.00
@ATM-6 (HE) (10) RA - 1 1.00
@ATM-6 (ER) (10) LA - 1 1.00
@ATM-6 (HE) (10) LA - 1 1.00
Free Critical Slots: 29
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 18
6 6 5 1 0 3 0 Structure: 3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
Comments, criticizing, punning and general kvetching appreciated