Noted, i wont ask questions in the errata threads anymore.
Can someone please clarify this bit in the TW errata, page 21, ASF additional facing changes : “However, they may not do so if they have already changed facing in that hex or if this is the first hex of their movement on the low-altitude map. On the ground map, each such change must be preceded by at least eight hexes of movement.”
Can the 8 hexes be split between this turn and last turn, like with facing changes?
“Before it can make a facing change on the low-altitude map, a unit must move in a straight line at least the number of hexes shown on the Straight Movement Table below. When moving on the ground map, multiply the minimum number of hexes required by eight. In both cases, this movement may be split across two turns.”
Edit : Okay i've looked at the strat ops errata and the advanced aerospace combat section, but nowhere does it clearly say how to calculate angle of attack vs a warship. The beginning of the section says that unless otherwise stated, the units use the rules in the aerospace units section of TW. However the aerospace units section of TW makes no mention whatsoever of how to calculate angle of attack vs anything other than fighters and dropships, the diagram on page 238 of TW only says "Fighters & Dropships".
There is a firing arc diagram for warships on page 95 of stratops, but it's not mentioned at all whether we should use this to determine the angle of attack vs the warship. Looking at the firing arc diagram, if i am in hex 1114, do i use use the aft or side angle when firing on the warship?
Can we at least get an errata making it clear where we can find the rules for determining angle of attack vs warships, jumpships, space stations, etc?