This document was created to help build up a Battletech night at our FLGS. With all these great boxsets becoming available, I am trying to expand my
group from a GM defined experience, to something that is a bit more head to head, and decentralized. The intent of this format, is to create an easy to communicate, standard of force creation, and supporting set of scenarios, to facilitate easy meet-up and play games, with pre-balanced force lists, so you do not need to have communicated with your opponent beforehand.
The full document is
here. Included with the BK10K Standard is a set of six scenarios coming from both Total Warfare and Alpha Strike Commanders Edition.
Scenario Lists:- Standup Fight
- Assassination
- Break Through / Pursuit
- Map Control
- Recon Raid
- Extraction Raid
The ten thousand points was selected as: easy to remember, high enough to allow for Clan heavy and assault mechs, while low enough to let people field a single lance of IntroTech Mechs. Aerospace and Artillery have been limited to the Battlefield Support Point system for speed of play. The cap of 6x units per side, unit and equipment limits, and a playspace limited to 2x mapsheets were all selected to maximize the speed of play. The end goal is to make it easy to build a inclusive casual game. The other goal was to size a game such that two veteran players could complete a complete scenario in under
3 hours.
Force Creations Rules- Force point total, including pilots, cannot exceed the 10,000 points.
- 10K: Min 3 Units, Max of 6 Units (5K: 1-2 Units; 2K: 1 Unit)
- Allowed Unit Types: Mechs, Ground Combat Vehicles, BattleArmor, Protomechs
- Banned Unit: Artillery, VTOL, Navel, WiGE, Aerospace, Standard Infantry, Support Vehicles, and anything else not in TW (Super
- Heavies, QuadVees, Mobile Structures)
- Allowed Equipment: Anything in the BattleMech Manual (except Arrow IV Artillery). If the gameplay rules for the equipment are not covered in the BMM (for Mech Units) or Total Warfare (for non-Mech units), units with that equipment are not allowed.
- Gunnery and Piloting Skills must be within 2. (2/4 Pilots are ok. 2/5 pilots are not).
- Only one duplicated chassis allowed (ex: 2x AWS are ok, but not 3xAWS, or 2xAWS and 2x WHM; Having a AWS-8Q and a AWS-9Q counts as 2x AWS).
- Only one “Named” mech (ie: Sparky or WidowMaker)
- Cannon Units Only; No Custom Configs or Ammo.
- No Era or Faction Restrictions (Unless Specified by the Scenario).
- 5 Battlefield Support Points (Both players must agree to there use)