Risk 2210 MODs 1, 3 and 5.
Since Risk is a game that lets you switch out 3 MOD 1s for a MOD 3 or a MOD 3 and 2 MOD 1s for a MOD 5, I decided to make them 20 tons, 60 tons, and 100 tons respectively.
I know we talked about the MOD 1 having either a missile or a cannon, and that it looked like a cannon to me, but with it's small size no lowtech cannon felt right for it. This lead it down a different path than I originally intended, but I like how it turned out.
For MOD 1, I envisioned it's line starting off as a light 20 industrial mech designed to deal with liquid spills, and interchangeable with fire departments, equally able to clean up a mess as put a fire out. When converted to combat they filled it's tanks with corrosive acid and sent it to battle. The naturally progressed into flamers in the succession wars, along with a major engine upgrade and resulting speed boost. Finally the latest high tech version upgrades one of it's flamers to an ER Flamer, and the other into plasma rifle, making is a quite dangerous adversary.
2210 AD MOD 1 Lowtech
Mass: 20 tons
Tech Base: Inner Sphere
Chassis Config: Biped IndustrialMech
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: D/D-D-D-A
Production Year: 2750
Cost: 833,000 C-Bills
Battle Value: 242
Chassis: Unknown Industrial
Power Plant: Unknown 100 Fuel Cell Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
None
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Industrial 33 points 4.00
Engine: Fuel-Cell Engine 100 4.00
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Single Heat Sink 1 0.00
Gyro: Standard 1.00
Cockpit: Industrial w/ Adv. Fire Control 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 64 4.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 6 9
Center Torso (rear) 2
L/R Torso 5 8
L/R Torso (rear) 2
L/R Arm 3 5
L/R Leg 4 7
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Sprayer RA 0 1 0.50
Fluid Suction System, Light RA 0 1 0.50
Sprayer LA 0 1 0.50
Fluid Suction System, Light LA 0 1 0.50
@Sprayer (Oil Slick) (10) RA - 1 1.00
@Sprayer (Corrosive) (10) LA - 1 1.00
Free Critical Slots: 45
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 2
5 0 0 0 0 1 0 Structure: 2
Special Abilities: ENE, SRCH, EE
2210 AD MOD 1 Standard
Mass: 20 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: D/X-E-D-A
Production Year: 3025
Cost: 1,501,200 C-Bills
Battle Value: 376
Chassis: Unknown Standard
Power Plant: Unknown 180 Fusion Engine
Walking Speed: 97.2 km/h
Maximum Speed: 151.2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
2 Flamers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 33 points 2.00
Engine: Fusion Engine 180 7.00
Walking MP: 9
Running MP: 14
Jumping MP: 0
Heat Sinks: Single Heat Sink 10 0.00
Heat Sink Locations: 1 CT, 1 LL, 1 RL
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 64 4.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 6 9
Center Torso (rear) 2
L/R Torso 5 8
L/R Torso (rear) 2
L/R Arm 3 5
L/R Leg 4 7
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Flamer RA 3 1 1.00
Flamer LA 3 1 1.00
Free Critical Slots: 46
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 4
9 1 0 0 0 1 0 Structure: 2
Special Abilities: ENE, SRCH, ES, SEAL, SOA
2210 AD MOD 1 Upgrade
Mass: 20 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: F/X-X-F-A
Production Year: 0
Cost: 6,914,000 C-Bills
Battle Value: 812
Chassis: Unknown Endo-Steel
Power Plant: Unknown 160 XXL Fusion Engine
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
1 Plasma Rifle
1 ER Flamer
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 33 points 1.00
Internal Locations: 3 LT, 3 RT, 2 LA, 2 RA, 2 LL, 2 RL
Engine: XXL Fusion Engine 160 2.00
Walking MP: 8
Running MP: 12
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Heat Sink Locations: 1 LT, 1 RT, 1 LA, 1 RA
Gyro: XL 1.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 48 3.00
Internal Armor
Structure Factor
Head 3 8
Center Torso 6 7
Center Torso (rear) 1
L/R Torso 5 6
L/R Torso (rear) 1
L/R Arm 3 4
L/R Leg 4 5
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Flamer RA 4 1 1.00
Plasma Rifle LA 10 2 6.00
@Plasma Rifle (30) LA - 3 3.00
Free Critical Slots: 5
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 8
8 2 2 0 0 1 0 Structure: 1
Special Abilities: ENE, SRCH, ES, SEAL, SOA
The Mod 3, I was working off of a side picture, adn it looked like it had functional arms, but I wasn't sure, so the early version has functionig hands and later versions put replace the hands with weapons. Either way some amount of messing around with the actuators can be done.
The MOD 3 began life and an experimental mining mech, using a large laser to burn drill away at a rock face. It did not perform very well, but was ideally suited to join the ranks of combatants when war broke out. When it came time to upgrade it they simply dropped a fusion engine in and replaced the hands with more large lasers. The latest variant takes this even further, replacing all three large lasers with large x-pulse lasers.
2210 AD MOD 3 Lowtech
Mass: 60 tons
Tech Base: Inner Sphere
Chassis Config: Biped IndustrialMech
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: D/D-E-E-A
Production Year: 2750
Cost: 2,879,140 C-Bills
Battle Value: 698
Chassis: Unknown Industrial
Power Plant: Unknown 300 Fuel Cell Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
1 Large Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Industrial 99 points 12.00
Engine: Fuel-Cell Engine 300 23.00
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Single Heat Sink 8 7.00
Gyro: Standard 3.00
Cockpit: Industrial w/ Adv. Fire Control 3.00
Power Amplifiers: 0.50
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 96 6.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 20 13
Center Torso (rear) 4
L/R Torso 14 13
L/R Torso (rear) 3
L/R Arm 10 8
L/R Leg 14 11
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Large Laser CT 8 2 5.00
Free Critical Slots: 45
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 7
5 1 1 0 0 3 0 Structure: 5
Special Abilities: ENE, SRCH, EE
2210 AD MOD 3 Standard
Mass: 60 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: D/X-E-D-A
Production Year: 3025
Cost: 4,895,360 C-Bills
Battle Value: 1,132
Chassis: Unknown Standard
Power Plant: Unknown 300 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
3 Large Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 99 points 6.00
Engine: Fusion Engine 300 19.00
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Single Heat Sink 18 8.00
Heat Sink Locations: 1 LT, 1 RT, 2 LL, 2 RL
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 96 6.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 20 13
Center Torso (rear) 4
L/R Torso 14 13
L/R Torso (rear) 3
L/R Arm 10 8
L/R Leg 14 11
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Large Laser RA 8 2 5.00
Large Laser LA 8 2 5.00
Large Laser CT 8 2 5.00
Free Critical Slots: 35
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 11
5 2 2 0 0 3 1 Structure: 5
Special Abilities: ENE, SRCH, ES, SEAL, SOA
2210 AD MOD 3 Upgrade
Mass: 60 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 0
Cost: 11,711,360 C-Bills
Battle Value: 1,547
Chassis: Unknown Standard
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
3 Large X-Pulse Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 99 points 6.00
Engine: XL Fusion Engine 300 9.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Double Heat Sink 16(32) 6.00
Heat Sink Locations: 2 LA, 2 RA
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 184 11.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 20 28
Center Torso (rear) 7
L/R Torso 14 23
L/R Torso (rear) 5
L/R Arm 10 18
L/R Leg 14 24
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Large X-Pulse Laser RA 14 2 7.00
Large X-Pulse Laser LA 14 2 7.00
Large X-Pulse Laser CT 14 2 7.00
Free Critical Slots: 23
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 15
5 3 3 0 0 3 0 Structure: 3
Special Abilities: ENE, SRCH, ES, SEAL, SOA
MOD 5 Looks like a Huge Jenner to me, and those weapons pods on it's sides look like SRM 4s. However I had decided this mech was going to be a 100 ton mech and 2 srm 4s just weren't going to cut it. So instead, I tried out a few things and eventually settled on those being cannon pods.
The original MOD 5 was a stage in the development of modern battlemechs, an industrial mech frame intended for combat from the get go. It originally sold mainly to corperations that needed security against bandits at their sites, but when wars broke out, militaries started seeing a lot more value it in the platform.
Armed with 8 AC/2s, it essentially operates as 2 very, very, very long range SRM4s (with some minor mechanical differences). When upgraded to a full battlemech the armament was upgraded by replacing 2 of the AC2s with AC10s, giving it much greater stopping power against opponents. The latest upgrade to the design changes much about it, abandoning the traditional ACs for the new Thunderbolt missiles, arming itself with 8 thunderbolt 10s, makes this mech a dangerous foe for anything that comes in range.
2210 AD MOD 5 Lowtech
Mass: 100 tons
Tech Base: Inner Sphere
Chassis Config: Biped IndustrialMech
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: D/X-D-E-A
Production Year: 3025
Cost: 3,787,917 C-Bills
Battle Value: 970
Chassis: Unknown Industrial
Power Plant: Unknown 200 Fuel Cell Engine
Walking Speed: 21.6 km/h
Maximum Speed: 32.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
8 Autocannon/2s
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Industrial 152 points 20.00
Engine: Fuel-Cell Engine 200 10.50
Walking MP: 2
Running MP: 3
Jumping MP: 0
Heat Sinks: Single Heat Sink 1 0.00
Gyro: Standard 2.00
Cockpit: Industrial w/ Adv. Fire Control 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 200 12.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 31 29
Center Torso (rear) 8
L/R Torso 21 26
L/R Torso (rear) 7
L/R Arm 17 19
L/R Leg 21 25
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
4 Autocannon/2s RA 4 4 24.00
4 Autocannon/2s LA 4 4 24.00
@AC/2 (90) RT - 2 2.00
@AC/2 (90) LT - 2 2.00
Free Critical Slots: 39
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 10
2 1 1 1 0 4 1 Structure: 8
Special Abilities: SRCH, EE
2210 AD MOD 5 Standard
Mass: 100 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: D/X-D-D-A
Production Year: 3025
Cost: 7,336,667 C-Bills
Battle Value: 1,145
Chassis: Unknown Standard
Power Plant: Unknown 200 Fusion Engine
Walking Speed: 21.6 km/h
Maximum Speed: 32.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
2 Autocannon/10s
6 Autocannon/2s
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 152 points 10.00
Engine: Fusion Engine 200 8.50
Walking MP: 2
Running MP: 3
Jumping MP: 0
Heat Sinks: Single Heat Sink 10 0.00
Heat Sink Locations: 2 CT
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 168 10.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 31 24
Center Torso (rear) 7
L/R Torso 21 21
L/R Torso (rear) 6
L/R Arm 17 16
L/R Leg 21 21
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
3 Autocannon/2s RA 3 3 18.00
Autocannon/10 RA 3 7 12.00
3 Autocannon/2s LA 3 3 18.00
Autocannon/10 LA 3 7 12.00
@AC/2 (90) RT - 2 2.00
@AC/10 (10) RT - 1 1.00
@AC/2 (90) LT - 2 2.00
@AC/10 (10) LT - 1 1.00
Free Critical Slots: 23
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 11
2 3 4 2 0 4 0 Structure: 8
Special Abilities: SRCH, ES, SEAL, SOA, AC 3/3/1
2210 AD MOD 5 Upgrade
Mass: 100 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 0
Cost: 16,596,667 C-Bills
Battle Value: 1,393
Chassis: Unknown Standard
Power Plant: Unknown 200 Fusion XL Engine
Walking Speed: 21.6 km/h
Maximum Speed: 32.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
8 Thunderbolt-10s
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 152 points 10.00
Engine: XL Fusion Engine 200 4.50
Walking MP: 2
Running MP: 3
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Heat Sink Locations: 1 LT, 1 RT
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 200 12.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 31 29
Center Torso (rear) 8
L/R Torso 21 26
L/R Torso (rear) 7
L/R Arm 17 19
L/R Leg 21 25
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
4 Thunderbolt-10s RA 20 8 28.00
4 Thunderbolt-10s LA 20 8 28.00
@Thunderbolt-10 (36) RT - 6 6.00
@Thunderbolt-10 (36) LT - 6 6.00
Free Critical Slots: 11
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 14
2 2 4 4 0 4 2 Structure: 4
Special Abilities: SRCH, ES, SEAL, SOA, IF 3