Author Topic: Dec 3rd noon Atomic Empire Reverse Grinder Custom Solaris 3068  (Read 1536 times)

BARNESGN

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Solaris Jan 3068 Reverse Grinder ‘Custom’
Each Player picks a Stable; Stables will determine the Mechs that are available.
Players can choose from 3 Iconic Mechs from there chosen factions. 1 Assault, 1
Heavy, and 1 Medium  Assaults’ will go first. Example: Davion; Enforcer,
Falconer and Templar.
Trish will we able to get 2 tables on the 3rd of Dec at noon?
 
Hey Guys I normally follow canon units and canon timeline but I thought as a
year ending game that I would do something super fun.
Have you ever wanted an Urban mech that was a good unit or a Centurion that had
streak missiles? Well as us Veterans know the only way to make an Urban Mech fun
is with a custom. So this is my first ever all custom game. You get to make 3
units from your favorite faction or Solaris Stable. Below are some rough rules
to go by, any questions contact me. For the newer players Custom units can be
overwhelming so I've made enough customs for 5 players. If you plan on attending
please let me know.
 
The date for units equipment is Jan 3068 so Improved jump jets are illegal for
example. Any mech you make should be like any Arena unit ready for Silver
Stables to battle with.
Below are the rules my most important rule is no unit to be faster than +3 TMM.
I want carnage and shots hitting.





Solaris Jan 3068 Reverse Grinder ‘Custom’
Each Player picks a Stable; Stables will determine the Mechs that are available. Players can choose from 3 Iconic Mechs from there chosen factions. 1 Assault, 1 Heavy, and 1 Medium  Assaults’ will go first. Example: Davion; Enforcer, Falconer and Templar.
Inner Sphere Mechs Equipment and Weapons only.  Max BV 6000 total
TMM is maxed at +3, no faster unit.This includes MASC and TSM if it goes faster than 9 hexes under any circumstances it is not allowed. If it jumps more than 6 hexes it is not allowed. No Stealth Armor, No Modular Armor, Chameleon, No null Sig/Void.  Remember this is 3068 Improved Jump Jets do not exist.
Special Ammo like Inferno , Precision , and Tandem available. No Targeting computer combined with Pulse Lasers or Precision ammo or AES
Ammo Must be noted to all players before game start.
All units must be legal, Experimental weapons Available! Snub PPC is legal
Some Tac Ops rules used. If you bring a special weapon know the rules to use them.
Gunnery Piloting is as follows 1000-1500 bv ¾ skill
1501-2000 bv can be either  3/5 or 4/4 your choice
2001 and up 4/5
Add in your skill level to your total bv. Total BV of your 3 units will not exceed 6000 points.
Any question or legality rules ask me.
I’ll bring plenty of extra Mechs for those in need.
Be Creative, have fun, and remember to be ruthless!