Author Topic: How useful is it to work range brackets?  (Read 13775 times)

misterpants

  • Warrant Officer
  • *
  • Posts: 717
  • Bringing you the beats and grooves of Xin Sheng
How useful is it to work range brackets?
« on: 28 January 2011, 20:36:23 »
Yeah, I had another thought occur to me.  @p?

I was just remembering a discussion on Snub-Nosed PPCs and the useful/useless-ness of its 9-hex short range. That combined with a snippet from a light gauss rifle usage repost about its long medium range in comparison to other weapons.

Theory and discussion is nice, but in practice, is it worth it to work the range brackets like that?
Avatar by Blackjack Jones

Weirdo

  • Painter of Borth the Magic Puma
  • Catalyst Demo Team
  • Major General
  • *
  • Posts: 40850
  • We can do it. We have to.
    • Christina Dickinson Writes
Re: How useful is it to work range brackets?
« Reply #1 on: 28 January 2011, 20:39:52 »
Oyah. Snubbies are often mounted on fast infighters, and compared to other close-ranged 'mechs that mount heavy AC or MLs or SRMs and whatnot, the ability to hit at short range while they're still at long range is invaluable.
My wife writes books
"Thanks to Megamek, I can finally play BattleTech the way it was meant to be played--pantsless!"   -Neko Bijin
"...finally, giant space panties don't seem so strange." - Whistler
"Damn you, Weirdo... Damn you for being right!" - Paul
"...I was this many years old when I found out that licking a touchscreen in excitement is a bad idea." - JadeHellbringer
"We are the tribal elders. Weirdo is the mushroom specialist." - Worktroll

Lagbreaker

  • Sergeant
  • *
  • Posts: 103
Re: How useful is it to work range brackets?
« Reply #2 on: 28 January 2011, 20:54:57 »
Playing the game or more specifically moving your units without paying attention to the to hit numbers? For me thats not even possible. The range bracket determines your to hit numbers the most. So yes, working brackets is mandatory.

Johnny 'NKH' Leyland

  • Master Sergeant
  • *
  • Posts: 264
Re: How useful is it to work range brackets?
« Reply #3 on: 28 January 2011, 20:58:14 »
Another way to make your hit numbers better and your opponent's worse is always welcome.

For the Light Gauss, I often like to think of it as a kind of pulse weapon and ignore the long range bracket unless there's an easy shot going. I mean, there are certainly times when the full range is useful, don't get me wrong, but working the medium bracket helps get the most out of a rather inefficient weapon.

maddyfish

  • Corporal
  • *
  • Posts: 95
Re: How useful is it to work range brackets?
« Reply #4 on: 28 January 2011, 21:30:15 »
In a one on one match, I was very sucessful in combating a Xanthos with a Berserker.

I was able to stay at 10 hexes for med on the ERPPC, long for the 2 LpLs (but essentially med due to the -2), this allowed me to stay out of AC20 range. The enemy was only able to return fire with a single PPC.

Or, I moved to 7 hexes for short range for the ERPPC, medium for the LpL (effective short due to the -2)

The speed advantage made this a successful tactic.
Have Wasp, will travel

Crunch

  • Lieutenant
  • *
  • Posts: 1107
Re: How useful is it to work range brackets?
« Reply #5 on: 28 January 2011, 21:40:24 »
It should always be a thought, and not just with the SNPPC. If you have a Gauss and your opponent has an (IS)ERPPC 15 hexes is a magic hex.
Quote
It's really, it's a very, very beautiful poem to giant monsters. Giant monsters versus giant robots.
G. Del Toro

Moonsword

  • Acutus Gladius
  • Global Moderator
  • Colonel
  • *
  • Posts: 16596
  • You interrupted me reading TROs for this?
Re: How useful is it to work range brackets?
« Reply #6 on: 28 January 2011, 21:45:48 »
In a one on one match, I was very sucessful in combating a Xanthos with a Berserker.

That's either a custom Xanthos or you were hitting the XNT-3O (Introductory rules) with a standard rules DHS design.  None of the canon models combine an ER PPC and an AC/20.  The one with an ER PPC would be harder to evade due to the IJJs - he can almost jump a Berserker's run and outmaneuver it up close.

In general, playing the range brackets is extremely useful in my experience.

It should always be a thought, and not just with the SNPPC. If you have a Gauss and your opponent has an (IS)ERPPC 15 hexes is a magic hex.

If you can get in it.  Magic hexes tend to be very difficult to stay in sometimes.  Arranging them can be devastating, though.
« Last Edit: 28 January 2011, 21:49:40 by Moonsword »

cray

  • Freelance Writer
  • Major
  • *
  • Posts: 6275
  • How's it sit? Pretty cunning, don't you think?
Re: How useful is it to work range brackets?
« Reply #7 on: 28 January 2011, 22:22:15 »
Playing the game or more specifically moving your units without paying attention to the to hit numbers? For me thats not even possible. The range bracket determines your to hit numbers the most. So yes, working brackets is mandatory.

Seconded.
Mike Miller, Materials Engineer

**"A man walks down the street in that hat, people know he's not afraid of anything." --Wash, Firefly.
**"Well, the first class name [for pocket WarShips]: 'Ship with delusions of grandeur that is going to evaporate 3.1 seconds after coming into NPPC range' tended to cause morale problems...." --Korzon77
**"Describe the Clans." "Imagine an entire civilization built out of 80’s Ric Flairs, Hulk Hogans, & Macho Man Randy Savages ruling over an entire labor force with Einstein Level Intelligence." --Jake Mikolaitis


Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.

MoneyLovinOgre4Hire

  • Lieutenant General
  • *
  • Posts: 25861
  • It's just my goth phase
Re: How useful is it to work range brackets?
« Reply #8 on: 28 January 2011, 22:44:12 »
If you're not working the range brackets, you might as well play some other game.
Warning: this post may contain sarcasm.

"I think I've just had another near-Rincewind experience," Death, The Color of Magic

"When in doubt, C4." Jamie Hyneman

maddyfish

  • Corporal
  • *
  • Posts: 95
Re: How useful is it to work range brackets?
« Reply #9 on: 28 January 2011, 23:20:31 »
That's either a custom Xanthos or you were hitting the XNT-3O (Introductory rules) with a standard rules DHS design.  None of the canon models combine an ER PPC and an AC/20.  The one with an ER PPC would be harder to evade due to the IJJs - he can almost jump a Berserker's run and outmaneuver it up close.

As memory serves me, it could not jump, it had an AC20, a standard PPC, maybe a couple med lasers??

My Berserker had an ERPPC, 2 LpLs and I dont remember what else.
Have Wasp, will travel

Arkansas Warrior

  • Lieutenant Colonel
  • *
  • Posts: 9213
Re: How useful is it to work range brackets?
« Reply #10 on: 28 January 2011, 23:29:46 »
That'd be the regular -30 variant, the standard from '75.
Sunrise is Coming.

All Hail First Prince Melissa Davion, the Patron Saint of the Regimental Combat Team, who cowed Dainmar Liao, created the Model Army, and rescued Robinson!  May her light ever guide the sons of the Suns, May our daughters ever endeavour to emulate her!

Fear Factory

  • Major
  • *
  • Posts: 4070
  • Designing the Enemy
Re: How useful is it to work range brackets?
« Reply #11 on: 28 January 2011, 23:54:50 »
Worth it?!  YES!

For example (very basic):

Design with medium laser: 3/6/9
Design with large laser:  5/10/15

Hexes to stay in (basically):  4-15 (10-15 to avoid damage)

Also, pay attention to firing arcs.  If the left arm of your enemy has nothing or is beat up then stay in that arc with the best of your abilities.  This is also good if the enemy's gun has a significant minimum range or poor range overall.

Overall, I take a more abstract approach because 1) I'm slow 2) speeds up the game (mostly because I'm slow) and 3) makes things much more interesting.  In my early days, I've made more mistakes and caused more frustration among players trying to figure out how to stay in a magic hex or find the absolute optimal move.  MegaMek can make this more frustrating with the middle mouse button.  I've played games with friends who literally took more than 1-5 minutes to move.  So annoying.  Take damage, it's a freaking war game.
The conflict is pure - The truth devised - The future secured - The enemy designed
Maj. Isaac "Litany" Van Houten, Lone Wolves, The Former 66th "Litany Against Fear" Company

Moonsword

  • Acutus Gladius
  • Global Moderator
  • Colonel
  • *
  • Posts: 16596
  • You interrupted me reading TROs for this?
Re: How useful is it to work range brackets?
« Reply #12 on: 29 January 2011, 00:20:00 »
I try to plan my moves out relatively quickly based on objectives.

garhkal

  • Lieutenant Colonel
  • *
  • Posts: 6649
Re: How useful is it to work range brackets?
« Reply #13 on: 29 January 2011, 04:15:48 »
If you're not working the range brackets, you might as well play some other game.

Quoted for truth...
Playing the range brackets is imo how you succeed.
It's not who you kill, but how they die!
You can't shoot what you can't see.
You can not dodge it if you don't know it's coming.

Sockmonkey

  • Warrant Officer
  • *
  • Posts: 622
Re: How useful is it to work range brackets?
« Reply #14 on: 29 January 2011, 06:07:09 »
I remember that discussion about the snubbie with regards to this a while back. Matching it up with LRMs covers everything and gives you a couple hexes where the ideal ranges overlap for a sweet alpha strike. Generally the better your weapons cover the full spread the less you need to be a stickler about working the brackets and/or can get by with a slower mech.
That's it! Challenge the Clans to rock-paper-scissors in 3050! A good portion of the 'Mechs didn't have hands so the Inner Sphere would win!
If I had a nickel for every time I've legged a Warhammer, I could put them in a sock, spin it around and leg another Warhammer.

Scotty

  • Alpha Strike Guru by appointment to the FWLM
  • Catalyst Demo Team
  • Colonel
  • *
  • Posts: 13702
Re: How useful is it to work range brackets?
« Reply #15 on: 29 January 2011, 18:09:56 »
I split back and forth, depending on whether the game I'm playing has a turn time limit.  I usually play 30 seconds per unit moved.  Turns the game into a fast paced, piloting error ridden bundle of spontaneous fun.
Catalyst Demo Agent #679

Kansas City players, or people who are just passing through the area, come join us at the Geekery just off Shawnee Mission Parkway for BattleTech!  Current days are Tuesdays in the afternoon and evening.  I can't make every single week, but odds are pretty good that somebody will be there.

Fear Factory

  • Major
  • *
  • Posts: 4070
  • Designing the Enemy
Re: How useful is it to work range brackets?
« Reply #16 on: 29 January 2011, 18:17:29 »
I split back and forth, depending on whether the game I'm playing has a turn time limit.  I usually play 30 seconds per unit moved.  Turns the game into a fast paced, piloting error ridden bundle of spontaneous fun.

[rockon]
The conflict is pure - The truth devised - The future secured - The enemy designed
Maj. Isaac "Litany" Van Houten, Lone Wolves, The Former 66th "Litany Against Fear" Company

Scotty

  • Alpha Strike Guru by appointment to the FWLM
  • Catalyst Demo Team
  • Colonel
  • *
  • Posts: 13702
Re: How useful is it to work range brackets?
« Reply #17 on: 29 January 2011, 18:22:27 »
It's really nice to be able to conclude a full lance on lance battle in a little over an hour and a half. :D
Catalyst Demo Agent #679

Kansas City players, or people who are just passing through the area, come join us at the Geekery just off Shawnee Mission Parkway for BattleTech!  Current days are Tuesdays in the afternoon and evening.  I can't make every single week, but odds are pretty good that somebody will be there.

garhkal

  • Lieutenant Colonel
  • *
  • Posts: 6649
Re: How useful is it to work range brackets?
« Reply #18 on: 30 January 2011, 01:08:57 »
Fastest i have done a lance on lance, was 5 turns (1 hr 48 min irl)...  nothing but movement turn 1, movement and 2 long range plinks from ER ppcs turn 2 (no hits).  Turn 3 had all the long range fire (and i unfortuantely lost a MAD to a head cap).  Turn 4 was more of the same but i took out 2 of his mechs with CT tacs.  Turn 5 i took out 1 of his remaining 2 with a left leg blown off, and had one of mine take its 2nd head hit (LRM-5 both times)... he called it.
It's not who you kill, but how they die!
You can't shoot what you can't see.
You can not dodge it if you don't know it's coming.

Scotty

  • Alpha Strike Guru by appointment to the FWLM
  • Catalyst Demo Team
  • Colonel
  • *
  • Posts: 13702
Re: How useful is it to work range brackets?
« Reply #19 on: 30 January 2011, 01:19:06 »
We managed 10 turns in two hours last 4v4 game we played.  I was impressed.
Catalyst Demo Agent #679

Kansas City players, or people who are just passing through the area, come join us at the Geekery just off Shawnee Mission Parkway for BattleTech!  Current days are Tuesdays in the afternoon and evening.  I can't make every single week, but odds are pretty good that somebody will be there.

Crunch

  • Lieutenant
  • *
  • Posts: 1107
Re: How useful is it to work range brackets?
« Reply #20 on: 30 January 2011, 01:59:06 »
Wow, the last 4 on 4 game I played went 34 turns in 7 hours.
Quote
It's really, it's a very, very beautiful poem to giant monsters. Giant monsters versus giant robots.
G. Del Toro

Fear Factory

  • Major
  • *
  • Posts: 4070
  • Designing the Enemy
Re: How useful is it to work range brackets?
« Reply #21 on: 30 January 2011, 02:13:06 »
Wow, 7 hours?  34 turns?  The biggest game I played was 10 vs 15 on a 3x3 map and it took, if I remember correctly, 12 hours total (6 hrs. per day).  Can't remember how many rounds it took.
The conflict is pure - The truth devised - The future secured - The enemy designed
Maj. Isaac "Litany" Van Houten, Lone Wolves, The Former 66th "Litany Against Fear" Company

Crunch

  • Lieutenant
  • *
  • Posts: 1107
Re: How useful is it to work range brackets?
« Reply #22 on: 30 January 2011, 03:02:57 »
Wow, 7 hours?  34 turns?  The biggest game I played was 10 vs 15 on a 3x3 map and it took, if I remember correctly, 12 hours total (6 hrs. per day).  Can't remember how many rounds it took.

6000 BV2 Lances, Cav lance versus Brawler lance in a city. The biggest thing was that there were NO headcaps or Golden BBs. Every single mech had to get pounded into submission.
Quote
It's really, it's a very, very beautiful poem to giant monsters. Giant monsters versus giant robots.
G. Del Toro

Iron Mongoose

  • Lieutenant
  • *
  • Posts: 1473
  • Don't you know, you're all my very best friends
Re: How useful is it to work range brackets?
« Reply #23 on: 30 January 2011, 03:13:10 »
It is impossible to over state how "useful" it is to work the ranges.  In any match up, you've got some sweet spots, some spots where you break even, and some where you give up your edge.  When you win innitive, you want to hit your sweet spots, or at least set up to hit it next time, and  when you lose it, you want to try and prevent your enemy from the same and force a break even.  Sometimes, for a short ranged mech the sweet spot is 0-3, some times for a sniper its 24-27, sometimes its about a very narrow band, sometimes its about getting all your weapons to work at once (6 hexes for LRMs and MLs, and the AC20 as on the Atlas, or 3 hexes for MLs and GRs or old PPCs).  But there's always a sweet spot, we you've got the edge over your opponent, and if you can get in it and stay in it, you'll surely win.

As for time, if you know your ranges and your opponents' ranges pretty well, and you can count reasonably quickly, it is usualy pretty quick to move even if you have to scope things out for range brackets, at least for me.
"For my military knowledge, though I'm plucky and adventury,
Has only been brought down to the beginning of the century..."

Belisarius

  • Lieutenant
  • *
  • Posts: 1371
Re: How useful is it to work range brackets?
« Reply #24 on: 30 January 2011, 09:42:55 »
I remember that discussion about the snubbie with regards to this a while back. Matching it up with LRMs covers everything and gives you a couple hexes where the ideal ranges overlap for a sweet alpha strike. Generally the better your weapons cover the full spread the less you need to be a stickler about working the brackets and/or can get by with a slower mech.

I would even go so far as to recommend MML with both LRM and SRM ammo. That gives you firepower under 3 hexes as well as out past the snubbies range. Not only that, but once you've played twinkle toes out at range for a while and whittled away the enemy's armor, then you can dash in and send in the SRMs to crit seek and hammer them down.

It's a thought.

On the whole, range bracketing is critical. It's how you determine how to use what you have against what the enemy has. It's not as simple as "I have a Marauder and he has a Warhammer so I want to stay out at range". There's way more detail available for success. Alternating firing patterns, the relative ranges of your respective weapons, the availability of critseekers/goldenbbs/etc, all make a huge impact on your ops and rely heavily if not entirely upon the way you use ranges and their bracketing.

Hellraiser

  • Colonel
  • *
  • Posts: 13100
  • Cry Havoc and Unleash the Gods of Fiat.
Re: How useful is it to work range brackets?
« Reply #25 on: 01 February 2011, 22:34:14 »
IMHO it all sounds good on paper but in practice it on the game board it only works occasionally.
More often than not its only the last mech or 2 in initiative that really has much of a chance at setting up that perfect bracket.
In the SNPPC case its even worse because unlike the ERPPC v/s Gauss 1 hex range the Snubbie is already inside the range of most other weapons so at best your are looking at a +2 range shift that will reduce SOME fire but still leave you getting shot at by plenty of guns.
As for the long range v/s NO range shift,  that really only works for very long on mechs that are very fast and are playing on VERY large areas or are using "rolling maps" options.

Is it a worthy tactic for a late mover.......yes.
Is it a strategy to design your force around.......No.

3041: General Lance Hawkins: The Equalizers
3053: Star Colonel Rexor Kerensky: The Silver Wolves

"I don't shoot Urbanmechs, I walk up, stomp on their foot, wait for the head to pop open & drop in a hand grenade (or Elemental)" - Joel47
Against mechs, infantry have two options: Run screaming from Godzilla, or giggle under your breath as the arrogant fools blunder into your trap. - Weirdo

Silver Sasquatch

  • Recruit
  • *
  • Posts: 23
Re: How useful is it to work range brackets?
« Reply #26 on: 02 February 2011, 00:18:36 »
Range brackets are one of the more important tactics, but if you only work the sweet spot and your oponent has isolated your mech and denied your other three mechs from even having LOS, his concentrated fire will make short work of you.

Everyone could probably pitch their pet "most important" tactic, and how it can negate the sweet spot.

Fast mover high movement mods can negate range numbers.

A zombie as bait is always nice, sure you only have to roll 5s to hit my Awesome with your AC2 at short range....

Sure, you closed to short range, firing all the way, now what is the to hit mod for being up 24 heat?



Doing one thing right doesn't get you far if you are doing a lot of things wrong.

 

Belisarius

  • Lieutenant
  • *
  • Posts: 1371
Re: How useful is it to work range brackets?
« Reply #27 on: 02 February 2011, 07:50:51 »
OTOH, if this is one of the things you're doing wrong, then that's one more factor in your enemy's favor.

ExtraBattleTechisfun

  • Guest
Re: How useful is it to work range brackets?
« Reply #28 on: 05 February 2011, 20:12:47 »
Quote
Oyah. Snubbies are often mounted on fast infighters, and compared to other close-ranged 'mechs that mount heavy AC or MLs or SRMs and whatnot, the ability to hit at short range while they're still at long range is invaluable.

First light ACs and now heavy ACs?  Where can I find the stats for these heavy ACs?  I'm thinking of making some VTOL remote controlled drones to use these heavy ACs to soften up invading 'Mechs.

MoneyLovinOgre4Hire

  • Lieutenant General
  • *
  • Posts: 25861
  • It's just my goth phase
Re: How useful is it to work range brackets?
« Reply #29 on: 05 February 2011, 20:17:35 »
There's no "heavy AC" weapon system, it's just shorthand for type 10 and 20 Autocannons.
Warning: this post may contain sarcasm.

"I think I've just had another near-Rincewind experience," Death, The Color of Magic

"When in doubt, C4." Jamie Hyneman

 

Register