Lagrange points are not all transient points though, it even goes into it:
Transient points can be anywhere in a system and can come
and go in seconds, though they are generally a sub-class of Lagrange points.
[quote authore=Strategic Operations page 134]The two types of pirate points are transient points and LaGrange points, and they occur inside the proximity limit of systems. LaGrange points—not LaGrange jump points—are regions of space where the gravity of two bodies and centripetal force end up canceling.
You can look up LaGrange points on your own; this isn’t an orbital mechanics class.
One of those LaGrange points, the so-called “L1 point,” is a place formed by the effective cancellation of gravity between the two bodies.
Relatively near that place is often an area where gravity for most influential bodies is cancelled to a level safe enough to use a K-F drive. When you subtract the influence of centripetal force, you find the point of stability is closer to the larger of the two bodies by a distance that depends on…well, the relative size of the two bodies and influence of any other substantial bodies in the system.
A planet-moon L1 point often wiggles around a lot based on the input of the local star. However, if you can imagine
how a planet and moon forming an L1 point are whirling around a star together, and you imagine how small a valid jump area is formed in this fashion, you can imagine how much more complicated it is to arrive at such a LaGrange point than at a standard jump point
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In other words it is stable and doesn't go anywhere like a transitory jump point.