HRA Line Infantry Platoon
Overview:
HRA Line Infantry comprise the bulk of Horizon's regular infantry regiments. With an emphasis on range, flexibility, and survivability, they are quite distinct from most Inner Sphere infantry formations.
Capabilities:
Horizon has fostered a working relationship with the Intek corporation for centuries. It should come as little surprise that Horizon is one of the few entities that has been granted permission to produce a licensed copy of the Intek laser rifle. Although the Intek rifle is not the most powerful infantry weapon available, it is reliable, accurate, and fairly compact. Most importantly to HRA doctrine, it easily outranges most other rifles. As such, Line Infantry squads can engage targets with effective fire at distances not expected from "basic" infantry. One trooper in each squad is also equipped with a shoulder-fired, two-shot SRM launcher. This time-proven weapon dramatically increases a squad's firepower. Finally, each trooper is also issued a set of Lyran-derived ballistic plate combat armor. Although the armor is quite heavy, it allows a trooper to sustain serious damage and survive.
Depending on the needs and function of the regiment, Line Infantry squads might be trained in various specializations including mountaineering, para-deployment, or anti-mech warfare.
Deployment:
HRA Line Infantry platoons are ubiquitous at posts across Horizon. On occasion they are deployed in support of offworld operations, but Horizon's ability to move large numbers of troops off-planet is very limited.
History:
The infantryman of most modern armies is, to put it charitably, somewhat disregarded. This is often reflected in low morale, low motivation, and ultimately, low effectiveness. What truly sets Horizon's typical infantryman apart is their training, motivation, and morale. It has been said that while the HRA infantryman might withdraw, he does not know how to retreat. An institutional mindset of dogged, often grim determination permeates the infantry corps. Over the centuries this has been reflected time and again in engagements where HRA infantry units have held fast and prevailed against theoretically superior opposition. Every trooper knows that they are the first, and often last, defense against Horizon's many enemies.
HRA Line Infantry Platoon
Tech Base: Inner Sphere (Standard)
Transport Weight: 2.5 tons
Equipment:
Primary Weapon: 24 Laser Rifle (Intek)
Secondary Weapon: 4 SRM Launcher (Std, Two-Shot)
Armor: Ballistic Plate
Standard Battle Value: 116
Introduction Year: 2910
Cost: 2,051,694.943 C-bills
Notes: None
Platoon Type (Specialty): Foot (None)
Ground MP: 1
Platoon Size (Squad/Platoon): 28 (7/4)
Armor Divisor: 2
To-Hit Modifier (Range in Hexes): -1 (0 Hexes), +0 (1-3 Hexes), +2 (4-6 Hexes), +4 (7-9 Hexes)
Maximum Weapon Damage (# of Troopers): 10 (28-27), 9 (26-24), 8 (23-21), 7 (20-19), 6 (18-16), 5 (15-13), 4 (12-10), 3 (9-7), 2 (6-5), 1 (4-2)
HRA Jump Infantry Platoon
Overview:
Much less common and more expensive to field than Line Infantry, Jump Infantry platoons are equipped identically, aside from the addition of a jump pack. Due to their mobility and the range of their weaponry they can be extremely difficult for enemy forces to deal with. They are sometimes trained in anti-mech tactics, which increases their cost exponentially. However, HRA doctrine states that this is not strictly necessary since they should be harassing the enemy at arm's length.
HRA Jump Infantry Platoon
Tech Base: Inner Sphere (Standard)
Transport Weight: 5 tons
Equipment:
Primary Weapon: 24 Laser Rifle (Intek)
Secondary Weapon: 4 SRM Launcher (Std, Two-Shot)
Armor: Ballistic Plate, Standard
Battle Value: 147
Introduction Year: 2910
Cost: 5,334,406.851 C-bills
Notes: None
Platoon Type (Specialty): Jump (None)
Ground MP: 1
Jump MP: 3
Platoon Size (Squad/Platoon): 28 (7/4)
Armor Divisor: 2
To-Hit Modifier (Range in Hexes): -1 (0 Hexes), +0 (1-3 Hexes), +2 (4-6 Hexes), +4 (7-9 Hexes)
Maximum Weapon Damage (# of Troopers): 10 (28-27), 9 (26-24), 8 (23-21), 7 (20-19), 6 (18-16), 5 (15-13), 4 (12-10), 3 (9-7), 2 (6-5), 1 (4-2)