My apologies for not posting this Battle Report sooner, life got in the way. Recently the group here in Dublin decided we needed something EPIC to work on, so after sorting through a few ideas we came across the wonderful scenario packs of HTP: Misery and Death to Mercenaries and thought....
.... why not run this, ALL of this.
So we are, both packs, start to finish, every two weeks a scenario of old school Battletech madness but to start with, we came up with something REALLY different.
Since we had recently (and finally) gotten out hands on A Time of War we thought about were this particular story arc starts, not on Misery but on An ting and not in the streets and alleys but in a quiet Comstar compound.
Wolf Dragoons 7th Kommando.
1st. Squad
Captain Anton Shadd equipped with SMG.
Chief Tech Scott equipped with SMG
Trooper 1 equipped with SMG & compact Grenade Launcher
Trooper 2 equipped with Blazer Rifle & V-Law
Trooper 3 equipped with Blazer Rifle & V-Law
Trooper 4 equipped with Sniper rifle
Trooper 5 equipped with Light Machine Gun
2nd Squad
Trooper 1 equipped with SMG
Trooper 2 equipped with SMG & compact Grenade Launcher
Trooper 3 equipped with SMG & compact Grenade Launcher
Trooper 4 equipped with Blazer Rifle & V-Law
Trooper 5 equipped with Blazer Rifle & V-Law
Trooper 6 equipped with Sniper rifle
Trooper 7 equipped with Light Machine Gun
All Dragoons equipped with IR/Camo Sneaksuits.
Kurita Civilian Guidance Corps
Squads 1,2,3 & 4
Squad Leader equipped with KA-23 SMG
Troopers 1-6 equipped with Auto Rifles
All CGC troopers equipped with Kuritan Armour Kit
Kurita 'Volunteer' Squad
Squad Leader equipped with KA-23 SMG
Troopers 1-6 equipped with Auto Rifles
All 'Volunteers' equipped with Flak Vests
1 Vulcan Battlemech.
We put this together from the Tactical Combat rules from A Time of War and the old scenario in the original Battletroops plus a bit of re-reading of Wolves on the Border.
The two squads of 7th Kommando started off scattered around the Comstar HPG building with one squad each of Kuritan CGC entering the board from each side, ranges were set to 2 meters = 1 inch to allow for the tight space.(relatively speaking). We used Starship Troopers minis for the Kuritans and Warzone bauhaus figures for the Dragoons.
Dragoon Set-up
Anton Shadd and Chief Tech Scott started in the 2nd floor control room along with the two snipers while the rest secured the ground floor, though most kept back from the windows.
Kuritans entered on Turn 1, one squad from each table edge.
The carnage started early as the Kuritans coming through the fuel tanks came under accurate fire from the snipers that had them diving for cover, a few ineffectual return shots snapped back but with the Sneaksuits and the cover the Snipers weren't exactly worried. Meanwhile on the opposite side of the building one of the Dragoon LMG's decided not to mess about since the cat was already out of the bag and laid down suppression fire on the front entrance as did his colleague on the adjacent flank.
The last squad got the worst of it as they tried to make a dash for the nearest entrance they were hit by a pair of Grenade Launchers and suffered heavy casualties.
Turn 2 and the Snipers continued to pin down the troopers around the fuel tanks though the return fire was starting to get a little close for comfort, while the squad around the main entrance contemplated how to get in without getting cut to ribbons, a well placed Grenade Launcher shot wounded most of the squad though as they tried to make up their minds. Squad number three had made the building though and in a clever move headed for a roof access stairs to try and bypass the main body of 7's and assault the control room through the windows.
Meanwhile the survivors of the last squad took cover in some woods and tried the slow and steady (and safer) assault technique.
Turn 3 was when things started to get serious for the Dragoons with both snipers going down in a hail of bullets from both the troops still holding out around the fuel tanks and back shots from the squad that had finally made the roof and fired in the opposite window. Their victory was short lived however as Shadd laid most of them out with a Grenade Launcher shot followed by a hail of bullets they were too tightly packed to avoid.
The squad at the front door decided that since they were dead either way they would Banzai in the door through the suppression fire that was still being laid down and which promptly tore them to pieces. The remainder of the squad in the woods finally made the back entrance and started inside as the remainign troopers from the fuel tanks followed.
Turn 4 and more Kuritan CGC troops showed up heading for the front entrance but this group was more cautious, having learned from their comrades mistakes they spread out and covered themselves to minimise casualties though more Dragoon Grenade Launchers started picking them off one by one. Round the back the fighting was getting hand to hand as both sides had to fight for every room. Finally though the Dragoons catch a break as Chief Tech Scott finally manages to hotwire the HPG and send the signal.
With the message sent the remaining Dragoons headed downstaris and prepared to make a break for the perimeter, with both the main and rear entrances blocked they had planned to exit by the windows on one of the blind sides but unfortunately their luck ran out.
The Vulcan arrived.
Vaulting over the building the mech aimed it's Flamer at the window and let loose a stream of plasma that incinerated the gathered Dragoons and even several Kuritans in an inferno that left no trace of their valiant actions.