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Off Topic and Technical Support => Off Topic => Topic started by: JadeHellbringer on 27 March 2018, 09:51:09

Title: Far Cry 5: Share the Insanity
Post by: JadeHellbringer on 27 March 2018, 09:51:09
After a long wait since FC4, and an extra month's delay of agony, today is the day- my Xbox is downloading Far Cry 5 while I'm at the office today, and I'm looking forward to diving into it tonight with my faithful Far Cry 4 sidekick GhostBear for a few hours.

This being a Far Cry game though, it's more fun the more people you get into it. So this thread is for fans to sound off on what they're finding- hidden treasures, easter eggs, etc. for others to find- and for the series' signature insane moments to be told to each other, because the only thing better than getting chased off a cliff by an angry turkey is having a dozen or so people laugh at you for it afterwards.

What this thread is NOT going to be is for people to talk about how much they hate the series and all that, so if you're not a fan, no big deal, just... leave this for the fans, please.

So... I'm a few hours from diving in, but if you're taking part of your day to start exploring Hope County please sound off!
Title: Re: Far Cry 5: Share the Insanity
Post by: MoneyLovinOgre4Hire on 27 March 2018, 15:41:03
I keep trying to use VATS.
Title: Re: Far Cry 5: Share the Insanity
Post by: JadeHellbringer on 27 March 2018, 22:22:28
Assorted notes from Day One:

+After opening cutscenes and such, the game does a very good job of making sure you learn all the basics in a controlled environment (an isolated island with limited opposition and wildlife) before throwing you to the wolves, so to speak. It never felt like it was pulling its punches, per se, but it made sure you experienced different things first and had a chance to learn them (exploration, demolition, stealth, etc.) in a 'here's how' way that didn't feel condescending or useless.

+Aircraft are actually really fun this time. The rattletrap helicopters in Kyrat were useless usually- you couldn't go above an embarrassingly-low altitude, and they were tricky to control. The chopper I flew tonight was smooth to operate, didn't have any altitude restriction (or if it did, I never ran into it flying around mountaintops)... the floatplane was fun as well, with a surprisingly short takeoff distance and sharp controls.

+I do need to share that one of the early-available perks is 'Parachute', and I strongly suggest, based on experience, that you take that BEFORE flying anything. I was used to the old wingsuit from Kyrat... not wearing that here. Splat. ;)

+Proximity mines are awesome as always.

+Fire spreads MUCH faster this time- on more than one occasion we got singed from fleeing a fire that in Kyrat we'd have simply wandered away from- it outpaces you if you're moving at normal jogging speed sometimes.

+Wildlife feels a little less out of control so far than in the past two games- then again, it's still early. So far encounters include bears, cougars, cows, deer, dogs, and...

+Last note is on the other big one- wild turkeys. Vicious little shits- surprisingly powerful, durable, fast, they remind me of a feathered Kyrat honey badger. So GhostBear, using a flamethrower, is dealing with some cultists, and a turkey jumps in to attack them as well- and takes napalm for its trouble. No sweat- the turkey, while brilliantly-ablaze, ran across a road (leaving a trail of fire behind it) to attack another cultist anyway. Because of COURSE it did.

This one? This is really great. (And making me nostalgic for my Rocky Mountain homeland)
Title: Re: Far Cry 5: Share the Insanity
Post by: MoneyLovinOgre4Hire on 27 March 2018, 22:55:32
I think there's a glitch with wildlife.  I've had cougars and deer both take multiple rounds and simply run off.
Title: Re: Far Cry 5: Share the Insanity
Post by: Bosefius on 28 March 2018, 03:20:05
The turkeys had to be nerfed pre-release because they were so powerful.

https://kotaku.com/beware-far-cry-5-s-rampaging-turkeys-1824114204 (https://kotaku.com/beware-far-cry-5-s-rampaging-turkeys-1824114204)

Also, I love the message after climbing the first radio tower.
Title: Re: Far Cry 5: Share the Insanity
Post by: JadeHellbringer on 28 March 2018, 07:32:20
Oh god yes, I almost DID fall off the tower from laughing at that.  ;D
Title: Re: Far Cry 5: Share the Insanity
Post by: ColBosch on 28 March 2018, 09:48:05
Jim Sterling gave this a decent review, so I'm off to buy it now. :D I'll share my experiences later.
Title: Re: Far Cry 5: Share the Insanity
Post by: JadeHellbringer on 28 March 2018, 10:00:40
One thing that jumped out to me last night was the water. It seems like such a small thing, but... god, really, walk near the edge of a stream or lake for a few and just look at the water. The pebbles and such at the bottom, the way the sunlight reflects off it, the natural-looking currents... it's the little details that make a game an immersive experience, to me, and that's easily the best I've ever seen.

(Also, rainbow trout record so far: 16.1 lbs. Mmmmmm, fishies...)
Title: Re: Far Cry 5: Share the Insanity
Post by: JadeHellbringer on 28 March 2018, 10:29:36
https://kotaku.com/tips-for-playing-far-cry-5-1824119682 (https://kotaku.com/tips-for-playing-far-cry-5-1824119682)

Some very, very good advice in there. Strongly suggest giving this a look before you leave Dutch Island for the main portion of the game.
Title: Re: Far Cry 5: Share the Insanity
Post by: MoneyLovinOgre4Hire on 28 March 2018, 11:54:34
Question: Peaches or Cheeseburger, who's your favorite?
Title: Re: Far Cry 5: Share the Insanity
Post by: Ghost0402 on 28 March 2018, 13:49:37
Question: Peaches or Cheeseburger, who's your favorite?
Right now i only have Boomer.  I really want to get my hands on Peaches.
Title: Re: Far Cry 5: Share the Insanity
Post by: MoneyLovinOgre4Hire on 28 March 2018, 15:33:21
Peaches is hilarious.  And she's really effective at taking down angels.
Title: Re: Far Cry 5: Share the Insanity
Post by: JadeHellbringer on 28 March 2018, 16:09:54
Where does one find Peaches? (I've only gone west so far, this evening will be testing north and east out as well)
Title: Re: Far Cry 5: Share the Insanity
Post by: MoneyLovinOgre4Hire on 28 March 2018, 16:16:20
Peaches's Taxidermy, to the east.

FYI, Peaches will actually eat enemies after killing them.
Title: Re: Far Cry 5: Share the Insanity
Post by: NeonKnight on 28 March 2018, 18:12:47
I've  only just started to explore dutches island. Looking forward to some FARCRY insanity tonight.

And because i can for the first time ever....playing a female character.
Title: Re: Far Cry 5: Share the Insanity
Post by: Empyrus on 28 March 2018, 18:40:33
I needed to defend a place in a mission while waiting for evac.
I ran out grenades, i so lobbed a molotov cocktail. Helo comes, i go in... and the NPC i was protecting isn't coming. Ah, i see the issue, he is... oh, he is burning because of my molotov. Sigh. I go there and revive him, and promptly get burned in the process.

Wasn't the first time i got issues with fire. It is a hellish thing.
Title: Re: Far Cry 5: Share the Insanity
Post by: JadeHellbringer on 29 March 2018, 07:44:54
A few more observations from the evening...

+Playing with GhostBear was a crutch on day one- not having someone around to pick me up when I screw up makes things like outpost liberation a lot trickier. (Despite my preferring to travel solo, I eventually did have to bring along NPC buddies for revival purposes)

+Boomer is a good boy! But he does seem to have a bit of trouble when it comes to standing near explosions. Silo I just stuck a bomb to? Stand next to it and stare at me. Truck that just had an enemy grenade go off under it? Run over and investigate before it blows up! Proximity mine at the opening of a cave with a drug-addicted bear in it? SIT ON THE MINE and wait for oblivion. Bad dog.

+Unlocked a couple of outposts, nothing too tricky so far in that regard. Releasing caged bears in one of them was a riot, the other one though had a second alarm I didn't know about- so that got a little hairy when it started blaring to my surprise. Luckily the reinforcements took a while to arrive, so I was able to clean the place out and give a proper welcome when they arrived from a garage rooftop via my spiffy new sniper rifle.

+Did a couple of cache quests, and the rewards from those are HUGE. Lots of cash, and more importantly PERK POINTS! Very much worth being horribly electrocuted.

+Killed a helicopter IN THE AIR via cooked grenade that first bounced off a treetop. It landed hard, three of the four on board died, the last guy managed to bail out... and immediately got mauled to death by a wolverine. That'll do.

+Hellbie had an idea. Hellbie had to take out a trio of technicals patrolling in the west. Hellbie set up a couple of proximity mines on a bridge, along with a command-detonated bomb to boot, and waited in the bushes. Two trucks went boom. Just as the third reached the remote charge, the wreckage of one of the other trucks careened off the edge of the bridge, into the trees, and knocked Hellbie down an embankment where his partner couldn't get to him for revival. Hellbie was sad.

+Lastly (for now), anyone know the best way to deal with 'angels', the crazed-out methheads leaving the green smoke trail? I'm pretty sure I emptied a whole clip from my assault rifle into her, and she just kind of smiled and beat me to death with a pipe. (Manei Domini?) Headshots and all, nothing did the job other than letting her pull my ribs out, which is sub-optimal.
Title: Re: Far Cry 5: Share the Insanity
Post by: ColBosch on 29 March 2018, 10:17:42
I don't have to add to what Hellbie has already posted, but I will say that this game looks - and sounds - absolutely amazing. It really feel like I'm in the rural Mountain West. I've seen a bit of texture pop-in, when I was moving in a way the game didn't anticipate, but it's minimal. Oh, and the sounds? Firing even the starting assault rifle has a nice, meaty "thunk" to it - a far better simulation of 5.56mm than nearly every other game I've played. All it needs is the "sproing" of the main spring. :D
Title: Re: Far Cry 5: Share the Insanity
Post by: Weirdo on 29 March 2018, 11:34:28
Are the critters in the real Mountain West really this psychotic, or are they usually sensible enough to move *away* from a loud firefight?
Title: Re: Far Cry 5: Share the Insanity
Post by: ColBosch on 29 March 2018, 11:45:55
Are the critters in the real Mountain West really this psychotic, or are they usually sensible enough to move *away* from a loud firefight?

Oh yeah. Especially turkeys. They're like Walking Dead zombies: the sound of gunfire brings them from miles around.
Title: Re: Far Cry 5: Share the Insanity
Post by: Weirdo on 29 March 2018, 11:56:57
....I'll stick to deepest darkest Suburbia, thank you. :o
Title: Re: Far Cry 5: Share the Insanity
Post by: MoneyLovinOgre4Hire on 29 March 2018, 12:13:20
+Lastly (for now), anyone know the best way to deal with 'angels', the crazed-out methheads leaving the green smoke trail? I'm pretty sure I emptied a whole clip from my assault rifle into her, and she just kind of smiled and beat me to death with a pipe. (Manei Domini?) Headshots and all, nothing did the job other than letting her pull my ribs out, which is sub-optimal.

I've found that the most effective ways to deal with them are either sneaking up on them and using a takedown, or feeding them to Peaches.  Barring that, you can finish them off after knocking them down by melee bashing them a few times.
Title: Re: Far Cry 5: Share the Insanity
Post by: JadeHellbringer on 29 March 2018, 13:21:53
Are the critters in the real Mountain West really this psychotic, or are they usually sensible enough to move *away* from a loud firefight?

No more than the tigers and rhinos of the Himalayas are batshit-insane as well. It's part of the sell of the series- psychotic animals, over-exaggerated caricatures for people, utter insanity. I did a lot of camping in the mountains of Colorado and Wyoming over the years- most stuff like this will avoid people in-general. We're noisy, erratic, and large- so we're worth staying away from for most creatures. The batshit-insane cougars, wolverines, even bears, they don't want much to do with us. (Note that while bears are a threat at a campsite, it's for the same reason raccoons are common- our food smells good, NOT us. (Note too that at least in Colorado, the bears you see are much smaller black bears, not the hulking brown beasts of Hope County, MT)

Turkeys, however, are absolutely ****** insane in reality.
Title: Re: Far Cry 5: Share the Insanity
Post by: NeonKnight on 29 March 2018, 13:30:28
So last night went and got Peaches...just as im leaving the compound after finishing the mission I hear a cougar growl to look at peaches and....WHAT THE HELL PEACHES....WHY DID YOU ATTACK MY ARM?!?!?  Shoot cougar dead....its not peaches.

Plus side...later got shot and fell to ground, And peaches revived me!!!!! YAY!!!
Title: Re: Far Cry 5: Share the Insanity
Post by: JadeHellbringer on 29 March 2018, 13:36:10
I can't get the link to copy on my phone, but Kotaku has an article about shovel-throwing that is absolutely hilarious- I didn't realize you can use them as throwing spears. You can throw any melee weapon, but shovels are the only one that actually IMPALE a target.

...and now I know how I want to take on my next helicopter.
Title: Re: Far Cry 5: Share the Insanity
Post by: Empyrus on 29 March 2018, 13:49:55
I like how you can carry 3 copies (at least) of two melee weapons. Evidently mostly for throwing. Shovels are great indeed.
Title: Re: Far Cry 5: Share the Insanity
Post by: Euphonium on 29 March 2018, 14:41:43
I've never played a Far Cry game, although I own 1,2,3 & Blood Dragon thanks to a Humble bundle or Steam sale a while back.
Is this one a good one to start with, or should I play the older ones first to get the feel of the series?
And how stable is it - are the bug fixes that I should wait for?
Title: Re: Far Cry 5: Share the Insanity
Post by: MoneyLovinOgre4Hire on 29 March 2018, 14:51:43
Far Cry is a series in that the games are probably set in the same world and share some game mechanics.  There's no interconnected plot between the games that you're not going to get if you start with this one.
Title: Re: Far Cry 5: Share the Insanity
Post by: JadeHellbringer on 29 March 2018, 15:00:32
Yeah, I've heard exactly one reference to 3 and 4 so far (in reference to a popular side character who showed up in both games), and if you don't get the reference it's not like it's going to be a problem- it's a throwaway line more than anything. Otherwise, you should be able to dive into 5 without any need to have played the others.

One thing I will stress though, compared to other first-person games. This isn't a Call of Duty or Battlefield game, where guns blazing is the solution to your problems. Exploration and stealth are key- particularly the latter. The game kind of forces the former, so you'll get used to that aspect of Far Cry no matter what, but there's probably nothing more important than learning how to avoid detection. Silenced weapons, distracting guards, sneaking through brush, taking out alarms, hiding bodies, etc. are absolutely vital, and it does take a bit to really adjust to it if you're not used to that kind of gameplay. (GhostBear is a natural at it, fortunately, but I've gaffed a couple of times and ruined his sneaking by accidentally letting myself get spotted.)
Title: Re: Far Cry 5: Share the Insanity
Post by: Euphonium on 29 March 2018, 16:35:25
Sounds like I should try one of the earlier ones to get a feel for the general style before I splash out £40 for this one then.

I liked the stealth and bow & arrow approach of TombRaider 2013 just as much as i liked the run&gun of Doom though.
(I've never played a Call of Duty and haven't played Battlefield since the original 1942)
Title: Re: Far Cry 5: Share the Insanity
Post by: NeonKnight on 29 March 2018, 16:41:25
BloodDragon is just a reskin of FC3 as an over the top satire of evrrything 80s. But man do i want to play.
Title: Re: Far Cry 5: Share the Insanity
Post by: ColBosch on 29 March 2018, 16:45:20
Enemy gunfire is particularly deadly in this installment. If you're not putting cover between you and the Peggies, you're going to have some trouble. One of the solutions I've found is to trade your assault rifle for an M60 as soon as possible. A center-mass burst of 7.62 NATO seems to work pretty reliably at dropping cultists quickly, which can be important in missions where you're getting swarmed.

As for the previous games: Far Cry 1 is completely unrelated. It's not an open-world game, instead presenting you with a linear progression of (admittedly large) levels. It's also more fantastic than the rest of the series, with mutant monsters running about the place, and can be frustratingly difficult at times. Far Cry 2 is a drab, dreary semi-open-world game set in Africa. I got about halfway and stopped playing because it was such a damn slog. It also featured that most heinous of game mechanics: weapon degradation. The better the gun, the faster it rusted into uselessness, to the point where sometimes a given weapon wouldn't survive a single firefight. (It also got a sponsorship deal from Jeep, so get ready to see dozens of pristine Wranglers in darkest Africa.) Far Cry 3 was the first of the current "style" of play, with a fully-open world, crazed wildlife, and over-the-top villains. I quite enjoyed it, to the point of reaching 100% completion, something I very rarely do. Far Cry 4 is generally considered to be more of Far Cry 3. Far Cry 5 has made some changes, like having exploration be more organic - i.e., in 3 and 4 you unlock the map by climbing radio towers, little platforming challenges that way outstay their welcomes, whereas in 5 you discover things by simply driving around and talking to people.
Title: Re: Far Cry 5: Share the Insanity
Post by: Euphonium on 29 March 2018, 16:53:25
As for the previous games: Far Cry 1 is completely unrelated. It's not an open-world game, instead presenting you with a linear progression of (admittedly large) levels. It's also more fantastic than the rest of the series, with mutant monsters running about the place, and can be frustratingly difficult at times. Far Cry 2 is a drab, dreary semi-open-world game set in Africa. I got about halfway and stopped playing because it was such a damn slog. It also featured that most heinous of game mechanics: weapon degradation. The better the gun, the faster it rusted into uselessness, to the point where sometimes a given weapon wouldn't survive a single firefight. (It also got a sponsorship deal from Jeep, so get ready to see dozens of pristine Wranglers in darkest Africa.) Far Cry 3 was the first of the current "style" of play, with a fully-open world, crazed wildlife, and over-the-top villains. I quite enjoyed it, to the point of reaching 100% completion, something I very rarely do. Far Cry 4 is generally considered to be more of Far Cry 3. Far Cry 5 has made some changes, like having exploration be more organic - i.e., in 3 and 4 you unlock the map by climbing radio towers, little platforming challenges that way outstay their welcomes, whereas in 5 you discover things by simply driving around and talking to people.

BloodDragon is just a reskin of FC3 as an over the top satire of evrrything 80s. But man do i want to play.

Thank you both. Sounds like I should give FC3 a go, and if I like that, I'll probably like 5
Title: Re: Far Cry 5: Share the Insanity
Post by: ColBosch on 29 March 2018, 17:08:11
Thank you both. Sounds like I should give FC3 a go, and if I like that, I'll probably like 5

So far, to me, Far Cry 5 is "Far Cry 3 in Montana, with quality of life improvements." But 3 is...man, it's a trip. It is well-worth playing even if you decide you don't like the formula. And hey, you've already got 3, so it's not like you'll be out anything.
Title: Re: Far Cry 5: Share the Insanity
Post by: NeonKnight on 29 March 2018, 17:12:49
So far, to me, Far Cry 5 is "Far Cry 3 in Montana, with quality of life improvements." But 3 is...man, it's a trip. It is well-worth playing even if you decide you don't like the formula. And hey, you've already got 3, so it's not like you'll be out anything.

Snd BLOODDRAGON. The icing on the Far Cry cake
Title: Re: Far Cry 5: Share the Insanity
Post by: Empyrus on 29 March 2018, 17:19:05
Blood Dragon is utterly hilarious game. The only thing missing is a BattleTech reference. But it is built around the setting heavily, it didn't feel particularly deep as a game and didn't have much replay value IMO. Excellent music though.

Personally i really like Far Cry 2. It is, as Bosch says, drab and dreary, but man, it is very immersive, one of the most immersive games i've ever played. Good audio-visual design, interesting place. Story is a bit so-so, cynical and depressing style aside which may or may not be interesting in itself. I happen to like the weapon degradation mechanic despite it being a bit too fast, as it makes buying guns (always top condition at start) and looting enemy guns actually important. Unfortunately, it has various flaws, such as bullet-spongy enemies, poor stealth mechanics, and the AI knows the player's location a tad too well. Works reasonably on easy difficulty, just for the immersion factor. It is something of an acquired taste, if you're not into immersion, it isn't terribly good; if you do like immersion, it is sorta good bad game.
Title: Re: Far Cry 5: Share the Insanity
Post by: ColBosch on 29 March 2018, 17:26:30
Blood Dragon was fun, but it has been far too over-hyped. It's a bit of a lark for an evening, but not something I'd ever want to play to again.
Title: Re: Far Cry 5: Share the Insanity
Post by: Cache on 29 March 2018, 18:30:32
Sounds like I should try one of the earlier ones to get a feel for the general style before I splash out £40 for this one then.
I played through FC3 and enjoyed it. Exploration and stealth are natural to me. My stepson had a hard time with it as he's all about the standard FPS. The story was a little... odd... but it was supposed to be.
Title: Re: Far Cry 5: Share the Insanity
Post by: Reldn on 29 March 2018, 19:24:32
Haven't gotten too far into the game yet, but, I definitely got a taste of the psycho wildlife when attempting to get Boomer: Killed all the Peggies, went over to get Boomer out of his cage, and here comes a Turkey running full-tilt at me, so, I kill it, skin it, and out of frickin' nowhere I'm suddenly getting mauled by a Cougar! *laughs* I think the wildlife might be a bit nuttier than in Far Cry 4. ( aside from the Godforsaken Honey Badger) Looking forward to diving back in later tonight and seeing what other insanity awaits me.

Oh...I also swiftly learned that fire spreads much faster than in 4. I destroyed a Silo and was admiring the scenery and flames (the game looks really good even on PS4, I must admit) Suddenly I'm engulfed in flames and wondering how it managed to spread so. blasted. fast.  :facepalm:
Title: Re: Far Cry 5: Share the Insanity
Post by: NeonKnight on 29 March 2018, 19:31:51
Another bit of the insanity of FarCry 5...Running down a road and watch one of the Peggie Pick Up trucks ahead suddenly do an end-over-end front flip down the road, as I crest the hill I see why...It had hit a bison crossing the road!

Poor, Poor peggies!
Title: Re: Far Cry 5: Share the Insanity
Post by: MoneyLovinOgre4Hire on 29 March 2018, 19:46:39
It's really, really hilarious to watch a Peggy with a flamethrower attempt to fight a charging bull.

The only problem is that said flaming bull will immediately turn and attack you once it's done with the Peggy.
Title: Re: Far Cry 5: Share the Insanity
Post by: Bosefius on 30 March 2018, 00:42:41
Just a heads up for everyone that currently had Far Cry 5 and anyone considering it. On May 29th Far Cry 3 remastered will be released for PS4 and Xbox One. The best part? It's free if you have the Far Cry 5 season pass. Four weeks later (so end of June) it will go into wide release.

https://www.destructoid.com/far-cry-3-classic-edition-launches-may-29-for-pass-holders-496189.phtml (https://www.destructoid.com/far-cry-3-classic-edition-launches-may-29-for-pass-holders-496189.phtml)

Title: Re: Far Cry 5: Share the Insanity
Post by: MoneyLovinOgre4Hire on 30 March 2018, 01:00:57
That would probably make the season pass worth buying.
Title: Re: Far Cry 5: Share the Insanity
Post by: JadeHellbringer on 30 March 2018, 07:27:01
That would probably make the season pass worth buying.

Looking at the three planned DLCs, I'd say it's worth picking up anyway (Martians? YESSSS). Getting a remastered FC3 thrown in is one hell of a good bonus.
Title: Re: Far Cry 5: Share the Insanity
Post by: NeonKnight on 30 March 2018, 10:26:59
Looks like I'm buying a Season Pass!
Title: Re: Far Cry 5: Share the Insanity
Post by: MoneyLovinOgre4Hire on 30 March 2018, 10:59:41
Looking at the three planned DLCs, I'd say it's worth picking up anyway (Martians? YESSSS). Getting a remastered FC3 thrown in is one hell of a good bonus.

Sorry, I meant to say "that alone would probably make the Season Pass worth buying."
Title: Re: Far Cry 5: Share the Insanity
Post by: Weirdo on 30 March 2018, 11:43:22
How on earth does a season pass for a video game work? This isn't one if those where you have to keep paying or the game locks out, is it?
Title: Re: Far Cry 5: Share the Insanity
Post by: MoneyLovinOgre4Hire on 30 March 2018, 11:47:30
Season passes are basically pre-purchasing the DLC for the game at a discounted rate.  So for $30, you get three DLCs when they release, which will probably be $15 apiece if purchased individual.
Title: Re: Far Cry 5: Share the Insanity
Post by: Weirdo on 30 March 2018, 11:52:57
Ah.
Title: Re: Far Cry 5: Share the Insanity
Post by: ColBosch on 30 March 2018, 11:58:41
I am enjoying the game enough that I may spring for the season pass, too.

I finally encountered more than one Angel, and I'm not sure why Hellbie was having such trouble with them. Backpedal and lay down high, aimed shots at the head. Even the standard M1911 was plenty.

Let's talk guns again: the MS16 is so far superior to the basic assault rifle that it's not even funny. I got my third weapon slot unlocked, and now my standard loadout is an MS16 with silencer and scope in the first slot, an M60 or RPG with low-power scope in the second, and my tricked-out M1911 in the last. I've used the -60 several times to shoot down strafing airplanes, and it is a Good Feeling.

The AI in this game is impressive. I haven't seen too many cases of "running at full-tilt while facing a solid wall." The Peggies get really dangerous in large, mixed groups. Bring a partner, but not the dog. Boomer is a good boy, but you should be cycling through "generic" guns for hire to train up their skills and build a squad.
Title: Re: Far Cry 5: Share the Insanity
Post by: JadeHellbringer on 30 March 2018, 12:03:20
I'll admit that I tend to avoid season passes in-general for most games, because I want to see if I like the main game first before buying more of a game I don't end up liking. There are only a few franchises where I'll pick up a season pass sight-unseen, and that only because I believe that based on past games, they won't screw this up and make me regret it. Fallout is one of them, Bethesda has a pretty good track record of making good DLCs for that series. Ditto here- I enjoyed the DLCs we got from Far Cry 3 and 4 overall, so I can't see why they'd suddenly have an aneurysm and screw up 5's offerings.

I may not function properly for the next few days- I have a three day weekend, and I have to get through the next four hours before I can basically exist in Hope County for a few days.  ;D

EDIT: My Angel last night? Mine took a pair of cooked grenades and a wad of gunfire to put down. That alarmed me. Does not like.
Title: Re: Far Cry 5: Share the Insanity
Post by: NeonKnight on 30 March 2018, 13:02:58
EDIT: My Angel last night? Mine took a pair of cooked grenades and a wad of gunfire to put down. That alarmed me. Does not like.

Question...these Angels you having a hard time with...are they RED TRIANGLE angels, or RED CROWN angels...because the red Crowns are VIP's and they are waaaay tougher.
Title: Re: Far Cry 5: Share the Insanity
Post by: JadeHellbringer on 30 March 2018, 13:29:47
Question...these Angels you having a hard time with...are they RED TRIANGLE angels, or RED CROWN angels...because the red Crowns are VIP's and they are waaaay tougher.

I didn't think to look, I didn't realize there were different types. Based on my location though, crown is likely- I was literally at the foot of the giant statue of The Father that you pass in the chopper during the prologue, so it stands to reason there's two or three serious defenses around it.

Project tonight: Get a better option than the current assault rifle, see about getting an RPG (anyone know where to find one reliably?), and knock out more prepper quests.
Title: Re: Far Cry 5: Share the Insanity
Post by: Bosefius on 30 March 2018, 13:43:18
Project tonight: Get a better option than the current assault rifle, see about getting an RPG (anyone know where to find one reliably?), and knock out more prepper quests.

Fall's End is where I grabbed a launcher (the garage and the church). And after you've grabbed it it's permanently unlocked.
Title: Re: Far Cry 5: Share the Insanity
Post by: JadeHellbringer on 30 March 2018, 13:56:39
Fall's End is where I grabbed a launcher (the garage and the church). And after you've grabbed it it's permanently unlocked.

I still need to get over to Fall's End, that's a project for this weekend at some point- I keep getting distracted. (In a Far Cry game? NO...)

Didn't realize you were playing this one, excellent! Hit up myself and GhostBear sometime for fire support if you want- we're working on threatening Redshirt into playing it or losing a limb as well.  ^-^
Title: Re: Far Cry 5: Share the Insanity
Post by: NeonKnight on 30 March 2018, 14:16:33
I didn't think to look, I didn't realize there were different types. Based on my location though, crown is likely- I was literally at the foot of the giant statue of The Father that you pass in the chopper during the prologue, so it stands to reason there's two or three serious defenses around it.

Project tonight: Get a better option than the current assault rifle, see about getting an RPG (anyone know where to find one reliably?), and knock out more prepper quests.

The Jail (also gives a good base, Shop, garage, heliport).
Title: Re: Far Cry 5: Share the Insanity
Post by: NeonKnight on 30 March 2018, 14:20:47
So, came across a Garage where there was nice shiny red muscle car to unlock, playing the recorded message on the phone was a HOOT!

Voice mail from some Craggy Politoc who was ranting against Canadians (I'm Canadian, so I thought quite funny), where he wanted to build a 700 foot high Wall of ice to protect against Canada and push the ice wall north every year until Canada was American again (Didn't know we ever WERE american ;))

It's these little things I love about far cry!


Oh, and the Flame Happy Dude who you can unlock who plays a loud as all heck nighting Pyrtoechnic concert to lure the Angels in, rocking out to the 80's Disco Tune...DISCO INFERNO!

Burn baby burn...DISCO INFERNO...Burn baby burn!
Title: Re: Far Cry 5: Share the Insanity
Post by: JadeHellbringer on 30 March 2018, 14:24:37
Even the mere description made me laugh at my desk. Gotta find that guy sometime too.

...so many projects, so little gaming time.
Title: Re: Far Cry 5: Share the Insanity
Post by: ColBosch on 30 March 2018, 15:09:39
Whoa, the mission where you take John Seed down is testy-smashy hard. I've tried three different tactics and none has worked. In fact, it might be too hard; I suspect a bit of bugginess.
Title: Re: Far Cry 5: Share the Insanity
Post by: NeonKnight on 30 March 2018, 15:41:40
OMG!!!!!!!!!

I just found a Movie Set mission where they are filming:

BLOOD DRAGON 3!!!!!!!!

 :D :D :D :D :D
Title: Re: Far Cry 5: Share the Insanity
Post by: Øystein on 31 March 2018, 07:43:52
Ubisoft has Far Cry 3 + 4 at nice discounts right now through their Uplay app.

Seems to valid through the day (euro-time).

Title: Re: Far Cry 5: Share the Insanity
Post by: ColBosch on 31 March 2018, 13:09:32
Whoa, the mission where you take John Seed down is testy-smashy hard. I've tried three different tactics and none has worked. In fact, it might be too hard; I suspect a bit of bugginess.

There is a Trick to this mission. It isn't even hidden; in fact, it could be called "following instructions." :D
Title: Re: Far Cry 5: Share the Insanity
Post by: NeonKnight on 31 March 2018, 13:30:25
There is a Trick to this mission. It isn't even hidden; in fact, it could be called "following instructions." :D

Whoa, whoa, whoa!

We're GAMERS!, we NEVER follow instructions!
Title: Re: Far Cry 5: Share the Insanity
Post by: ColBosch on 31 March 2018, 14:19:03
I've killed John Seed and am wrapping up the last few missions in Holland Valley. It's relaxing being able to drive around and not accrue a tail of about two dozen pissed-off Peggies in technicals. Any suggestions on who I should I go after next: Joshua or Faith?
Title: Re: Far Cry 5: Share the Insanity
Post by: NeonKnight on 31 March 2018, 14:24:07
I'm starting with Faith.

Not sure if that's wise, but it's how I roll :D
Title: Re: Far Cry 5: Share the Insanity
Post by: ColBosch on 31 March 2018, 14:36:07
I am really curious as to how they handle Faith Seed. I found John Seed's interactions with The Rook and Agent Hudson to be deeply unsettling. Hats off to Ubisoft for crafting another well-rounded, interesting, and very scary villain. And I've still got three more to go...
Title: Re: Far Cry 5: Share the Insanity
Post by: NeonKnight on 31 March 2018, 17:57:10
Well...if Hellbie hates the Angels...I cannot wait until he does the BLOODDRAGON movie mission #2.

Lets see, fight nothing but angels, need to kill with head Shots, Death from Above, Melee attacks, Fire.

Such Fun!
Title: Re: Far Cry 5: Share the Insanity
Post by: ColBosch on 31 March 2018, 18:31:50
I know we're all having fun here, but I've been trying hard to avoid giving specific mission spoilers. The game is three days old and is roughly 500 gameplay hours, so we are well within "no spoilers" territory. Also, and I know this is slicing hairs but it is really painful to read: the game/movie is "Blood Dragon," not "BLOODDRAGON."
Title: Re: Far Cry 5: Share the Insanity
Post by: Bosefius on 31 March 2018, 22:31:06
Please use spoiler tags when discussing specific aspects of the story.

Need to know how to throw a shovel? No tag needed.

Need to know how to steal John Seeds beard?
Spoiler tag that shit

Ok, how do you do spoiler tags?
Title: Re: Far Cry 5: Share the Insanity
Post by: NeonKnight on 31 March 2018, 22:48:49
I'll try and avoid spoilers.

But I will say this, I hate how I get attacked by certain animals cultists every time I turn around....UNTIL a mssions requires one to get x amount of y.

then they all take a coffee break or something!
Title: Re: Far Cry 5: Share the Insanity
Post by: ColBosch on 31 March 2018, 22:56:06
You have been keeping track of hunting grounds, right?
Title: Re: Far Cry 5: Share the Insanity
Post by: ColBosch on 01 April 2018, 01:52:39
Grr. Bugs are beginning to build up, and that most jarring of open-world issues: bad flags. I crossed over into Faith's territory, and random civilians were already talking as if I'd defeated her. Hopefully this either fixes itself, or there's a patch soon. I'll try a reinstall tonight.

Anyway. Had a fun moment earlier today. I was sneaking up on some Peggies doing one of their riverside ceremonies. Just as I'm holding my breath to blow off the head of the VIP, I hear my sidekick scream and let off a long burst of full-auto. Then something hit me and slammed me into Bliss vision. I switched to my M60, blasted down the now-alerted cultists, and turned to see what happened...a skunk. A very dead skunk.
Title: Re: Far Cry 5: Share the Insanity
Post by: MoneyLovinOgre4Hire on 01 April 2018, 02:18:10
One thing I do hate is how you get automatically captured for certain events.  I was in the middle of a Resistance base when suddenly, wham!  I'm drugged and the game goes into a cutscene that was so long I thought I was playing Xenosaga.
Title: Re: Far Cry 5: Share the Insanity
Post by: ColBosch on 01 April 2018, 09:20:31
The first time it happened I was annoyed, but it's not that big a deal. In 25 hours of mucking about Holland Valley, it happened precisely twice, and those cutscenes were entertaining and creepy.

Also, see attached, re: 'Murica.
Title: Re: Far Cry 5: Share the Insanity
Post by: NeonKnight on 01 April 2018, 10:11:55
You have been keeping track of hunting grounds, right?

Yep...but some of these animals don't have a hunting ground I'm aware of...of yet :(
Title: Re: Far Cry 5: Share the Insanity
Post by: NeonKnight on 01 April 2018, 10:16:50
Grr. Bugs are beginning to build up, and that most jarring of open-world issues: bad flags. I crossed over into Faith's territory, and random civilians were already talking as if I'd defeated her. Hopefully this either fixes itself, or there's a patch soon. I'll try a reinstall tonight.

I've had one very noticiable bug, and it was kinda hilarious.

Had an NPC I had found and rescued, he was brought back to one of the bases, I'm there, he's wandering around, I try and talk to him, nothing. All of a sudden he lays down on his back, and zips across the base into a building. Run inside to find him lying down in mid air about 10 feet from the bed He's supposed to be lying in.
Title: Re: Far Cry 5: Share the Insanity
Post by: ColBosch on 01 April 2018, 21:50:25
Reinstalling the game fixed all the bad flags, and now I am thoroughly "enjoying" the attentions of Faith Seed. Man, this game is good.
Title: Re: Far Cry 5: Share the Insanity
Post by: NeonKnight on 01 April 2018, 22:18:03
Reinstalling the game fixed all the bad flags, and now I am thoroughly "enjoying" the attentions of Faith Seed. Man, this game is good.

i HATE Faith Seed...hate her, hate her HATE HER!
Title: Re: Far Cry 5: Share the Insanity
Post by: MoneyLovinOgre4Hire on 01 April 2018, 22:50:40
Every time she shows up, I start thinking of Fargo.
Title: Re: Far Cry 5: Share the Insanity
Post by: ColBosch on 02 April 2018, 08:47:10
i HATE Faith Seed...hate her, hate her HATE HER!

Her second cutscene is fantastic. Again, I have to commend Ubisoft for doing their research into how cults of personality operate. I'm given to understand that they brought in an actual expert on dangerous groups like the Peggies, and it really shows.

There are some very good vignettes around the summer camp in her territory. A trio of resistance members outside a cabin, a telephone inside a shed - look for them. They got me right in the feels, in this goofy open world game about redneck preppers strafing insane cultists from their floatplanes. Also, can I say how much I adore Nick and Kim Rye and their chain of missions?
Title: Re: Far Cry 5: Share the Insanity
Post by: NeonKnight on 02 April 2018, 10:57:48
I 'll say this as a slight spoiler/warning.

Be VERY careful when you bring her region to full resistance. I don't know how the other regions handle bringing their Leaders to full resistance, but with Faith, I hit top level and BAM, I'm in the mission to kill her and I was not prepared loadout wise. Made for a very, very, very tough combat, with lots of deaths and restarting.
Title: Re: Far Cry 5: Share the Insanity
Post by: ColBosch on 02 April 2018, 13:46:25
Good to know. When you bring Holland Valley (John Seed) to full resistance, it just opens up the "final" mission. You have to travel to it, though I suppose if you're already at that location it could start without warning.

I had a major brainfart and lost my save file. Don't update your display drivers without closing the game first. Duh. By the time I realized what I was doing, it was too late and the bad file had been backed up to Steam (despite my running to disconnect the physical cable; I felt like I was in a bad Hollywood hacker flick for a moment). So I'm burning back through Holland Valley - just going for completing the area ASAP, I can return for the side missions later - and then will run to Henbane River lickety-split to catch back up.
Title: Re: Far Cry 5: Share the Insanity
Post by: JadeHellbringer on 02 April 2018, 16:06:10
Notes from Sunday evening and Monday morning:

+Finished John's area. Hit a bug with his last mission- was able to still finish it, but I suspect it wasn't supposed to take the trouble it ended up being. As Bosch said, very pleased with John as a bad guy- we've only seen a little of Joseph to this point, and I haven't gone into the other two's areas yet, but John was every bit the creepy psychopath that this series deserves- following up Vash and Pagan Min is a tough act, and if the other three flame out in the end John at least was perfect.

+My plan this morning: Coffee, and then do some fishing. Simple, relaxing fishing. Set down the cup, started the game, started jogging from my fast travel point to a fishing area, and just as I got there and switched to my rod I got hit hard- Boomer was down, the area was on fire, I needed a medkit... the hell? Oh. Airplane. Yeah, this is going to make fishing tricky. Sure enough, I never have caught anything over the weekend- every time I try, crazy things happen.

+Nice to see a familiar face from 3 and 4 show up... sort of. SPOILER (SINCE THE TAG ISN'T WORKING) If you played prior games you remember the CIA agent? The one that was a smarmy jerk in 3, and left Ajay on a mountaintop to be captured in 4? Yeah, him. I won't go into what he wants you to do, because honestly it walks right into current events and I'm not breaking rule 4 for a video game, but it's amusing at least.

+Having two followers is almost game-breaking. I've had Boomer and Grace with me for the most part, and I hardly have to do anything anymore- she picks things off easily when attacking cult sites, he rips apart anything that comes near his humans while they're sniping... life is good.

+If you didn't take the perk that gives you two skins for every animal killed, you need that. My economy has never looked back- I've been able to afford some of the best guns in the game and trick them out how I wish. Helps to also be hitting every prepper site you can find- the perks are huge, but the cash rewards are nothing to sneeze at either. They're worth the irritation.

+Wingsuiting from a helicopter is every bit as fun as it was in Kyrat from cliffsides.

+.50 cal rifles are THE way to tell armored cultists that you care.

+If you have an M60 LMG, good on you. Now stop playing with inferior toys and spend the money for an M249- the regular version or the special painted version, either way, just do it. The damage per shot is slightly lower, not enough I notice it, but the fire rate is just stupid. The downside, of course, is no longer being able to get ammo off average-level cultists the way I could with a standard rifle before- but, I can afford the ammo in shops more now than I could have a few days ago.

+Finally, a story- I love prox mines. I put them out constantly if I see a vehicle coming- they're a lot of fun, and I have the perk that allows me to buy more for a surprisingly low amount of cash. So, spam the roads! I put one down as a tanker truck approached, then took cover in a bush so the driver didn't see me... and immediately heard the worst thing in the world. "Gobble gobble". Crap. It tackled me, started pecking my face off, got the truck's attention... the truck stopped short of the mine so the driver could get out and shoot at me. Thanks, bird. I ran into the road, partly to deal with the truck driver and partly so I could get a clear line of sight on the turkey... which chased me... which then ran into the mine, blowing itself, the truck, the driver, and myself halfway back to Kyrat. Boomer (up to this point not caring about the turkey) brought me back, but it was kind of ludicrous.
Title: Re: Far Cry 5: Share the Insanity
Post by: ColBosch on 02 April 2018, 17:54:13
Fast travel? Hellbie, you casual gaming scrub. ;D
Title: Re: Far Cry 5: Share the Insanity
Post by: JadeHellbringer on 02 April 2018, 19:19:36
Fast travel? Hellbie, you casual gaming scrub. ;D

I don't use it much, honestly- as with FC3/4, half the fun is what happens between points A and B. But I wasn't looking to get in battles that early in the morning, just fish.
Title: Re: Far Cry 5: Share the Insanity
Post by: MoneyLovinOgre4Hire on 02 April 2018, 19:32:58
One thing I discovered by accident: some places will liberate themselves if you take long enough getting to them.  Had that happen at Fall's End- was heading that way, stopped to do a couple side quests, and suddenly I got a radio transmission that the town had freed itself.
Title: Re: Far Cry 5: Share the Insanity
Post by: ColBosch on 02 April 2018, 21:34:52
One thing I discovered by accident: some places will liberate themselves if you take long enough getting to them.  Had that happen at Fall's End- was heading that way, stopped to do a couple side quests, and suddenly I got a radio transmission that the town had freed itself.

Yup, this happened to me first playthrough. Also, some missions will lock off once a region is liberated. None of them are particularly important - that is, you won't lose out on unlocking any special vehicles or weapons, just some cash and Resistance Points - but I know of at least one in Holland Valley. It seems that if a mission relies on randomized Peggie spawns, then once those cease in an area then it becomes uncompletable and vanishes from your missions list.
Title: Re: Far Cry 5: Share the Insanity
Post by: MoneyLovinOgre4Hire on 02 April 2018, 22:37:03
Ugh, the Captured missions need more checkpoints.  When you don't have your equipment or companions, a single screwup means death and that means going all the way back to the start.
Title: Re: Far Cry 5: Share the Insanity
Post by: JadeHellbringer on 03 April 2018, 08:02:32
Hit a major gamebreaker glitch last night, gonna have to hope that a night off fixes itself. All cultists had to be cleared from a trailer park in the northern end of John's territory in order to move forward with the mission. No sweat, I have a shiny new grenade launcher to try out anyway. Buuuuuut... one of them keeps spawning inside a trailer. Not a 'go inside and feed him a balanced diet of buckshot' trailer, a 'boarded up and inaccessible' trailer. He shows up on my compass, he shouts at me about sinning, occasionally for a split second a shoe or something glitches through the wall, but he can't get out, nor I to him. 30 minutes of trying various explosives in various places, calling in an airstrike, coming back with my own plane, etc. got me nowhere. Leaving and coming back, no joy. Turning the game off and back on, even unplugging the console, restarting, and checking for any patches... he's still in there telling me Joseph is going to have vengeance on me.

Crud.

So I went fishing instead and had a helicopter crash on me.  ;D
Title: Re: Far Cry 5: Share the Insanity
Post by: NeonKnight on 03 April 2018, 11:15:28
Which console you play on?
Title: Re: Far Cry 5: Share the Insanity
Post by: ColBosch on 03 April 2018, 16:12:04
From the pause menu, choose "quit mission." You'll have to restart it, but that should clear the mission cache.
Title: Re: Far Cry 5: Share the Insanity
Post by: JadeHellbringer on 04 April 2018, 10:22:58
Which console you play on?

Me, I'm on the One.

Notes from last night:

+John is dead. Not once, but TWICE- killed him myself via aerial dogfight, then again a few hours later in GhostBear's game- he destroyed our plane and killed me, but GB wingsuited to the ground near the crop circle, and after I respawned we began playing cat and mouse with the strafing John. Much of the damage to his plane came via a shot I'll forever be proud of- an oblique-angle RPG shot while he was strafing GhostBear, who finished the job via .50 cal sniper rounds (which was impressive in and of itself!). ...he then spent a few minutes breaking every melee weapon he had over John's remains, which was entertaining/therapeutic.

+I, meanwhile, am now northward into Jacob's territory because Faith creeps me out. NO REGRETS. I now have a diabetic grizzly bear as my companion by the name of Cheeseburger, and it's everything I ever hoped it could be. How fun is Cheeseburger to have around? He destroyed a pickup truck. With respect to good ol' Boomer, he's never been an anti-vehicle pooch. ;)

+Finally got in fishing time- with John dead, his end of the county is nice and quiet, so I can fish in peace. And you know what? It really IS relaxing. Which is weird, because the other big-time game of the past couple of years that had fishing in it that I've played (Final Fantasy XV) was the opposite- I found fishing in that game so stressful and infuriating that i didn't want to even touch those jobs. Here, I can spend half an hour casting for trout and be quite happy to do so.

+Also got my bug fixed in the trailer park that plagued me the day before- my guy still spawned inside a trailer that he couldn't get out of, but he was glitching half in and out of a wall- I still couldn't shoot him or anything, but a demo charge finally did the job, and began a fun mission dealing with what happens to the cult after the death of its local lieutenant.

+I wield the bright-red RPG-7 Of Justice. Gaze into the fist of Dredd!

+Finally, I went into Jacob territory thinking that drugged-out wolves sounded kind of funny. I'm not laughing anymore- 'judges' are no joke.
Title: Re: Far Cry 5: Share the Insanity
Post by: MoneyLovinOgre4Hire on 04 April 2018, 11:00:00
I've been making it my mission to grab every Prepper Stash I find.  Not only is this a great source of money and perk points, it also has unlocked a lot of neat stuff, like the Widowmaker (probably the game's best ground vehicle) and increased carry capacity for grenades, explosives, and knives.  Also, getting the Stashes tends to be pretty fun.

Is it just me, or is Adelaide just about the most useless companion?  Her helicopter gets shot down by almost any amount of ground fire, and if the Peggies have aircraft patrolling, forget about her completely.
Title: Re: Far Cry 5: Share the Insanity
Post by: JadeHellbringer on 04 April 2018, 11:06:34
Widowmaker is pretty amazing- I haven't done the mission yet (it's a priority tonight, but I ran out of time yesterday), but I spent a good portion of last night hanging out the window of GhostBear's version with my RPG (like it needs anti-tank rockets to make it better). Does want. ;)

Almost forgot- the Testicle Festival quests? WORTH IT. The loot isn't all that much to write home about, but oh my god I laughed myself stupid.
Title: Re: Far Cry 5: Share the Insanity
Post by: Weirdo on 04 April 2018, 11:54:43
...Testicle Festival quests...

(http://media.tumblr.com/tumblr_m9edyqSPIb1r0hqyw.jpg)
Title: Re: Far Cry 5: Share the Insanity
Post by: Scotty on 04 April 2018, 12:40:30
The good old Testy Festy! ;D
Title: Re: Far Cry 5: Share the Insanity
Post by: ColBosch on 04 April 2018, 13:06:20
I didn't want to be the first person to mention that. :D Yup, a hilarious short chain of missions.
Title: Re: Far Cry 5: Share the Insanity
Post by: Weirdo on 04 April 2018, 13:20:33
...I'm starting to think I may actually want to get this game...
Title: Re: Far Cry 5: Share the Insanity
Post by: Cache on 04 April 2018, 16:35:28
...I'm starting to think I may actually want to get this game...
You and me both.
Title: Re: Far Cry 5: Share the Insanity
Post by: ColBosch on 04 April 2018, 16:42:09
There have been some complaints I've seen. But I like it, a lot.
Title: Re: Far Cry 5: Share the Insanity
Post by: ANS Kamas P81 on 04 April 2018, 17:12:27
Not that I've been playing the game, but something I saw that might make you all shudder in terror.  Here's a pre-release internal patch note.

(https://i.kinja-img.com/gawker-media/image/upload/s--ewAu7TE9--/c_scale,fl_progressive,q_80,w_800/f5ezzw2xcuthhgqy4nmg.png)

Just think about that.
Title: Re: Far Cry 5: Share the Insanity
Post by: MoneyLovinOgre4Hire on 04 April 2018, 17:36:44
Turkeys are freaking velociraptors in this game.  They're a very good reason to keep Peaches with you.
Title: Re: Far Cry 5: Share the Insanity
Post by: ColBosch on 04 April 2018, 17:37:48
We were already talking about that. I've personally had turkeys keep attacking after a full burst of 7.62mm from an M60.

Speaking of which...don't trade in your M60 for an M249. The rate of fire of the later gun is too high - meaning you're wasting ammo - and the lower penetration power just makes things worse. Helicopters and airplanes are a breeze for the M60 to handle, but the M249 struggles. My loadout right now is an M60 with red dot, a .50-cal. sniper rifle with silencer, a homing rocket launcher, and an M1911 with holo sight and silencer; everything that can have an extended magazine, does. With these I've killed everything from skunks to airplanes.

I just got Peaches, and I'm digging her.
Title: Re: Far Cry 5: Share the Insanity
Post by: NeonKnight on 04 April 2018, 17:59:16
Be aware, there is an annoying bug. I got hit with it sometime last night.

The Eternal Night (https://forums.ubi.com/showthread.php/1860947-Bug-It-s-always-night-time)
Title: Re: Far Cry 5: Share the Insanity
Post by: JadeHellbringer on 04 April 2018, 19:23:14
I may be done with this game. I don't see how I'll top killing a helicopter with a throwing knife. Time to quit while I'm ahead. :D

...Kidding of course, I adore this game. I had the wrong weapon selected- though I had a grenade in my hand, threw it thinking I'd cooked it the right amount of time, and threw a knife. Immediately switched weapons, and as i did the chopper suddenly just DROPPED into a lake. I dropped the controller from laughing.
Title: Re: Far Cry 5: Share the Insanity
Post by: MoneyLovinOgre4Hire on 04 April 2018, 20:05:51
I don't bother cooking grenades now that I've gotten the sticky upgrade.

BTW, if you haven't got it yet, the .50 cal will overpenetrate whatever you shoot.  Useful against groups of enemies, not so useful if they have a hostage.
Title: Re: Far Cry 5: Share the Insanity
Post by: NeonKnight on 04 April 2018, 20:10:38
I don't bother cooking grenades now that I've gotten the sticky upgrade.

BTW, if you haven't got it yet, the .50 cal will overpenetrate whatever you shoot.  Useful against groups of enemies, not so useful if they have a hostage.

I'll echo that...shot one of them Prisoner vans...took out the driver, and the prisoner :(
Title: Re: Far Cry 5: Share the Insanity
Post by: MoneyLovinOgre4Hire on 04 April 2018, 20:15:41
Does anyone bother with the bow or sling?  I like the bow, but it really doesn't seem to offer much after you put a suppressor on a rifle aside from the double loot from animals, which isn't much.
Title: Re: Far Cry 5: Share the Insanity
Post by: JadeHellbringer on 04 April 2018, 20:24:37
It's weird, because in FC4 I used the bow almost exclusively above all other options, but here... yeah, it's kind of surprising that the bow sucks as much as it does in 5. Maybe it's that I did preorder options that gave me such good weapons to start with or something, I don't know, but I hardly ever touch it- and don't even have a slingshot, only time I've used one is the required portion of the testicle quest.
Title: Re: Far Cry 5: Share the Insanity
Post by: Scotty on 04 April 2018, 20:31:37
It's weird, because in FC4 I used the bow almost exclusively above all other options, but here... yeah, it's kind of surprising that the bow sucks as much as it does in 5. Maybe it's that I did preorder options that gave me such good weapons to start with or something, I don't know, but I hardly ever touch it- and don't even have a slingshot, only time I've used one is the required portion of the testicle quest.

You mean the objective that's clearly labelled "optional"? ;)
Title: Re: Far Cry 5: Share the Insanity
Post by: ColBosch on 04 April 2018, 21:04:01
You mean the objective that's clearly labelled "optional"? ;)

Sure, but it takes less time if you use the slingshot. :D
Title: Re: Far Cry 5: Share the Insanity
Post by: JadeHellbringer on 04 April 2018, 21:57:28
You mean the objective that's clearly labelled "optional"? ;)

I meant 'required' more in terms of it being the only option to use in that portion of the quest, not that it was an absolute requirement to DO the quest. Which of course you knew before commenting.
Title: Re: Far Cry 5: Share the Insanity
Post by: MoneyLovinOgre4Hire on 05 April 2018, 00:11:48
Here's something weird but useful I found: any targets that you order Nick to kill count towards the kills needed to complete the Airstrike challenge.  And, of course, toward completing Nick's kill total challenge.

Finally took down John, too.  Got him with the good old Davion Naval Maneuver 2: when in doubt, ram it!
Title: Re: Far Cry 5: Share the Insanity
Post by: Ghost0402 on 05 April 2018, 08:07:30
The only complaint i have so far is the lack of weapon variety.  And the P226 listed is actually a P220 but that's a minor quibble.
Title: Re: Far Cry 5: Share the Insanity
Post by: NeonKnight on 05 April 2018, 14:55:21
Be aware, there is an annoying bug. I got hit with it sometime last night.

The Eternal Night (https://forums.ubi.com/showthread.php/1860947-Bug-It-s-always-night-time)

Not sure if there was a hot-patch I missed, as finally after 12+ hours of playing, Dawn has arrived in Hope County and it is FINALLY Daytime!
Title: Re: Far Cry 5: Share the Insanity
Post by: ColBosch on 05 April 2018, 14:58:32
The only complaint i have so far is the lack of weapon variety.

I am actually A-OK with this. If I want weapon variety, I'll play Borderlands. Modern FPS games have the bad habit of having far too many guns.
Title: Re: Far Cry 5: Share the Insanity
Post by: MoneyLovinOgre4Hire on 05 April 2018, 15:04:49
I am actually A-OK with this. If I want weapon variety, I'll play Borderlands. Modern FPS games have the bad habit of having far too many guns.

And at least half of them will inevitably be useless.
Title: Re: Far Cry 5: Share the Insanity
Post by: MoneyLovinOgre4Hire on 05 April 2018, 18:39:10
I found a use for Adelaide: her helicopter can be used as a grapple point if you need to get to a hard-to-each ledge.
Title: Re: Far Cry 5: Share the Insanity
Post by: Ghost0402 on 05 April 2018, 21:56:05
I am actually A-OK with this. If I want weapon variety, I'll play Borderlands. Modern FPS games have the bad habit of having far too many guns.
One AR, one Ak and some other generic rifles doesn't seem enough.  A couple more between the archetypes would be about perfect. 
Title: Re: Far Cry 5: Share the Insanity
Post by: Scotty on 05 April 2018, 22:08:38
But why though?  You have a battle rifle (MS16), light assault rifle (AR), and heavy assault rifle (AK).  Anything else beyond those is splitting roles and cluttering for little reason.

Do you want a slightly lighter assault rifle?  Use an MP5.  Slightly heavier?  M60.  Somewhere in between?  What would the point be for something in between?
Title: Re: Far Cry 5: Share the Insanity
Post by: ColBosch on 05 April 2018, 22:09:59
Exactly. I think the weapon choices work well for the setting.
Title: Re: Far Cry 5: Share the Insanity
Post by: MoneyLovinOgre4Hire on 05 April 2018, 22:35:24
What guns would you add and what mechanical benefit would they have that existing guns in the game don't provide?  There are already a dozen guns that are just reskins of other weapons, the only thing they bring to the table is that they can be equipped or purchased right from the start instead of having to wait until your Resistance rating has reached a high enough level.  And assault rifle class guns already have selective fire options for whether you want semi-auto, burst, or full-auto.
Title: Re: Far Cry 5: Share the Insanity
Post by: ColBosch on 06 April 2018, 00:10:47
I'm not going to participate in that line of discussion any further.

I saw a bison flip a Peggie technical and kill the crew. Of course, while I was busy laughing, another bison snuck up and murdered the hell out of me.
Title: Re: Far Cry 5: Share the Insanity
Post by: MoneyLovinOgre4Hire on 06 April 2018, 00:49:36
I've seen that too.  Also saw a Peggie with a flamethrower attack a bull.  Unstoppable bovine of destruction was transformed into unstoppable bovine of destruction that's on fire.  The results were highly amusing.
Title: Re: Far Cry 5: Share the Insanity
Post by: Siden Pryde on 06 April 2018, 01:44:50
Just pasted John myself tonight.  Was a very satisfying mission.  It does seem like everyone is choosing to go to Fall's End first. 

So what are you guys running with?  My current loadout is an AR-C, AR-CL, SMG-11, and an M113 shotgun. A decent blend of all ranges, with supressors on everything but the shotgun.  Though I am thinking of exchanging the AR-CL for one of the .50 sniper rifles when I can afford it.

Side note, has anyone gotten the Magnopulser yet?  Interesting, but not very useful, weapon.  Ran around with it for about 5 minutes before boxing it.
Title: Re: Far Cry 5: Share the Insanity
Post by: NeonKnight on 06 April 2018, 02:33:36
Just pasted John myself tonight.  Was a very satisfying mission.  It does seem like everyone is choosing to go to Fall's End first. 

So what are you guys running with?  My current loadout is an AR-C, AR-CL, SMG-11, and an M113 shotgun. A decent blend of all ranges, with supressors on everything but the shotgun.  Though I am thinking of exchanging the AR-CL for one of the .50 sniper rifles when I can afford it.

Not me...I went East to Faith's region first, and did it to 99% (says I have compete 42 of 43 missions....Hmmmm), otherwise, it is done (except for the fishing challenges...do those later)

Currently running M60 (with Silencer), .50 With Silencer, The Guided Rocket launcher, and Pistol with Silencer.

I am swapping out weapons right now to get the Perk Acheivements for each (i.e. 10 Kills with Flamethrower for 3 perk points).

Just need a couple more with a Bow and then on to something else.

Also, the currently Weekly Challenge is to kill 20 Animals with fire WITHOUT Flamethrower or molotov, so that means Repair Tool and hand-to-handing them.

Just to the NorthWest of the Jail is an area where Goats spawn, quick kills (only other animals can run up are Bison OUCH and bears OUCH). get 20 kills and unlock a new Flamethrower and some silver bars
Title: Re: Far Cry 5: Share the Insanity
Post by: ColBosch on 06 April 2018, 04:22:33
Flaming arrows should also work for the challenge. Might do that tonight.
Title: Re: Far Cry 5: Share the Insanity
Post by: ColBosch on 06 April 2018, 04:29:54
Also, I saw a sign saying "Speed Limit: 70" today. I suspect those wacky Canadians at Ubisoft mixed up their mph and k/h. ;)
Title: Re: Far Cry 5: Share the Insanity
Post by: NeonKnight on 06 April 2018, 04:43:23
Also, I saw a sign saying "Speed Limit: 70" today. I suspect those wacky Canadians at Ubisoft mixed up their mph and k/h. ;)

That's pretty low for Highway speed. that's close to 45 MPH.

But I did find a cave today with a Commemorative sign saying where the Hope County Cougars got it's name from.

Not my pic, but here it is

(https://i.redd.it/46cd8vnsfro01.jpg)
Title: Re: Far Cry 5: Share the Insanity
Post by: MoneyLovinOgre4Hire on 06 April 2018, 09:47:22
So what are you guys running with?  My current loadout is an AR-C, AR-CL, SMG-11, and an M113 shotgun. A decent blend of all ranges, with supressors on everything but the shotgun.  Though I am thinking of exchanging the AR-CL for one of the .50 sniper rifles when I can afford it.

Silenced M60, Silenced (premium), .50 cal sniper rifle, RAT4 with lock-on mod, (premium) grenade launcher.  I've earned so much money it made sense to just go ahead and buy the premium weapons instead of waiting to unlock the standard ones.

Quote
Side note, has anyone gotten the Magnopulser yet?  Interesting, but not very useful, weapon.  Ran around with it for about 5 minutes before boxing it.

Yeah, I've got a friend who loves it but I've found that it's more just a cool weapon but not an especially useful one.

Flaming arrows should also work for the challenge. Might do that tonight.

Incendiary rockets and grenades ought to count, too.
Title: Re: Far Cry 5: Share the Insanity
Post by: JadeHellbringer on 06 April 2018, 13:42:16
Also, I saw a sign saying "Speed Limit: 70" today. I suspect those wacky Canadians at Ubisoft mixed up their mph and k/h. ;)

Nah, that's not wrong. Montana was the first of the big western states to basically admit that a speed limit on a road with few cars on it is dumb, and either raised the limits on a lot of the roads or got rid of them entirely. Wyoming did so as well, and I think some of Nebraska- not sure on others. But yeah, a high speed limit in Montana isn't a typo, it's a feature. ;)

Also, on-topic more, Cheeseburger killed a technical. Good boy.
Title: Re: Far Cry 5: Share the Insanity
Post by: ColBosch on 06 April 2018, 15:04:41
I left off in the middle of Jess Black's recruitment mission last night. After work, I'll be snagging Hurk and Cheeseburger to finish out my Specialists.
Title: Re: Far Cry 5: Share the Insanity
Post by: MoneyLovinOgre4Hire on 06 April 2018, 17:07:05
I still need Jess, Hurk, and Sharky.  Think I'm going to run and get them, then finish up the last few missions in Holland Valley rather than the other way round.
Title: Re: Far Cry 5: Share the Insanity
Post by: ColBosch on 06 April 2018, 17:11:01
Yeah, I want to go back and wrap up all the major loose ends in Holland Valley and Henbane River before I get too deep into Jacob Seed's storyline. Aside from some achievements, I'm probably going to end up going for 100% completion; I am enjoying this game that much.
Title: Re: Far Cry 5: Share the Insanity
Post by: MoneyLovinOgre4Hire on 06 April 2018, 17:13:05
I have found and destroyed 13 of the 14 silos in Holland Valley.  I can't find the last one.  Think I'm going to have to look up a location map online to find the last one.
Title: Re: Far Cry 5: Share the Insanity
Post by: ColBosch on 06 April 2018, 19:20:49
I have found and destroyed 13 of the 14 silos in Holland Valley.  I can't find the last one.  Think I'm going to have to look up a location map online to find the last one.

By now it should be marked on your in-game map.
Title: Re: Far Cry 5: Share the Insanity
Post by: MoneyLovinOgre4Hire on 06 April 2018, 19:27:29
Nope.  All the ones I destroyed were, but one apparently isn't.
Title: Re: Far Cry 5: Share the Insanity
Post by: Siden Pryde on 06 April 2018, 21:36:14
Nope.  All the ones I destroyed were, but one apparently isn't.
Here's the list of locations from the Far Cry wiki:
    Rae-Rae's Pumpkin Farm
    Gardenview Orchards
    Strickland Farm
    Red's Farm Supply
    Sunrise Threshing
    Hyde Barn
    Kellett Cattle Co.
    Parker's Laboratories (field)
    Davenport Farm
    Bradbury Farm
    Bradbury Hay Field
    Holland Valley Station
    Flatiron Stockyards
    Seed Ranch
Title: Re: Far Cry 5: Share the Insanity
Post by: Kojak on 06 April 2018, 22:00:26
I'm about 70% of the way through the game (I've taken down John and Faith and I'm about a third of the way through Jacob's territory), and having an absolute blast.

One question: has anyone else come upon a guy playing a guitar and singing an incredible cover of In the Pines? I found this guy in the middle of nowhere and was mesmerized by his singing for like twenty minutes.
Title: Re: Far Cry 5: Share the Insanity
Post by: NeonKnight on 07 April 2018, 00:43:20
I'm about 70% of the way through the game (I've taken down John and Faith and I'm about a third of the way through Jacob's territory), and having an absolute blast.

One question: has anyone else come upon a guy playing a guitar and singing an incredible cover of In the Pines? I found this guy in the middle of nowhere and was mesmerized by his singing for like twenty minutes.

if he is who I'm thinking of, there usually is a dancing couple with him. I've seen the singing dude a few times now.
Title: Re: Far Cry 5: Share the Insanity
Post by: MoneyLovinOgre4Hire on 07 April 2018, 00:47:24
Here's the list of locations from the Far Cry wiki:
    Rae-Rae's Pumpkin Farm
    Gardenview Orchards
    Strickland Farm
    Red's Farm Supply
    Sunrise Threshing
    Hyde Barn
    Kellett Cattle Co.
    Parker's Laboratories (field)
    Davenport Farm
    Bradbury Farm
    Bradbury Hay Field
    Holland Valley Station
    Flatiron Stockyards
    Seed Ranch

Thanks for posting that.  I was able to determine that the missing silo is at Holland Valley Station.  Which is not on my map, apparently.  So where the heck is it?
Title: Re: Far Cry 5: Share the Insanity
Post by: NeonKnight on 07 April 2018, 01:27:57
Thanks for posting that.  I was able to determine that the missing silo is at Holland Valley Station.  Which is not on my map, apparently.  So where the heck is it?

http://www.powerpyx.com/far-cry-5-all-silo-locations/
Title: Re: Far Cry 5: Share the Insanity
Post by: MoneyLovinOgre4Hire on 07 April 2018, 03:27:00
Thanks, that got it.

Now the only things I have left in Holland Valley are the two Clutch Nixon events and finding the comic books and lighters.
Title: Re: Far Cry 5: Share the Insanity
Post by: NeonKnight on 07 April 2018, 03:31:51
Thanks, that got it.

Now the only things I have left in Holland Valley are the two Clutch Nixon events and finding the comic books and lighters.

You can buy a Map for the Comic Books from any store, and I am assuming the same goes for the Lighters. And the Comic Books and Lighters are not just in Holland Valley but also Faith's region and I am Sure the Northern Region too.
Title: Re: Far Cry 5: Share the Insanity
Post by: MoneyLovinOgre4Hire on 07 April 2018, 03:51:22
Yeah, I got the maps for both.

Hey, here's a glitch I've had happen a few times and I wondered if anyone else had experienced it: some times, one of my Guns For Hire will climb into a nearby vehicle and just drive off.  Mostly just obnoxious, but it's happened to me on several missions where I was supposed to bring the vehicle back, including the Testy Festy, Death Wish, and Widowmaker.  Has this occurred with anyone else?
Title: Re: Far Cry 5: Share the Insanity
Post by: ColBosch on 07 April 2018, 14:10:13
if he is who I'm thinking of, there usually is a dancing couple with him. I've seen the singing dude a few times now.

Yup. I quite like that little vignette.
Title: Re: Far Cry 5: Share the Insanity
Post by: MoneyLovinOgre4Hire on 07 April 2018, 16:16:47
You know, I think I've figured out the one quote that really sums up what I'd like the Deputy's response to the Seeds to be:

You threaten my world with war. You steal a force you can't hope to control. You talk about peace and you kill 'cause it's fun. You have made me very desperate. You might not be glad that you did.
Title: Re: Far Cry 5: Share the Insanity
Post by: NeonKnight on 07 April 2018, 16:32:21
So, I've heard recently that Far Cry 5 has a 'Secret second Ending' like that of Far Cry 4. At the beginning, if you wait long enough and not arrest Joeseph there is a different cutscene.

https://www.pcgamer.com/far-cry-5-secret-ending/

May start a new game after I'm finished to do this and get (i'm sure) the achievement
Title: Re: Far Cry 5: Share the Insanity
Post by: ColBosch on 07 April 2018, 16:45:26
Ah, that is neat. I wonder if there is a cheevo linked to it? I'm not going to look until after I finish the main game, because there are spoilers in the Achievement list.
Title: Re: Far Cry 5: Share the Insanity
Post by: MoneyLovinOgre4Hire on 07 April 2018, 17:14:33
If anyone's having trouble with the live event, a shotgun loaded with incendiary ammo works really well: a single hit from a shotgun won't kill a large animal but it will drop its health down low enough that the fire will kill it pretty quickly.
Title: Re: Far Cry 5: Share the Insanity
Post by: NeonKnight on 07 April 2018, 18:12:28
If anyone's having trouble with the live event, a shotgun loaded with incendiary ammo works really well: a single hit from a shotgun won't kill a large animal but it will drop its health down low enough that the fire will kill it pretty quickly.

I did it all with a blow torch!
Title: Re: Far Cry 5: Share the Insanity
Post by: MoneyLovinOgre4Hire on 07 April 2018, 19:45:00
Every time I try to use the blowtorch as a weapon I end up setting myself on fire.  I swear, the range on that thing makes me feel like I'm hugging it to my chest or something.
Title: Re: Far Cry 5: Share the Insanity
Post by: Bosefius on 08 April 2018, 15:20:09
Also, I saw a sign saying "Speed Limit: 70" today. I suspect those wacky Canadians at Ubisoft mixed up their mph and k/h. ;)

That sounds about right in MPH, the highways here in WV are 70. Up until 1999 many highways in Montana didn't have a speed limit at all.
Title: Re: Far Cry 5: Share the Insanity
Post by: ColBosch on 08 April 2018, 15:48:14
There are no highways in Hope County. Two lanes of asphalt is not enough to justify a 70 mph limit. :P
Title: Re: Far Cry 5: Share the Insanity
Post by: Scotty on 08 April 2018, 16:08:59
There are no highways in Hope County. Two lanes of asphalt is not enough to justify a 70 mph limit. :P

As someone who lives in Kansas, yes it is.
Title: Re: Far Cry 5: Share the Insanity
Post by: NeonKnight on 08 April 2018, 17:09:20
Gotta say, this is by far my favorite combat track/music score in the game.

You just KNOW it's gonna be a good mission/combat when this music plays:

https://www.youtube.com/watch?v=k7m0NxmAtt0
Title: Re: Far Cry 5: Share the Insanity
Post by: ColBosch on 08 April 2018, 17:43:46
The music is outstanding. Not quite to the level of Undertale, Danny Baranowski's original score for Binding of Isaac, or Bioshock Infinite's version of "Will the Circle be Unbroken" (though Far Cry 5's version of "In The Pines" comes within spitting distance) but far better than most schlocky, overly-orchestrated, "if Halo did it so must we" game soundtracks.
Title: Re: Far Cry 5: Share the Insanity
Post by: ColBosch on 08 April 2018, 18:02:56
Actually, I just realized that they didn't cover "And the Rock Cried Out, No Hiding Place." Worst soundtrack EVAR. *uninstalls game, throws computer off roof*
Title: Re: Far Cry 5: Share the Insanity
Post by: ColBosch on 08 April 2018, 18:21:01
So last night I was sneaking up on an outpost, looking for a good vantage point, when someone shouted "over there!" My companion said, "well, guess we're going loud." And then this, or something very much like it, started playing: https://www.youtube.com/watch?v=TEFnMstBTAc That was when I knew shit was about to get very, very real.
Title: Re: Far Cry 5: Share the Insanity
Post by: MoneyLovinOgre4Hire on 08 April 2018, 20:46:34
And nobody posted a link to the song that plays during part of the Testy Festy mission...
Title: Re: Far Cry 5: Share the Insanity
Post by: Deadborder on 09 April 2018, 01:21:19
So a question because this is the sort of thing that sells a game for me: how is the character customisation?
Title: Re: Far Cry 5: Share the Insanity
Post by: ColBosch on 09 April 2018, 01:26:42
And nobody posted a link to the song that plays during part of the Testy Festy mission...

First off, that's an actual thing. Second, https://www.youtube.com/watch?v=rjlSiASsUIs

So a question because this is the sort of thing that sells a game for me: how is the character customisation?

Minimal. Far Cry 5 is first-person, so your choices in "character creation" are pretty much meaningless. I think I've seen my character's legs three times. But good to know that you care about tweaking sliders over gameplay or story.
Title: Re: Far Cry 5: Share the Insanity
Post by: Deadborder on 09 April 2018, 01:30:37

Minimal. Far Cry 5 is first-person, so your choices in "character creation" are pretty much meaningless. I think I've seen my character's legs three times. But good to know that you care about tweaking sliders over gameplay or story.

Oh, I like gameplay and story. But tweaking sliders is one of those things I can easily spend hours on. It's just the fact that it's "my" character that makes a game a lot more enjoyable to me.

Thanks for giving an honest answer though.
Title: Re: Far Cry 5: Share the Insanity
Post by: NeonKnight on 09 April 2018, 01:34:48
First off, that's an actual thing. Second, https://www.youtube.com/watch?v=rjlSiASsUIs

Minimal. Far Cry 5 is first-person, so your choices in "character creation" are pretty much meaningless. I think I've seen my character's legs three times. But good to know that you care about tweaking sliders over gameplay or story.

All the SINNER Posters you see posted around the game represent your character.

But i'm guesing Co-Op is where this will shine.
Title: Re: Far Cry 5: Share the Insanity
Post by: MoneyLovinOgre4Hire on 09 April 2018, 01:43:55
Pretty much.  Your character doesn't even talk, they're given no actual characterization beyond being the junior deputy of the county sheriff.
Title: Re: Far Cry 5: Share the Insanity
Post by: JadeHellbringer on 09 April 2018, 07:39:16
And nobody posted a link to the song that plays during part of the Testy Festy mission...

I did the mission twice, once with GhostBear and once on my own. Both times, I couldn't hear the song- HE could, so I know what was playing, but my Xbox refused to give me that pleasure.  :-[
Title: Re: Far Cry 5: Share the Insanity
Post by: MoneyLovinOgre4Hire on 09 April 2018, 11:03:46
Weird.  Can you hear the other music in the game?
Title: Re: Far Cry 5: Share the Insanity
Post by: ColBosch on 10 April 2018, 16:47:48
After a week of trying, I finally completed the Clutch Nixon airplane challenge in Holland Valley. Man, that one is tough. But with it done, I am down to just two missions remaining in John Seed's region: the lighter and comic book collections. I have a lot left to do in Faith's region, so that's next, then I think I'll finish the collections and fishing before tackling Jacob's Whitetail Mountains proper.
Title: Re: Far Cry 5: Share the Insanity
Post by: NeonKnight on 10 April 2018, 17:33:20
After a week of trying, I finally completed the Clutch Nixon airplane challenge in Holland Valley. Man, that one is tough. But with it done, I am down to just two missions remaining in John Seed's region: the lighter and comic book collections. I have a lot left to do in Faith's region, so that's next, then I think I'll finish the collections and fishing before tackling Jacob's Whitetail Mountains proper.

Oddly, that was my First Cluth Airplane mission, took me I think an Hour...as I kept fiddling with the Plane Controls...THE ONLY controls I hate in the entire game  :flame: :flame: :flame:
Title: Re: Far Cry 5: Share the Insanity
Post by: ColBosch on 10 April 2018, 17:50:09
Yeah, I don't like how the airplane handles. I've gotten used to it, but in my first, lost, incomplete playthrough I pretty much skipped the flying bits.
Title: Re: Far Cry 5: Share the Insanity
Post by: MoneyLovinOgre4Hire on 10 April 2018, 17:52:52
Aircraft in this game really don't handle like aircraft in any other sandbox game I've play.

The controls are really[/] sluggish and the aircraft themselves are pretty slow.
Title: Re: Far Cry 5: Share the Insanity
Post by: JadeHellbringer on 11 April 2018, 07:39:20
The planes definitely are more sluggish than I'd like, but for some reason I took them like a duck to water- I did that Clutch mission on the second try (first try, I sort of didn't realize I needed to shoot out the center of the target rings...)

The driving ones though... I hate ground vehicles. Always. Part of my problem with the Clutch driving jobs is that I never use cars in these games, I prefer walking- all the fun, weird stuff happens while on foot, why drive? So I'm out of practice when I need it most. I have the valley jobs done, but the 'on fire' one was a slog.

Working on Faith's area a little at a time after work this week- the job to take down Joseph's statue ended up being a wild mess. My airplane buddy got shot down, my bear died (that one was my fault, I fired an RPG at a truck and Cheesy ran right up to attack the driver between when the rocket left the tube and impact)... guys kept climbing up the ladders after me, I kept leaving them proximity treats, helicopters kept popping up, I kept cooking grenades at them... great times, very nostalgia-inducing for some of the better tower missions from past Far Cry games.

THAT SAID.

Know what? I've become so powerful that it takes a lot to challenge me at this point. Things have to really get hairy for me to sweat- I'm armed to the teeth, I'm beefed up in health, I'm reloading lightning-fast and all that stuff, and... I mean, I love the game, I'm looking forward to finishing it, but I'm definitely not feeling as challenged and at-risk as I was in 3 and 4. The auto-heal thing is a big factor there, I think- knowing I can just take cover for a couple of minutes and be healthy again without needing a medkit is game-changing, and not in a great way for a survival game. Hoping that either things step up a solid notch in difficulty in the late game areas, or Ubisoft releases some sort of difficulty-patch (like what Fallout 4 and other games have done) so I can really enjoy what this game can throw at me again- liberating outposts now is pretty much  'advance forward with LMG, let bear do what bear does, fear god and dread nought'.
Title: Re: Far Cry 5: Share the Insanity
Post by: ColBosch on 11 April 2018, 08:23:04
I wrapped up a whole lot of side stuff last night. I just need Sharky to get one more kill and I'm done with my companion kills, I've got almost all the personal kill and hunting goals, and I just need to find a few more shrines and a couple of grizzly bears to be done with Faith's region...except I found another Clutch Nixon mission...in an airplane. Ugh.

This week's community goal is to play Far Cry Arcade. Um, okay. Guess that "games as service" thing isn't quite working out as well as they hoped, if they're already having to bribe the player base. I'll do the minimum required to get the silver and Vector SMG, then get back to the game proper. I'm honestly baffled as to what I'd ever actually use the silver bars for, as I'm rolling in regular cash, and don't really see the need to buy all the prestige weapons now that I have the regular ones unlocked.

I may skip the fishing, aside from the couple of missions where it's required. The only reward seems to be yet more cash and a better fishing rod...
Title: Re: Far Cry 5: Share the Insanity
Post by: JadeHellbringer on 11 April 2018, 09:23:40
Yeah, not really sure what the idea was with 'silver'. In-game purchases, etc., great, but is there any item out there that can't be bought with regular Hope Co. cash? It's so easy to make money in this game, why buy silver? What good is it, really?
Title: Re: Far Cry 5: Share the Insanity
Post by: MoneyLovinOgre4Hire on 11 April 2018, 12:33:25
Been asking the same question.  As far as I can tell, silver's only actually useful right at the beginning of the game before you actually start earning money, and really if you grab a fishing rod right away you can earn money quickly on Dutch's island.  None of the prestige weapons, vehicles, or clothing requires you to actually spend silver on because making money is easy enough that you should be able to buy them all without dropping a single silver bar.  I've got almost five hundred silver by now and have neither spent any nor paid any real money for it.
Title: Re: Far Cry 5: Share the Insanity
Post by: JadeHellbringer on 11 April 2018, 12:51:40
Totally forgot to post my favorite moment from last night.

I'm climbing the hill to get to Joseph's statue, dealing with the occasional bit of resistance (and wolves) along the way, and get the report that my plane's been shot down. OK, so air support/bear is now going to be sniper/bear. Fine. While I'm at it, now's as good of a time as any to start firing on the statue, since I'm in range of the RPG-7 but out of sight range for cult snipers. So, break out the bright-red rocket launcher of justice, look through the scope, and fire... again... third time... watching chunks fall off is wonderful...

...and on the fourth time, I reload, look through the scope, and find a face looking back. Like, right in the scope, just staring disapprovingly. I almost dropped the controller in surprise. It was Faith Seed.

Ever run into one of her hallucinations while wandering her area? She'll be talking to you, walking in the field with you, and when you try to interact with her she vanishes into a puff of green bliss smoke? It was one of those- but it hadn't been there during the reloading animation (I'm sure I'd have noticed that!), and she hadn't said anything that I'd heard in my headset. But as soon as I looked at the statue, there she was, staring down my rocket launcher.

I still launched it. She vanished, the rocket blew up... and I have no regrets, because putting a rocket-propelled grenade into her face was actually quite cathartic.
Title: Re: Far Cry 5: Share the Insanity
Post by: NeonKnight on 11 April 2018, 16:50:33

...and on the fourth time, I reload, look through the scope, and find a face looking back. Like, right in the scope, just staring disapprovingly. I almost dropped the controller in surprise. It was Faith Seed.

Ever run into one of her hallucinations while wandering her area? She'll be talking to you, walking in the field with you, and when you try to interact with her she vanishes into a puff of green bliss smoke? It was one of those- but it hadn't been there during the reloading animation (I'm sure I'd have noticed that!), and she hadn't said anything that I'd heard in my headset. But as soon as I looked at the statue, there she was, staring down my rocket launcher.

I still launched it. She vanished, the rocket blew up... and I have no regrets, because putting a rocket-propelled grenade into her face was actually quite cathartic.

All

the

time!

By the time I dealt with the Statue Faith was dead, but nothing more annoying then trying to sneak up on places and 'she' appears dancing about. I'd whip out my pistol, pop a shot into her, return to regular method
Title: Re: Far Cry 5: Share the Insanity
Post by: MoneyLovinOgre4Hire on 11 April 2018, 17:44:11
I prefer chucking a shovel at her.
Title: Re: Far Cry 5: Share the Insanity
Post by: NeonKnight on 11 April 2018, 17:49:17
I LoL'd:

https://www.youtube.com/watch?time_continue=4&v=IY5mBERhSDg
Title: Re: Far Cry 5: Share the Insanity
Post by: ColBosch on 11 April 2018, 18:45:09
I'm not the biggest fan of dunkey, but yeah, that was good.
Title: Re: Far Cry 5: Share the Insanity
Post by: NeonKnight on 11 April 2018, 18:52:23
Oh crap the Bull is charging, oh that's okay, there's a fence.

or

Crap a bear, well, I'll just swim across the river...Nope!


Title: Re: Far Cry 5: Share the Insanity
Post by: JadeHellbringer on 11 April 2018, 19:05:18
Aw man, I want cows to attack cultists in my game...
Title: Re: Far Cry 5: Share the Insanity
Post by: NeonKnight on 11 April 2018, 19:08:56
Aw man, I want cows to attack cultists in my game...

yeah, that was funny!
Title: Re: Far Cry 5: Share the Insanity
Post by: Tymers Realm on 11 April 2018, 19:17:16
I LoL'd:

https://www.youtube.com/watch?time_continue=4&v=IY5mBERhSDg

That was interesting, especially with the captions turned on...
Title: Re: Far Cry 5: Share the Insanity
Post by: Siden Pryde on 11 April 2018, 19:19:41
Anyone tried to run over three Bison for the Grill Streak side mission yet?  Yeah, they do not go down in one hit like most other animals.  Found that out the hard way.  xp  Hit bison with a truck, got out to collect meat for the mission, got stomped on by very much not dead bison.

https://www.youtube.com/watch?time_continue=4&v=IY5mBERhSDg
;D
Title: Re: Far Cry 5: Share the Insanity
Post by: MoneyLovinOgre4Hire on 11 April 2018, 20:07:03
Use Widowmaker.  Usually bison will go down on the first hit, and you can always give them a love-tap with the fifties to make sure they will.
Title: Re: Far Cry 5: Share the Insanity
Post by: NeonKnight on 11 April 2018, 20:11:43
Or a combine maybe?
Title: Re: Far Cry 5: Share the Insanity
Post by: ColBosch on 11 April 2018, 20:13:41
Use Widowmaker.

This is a good answer to many, many questions in Far Cry 5.
Title: Re: Far Cry 5: Share the Insanity
Post by: MoneyLovinOgre4Hire on 12 April 2018, 02:05:27
I got mad trying to beat the Shooting Gallery side mission.

So I resorted to air-burst cluster rockets for the third wave.

Not pretty, but it got the job done.
Title: Re: Far Cry 5: Share the Insanity
Post by: MoneyLovinOgre4Hire on 13 April 2018, 20:30:05
Has anyone seen any hares in their game?  They're the last animal I have left to skin, and I have yet to see them anywhere.  And I want those perk points- I'm getting close to maxing out my perks.
Title: Re: Far Cry 5: Share the Insanity
Post by: ColBosch on 13 April 2018, 22:01:18
Yup, and finished them. They're small and fast, but there's a few hunting spots. If nobody else chimes in before the morning, I'll check my in-game map. I refuse to give into looking stuff up online yet. :D
Title: Re: Far Cry 5: Share the Insanity
Post by: MoneyLovinOgre4Hire on 13 April 2018, 22:17:54
I've found hunting spots, there's two near the Mastodon Springs in the Henbane River region.  They just don't have any bunnies.
Title: Re: Far Cry 5: Share the Insanity
Post by: ColBosch on 13 April 2018, 22:36:24
The bunnies are super nervous. You really have to sneak in and take your time. Don't bring any buddies; Boomer will point the rabbits out to you, but you likely won't have time to shoot them before they've bounded away at approximately Warp Factor 9.5.
Title: Re: Far Cry 5: Share the Insanity
Post by: MoneyLovinOgre4Hire on 13 April 2018, 23:52:37
Not even Peaches or Jess?  Guess I'll do a solo op, then.
Title: Re: Far Cry 5: Share the Insanity
Post by: Kojak on 14 April 2018, 03:30:45
Before you go hare-hunting make sure you stock up on some Ultimate Hunter, it makes things a lot easier.
Title: Re: Far Cry 5: Share the Insanity
Post by: ColBosch on 14 April 2018, 04:55:14
I am looking forward to the end game. I get it; the Peggies have their beliefs, which leads them to take over the county through violence and investing in those they trust. Which is TOTALLY DIFFERENT from the Deputy taking over the county through violence and investing in those they trust...

Again, I love the game's soundtrack. So many hints for what is coming...
Title: Re: Far Cry 5: Share the Insanity
Post by: MoneyLovinOgre4Hire on 14 April 2018, 17:11:08
Okay, finally found and killed a stupid hare.  Had to chase it for what seemed like two miles, though several raging gunfights, before I could get a clean shot at it.  Then I almost lost the body in the grass.  But I did manage to find and skin it.  Now I've just got to finish quests in Henbane River until the final showdown with Faith.
Title: Re: Far Cry 5: Share the Insanity
Post by: ColBosch on 14 April 2018, 18:18:11
Good. Now do it with a bow. :D
Title: Re: Far Cry 5: Share the Insanity
Post by: JadeHellbringer on 14 April 2018, 20:15:08
Just finished off Jacob. Man, I don't ever want to hear that ****** song again for the rest of my life.
Title: Re: Far Cry 5: Share the Insanity
Post by: ColBosch on 14 April 2018, 20:55:38
Jacob is next on my to-do list. I figure I'll finish my playthrough on or by Tuesday. And as long as the game doesn't end with a terrible numetal cover of an overplayed 80's glam song - looking directly at you, Wolfenstein: The New Colossus - I'll be happy. :D
Title: Re: Far Cry 5: Share the Insanity
Post by: Siden Pryde on 14 April 2018, 21:46:17
Just finished off Faith this afternoon.  Only one Seed left.  Once I finish a few last side missions in Henbane, I'll be coming for you Joseph.  >:D

On a side note, a team of Boomer and Jess is broken for taking outposts undetected.  Use the dog to find enemies, and then send Jess to arrow them while you hide in a bush on the perimeter and snipe.
Title: Re: Far Cry 5: Share the Insanity
Post by: MoneyLovinOgre4Hire on 14 April 2018, 22:58:54
I'm just about to unlock the fight with Faith.  Think I'll postpone that until tomorrow or Monday, not really feeling like going that far tonight: I have two story quests left in her region and I can complete them both before fighting her if I do them in the right order.

Found the last of the collectables, the whiskey barrels.  Man, even with the boosted swimming ability perk you just about have to drown yourself to get a couple of them.  After finishing off Faith I'll just have the last couple of Wolf Lures in Jacob's region and the Shrines in Faith's.
Title: Re: Far Cry 5: Share the Insanity
Post by: Kojak on 15 April 2018, 00:29:35
Just beat the game, and...hunh.

I guess that's one way to end a story.
Title: Re: Far Cry 5: Share the Insanity
Post by: MoneyLovinOgre4Hire on 15 April 2018, 00:41:35
Finally got the Long Range Kill challenge completed.  Got the Ghost Kill trophy at the same time.  It's hard finding places where you can get LOS far enough to actually get those kills.
Title: Re: Far Cry 5: Share the Insanity
Post by: Øystein on 15 April 2018, 08:57:03
ok, finished Far Cry 3, will wait for 4 to go sale then 5 :D
Title: Re: Far Cry 5: Share the Insanity
Post by: ColBosch on 15 April 2018, 21:46:11
John Seed is dead. Faith Seed is dead. Jacob Seed is dead. Only one remains.
Title: Re: Far Cry 5: Share the Insanity
Post by: Siden Pryde on 16 April 2018, 00:35:03
Just beat the game, and...hunh.

I guess that's one way to end a story.
Well, did not see that ending coming  :o  Will have to try option #2 sometime, see how that goes.
Title: Re: Far Cry 5: Share the Insanity
Post by: MoneyLovinOgre4Hire on 16 April 2018, 00:57:22
How would you rate it, on a scale of One to Mass Effect 3? :P

(I saw unmarked spoilers for all three endings over a week ago.)
Title: Re: Far Cry 5: Share the Insanity
Post by: ColBosch on 16 April 2018, 01:26:56
I liked the end of Mass Effect 3. As for how this game compares...well, I'll tell you in a bit, as I am off to finish it now.
Title: Re: Far Cry 5: Share the Insanity
Post by: ColBosch on 16 April 2018, 01:55:51
That was interesting. Honestly, not all that far off from what I was expecting.
Title: Re: Far Cry 5: Share the Insanity
Post by: MoneyLovinOgre4Hire on 16 April 2018, 11:15:36
I liked the end of Mass Effect 3. As for how this game compares...well, I'll tell you in a bit, as I am off to finish it now.

You liked the whole Skittles In Space Explosion and utter lack of resolution or are you talking about the Extended Ending?
Title: Re: Far Cry 5: Share the Insanity
Post by: ColBosch on 16 April 2018, 19:03:34
You liked the whole Skittles In Space Explosion and utter lack of resolution or are you talking about the Extended Ending?

I am not going to rehash arguments from several years ago in a thread about a completely different game.
Title: Re: Far Cry 5: Share the Insanity
Post by: NeonKnight on 16 April 2018, 19:37:33
Well, did the "good" ending first. Interesting end to that. Then did the 'bad' ending and did NOT see that coming. Now to start a new game for the secret third ending.

And minor spoiler  the bad ending changes the menu screen not sure about the entire map tho.
Title: Re: Far Cry 5: Share the Insanity
Post by: Siden Pryde on 16 April 2018, 21:16:51
And minor spoiler  the bad ending changes the menu screen not sure about the entire map tho.
Nope.  Map stays the same.
Title: Re: Far Cry 5: Share the Insanity
Post by: NeonKnight on 16 April 2018, 21:30:08
Nope.  Map stays the same.

Awww....I was gonna go to Falls landing to be amongst the wreckage :(
Title: Re: Far Cry 5: Share the Insanity
Post by: MoneyLovinOgre4Hire on 16 April 2018, 22:04:57
Anyone else having an issue with the Resist path where the car spontaneously explodes at a certain point?
Title: Re: Far Cry 5: Share the Insanity
Post by: Siden Pryde on 16 April 2018, 22:16:50
Is it the same point every time?  The only ending glitch I can see with a quick google is a looping credits glitch.
Title: Re: Far Cry 5: Share the Insanity
Post by: MoneyLovinOgre4Hire on 16 April 2018, 22:38:43
Yes.  Every time I reach a certain point on the road (following the checkpoints) the truck spontaneously explodes.
Title: Re: Far Cry 5: Share the Insanity
Post by: Siden Pryde on 16 April 2018, 22:56:34
Can you cancel and restart the final mission? (https://support.ubi.com/en-US/faqs/000034272/)  Only thing I can think of that is not a complete playthrough restart.  Maybe head over to Ubisoft's support forums (or another video-game related forum) and see what you can find.
Title: Re: Far Cry 5: Share the Insanity
Post by: MoneyLovinOgre4Hire on 17 April 2018, 16:18:17
Restarting cleared the glitch.

BTW, would anyone be interested in a spoiler thread to discuss the game's endings and other spoilery things or not?
Title: Re: Far Cry 5: Share the Insanity
Post by: ColBosch on 17 April 2018, 19:17:39
Restarting cleared the glitch.

BTW, would anyone be interested in a spoiler thread to discuss the game's endings and other spoilery things or not?

Boy, can we really discuss the endings on here? The "bad" ending, in particular, has a lot of controversial stuff going on.
Title: Re: Far Cry 5: Share the Insanity
Post by: Siden Pryde on 17 April 2018, 20:05:44
Yeah, the endings kinda go into Rule #4 territory, don't they.  :(  Caution is advised if discussing.

As for other spoilerific stuff, does this version of the forums have a spoiler tag?  Previous versions had if I am recalling correctly.  If not, you could just put a big SPOILERS AHEAD at the top of the post.
Title: Re: Far Cry 5: Share the Insanity
Post by: ANS Kamas P81 on 17 April 2018, 21:15:39
If you guys want some laughs, look up Bo Time Gaming on Youtube; he's got a couple Far Cry 5 team-play videos that are hilarious.  There's occasional NSFW language, so I won't link, but it's not hard to find and worth the lolz.
Title: Re: Far Cry 5: Share the Insanity
Post by: Kojak on 17 April 2018, 22:17:05
Did anyone else find the bow pretty useless in this game? I remember using the absolute hell out of it in 3 and 4 but I don't think I used it once in 5. Between my silenced ACR, silenced .50-cal and silenced SPAS-12, it just never seemed to have a real niche.
Title: Re: Far Cry 5: Share the Insanity
Post by: MoneyLovinOgre4Hire on 17 April 2018, 22:24:28
Did anyone else find the bow pretty useless in this game? I remember using the absolute hell out of it in 3 and 4 but I don't think I used it once in 5. Between my silenced ACR, silenced .50-cal and silenced SPAS-12, it just never seemed to have a real niche.

Yes.  It's useful very early on in the game before you can get a silencer, and the it's only useful for getting the X2 multiplier on animal skins when hunting.

Having an ally with a bow, however, is still useful since Jess and the bow using generic guns-for-hire are the only ranged GFHs that won't alert enemies when they start attacking.
Title: Re: Far Cry 5: Share the Insanity
Post by: MoneyLovinOgre4Hire on 17 April 2018, 22:39:20
Boy, can we really discuss the endings on here? The "bad" ending, in particular, has a lot of controversial stuff going on.

Well, obviously some parts would be completely off the table, but there were things that I, for one, would like to discuss that aren't, primarily technical aspects of the endings.  Since we don't have working spoiler tags anymore I can't really mention what they are since I don't want to spoil things for people who haven't reached that point.  But if it's not something that people are interested in or that people think can be kept out of Rule 4, there's not much point in making a thread for it.
Title: Re: Far Cry 5: Share the Insanity
Post by: Siden Pryde on 17 April 2018, 22:41:12
Did anyone else find the bow pretty useless in this game? I remember using the absolute hell out of it in 3 and 4 but I don't think I used it once in 5. Between my silenced ACR, silenced .50-cal and silenced SPAS-12, it just never seemed to have a real niche.
Yep.  Being able to silence the regular weapons really hurts the bow's utility.  As soon as I could afford a suppressor for my ACR-L, the bow was put away.
Title: Re: Far Cry 5: Share the Insanity
Post by: NeonKnight on 17 April 2018, 22:42:42
I actually found even silenced weapons attracted attention, but the bow didn't
Title: Re: Far Cry 5: Share the Insanity
Post by: MoneyLovinOgre4Hire on 17 April 2018, 22:45:54
But throwing knives gave you the same effect and didn't take up a weapon slot.
Title: Re: Far Cry 5: Share the Insanity
Post by: NeonKnight on 18 April 2018, 00:23:32
But throwing knives gave you the same effect and didn't take up a weapon slot.

Don't have the same range
Title: Re: Far Cry 5: Share the Insanity
Post by: MoneyLovinOgre4Hire on 18 April 2018, 00:27:50
At long range it's relatively easy to avoid being spotted after sniping.  Sure, they start looking for you, but that means they might just move into takedown range and besides, they stop after a few minutes.
Title: Re: Far Cry 5: Share the Insanity
Post by: MoneyLovinOgre4Hire on 18 April 2018, 02:20:14
Heh, now that was a fun live event.  I'm pretty sure that half the critters I ran over were moose.
Title: Re: Far Cry 5: Share the Insanity
Post by: ColBosch on 18 April 2018, 05:10:23
So all I've got left is a single Clutch Nixon mission, and I don't know if I'm going to bother completing it. The problem is that you're supposed to use a wingsuit, but the cliff you start off doesn't have enough of a drop to reliably deploy it. I came close a couple times to finishing it - once just missing the final ring and hitting the water early - but the start is so frustrating that I really don't feel like trying anymore.

And with that, I think my time in Hope County has come to a close for now. I'll be back when the DLC starts to drop, though I may wait for the non-zombie themed packs.
Title: Re: Far Cry 5: Share the Insanity
Post by: Siden Pryde on 18 April 2018, 09:31:11
So all I've got left is a single Clutch Nixon mission, and I don't know if I'm going to bother completing it. The problem is that you're supposed to use a wingsuit, but the cliff you start off doesn't have enough of a drop to reliably deploy it. I came close a couple times to finishing it - once just missing the final ring and hitting the water early - but the start is so frustrating that I really don't feel like trying anymore.
That one took me a while.  You need to be slamming the wingsuit button the moment you jump.  I'm not very good at steering the wingsuit, so I found skipping the second-last checkpoint to line up on the finish worked.
Title: Re: Far Cry 5: Share the Insanity
Post by: JadeHellbringer on 18 April 2018, 10:09:36
OK guys, listen up. Game ending discussion rules here.

I haven't reached it yet, but after seeing the questions in here I spoiled it for myself so I could figure out what the issue was. (Let it never be said I don't sacrifice for you all ;) ).

There are a lot of issues here, to be honest. Obviously there's current event issues (which also were involved in a couple of the side missions too), and the ever-present threat of religious discussion, which the game is rife with but which really take hold in the ending (was Joseph right all along, does that mean he really does talk to a higher power, etc.)

So what I'll ask of you is to discuss the ending with some restraint and care. The game has been out for a while now, I think we're at a point where it can be talked about without ruining it for people- please do put a SPOILER note in your post though so people know to skip your post if they don't want to see the stuff about the ending. Your fellow forum-goers who haven't had as much gaming time lately (like yours truly) will thank you.

As for what to discuss... use discretion, avoid things like Rule 4. It's possible to discuss this without pointing at WHO was responsible for the... events in the ending. It's possible to discuss what happened without going into Joseph's 'power'. And if you aren't sure that the point you want to make can be made here within the confines of the rules, sometimes it's best to not say it at all. It's a good game, but it's not worth getting a warning over- nor is it a situation where I'm willing to bend the forum rules because it's a game I personally enjoy. (I do have SOME morals)

So. Talk away, put up a spoiler notice if it's something you'd have been upset about having spoiled for you a few weeks ago when you started playing, and be really careful with what you discuss. If you have any questions about whether or not something would be okay, do not hesitate to send me a PM first and I'm happy to help.

Thanks guys. I trust this community to be able to have a good discussion without it devolving into madness, because overall that's exactly what you all tend to do. I look forward to more of it here.
Title: Re: Far Cry 5: Share the Insanity
Post by: MoneyLovinOgre4Hire on 18 April 2018, 11:39:01
Spoiler





Okay, then, here's what I really wanted to discuss, or possibly just get off my chest regarding the ending.

The fact that no matter what you do, Joseph Seed is basically untouchable.  In the Resist ending, his family and followers are pretty much wiped out but he himself gets away more or less unharmed.

This is compounded by the fact by how much talking he and his siblings engage in.  Even in their death scenes, they get one last chance to yak and since the player character is a heroic mime there's no means of countering them, despite most of their points being quite flimsy.

Or is that just me?
Title: Re: Far Cry 5: Share the Insanity
Post by: NeonKnight on 18 April 2018, 14:04:23
SPOILER

Lets try this, click QUOTE to read my post!



What, I found creepy is, beyond the "Yeah, Joseph can do no wrong! The Player never gets a satisfying win", is that the ending where you fight him, nuclear chaos come raining down, and he takes you down into the bunker alone, playing as a female character, that gave me the hee-bee-jeeebies! Like I was gonna be forced to be his Eve to his Adam.

Now THAT is some serious level creep right there!

Title: Re: Far Cry 5: Share the Insanity
Post by: JadeHellbringer on 18 April 2018, 14:42:28
SPOILER

Lets try this, click QUOTE to read my post!



What, I found creepy is, beyond the "Yeah, Joseph can do no wrong! The Player never gets a satisfying win", is that the ending where you fight him, nuclear chaos come raining down, and he takes you down into the bunker alone, playing as a female character, that gave me the hee-bee-jeeebies! Like I was gonna be forced to be his Eve to his Adam.

Now THAT is some serious level creep right there!



Okaaaaaay, let's be reeeeeeally careful with that one too, folks.  >:(
Title: Re: Far Cry 5: Share the Insanity
Post by: NeonKnight on 18 April 2018, 14:52:24
Okaaaaaay, let's be reeeeeeally careful with that one too, folks.  >:(

Do you mean with what creeped me out? Trust me I did not want to go there, but it is the First thought that popped into my head.
Title: Re: Far Cry 5: Share the Insanity
Post by: JadeHellbringer on 18 April 2018, 15:01:49
Do you mean with what creeped me out? Trust me I did not want to go there, but it is the First thought that popped into my head.

Yeah. I guess I needed to be more specific, let's be really careful of religion and real-world political discussions and not bring up a discussion about rape AT ALL. I know you meant well, but that can of worms isn't getting opened on these forums, period.
Title: Re: Far Cry 5: Share the Insanity
Post by: MoneyLovinOgre4Hire on 18 April 2018, 15:49:15
Yeah, I intentionally did not mention that part.
Title: Re: Far Cry 5: Share the Insanity
Post by: ColBosch on 18 April 2018, 16:07:36
Let's leave it at "it's been said once, it doesn't need to be mentioned again."

SPOILER

I have Stuff to say, but not quite yet. I am still thinking over the Resist ending and how I feel about it (beyond that I liked it). I don't have much to say about the other two; the first is a gag (since you skip the entire game) and the second is certainly non-standard, but also non-controversial.
Title: Re: Far Cry 5: Share the Insanity
Post by: ColBosch on 18 April 2018, 19:58:50
Okay, I've thought on it, and...

SPOILER

...the Resist ending just works for me. It almost felt like it was a Fallout prequel, explaining the origin of nuke-worshiping cultists. Beyond that, the game sure does drop a lot of hints about what's coming. For one thing, the "captured" interludes don't take place over just a few hours. At least one is specifically mentioned as lasting over a week, and a couple are so long that NPCs are surprised you've returned. If you bring a sidekick along to Joseph's compound, they'll even comment, "this doesn't feel right, someone should've come by now." Sure, somewhere like Hope County could go silent for a few days without anyone noticing...but Far Cry 5 seems to take place over months. It's almost like the rest of the country is focused on Other Stuff, like perhaps impending nuclear annihilation.

But do note: if you go back to the game after the Resist ending, you get your "happy ending." Check the map screen, hover over Joseph's island, and he'll be X'd out, with the note "you have defeated the FATHER and liberated Hope County." Good job, hero.
Title: Re: Far Cry 5: Share the Insanity
Post by: MoneyLovinOgre4Hire on 18 April 2018, 20:19:48
Spoiler

Yeah, the game takes place over a period of months.

And they do foreshadow the ending, there's  radio blurb about a nuclear weapon exploding in Moscow and the US being on high alert as a result, and another about the president being moved to a secure location.

But Joseph being marked as dead, well, even if he is officially dead, which is questionable since the playable epilogue isn't canon*, the fact that his death happens offscreen denies the player the catharsis of actually showing him being taken down once and for all.

*According to Upbisoft, the nuclear destruction of Hope County is canon, so obviously the epilogue's depiction of everyone being alive and everything intact can't simultaneously be canon.
Title: Re: Far Cry 5: Share the Insanity
Post by: ColBosch on 18 April 2018, 21:14:30
SPOILER

Ah, think back to Jess Black and The Cook. She finally sees the vicious murderer dead...and gets no catharsis from it. This theme definitely continues with the deaths of the Heralds: John is the product of child abuse, Faith was (at the least) a drug addict, and Jacob was a homeless veteran. Their backgrounds do not in any way excuse their actions, but did it feel good to kill them?

This has also been a consistent theme throughout the Far Cry series (excepting the first, of course). Like Spec Ops: The Line, these are definitely games that are contrasting the visceral appeal of violent video games with an undertone of making the player question why they enjoy the violence so much.

Someone - on YouTube, of all places - made a comment that got me thinking. Given the impending end of the world - the bombs are going to fall, and there is no happy ending - what do you do? Project Eden's Gate chose to selfishly grab all they could for themselves. (Note that nearly everyone that has a fallout shelter has been murdered by the Peggies.) The Deputy chose to resist, to make life better for those he/she could. Yes, in the end the sky cracked open, but those you helped in this game died free rather than lived on as slaves.

...and for one more thing, remember the words of Watchman's Rorshach: "I'm not locked in here with you, you're locked in here with ME!" You've survived worse than being locked to a chair. ;)
Title: Re: Far Cry 5: Share the Insanity
Post by: MoneyLovinOgre4Hire on 18 April 2018, 21:33:59
SPOILER

Ah, think back to Jess Black and The Cook. She finally sees the vicious murderer dead...and gets no catharsis from it. This theme definitely continues with the deaths of the Heralds: John is the product of child abuse, Faith was (at the least) a drug addict, and Jacob was a homeless veteran. Their backgrounds do not in any way excuse their actions, but did it feel good to kill them?

Yes.  Because I didn't care about any of their excuses.

Or as it it was put in one issue of Transformers: More Than Meets The Eye

Quote
Ratchet: No. If we kill him, we're no better than him. If we kill him, he wins.
First Aid: Yeah except we are better than him and he doesn't win. He doesn't anything. He's dead. That's the point.
Title: Re: Far Cry 5: Share the Insanity
Post by: ColBosch on 18 April 2018, 21:44:35
*shrugs* To each their own. So how do you feel it ranked, from 1 to Mass Effect 3? ;D
Title: Re: Far Cry 5: Share the Insanity
Post by: MoneyLovinOgre4Hire on 18 April 2018, 22:16:39
Well, the first time I beat Mass Effect 3, I watched the whole cutscene.
Title: Re: Far Cry 5: Share the Insanity
Post by: ColBosch on 18 April 2018, 22:18:58
Well, the first time I beat Mass Effect 3, I watched the whole cutscene.

Mmm. Well, I don't think we're going to find common ground here.
Title: Re: Far Cry 5: Share the Insanity
Post by: JadeHellbringer on 18 April 2018, 22:28:35
SPOILER

I think they made a very bold decision, whether people like the ending or not. We've seen games have less-than-happy endings before, but this... man, that's dark as hell. As noted by others, you never actually do get to kill Joseph- you never get that catharsis (or lack thereof, if you take what Jess said to heart), Hope County is in ruins- if not the rest of the country, maybe even the world, if Joseph really did predict the end of the world and not just Hope. It's... really, you lost. As a wise bald man in red pajamas once said, it is possible to play the game exactly right and still lose. That's life. And it really seems to be the case here- no matter how many side quests you finished, no matter how many outposts you liberated, no matter how much damage you did to Eden's Gate, you still lost. Really, so did they- few of them will have survived the bombs, after all. Even Joseph- his family, both real and adopted, are all gone, and the only person he has left in his life- for better or for worse- is the person he rightfully hates more than any other.

I find myself thinking of the original ending to Fallout 3, which fans hated enough that it was eventually semi-retconned in the Broken Steel DLC. Very different situations, but both were grim endings in which the player didn't get to walk away from their choices. But in Fallout, there was still a catharsis- the man who murdered your father and brought untold suffering to the Capital Wasteland, Col. Autumn, could either be threatened into leaving or be killed by your hand, depending on your choices. You faced down the monster, your archenemy, and dealt with him. That Ubisoft made the decision here to not allow you the same here with Joseph Seed before everything goes to hell, is a very bold move, and while I'm not as big of a fan of that ending as I'd have liked I at least salute the decision-making.

(It also makes the decision to do three DLCs that have absolutely nothing to do with the original game premise make some sense- yeah, no further adventures in Hope County after that! I almost wish they did allow you to go back post-credits to see a nuclear hellscape version though, add a few missions to search for survivors, perhaps even recreate the malarial infection from Far Cry 2 as radiation sickness.)

One last thing. The past few games have sold well enough, this one included, that we can almost certainly expect Far Cry 6 in a few years. Small details from 3 found their way into 4, both worked into 5 here and there... one of those being everyone's favorite mentally-slow rocket specialist, Hurk. If no one else survived Far Cry 5, if everyone else is either ash or trapped in a bomb shelter for years to come... Hurk lives or we riot. ;) (And yes, I know there's virtually no way you could actually have him do so without using a whole mine's worth of handwavium, but... come on, it's HURK!)
Title: Re: Far Cry 5: Share the Insanity
Post by: ColBosch on 18 April 2018, 22:46:24
SPOILER

No handwavium needed. "So after you drove off with Joe, and everything started going kablooey, I went looking for a beer and found myself in the Peggies' basement..." But man, I found Hurk to be fun, but not exactly the most reliable companion. He did tend to blow himself up, let alone poor Boomer.
Title: Re: Far Cry 5: Share the Insanity
Post by: NeonKnight on 19 April 2018, 00:38:26
OK, who here giggled their buttocks off, puching Hurk Senior in the head mid speech to watch him seize up and roll and the floor?
Title: Re: Far Cry 5: Share the Insanity
Post by: ColBosch on 19 April 2018, 04:53:24
OK, who here giggled their buttocks off, puching Hurk Senior in the head mid speech to watch him seize up and roll and the floor?

Daaaaammit. Another missed opportunity.
Title: Re: Far Cry 5: Share the Insanity
Post by: MoneyLovinOgre4Hire on 19 April 2018, 23:44:14
Okay, here's a question that doesn't have anything to do with the game's endings:

On at least one of the armed helicopters, there's a flare launcher.  Do the flares actually do anything?  Because I've tried using them a couple of times and they don't seem to have any noticeable effects.  They don't start fires and they don't inflict damage.
Title: Re: Far Cry 5: Share the Insanity
Post by: JadeHellbringer on 20 April 2018, 12:03:38
Okay, here's a question that doesn't have anything to do with the game's endings:

On at least one of the armed helicopters, there's a flare launcher.  Do the flares actually do anything?  Because I've tried using them a couple of times and they don't seem to have any noticeable effects.  They don't start fires and they don't inflict damage.

You know, that's a good question. I know I see the cultists fire them sometimes to call in reinforcements, could they call in resistance fighters for your side? (Genuinely don't know)
Title: Re: Far Cry 5: Share the Insanity
Post by: ColBosch on 20 April 2018, 12:15:25
I think it's an incomplete feature. Perhaps there were supposed to be enemies with guided rockets that were cut before release.
Title: Re: Far Cry 5: Share the Insanity
Post by: JadeHellbringer on 20 April 2018, 12:39:36
I think it's an incomplete feature. Perhaps there were supposed to be enemies with guided rockets that were cut before release.

There may STILL be. During our Tuesday night session GhostBear's chopper ride was cut short by an RPG that hit us while moving at full speed past a hill- if it was just a regular aimed shot, that cultist is GOOD.
Title: Re: Far Cry 5: Share the Insanity
Post by: Reldn on 23 April 2018, 19:15:11
Recently discovered something that I find to be a tad irritating...Getting "Marked" and suddenly whisked off to custscene land. Just going along doing side jobs, destroying cult property when out of nowhere "BAM" I've been kidnapped and need to escape from John once again.

...This probably happens in each area as you fill the resistance meter doesn't it?
Title: Re: Far Cry 5: Share the Insanity
Post by: NeonKnight on 23 April 2018, 19:33:38
Recently discovered something that I find to be a tad irritating...Getting "Marked" and suddenly whisked off to custscene land. Just going along doing side jobs, destroying cult property when out of nowhere "BAM" I've been kidnapped and need to escape from John once again.

...This probably happens in each area as you fill the resistance meter doesn't it?

Yessir
Title: Re: Far Cry 5: Share the Insanity
Post by: Kojak on 23 April 2018, 22:35:59
Yeah, that was one mechanic I was not particularly enamored with. It felt like an inelegant way to force the narrative on me rather than letting me consume it at my own pace. It actually interrupted me in the middle of another mission once (the one where you get Hurk), which was incredibly irritating.
Title: Re: Far Cry 5: Share the Insanity
Post by: MoneyLovinOgre4Hire on 23 April 2018, 23:52:25
The only way to avoid it is to go to another region.  If you're Marked and in that region, doesn't matter what you do, you'll get caught.  You could be flying in an airplane just below the game's ceiling and wham, caught.  The railroading was so blatant I'm surprised they didn't go ahead and stick you in an actual rail yard for it.

What's worse, there are some NPCs who give out quests that get killed in some of the story missions, so if you failed to complete all of their quests before triggering the mission where they die, you're SOL.
Title: Re: Far Cry 5: Share the Insanity
Post by: JadeHellbringer on 24 April 2018, 10:50:24
Yeah, this was a game that was a whole lot of fun, and had some very deep flaws as well. The 'constantly kidnapped' trope was VERY overused- once per area, I could see, but THREE TIMES by each of the idiots? I like that they come to you now, as opposed to folks like Vaas and LePleur in prior games just kind of squatting and waiting on you to come beat on them, but this was too much of it. It also means that you have no control over when you have to finish an area off- for example, killing Faith means that the cult ceases to exist basically (beyond unfinished outposts and such) in the Henbane River area. A big portion of the map, previously a chaotic and fun mess, is almost timid and boring now. That's a mechanic I deeply disliked- clearing an area, even a palace, in Kyrat still meant there were plenty of red trucks driving around. In Montana, those white pickups cease almost entirely.

I'm at the endgame as of last night (Faith is dead!), have a few side quests to finish up before saying hi to Captain Man-Bun again, but I can call this a game that I very much enjoyed, greatly look forward to the DLCs for, but which I didn't enjoy on anything near the same level as 3 or 4- a lot of the mechanic changes like exploring by traveling rather than climbing towers, those were good moves. The kidnapping cutscene stuff was awful. The prepper stash setup for perk points was inspired and a great bit of fun. The loss of crafting from animal skins meant that once your economy was in decent shape there wasn't a reason to go hunting/fishing again unless a quest told you to.

All in all, a minor step back in the series, but still a great game that someday down the road I'll happily give a second playthrough to. For now, once Joseph is down I'll be heading back to finish a few others that got bumped aside for it (Halo Wars 2 in particular has sat for far too long with its campaign mostly completed).
Title: Re: Far Cry 5: Share the Insanity
Post by: JadeHellbringer on 25 April 2018, 10:56:53
I got kidnapped. Not by one of Joseph's lieutenants this time. I got kidnapped by Sharky.

So I joined GhostBear's game last night, and we did Hurk's missions so he could finally get the funniest RPG-thrower in video games. Since I was part of his game, he had to replace Sharky (I was already the second companion). So Hurk joins us, and Sharky gets on the quadbike Hurk arrived in to drive off.

Sharky: Green hoodie, white ballcap.

GhostBear: Green hoodie, grey ballcap.

Hellbie: Thought it was GhostBear on the quad, so I hopped on the back, with my rocket launcher ready to go, and away we go down the road to the next adventure... except after a few minutes, I get the note saying I'm too far away from my partner. Huh? I have an anti-tank weapon parked on his shoulder. What gives?

GhostBear: "Where are you going?"

Me: "YOU'RE driving, where are YOU going?"

GhostBear: "No... I think Sharky stole you."

Me; "AMBER ALERT!!!"

That was a unique experience. I had to jump off the back as he took a corner (he wouldn't slow down otherwise- I tried), ended up in a fight with a cougar and two wolves, and when GB showed up in a sedan to pick me up (with Hurk) he ran me over thinking I was a Peggie.
Title: Re: Far Cry 5: Share the Insanity
Post by: MoneyLovinOgre4Hire on 25 April 2018, 11:09:36
I've had a couple of instances in single player where one of my Guns For Hire has hopped into a mission-required vehicle and gone speeding off, causing me to fail the mission because I was suddenly too far from the vehicle.
Title: Re: Far Cry 5: Share the Insanity
Post by: Bosefius on 25 April 2018, 21:30:15
Bad news everyone, Teste Festy is cancelled

http://missoulian.com/news/local/testicle-festival-canceled-following-deaths-attendance-decline/article_8113f1e2-17d0-581d-a460-c406899deaaf.html (http://missoulian.com/news/local/testicle-festival-canceled-following-deaths-attendance-decline/article_8113f1e2-17d0-581d-a460-c406899deaaf.html)
Title: Re: Far Cry 5: Share the Insanity
Post by: ColBosch on 25 April 2018, 21:49:34
Bad news everyone, Teste Festy is cancelled

http://missoulian.com/news/local/testicle-festival-canceled-following-deaths-attendance-decline/article_8113f1e2-17d0-581d-a460-c406899deaaf.html (http://missoulian.com/news/local/testicle-festival-canceled-following-deaths-attendance-decline/article_8113f1e2-17d0-581d-a460-c406899deaaf.html)

I had no idea that was a real thing, but yeah, I can see why it was cancelled. It sounds like it was a real poop opera.
Title: Re: Far Cry 5: Share the Insanity
Post by: JadeHellbringer on 26 April 2018, 12:31:14
There are so many jokes I want to make that will result in my being banned from the forums I theoretically am supposed to run... and I'm really struggling with that moral dilemma.  ;D

By the way, learned something interesting- I've been using the .50 rifle for my long-shot needs for most of the game, because one-hit kills anywhere on a cultist are never a bad thing. I never even bought other single-shot rifles because why bother?

I'm re-evaluating. GhostBear is a menace with the 45-70, and it was genuinely surprising to me how well it worked. Yeah, he might need two hits to kill if he doesn't hit the head, yeah he might miss now and then completely, but the next shot is almost immediate, whereas the .50 takes a while to deal with the bolt. I may need to give this a try as I clear my last few outposts this weekend.
Title: Re: Far Cry 5: Share the Insanity
Post by: MoneyLovinOgre4Hire on 26 April 2018, 12:34:12
Have you tried the semi-auto .50 cal?

This week's Live Event was the easiest yet.  I activated Outpost Master and just went to outposts, deliberately let them call reinforcements, then tossed remote bombs on any trucks that appeared.  Only took about 15 minutes to complete.
Title: Re: Far Cry 5: Share the Insanity
Post by: JadeHellbringer on 26 April 2018, 13:11:54
I still need to get into a live event. Do I need to be in the arcade for that?
Title: Re: Far Cry 5: Share the Insanity
Post by: MoneyLovinOgre4Hire on 26 April 2018, 14:53:14
No, just go to the game's map mode, then tab over until you see Live Events.  As long as you've got internet connection you can join the current Live Event and it will tell you what you need to do.

Even if you don't complete it, you can still get the Community rewards (Silver and new outfits).
Title: Re: Far Cry 5: Share the Insanity
Post by: ColBosch on 26 April 2018, 15:34:30
I found the use for silver: pseudo New Game Plus mode. See, starting a new game wipes out everything except: Prestige Items purchased with silver (not in-game dollars); Community Event unlocks; and Club Ubisoft achievements and "gold" purchases from there. This does explain why Hope County is the only bastion of preppers to think silver will be more valuable than gold come the collapse...
Title: Re: Far Cry 5: Share the Insanity
Post by: ColBosch on 26 April 2018, 15:40:58
...oh, and speaking of the Uplay rewards, if you do decide to bother with them - and I wouldn't - I highly recommend against the "Far Cry 5 Soundtrack" they offer. You'd think that it would be a selection of tracks from the excellent OST or the three (!) supporting albums, or maybe some of the licensed music.

It's not.

It's three - THREE - background music tracks. In .wav format. Absolutely unbelievable. I only spent 10 fake gold points (from cheevos) on it, and I still feel ripped off. It really is fascinating watching the marketing wonks absolutely mishandle this property.
Title: Re: Far Cry 5: Share the Insanity
Post by: MoneyLovinOgre4Hire on 02 May 2018, 19:24:49
If you have not done this week's Live Event, you need to.  It's short and easy, just kill ten wolves with bows: huck out some bait in wolf areas and you'll complete this in no time.

The reward is an all-new weapon.  The Shovel Launcher.  It's a rocket launcher that fires shovels with enough force that enemies are knocked back like they were hit by a truck.  Enjoy.
Title: Re: Far Cry 5: Share the Insanity
Post by: JadeHellbringer on 02 May 2018, 19:35:52
If you have not done this week's Live Event, you need to.  It's short and easy, just kill ten wolves with bows: huck out some bait in wolf areas and you'll complete this in no time.

The reward is an all-new weapon.  The Shovel Launcher.  It's a rocket launcher that fires shovels with enough force that enemies are knocked back like they were hit by a truck.  Enjoy.

My Tuesday game with GhostBear saw him earn this (as a participant in his game, my wolf kills didn't count for me :( ), and it was just hilarious. He's out of cultists to hunt with it (boooooo), but wildlife was fair game. Turns out pronghorns CAN be made to be rocket-assisted if one applies a shovel properly.
Title: Re: Far Cry 5: Share the Insanity
Post by: MoneyLovinOgre4Hire on 02 May 2018, 19:50:36
Yeah, I've shot a couple cultists with it and was unable to find the bodies afterword.
Title: Re: Far Cry 5: Share the Insanity
Post by: ColBosch on 02 May 2018, 20:00:59
Ehhh...I mean, I could, but Binding of Isaac just got its final update, and I'd really like to unlock the new character and see if I can't finally finish up 1,000,000% completion. Ultimately, while I quite enjoyed my first playthrough of FC5, there's really nothing that's compelling me to return. I think my time in Hope County, MT has come to a close.
Title: Re: Far Cry 5: Share the Insanity
Post by: Euphonium on 06 May 2018, 11:29:24
Not my video, but a great piece of Far Cry insanity IMO

https://www.youtube.com/watch?v=zBvr6wX7IX4
Title: Re: Far Cry 5: Share the Insanity
Post by: Øystein on 11 May 2018, 14:38:39
Far Cry 4 - are the DLC worth getting if I only play solo?

It's on sale and pondering the regular or gold edition.
Title: Re: Far Cry 5: Share the Insanity
Post by: JadeHellbringer on 11 May 2018, 16:08:04
Far Cry 4 - are the DLC worth getting if I only play solo?

It's on sale and pondering the regular or gold edition.

No idea yet- they aren't out. I don't think we even have a release date.

Their past DLCs have been hit and miss, honestly, but I THINK the Gold edition comes with the remastered version of Far Cry 3 when it comes out at the end of May- and that's definitely worth having.

(FC4's DLCs were up and down- the Valley of the Yetis was just gloriously fun, but the others were expanded versions of things you did in the game already (escape from Pagan's mountain prison, etc.)

All in all, I'd say check and see if the Gold includes FC3 (I'm not a credible source!), and if it does, grab it. If not, might be better to get the regular version and see what the reviews for the DLCs are like later.
Title: Re: Far Cry 5: Share the Insanity
Post by: Tymers Realm on 11 May 2018, 16:09:35
Not my video, but a great piece of Far Cry insanity IMO

https://www.youtube.com/watch?v=zBvr6wX7IX4

Well that's definitely a unique way to clear a mission...
Title: Re: Far Cry 5: Share the Insanity
Post by: MoneyLovinOgre4Hire on 11 May 2018, 16:53:06
No idea yet- they aren't out. I don't think we even have a release date.

Their past DLCs have been hit and miss, honestly, but I THINK the Gold edition comes with the remastered version of Far Cry 3 when it comes out at the end of May- and that's definitely worth having.

(FC4's DLCs were up and down- the Valley of the Yetis was just gloriously fun, but the others were expanded versions of things you did in the game already (escape from Pagan's mountain prison, etc.)

All in all, I'd say check and see if the Gold includes FC3 (I'm not a credible source!), and if it does, grab it. If not, might be better to get the regular version and see what the reviews for the DLCs are like later.

Oystein was actually asking about Far Cry 4's DLCs, not Far Cry 5.  But yes, if you get the Season Pass for Far Cry 5, you also get the remastered version of Far Cry 3, which is set to release in another week or two.  Also, they just announced this week that they're adding new DLC guns, outfits, and vehicles  as exclusive perks for the Season Pass.  So at this point it won't be too much longer until anyone who's done a few Weekly Challenges and has a Season Pass will have no need to unlock normal weapons in the game at all.
Title: Re: Far Cry 5: Share the Insanity
Post by: MoneyLovinOgre4Hire on 21 May 2018, 10:25:15
While I stopped playing this game weeks ago, I've been keeping up with the Weekly Challenges.

Ubisoft seems to be ramping up the difficulty.  This week's was get 6 kills at 160+ meters, something that's danged hard to do because A) there aren't a lot of places where there will be Peggies you'll be able to get LOS to at that range and B) the game's utter lack of a rangefinder so you don't actually know whether you're at 161 meters or 158.  Seems that they were giving out stuff too easily in the first few weekly challenges and decided that they needed to ramp up the difficulty.
Title: Re: Far Cry 5: Share the Insanity
Post by: JadeHellbringer on 21 May 2018, 10:33:17
A bigger problem is that at this point, finding cultists at all is pretty hard to do. Hitting at those ranges is doable (rocket + truck = hilarity), but with all three areas cleared, game ended, etc., there's no one left to fight! (Wish that could get patched, I miss this game's better days)
Title: Re: Far Cry 5: Share the Insanity
Post by: ColBosch on 21 May 2018, 12:00:41
You can reset the outposts by selecting "outpost master" from the pause menu. But it's not a great solution. This is one title that really needed a New Game Plus mode.
Title: Re: Far Cry 5: Share the Insanity
Post by: JadeHellbringer on 21 May 2018, 12:09:33
You can reset the outposts by selecting "outpost master" from the pause menu. But it's not a great solution. This is one title that really needed a New Game Plus mode.
Yeah, I've played around with the outpost master, but it's just not the same. Bummer of a decision by Ubisoft.
Title: Re: Far Cry 5: Share the Insanity
Post by: MoneyLovinOgre4Hire on 22 May 2018, 13:27:47
And this week we're back to an easy challenge: just have your Guns for Hire kill 10 cultists.  When I say "Nick Rye & Sons" for the reward, I thought we'd be getting a custom version of Nick's plane.  Unfortunately it's just an SMG, which as we've already established is the weakest and most useless class of weapon in the game.
Title: Re: Far Cry 5: Share the Insanity
Post by: JadeHellbringer on 22 May 2018, 14:25:22
Yeah, I was excited for that Vector a couple of weeks ago, because the real version is a really nice SMG (and even in other games- it was a staple for me in the Modern Warfare games!). Here? Meh. Then again, all SMGs and assault rifles seem to be pretty outclassed by the LMGs, which reload far faster than they really would and have no weight penalties or any of that. So why use anything that isn't an LMG, really?
Title: Re: Far Cry 5: Share the Insanity
Post by: MoneyLovinOgre4Hire on 22 May 2018, 14:58:34
The AKs are basically the only rifle class guns that I feel can compete with the LMGs- they don't have the ammo capacity but they're more accurate and hit nearly as hard.
Title: Re: Far Cry 5: Share the Insanity
Post by: MoneyLovinOgre4Hire on 29 May 2018, 19:34:14
And this week's challenge is: loot 10 teeth from cultists you've killed via melee.  For a tooth-studded baseball bat.

No thanks.
Title: Re: Far Cry 5: Share the Insanity
Post by: ColBosch on 29 May 2018, 20:33:06
That sounds both boring and gross. I might've done it if I didn't have a guest over this week - and if it was a cool reward and challenge then she could just deal with my playing for a bit - but nah. Melee weapons are easy to find, and I usually only use them in takedowns.
Title: Re: Far Cry 5: Share the Insanity
Post by: MoneyLovinOgre4Hire on 30 May 2018, 12:10:29
It is indeed disgusting.

In better Far Cry news, for those people who bought the season pass, Far Cry 3 is now out on PS4 and XBox One.
Title: Re: Far Cry 5: Share the Insanity
Post by: JadeHellbringer on 30 May 2018, 12:34:05
It is indeed disgusting.

In better Far Cry news, for those people who bought the season pass, Far Cry 3 is now out on PS4 and XBox One.

Downloaded it last night, looking forward to it this weekend. (Sooner if tonight's hockey game gets out of hand early).

I realized that while I was meticulous about finishing everything in both 5 and in 4 (every single treasure marked on that map. All of them. Proud of that one.), I don't know that I ever actually finished 3. I know I got to the second island, but I can't think of much that happened. Looking forward to diving back in.
Title: Re: Far Cry 5: Share the Insanity
Post by: MoneyLovinOgre4Hire on 05 June 2018, 17:57:14
Well, this week's challenge managed to be simple yet frustrating at the same time.  You need to kill six cultists or predators with explosions, but only exploding vehicles and barrels count.  You can't use your normal arsenal of explosive munitions.

I found the easiest method was to use Sabotage on a vehicle, then just find and ram a group of Peggies.  With luck, you could complete the challenge in one go.  The reward this week is a helicopter gunship with Vote for Drubman decorations.

Side note, but it seems that the Areal Force DLC helicopter has been removed from the game.
Title: Re: Far Cry 5: Share the Insanity
Post by: NeonKnight on 05 June 2018, 18:54:32
Why no love for the First DLC? It IS out now is it not (currently downloading on my PS4)

https://www.express.co.uk/entertainment/gaming/969248/Far-Cry-5-Hours-of-Darkness-DLC-Release-date-unlock-time-season-pass-Vietnam
Title: Re: Far Cry 5: Share the Insanity
Post by: ColBosch on 05 June 2018, 19:21:33
Downloading it now myself. I didn't know it was out.
Title: Re: Far Cry 5: Share the Insanity
Post by: MoneyLovinOgre4Hire on 05 June 2018, 19:51:32
I checked earlier today and it wasn't listed.

Airstrikes are fun.
Title: Re: Far Cry 5: Share the Insanity
Post by: ColBosch on 05 June 2018, 22:05:53
I'm about 1/3 of the way through. It's...okay, I guess.
Title: Re: Far Cry 5: Share the Insanity
Post by: MoneyLovinOgre4Hire on 06 June 2018, 00:21:12
The apparent lack of any of the hammy, over-the-top personalities the series is known for is a definite weakness.
Title: Re: Far Cry 5: Share the Insanity
Post by: JadeHellbringer on 06 June 2018, 07:44:00
Damn, forgot to download it last night. I'll grab it tonight when I get home.
Title: Re: Far Cry 5: Share the Insanity
Post by: ColBosch on 06 June 2018, 08:03:25
The apparent lack of any of the hammy, over-the-top personalities the series is known for is a definite weakness.

That I can give or take. I mean that the gameplay itself is kind of boring.
Title: Re: Far Cry 5: Share the Insanity
Post by: MoneyLovinOgre4Hire on 12 June 2018, 18:47:29
So this week's Live Event: easy and a good reward.

Challenge: kill 4 bears with handguns.  Reward: .50 caliber pistol.e  It's a semi-auto, too, not a revolver.

Just go to a black bear area on the map and toss some bait.  If it takes you five minutes to complete the challenge you're not trying hard enough.
Title: Re: Far Cry 5: Share the Insanity
Post by: JadeHellbringer on 13 June 2018, 08:14:14
So this week's Live Event: easy and a good reward.

Challenge: kill 4 bears with handguns.  Reward: .50 caliber pistol.e  It's a semi-auto, too, not a revolver.

Just go to a black bear area on the map and toss some bait.  If it takes you five minutes to complete the challenge you're not trying hard enough.

As much as I love me some heavy pistols in video games, this is definitely one I'll take a few minutes for.
Title: Re: Far Cry 5: Share the Insanity
Post by: ColBosch on 19 June 2018, 13:24:17
And this week's challenge is...40 minutes in the Arcade, yet again. The reward is some garish bullpup, looks like one of those Chinese guns that FPS games love so much.
Title: Re: Far Cry 5: Share the Insanity
Post by: JadeHellbringer on 19 June 2018, 14:05:13
And this week's challenge is...40 minutes in the Arcade, yet again. The reward is some garish bullpup, looks like one of those Chinese guns that FPS games love so much.

Awesome, I tend to do a couple of hours in there on Tuesday nights with GhostBear anyway.

I earned last week's .50 pistol, but haven't yet even test-fired it. Any good? Anyone?
Title: Re: Far Cry 5: Share the Insanity
Post by: ColBosch on 19 June 2018, 14:23:36
Awesome, I tend to do a couple of hours in there on Tuesday nights with GhostBear anyway.

I earned last week's .50 pistol, but haven't yet even test-fired it. Any good? Anyone?

I one-shotted a random cultist at about 150 meters with it today, so...yeah, it's okay. :D I'm just annoyed that Ubisoft continues to think that .50 BMG and .50 AE are the same round. ::)
Title: Re: Far Cry 5: Share the Insanity
Post by: JadeHellbringer on 19 June 2018, 14:36:15
I one-shotted a random cultist at about 150 meters with it today, so...yeah, it's okay. :D I'm just annoyed that Ubisoft continues to think that .50 BMG and .50 AE are the same round. ::)

I'd guess it's for ease of coding rather than having two kinds of .50 in the game (that most gamers won't really understand the difference between), easier to just say .50 and be done with it. Note that Fallout 3 did the same- assault rifle ammo was the same whether the American or Chinese style (to say nothing of games like GTA V!)
Title: Re: Far Cry 5: Share the Insanity
Post by: ColBosch on 19 June 2018, 15:43:31
I'd guess it's for ease of coding rather than having two kinds of .50 in the game (that most gamers won't really understand the difference between), easier to just say .50 and be done with it. Note that Fallout 3 did the same- assault rifle ammo was the same whether the American or Chinese style (to say nothing of games like GTA V!)

All rifle ammo in Far Cry 5 is the same - aside from .50 - regardless if the rifle feeds 5.56mm (AR), 7.62x39mm (AK-47), 7.62mm NATO, 7.62x54R (Dragunov), or .45-70, but you can't share ammo between the M60 and .308 hunting rifle. :D I figure it's for game balance - having a reliable one-shot-kill pistol with 70+ rounds (like the other pistols) would immediately make the not-Desert Eagle the best gun in the game. It also can't mount a silencer, by the way.

(I should note that I don't really mind this convention. I tried a Fallout New Vegas mod that gave each weapon unique ammo, along with reloading components, and it was No Fun.)
Title: Re: Far Cry 5: Share the Insanity
Post by: JadeHellbringer on 19 June 2018, 15:48:36
*thinks back to the myriad of weapons in FO:NV and its DLCs*

*...contemplates killing self before ever using that mod*
Title: Re: Far Cry 5: Share the Insanity
Post by: MoneyLovinOgre4Hire on 19 June 2018, 17:08:53
The Bullpup rifle sucks.  It's basically an SMG with AR range.
Title: Re: Far Cry 5: Share the Insanity
Post by: MoneyLovinOgre4Hire on 12 July 2018, 00:08:43
Well, after several weeks of lackluster Weekly Challenge rewards (last week's was a P08 pistol, which would have been cool if pistols weren't so pathetically useless in this game), this week we get something awesome.  An MG42 machine gun.

Sadly it doesn't have the VRRRRP! firing sound of the real gun, but it's quite a spectacular weapon.  It's got a high rate of fire but simultaneously has great accuracy.
Title: Re: Far Cry 5: Share the Insanity
Post by: JadeHellbringer on 12 July 2018, 17:45:04
Well, after several weeks of lackluster Weekly Challenge rewards (last week's was a P08 pistol, which would have been cool if pistols weren't so pathetically useless in this game), this week we get something awesome.  An MG42 machine gun.

Sadly it doesn't have the VRRRRP! firing sound of the real gun, but it's quite a spectacular weapon.  It's got a high rate of fire but simultaneously has great accuracy.

Damn. What's the challenge for it? Because while you're right that pistols are kind of 'eh', LMGs are made of happiness and joy.
Title: Re: Far Cry 5: Share the Insanity
Post by: ColBosch on 12 July 2018, 18:02:51
Damn. What's the challenge for it? Because while you're right that pistols are kind of 'eh', LMGs are made of happiness and joy.

Kill ten cultists with shotgun slugs. Which is wonderfully cathartic in its own right.
Title: Re: Far Cry 5: Share the Insanity
Post by: MoneyLovinOgre4Hire on 12 July 2018, 18:51:07
Yeah, the community challenge is already complete.
Title: Re: Far Cry 5: Share the Insanity
Post by: JadeHellbringer on 13 July 2018, 21:32:05
Yep. Worth it. Fire rate on that thing is hilarious.  ;D

This is my second reset (so third time through them) on the outposts- resetting them in the menu is nice, but I hate that I have to reset ALL of them instead of re-doing them one at a time at will the way I could in Kyrat. If ever a game needed a New Game + mode...
Title: Re: Far Cry 5: Share the Insanity
Post by: Øystein on 14 July 2018, 02:32:20
Finished Far Cry 4 - just waiting for the next steam sale on Far Cry 5 :)
Title: Re: Far Cry 5: Share the Insanity
Post by: MoneyLovinOgre4Hire on 17 July 2018, 15:39:54
Well, this week's mission is another 40 minutes in the Arcade, for a lever action rifle or shotgun of some kind.  Didn't even bother.  Honestly, given the WW2 German weaponry theme that's been running, I was half-expecting a Panzerfaust.

However, the other thing that happened today is the release of the second DLC, the Martian one.  You play as Nick Rye, who gets taken to Mars by Hurke in order to help fight off the hostile arachnids that are planning to invade Earth.  Given that there are references made to Nick's daughter, this story takes place either after the end of Far Cry 5 (meaning that Hope County was never nuked) or in an alternate history where the Peggies didn't cause problems.

So far, I'm finding it to be much more fun than Hours of Darkness.
Title: Re: Far Cry 5: Share the Insanity
Post by: ColBosch on 17 July 2018, 21:21:37
Ubisoft probably did some market research and determined that their core audience are all Wehraboos.
Title: Re: Far Cry 5: Share the Insanity
Post by: JadeHellbringer on 17 July 2018, 22:07:03
Played a couple of hours of Mars with GhostBear.

...wasn't enjoying it.

The weapons are kind of cool (and some are now available in Montana- one of the pistols is a rocket launcher and is AWESOME). Mars itself looks gorgeous- I half-expect to turn around and see Matt Damon waving at me. Very nostalgic of Red Faction: Guerilla while playing this. (I guess that just got remastered, might give it a look sometime). The creatures- oh those are some of the best-looking critters a game has put out in a long, long time, very unique and fun. A lot of work went into creating them, clearly.

That environment is completely let down by the game play.

The shift from Hours of Darkness is shocking- yeah, it's Mars, there's no jungle to be sneaking around in, but there's no stealth play here at all- which is tough to adjust to at first. The entirety of the game is climbing towers to get power cores- back to Ubisoft doing what they love, fine. The first couple of them are kind of fun, but it gets old very quickly- and there's a LOT of them, looking at the map and horizon. The creatures are fun looking but very one-dimensional, and killing one doesn't really do much for you except earn you a couple of space-bucks- more will spawn, great if you're grinding for cash but not particularly rewarding otherwise.

I'll finish this one off, but as with Hours of Darkness I don't see myself ever wanting to go back to this one afterwards... the zombie one had better be really something to justify that season pass, at this point. At least Far Cry 3 has been fun to go back to...?
Title: Re: Far Cry 5: Share the Insanity
Post by: ColBosch on 17 July 2018, 23:44:17
I am so very glad I didn't buy the Season Pass. I don't even know if I'm going to finish Hours of Darkness, let alone buy the Mars and (ugh, seriously) zombies packs. Honestly, what I would like is an expanded Far Cry 5, not mini-games using the same engine. It's the same reason I'm not thrilled with Far Cry Arcade.

You know, the DLC and community events really take me right out of the game. I had expected the DLC to be part of the main game. For example, you know how you can never actually visit the VA building? "Only You" starts playing and you wake up some distance away. I thought that, once you'd defeated Jacob Seed and downloaded the Hours of Darkness DLC, that would be replaced with your character passing out and waking up in Vietnam. Same with Larry and his teleporter, and well...I didn't think about the zombies, because I am so sick of zombies. But it's something they could've implemented in-game, but didn't. So it's clear the DLC stories were made by different people, and they're not meant to expand the story, just sell you more Stuff. It's the same with the absolutely baffling choice of rewards for the community events, and did you notice that they keep adding more character outfits to the store?

Bleah. Definitely a game I enjoyed despite itself.
Title: Re: Far Cry 5: Share the Insanity
Post by: MoneyLovinOgre4Hire on 30 August 2018, 11:57:56
And the final DLC, Dead Living Zombies, dropped this week.

In addition, the game got a new patch that months too late, finally added something that should have been available from launch: New Game Plus mode.

Dead Living Zombies is handled quite differently from the previous DLCs: it's set as an in-universe movie pitch from Guy Marvel to various (unnamed) directors.

Instead of one large map to explore like the previous two DLCs had, you're playing through eight scenarios, each set on a very small map.  You've got to run around destroying the machines that spawn the zombies while hunting for the hidden bonus weapons that are really necessary because your default weapons really don't cut it.

Finally, unlike the previous two DLCs where just installing them unlocked bonus weapons in the core game, this time you have to beat each scenario to unlock Score Attack, then play it again in Score Attack mode and get enough points to unlock a bonus weapon, vehicle, or outfit.  Presumably because they knew that by itself, nobody would ever voluntarily replay this DLC.

Overall, this feels like they just slapped a few missions from Arcade Mode together and called it a DLC.  Very phoned-in effort, I have no interest in trying to beat this at all and I'm probably going to avoid buying DLC for Ubisoft games in the future.