Since the timeline has progressed, I've been working to familiarize myself with any updated rules, and having at least some familiarity with the new designs... and the more I look, the more questions I have been coming up with.
What's with some of these new designs... for example;
The Blade --- all the weapons in one arm?
Or the Ryoken II --- 2 LRM15's and 4 LBX2's? and this is clan tech???
If you look at some of the clicky tech mechs that haven't been statted out yet, you get some good ones, like the Avalanche -- but putting it next to say a Legionnaire or Hitotsune Kozo, or especially a Rokurokubi --- you have to ask what the designers were thinking?
I know that there are variants of some of these, such as Tassa Kay's Ryoken II --- but that's a one off design, not a standard..... and just as many of the designes make very little sense overall.
Let's consider the Mjolnir --- it gets TSM, but unless you allow the optional rule of allowing the pilot to turn off heat sinks, it has to jump and fire all of it's weapons for 3 turns to build enough heat to get the benefits of that TSM.... which, by the way, only adds 2 more damage to the mace hit...... which asks the question as to whether that justifies the weight of the mace on a light mech?
Then, there is the "undead" series of mechs... except that they aren't a series as some are IS designs, and some are Clan... the fact that the names are related is a coincidence.
Has anyone else noted some of these issues with some of the new mechs?
I'll admit that I do like the look of some of them ( I have 2 blades, a ghost, an ocelot, and several others, to include a Jupiter 2), but the weapon packages seem more inefficient that even some 3025 designs. People disparage the Vulcan, but it had at least a medium laser as backup to the ammo weapons.
Other opinions?
Nahuris