Author Topic: Solaris Skunk Werks 0.7.0 Stable Release (Now 0.7.5!)  (Read 20481 times)

Wrangler

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Re: Solaris Skunk Werks 0.7.0 Stable Release
« Reply #60 on: 02 January 2020, 08:27:33 »
Are you guys moving from Github site to google drive?
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Daryk

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Re: Solaris Skunk Werks 0.7.0 Stable Release
« Reply #61 on: 02 January 2020, 08:29:01 »
Why would they do that?  ???

Notsonoble

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Re: Solaris Skunk Werks 0.7.0 Stable Release
« Reply #62 on: 02 January 2020, 12:08:43 »
Are you guys moving from Github site to google drive?
The original website was a google site, Maelwys finally got back into it to update the posting which was far behind the github repo. The repo is still how its being developed and hosted, but the original website can now be updated with current information.
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Self:  Meltrans are already culture shocked, except their response is to squeal like high school girls at a boy band concert and discharge energy weapons in random directions.
Weirdo: Sounds like the proper reaction to a Macross Cannon to me.
Quote from: Weirdo
And of course if even a single Constitution had shown up onscreen for even a single second, you would have been able to hear the mass squeeing from orbit.

Daryk

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Re: Solaris Skunk Werks 0.7.0 Stable Release
« Reply #63 on: 02 January 2020, 12:38:23 »
Ah, ok... thanks!  :thumbsup:

Notsonoble

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Re: Solaris Skunk Werks 0.7.0 Stable Release
« Reply #64 on: 03 January 2020, 10:58:21 »
Insaniac99 has called for help, I'm passing it along.

Anyone want to help with SSW and especially SAW?
Quote
Self:  Meltrans are already culture shocked, except their response is to squeal like high school girls at a boy band concert and discharge energy weapons in random directions.
Weirdo: Sounds like the proper reaction to a Macross Cannon to me.
Quote from: Weirdo
And of course if even a single Constitution had shown up onscreen for even a single second, you would have been able to hear the mass squeeing from orbit.

Daryk

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Re: Solaris Skunk Werks 0.7.0 Stable Release
« Reply #65 on: 03 January 2020, 11:05:50 »
If I had time to learn Java, certainly... but that won't be for about another 5 years...  :-\

Firesprocket

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Re: Solaris Skunk Werks 0.7.0 Stable Release
« Reply #66 on: 04 January 2020, 00:22:18 »
First time playing with one of the new releases, I downloaded version 0.7.3.20191126 (didn't realize there was another pre-release) and am running into an issue when I load an omnimech file.   The issue seems to occure whether I am using a file created in an older version of SSW or a newly created entry.  When I attempt to swap between different configurations that whatever configuration I was in first is what will also show as a load out for the configuration I swapped to.

After some trial and error the only way I could get the correct configuration data to show was to reopen SSW, however the problem would persist if I attempted to switch to another configure I would have to close and re-open the program.  Is this something anyone else has experienced?

Daryk

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Re: Solaris Skunk Werks 0.7.0 Stable Release
« Reply #67 on: 04 January 2020, 06:55:18 »
I don't do omnimechs, so no, sorry...

Maelwys

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Re: Solaris Skunk Werks 0.7.0 Stable Release
« Reply #68 on: 05 January 2020, 01:28:43 »
First time playing with one of the new releases, I downloaded version 0.7.3.20191126 (didn't realize there was another pre-release) and am running into an issue when I load an omnimech file.   The issue seems to occure whether I am using a file created in an older version of SSW or a newly created entry.  When I attempt to swap between different configurations that whatever configuration I was in first is what will also show as a load out for the configuration I swapped to.

After some trial and error the only way I could get the correct configuration data to show was to reopen SSW, however the problem would persist if I attempted to switch to another configure I would have to close and re-open the program.  Is this something anyone else has experienced?

Are you using the normal or the widescreen version, and could you give me a bit more details on the steps to reproduce it?

Firesprocket

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Re: Solaris Skunk Werks 0.7.0 Stable Release
« Reply #69 on: 07 January 2020, 17:22:44 »
I didn't know there was a normal and wide screen version and I am not home atm where I can tell you for certain from memory.  Is there some sort of difference I should note outside of version number?

Maelwys

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Re: Solaris Skunk Werks 0.7.0 Stable Release
« Reply #70 on: 07 January 2020, 21:54:57 »
The normal version has 7 tabs, while the widescreen only has 4, and combines the base tab with the armor tab, while the Add Equipment and critical location tabs are combined.

You can change between the normal and the widescreen view by going to Preferences and the Program tab.

Firesprocket

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Re: Solaris Skunk Werks 0.7.0 Stable Release
« Reply #71 on: 07 January 2020, 22:52:45 »
Normal version, not wide screen.  Thus far the load issue seems to effect specifically omni designs that I composed in SSW 0.6.83.1.

Specific designs that won't load include the Avalanche, Doloire, Ryoken III XP, Sarath, Tenshi, and Thor II.  Omni's made with the same version of SSW that do open correctly include the Vulture MK VI, Mad Cat MK VI, Wendigo, Templar III.

I can go into SSW 0.6.83.1 and open or load up any of those mechs that are causing me issues in and they are just fine.  It is only when I try and open or load from a default status in 0.7.3.20191126 that nothing loads.  If I am in another mech/omni file, lets say Mech X, and opening or loading one of these 'problem' mechs then the mech file for Mech X will remain and the selected variant drop down at the top of the screen will grey out with whatever version of omni I started in.

If you need any further details let me know.

Maelwys

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Re: Solaris Skunk Werks 0.7.0 Stable Release
« Reply #72 on: 08 January 2020, 17:59:47 »
Could you attach the files of some of the designs that are broken?

Firesprocket

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Re: Solaris Skunk Werks 0.7.0 Stable Release
« Reply #73 on: 08 January 2020, 23:19:17 »
Here are 4 of them.  If you need any other's lmk.

Maelwys

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Re: Solaris Skunk Werks 0.7.0 Stable Release
« Reply #74 on: 09 January 2020, 00:19:26 »
Try changing every instance of "<productionera> </productionera>" and "<loadout_productionera></loadout_productionera>" to 7 instead of 8 and 9.

I think that will fix it.

If I'm right (and I tested the Tenshi) what happened is in between versions of SSW, we lost a few of the production Eras, so 7.0 doesn't recognize 9  (and maybe 8) and flips out.

beachhead1985

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Re: Solaris Skunk Werks 0.7.0 Stable Release
« Reply #75 on: 10 January 2020, 09:46:08 »
Man, I am happy to see this being worked on again!
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Firesprocket

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Re: Solaris Skunk Werks 0.7.0 Stable Release
« Reply #76 on: 05 February 2020, 00:22:33 »
Minor item I've noticed when I'm doing a print to clip board in order to post items to the forum, if a mech has jump jets the print out shows "Jump Jets: None" and on the next line it will show "Jump Capacity: X meters".

Maelwys

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Re: Solaris Skunk Werks 0.7.0 Stable Release
« Reply #77 on: 06 February 2020, 21:42:46 »
Hmm. I take it this is in the fluff bit at the top, just after the speed in KPH and just before the name of the armor?

I can get it to show up as "Unknown" but not "None"

Firesprocket

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Re: Solaris Skunk Werks 0.7.0 Stable Release
« Reply #78 on: 08 February 2020, 00:28:00 »
Correct.  I originally posted this in design in a separate thread and that is when I noticed the issue (https://bg.battletech.com/forums/index.php?topic=62390.540).  If you would like I post the an attached file.

Code: [Select]
Orion FG

Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/D-F-D-D
Production Year: 0
Dry Cost: 7,058,625 C-Bills
Total Cost: 7,058,625 C-Bills
Battle Value: 1,699

Chassis: Unknown Standard
Power Plant: Unknown 300 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 120 meters
Armor: Unknown Ferro-Fibrous
Armament:
    4  Large Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass
--------------------------------------------------------------------------------
Internal Structure: Standard                     114 points                7.50
Engine:             Fusion Engine                300                      19.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 CT, 1 LL, 1 RL                                   4.00
Heat Sinks:         Double Heat Sink             16(32)                    6.00
    Heat Sink Locations: 2 LT, 2 RT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV - 224                 12.50
    Armor Locations: 1 HD, 1 LT, 1 RT, 5 LA, 4 RA, 1 LL, 1 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     23           33       
                                 Center Torso (rear)                  10       
                                           L/R Torso     16           24       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     12           24       
                                             L/R Leg     16           30       

================================================================================
Equipment                                 Location    Heat    Critical    Mass
--------------------------------------------------------------------------------
Large Laser                                  RA        8         2         5.00
Large Laser                                  LA        8         2         5.00
Large Laser                                  RT        8         2         5.00
Large Laser                                  LT        8         2         5.00
                                            Free Critical Slots: 13

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 17
4j         4       4       0       0      3     0   Structure:  6
Special Abilities: ENE, SRCH, ES, SEAL, SOA

Daryk

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Re: Solaris Skunk Werks 0.7.0 Stable Release
« Reply #79 on: 08 February 2020, 04:47:34 »
I believe the "none" only refers to manufacturer, and it's been doing that for years.  I agree "unknown" would be more appropriate.

Maelwys

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Re: Solaris Skunk Werks 0.7.0 Stable Release
« Reply #80 on: 08 February 2020, 11:08:07 »
What version are you using? Because I can't get "None" to appear, unless I type it in. The default in the 0.7.X version seems to be "Unknown" rather than "None"

New mech? Old mech files?

Firesprocket

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Re: Solaris Skunk Werks 0.7.0 Stable Release
« Reply #81 on: 09 February 2020, 13:32:17 »
0.7.3.20191126

It was a new mech generated from scratch I believe.

Daryk

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Re: Solaris Skunk Werks 0.7.0 Stable Release
« Reply #82 on: 09 February 2020, 14:01:13 »
Hmmm... the last one I did in 0.7.1 defaulted to "Unknown".

Firesprocket

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Re: Solaris Skunk Werks 0.7.0 Stable Release
« Reply #83 on: 09 February 2020, 21:37:07 »
Hmmm... the last one I did in 0.7.1 defaulted to "Unknown".
I only noticed it because I was posting it in our challenge thread and trying to figure out why it said I didn't have any jump jets.  Then I went and looked at the rest of the post and they were definitely there.  It's the biggest deal in world because it appears to be doing the math and crit allocation correctly and that is all that is I need.

Caedis Animus

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Re: Solaris Skunk Werks 0.7.0 Stable Release
« Reply #84 on: 29 February 2020, 02:42:29 »
Okay, when I try to run it, I get an error message saying "could not find file .\Data\Printing\patterns.zip (The system cannot find the path specified)"

Edit: And now it's decided to run correctly.
Any idea what might have fixed it? I have the same problem but it's refusing to go away.

As this is on top of the hair-tearing annoyance of troubleshooting installing Java again in the first place, I don't have the patience to tool around on my own as much as I'd like.

Phobos

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Re: Solaris Skunk Werks 0.7.0 Stable Release
« Reply #85 on: 10 April 2020, 14:30:00 »
Hey, I'm trying to create a custom piece of equipment following this guideline: http://www.solarisskunkwerks.com/custom-weapons

However, when converting using the binconvert.jar, I keep getting this error message and only a 1KB .dat file:

For input string: "0,5"java.lang.NumberFormatException: For input string: "0,5"

What am I doing wrong and how can I correct it? Surely I don't have to change all commas into dots?
I tried Open Office as well as Excel, each as suggested in the guideline...

Insaniac99

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Re: Solaris Skunk Werks 0.7.0 Stable Release
« Reply #86 on: 10 April 2020, 15:31:06 »
Hey, I'm trying to create a custom piece of equipment following this guideline: http://www.solarisskunkwerks.com/custom-weapons

However, when converting using the binconvert.jar, I keep getting this error message and only a 1KB .dat file:

For input string: "0,5"java.lang.NumberFormatException: For input string: "0,5"

What am I doing wrong and how can I correct it? Surely I don't have to change all commas into dots?
I tried Open Office as well as Excel, each as suggested in the guideline...

Possibility 1:  double check your version, the unstable version that is out has a breaking change that will affect the parsing (and is a transitional step before we actually change to a simpler method).

Possibility 2: you are correct and it is the commas, when you save you should have an option somewhere to use the same formatting that US and Canada use.

Phobos

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Re: Solaris Skunk Werks 0.7.0 Stable Release
« Reply #87 on: 10 April 2020, 15:41:20 »
I'm actually using an "unstable" version. So that might be it indeed. Will test the stable version as soon as time allows. Thanks!

Insaniac99

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Re: Solaris Skunk Werks 0.7.0 Stable Release
« Reply #88 on: 10 April 2020, 17:04:04 »
I'm actually using an "unstable" version. So that might be it indeed. Will test the stable version as soon as time allows. Thanks!

Double check your equipment file too then.  I don't remember if I added the column to the blank one (because this was always intended to be transitionary) but the one that actually has the new equipment that has since been added will have the new column.

LastChanceCav

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Re: Solaris Skunk Werks 0.7.0 Stable Release
« Reply #89 on: 18 May 2020, 21:58:53 »
I took a bit of a hiatus from the game, but I'm glad to see SSW being supported again, and George and Maelwys' investment in the program and entering units moving forward. Looking forward to giving the new version a whirl.

Cheers,
LCC
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