Has anyone had any play experience using Arrow IV as a primary, direct-fire armament for vehicles (and/or mechs), coupled with a TAG on every unit for self-designating? Use them with normal mobility and armor, as if it was a 15 ton, 5 shot per ton weaopn, no different than an AC 20 (with which it compares well).
While certainly heavy and ammo-intensive, a vehicle mounted Arrow IV has a direct fire range (with homing missiles) of around 17 - and the TAG that locks that missile has a range of 15. Consider that in a lance or greater sized element, a few TAGs probably hit... and you probably have a valid TAG Target within direct fire range and outside of 6, allowing you to direct fire that 20 point slap on a 4+.
And of course, if you cant get people in range, well, then you are 'stuck' with having an on board full launcher on every heavy unit on your side. Blow up whichever part of the map your opponent is on.
My thought is, especially in the early clan invasion era, a cheap as chips IS Heavy Tank with an ICE, an Arrow IV or two, and a TAG could go a long way to eroding the range/mobility advantages of a clan force. If it stays outside of your TAG range, aim for the hex with HE or Cluster. Within tag range, one tag hit means most of your force hits that poor guy for 20. If they close within 7 - you tag the guy on you, your buddy tags the guy on him, and you scratch each others back. Hey, at least you made the MadCats play your game.
Thoughts?