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General BattleTech Discussion / Re: Mechacide?
« Last post by BrianDavion on Today at 04:40:23 »Also in universe fusion engines are expensive and rare. not something you throw away with a sucide attack
Among Clan technologies, I'd say the ATM is pretty obsolete. It's a direct fire weapon, which puts it in a crowded field of excellent direct fire Clan weapons, like the Clan lasers, HAGs, Gauss rifle, and PPC. Most other Clan direct fire weapons aren't vulnerable to AMS like the ATM. Competing Clan missile systems - like the Clan LRM - aren't forced to use 3 different types of ammo to achieve their basic functionality. Clan LRMs also offer indirect fire and a variety of useful alternate ammos, from mines to smoke. Clan SRMs and Streak SRMs are better at crit-finding than ATMs.
The text you are looking for is found in the basic rules introduction of Battleforce, prior to those seen in the Advanced or Strategic forms. They outline and say just as much very clearly about the runways required for Aerodyne's and the versatility of Spheroid dropships and where they can land. Landing Damage is on page 182 for Spheroid, but it is pretty much their size, same as Battleforce regular.
The wording in the parentheses is (such as an air-to-ground attack if the engagement occurs in the Central Zone) is what clears this up, as any unit caught up in an Engagement anywhere else other than the CZ must stop its movement until the unit is free of engagements. YET, if it is in the Central Zone, it can decide to continue movement to the ground map and continue with its intended air-to-ground action, OR it can decide to forgo return fire to save its attack for another hostile unit within the same zone it is now restricted to remain within. The Central Zone seems to be the only exception I have found pertaining to movement restrictions by Engagements.