For the most part, I agree, but some splits just feel weird (lasers, gyrojets, and slugs in the same skill but it's two different skills to throw knives and grenades?), and the justification for changing the tier of a skill as the level increases just seems utterly backward to the point where even in BT's generous interpretation of reality, it just doesn't fly. To me, they don't even seem like they would be all that big of a deal to cut, especially given how much changeover there's been in the mechanics of vehicle equipment and weaponry. We've gotten significant addenda to battle armor weapons since TacOps debuted, like the BA LB-X AC and tube artillery, special armor enjoyed a much wider distribution, and there are all sorts of minutiae that get refined, so why not the conspicuous rough edges on the skill list?