Can you give me an example? Because I'm just not seeing it... ???
I was thinking up a few changes to incorporate in Life Modules from ATOW:
- Ignore the Characteristics
- Use the Traits as a list of potential Traits to choose from in CharGen
- All the Skills with Positive points put them on the sheet as Level 0 Skills (can use with Hard skill checks, instead of Unskilled rules)
- Use Skills/Traits from ATOW
- Limit Positive/Negative Traits to 3 for Green, 4 for Regular, 5 for Veteran, 6 for Elite
- I would probably add a Trait and Skill from the Origins (i.e. Federated Suns) as well for additional flavor.
A few other things from ATOW I would like to incorporate:
- Include Extra Damage which would be a extra point of damage per 4 points of MOS (round down) like in ATOW
- Include Burst Fire which would be a extra point of damage per MOS (limit to ROF - use ATOW stats)
- Use the ATOW Armor (MBEX) rules
Finally here are some things I would do to incorporate Destiny with BT/AS:
- Use Destiny dice rules
- Use Gunnery/Piloting mods as negatives
- Instead of number of hexes moved, use the rules in Destiny to hit.
Also for Cues, I would limit them to six and use them as a +1 bonus to use per game if you can invoke them.