Other than all the individual sourcebooks (technical readouts, etc), yes.
I'm just saying the Combat Manual isn't going to say use the MUL (for faction availability), and breaks the series in doing so. Especially once it's in print and not just PDF.
This frankly makes me uncomfortable. The MUL has been a decade in development, and this is precisely where it should be the most useful. If it's a problem that its criteria for faction availability are too inclusive, then the MUL should be revised. It's going to be a very, very long time - if ever - before every faction has a printed list for every time period, but the MUL is the perfect vehicle to propagate such information.
In a nutshell, instead of guidelines for producing fan, flavorful forces, you've introduced straightjackets. Sure, I can pick any units I want and play with them, but my opponent will have all sorts of extra advantages if he chose to stick perfectly to your rules...which don't meaningfully restrict him from producing "munchkin" forces. Indeed, by carefully picking what faction and command he wants, he can force all sorts of special rules onto the table, while I'd be restricted to what's written on my unit cards.
I very strongly recommend that an allowance for those who wish to use the full MUL be made. It can be as simple as, "More units are listed for each faction on the Master Unit List, representing decades and centuries of salvage from their enemies as well as units on the open market. Players may choose from these extra units, but are limited to one per lance, must pay 2 (or 3) FP for each, and may not choose any units from their Allied and/or Enemy lists."
Similarly, there should be a mechanism for people who create custom units to choose their own Special Command Abilities rather than being forced to randomly roll them. If I make up my own mercenary unit, I should be able to know in advance what sorts of abilities I can use, rather than being surprised when I reach the table with something like Zone of Control when fielding an all-Light force. Call it 3-4 FP to straight-up purchase SCAs, which gives choices without leaving a custom force at the mercy of the dice.