Hi folks,
A simple question: How much faster do mechs get destroyed in Alpha Strike vs CBT?
The game appears to be set up so that the turns match 1-for-1, i.e. 1 Alpha Strike turn is equivalent to 1 CBT turn). However, in my experience, even with variable damage (and certainly without it) Mechs die faster in AS than in CBT.
Is this true? If a simulation of this has been done before, I can't find it.
Take a simple case: Two Thunderbolts (or Wasps, or Wolverines, or Battlemasters, or any other typical Mechs) are circling each other on simple terrain, with some woods. How many turns on average does it take before one Mech is rendered Crippled (subject to Forced Withdrawal)? What about for Mech destruction?
Does anyone have any data here?
Cheers,
Vandervecken