of the original topic and giving Ambushers a Formation bonus as a qualifier...
Expert Lance Availability: BM, IM, PM, CV, SV, BA, CI
The Experts are elitests who have honed their skill to such precision that it leaves onlookers in awe. Where many see overwhelming an enemy as the best means of felling them, the Expert believes in utilizing one or more precise strikes.
Requirements: An Expert must be able to see his target clearly enough and be able to apply enough damage to his mark. A minimum of 1 damage at Medium range is required for any unit except for BA and CI; they must be able to deal 1 damage at Short Range.
Ideal Role: Ambusher
Bonus Ability: 50% of the Experts receive the Marksman special ability (p.54 ASC) while 1 other unit receives the SharpShooter special ability (p.56)
...there are two primary variations of the Expert Lance - the Melee Experts and the Weapon Experts
Melee Experts
Similar to the standard Expert, the Melee Expert is so finely attuned with his machine that they seem to act as one.
Requirements: in place of the Expert Lance requirements above, the Melee Experts require that 75% of the formation to possess the MEL special; if using BattleArmor or Conventional Infantry, they must possess the AM special instead.
Bonus Ability: Up to 2 units receive either the Melee Specialist, Zweiwander, or Swordsman Special ability (for BA/CI, this overrides the normal type requirements). One other unit receives either the Melee Master, Fist-Fire, or Street-Fighter special. Once chosen, the abilities remain for the scenario. Each unit in the formation also receives the Dodge special ability.
Weapon Specialists
Where some prefer to generalize their damage through multiple weapon types, the Weapon Specialist places one particular weapon type above all others.
Requirements: Each member of this formation must possess a weapon special attack to qualify - AC, FLK, IATM, LRM, SRM, or TOR. Each unit may possess a different weapon special type.
Bonus Ability: At the beginning of a scenario, choose either Cluster Hitter or SandBlaster. At the beginning of each turn under the current scenario, up to 2 members of the Weapon Specialist Lance may receive the chosen special ability which will affect their weapon attacks this turn.