Author Topic: House Rule - Blip Pogs  (Read 1400 times)

jasper_ward

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House Rule - Blip Pogs
« on: 10 September 2012, 01:38:25 »
So I wasn't satisfied with Mines on 3d terrain, and also wanted to add a bit of a random + Roleplay factor so I came up with a quick easy little set of stuff to have fun with I did get some inspiration for the #3 pogs from the Power Up April fools awhile back

I made a set of Pogs (dollar Tree Checker Pieces with a number painted on the bottom, I personally made 12, 4 sets of each number on the below tables)

So the quick and easy of it is that the pogs have 1,2, or 3 painted underneath, each one does something different and neither the players or the gamemaster know which number is where (shaken up beforehand and placed facedown) each number has a roll to see what was at the blip.

Mind You this is for a Jihad Campaign and the 2 pogs can get quite Gruesome, in other settings they can be easily left out

Pogs with a 1:
  Roll 1d6
    1 - 35 Damage Both Legs
    2 - 30 Damage Left Leg
    3 - 30 Damage Right Leg
    4 - 25 Damage Right Leg
    5 - 25 Damage Left Leg
    6 - Dud - No Damage

Pogs with a 2:
  Roll 1d6
     1 - Burning Bodies Covered in Inferno Jell
     2 - Mangled Body Armor Remains
     3 - Mangled Tank Remains
     4 - Mangled Mech (Armor Salvage)
     5 - Handheld Weapon (PPC, AC, OR Guass GM Discression)
     6 - " " x2

Pogs with a 3:
  Roll 1d6
     1 - Ammo Refill
     2 - Repair Drone (repairs armor damage)
     3 - Abandoned Tank (loot)
     4 - Abandoned Battle Armor (loot)
     5 - Legless Mech (Light Mech - loot)
     6 - Legless Mech (Medium Mech - Loot)

All loot items are retained ONLY if the players hold the terrain at the end of the game or loot is dragged to a dropship

 

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