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21
Battle Armor / Re: There can be some changes for infantry?
« Last post by Charistoph on 03 March 2024, 23:46:45 »
It only takes a couple of platoons of Rifle Infantry to ruin a bug 'mechs day...

Last time I saw it happen, it was 3, and the Phoenix Hawk went in largely unsupported, because he didn't expect them to be there.

Well...duh.  Most of the time, people arguing over game rules are at minimum inclined to be somewhat 'rules lawyerly' and OFTEN powergamers.

The question was more, why should we listen to them when they are obviously doing that?

Even more of a question, how do address that while still being somewhat looking Balance's way?

but here, too, it's playing style, most players are deeply risk-averse, you can pull wins out just by being willing to lose units to win objectives against those players.

True enough.  One of the standard objectives we have in our weekly games is an objective of having a unit in the opponent's Deployment Zone, gaining a point for it every End Phase they are there.  That encourages fast, recon-style units (or even racers like the Fireball XF when the Tech Limit allows) to be included.  I can forgo these relatively cheap units in exchange for firepower, but it might mean I end up losing the game.
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Battle Armor / Re: There can be some changes for infantry?
« Last post by paladin2019 on 03 March 2024, 23:42:04 »
Except for the troop density, this tracks. 15m radius is a bit close for multiple squads.
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Aerospace Combat / Re: Building a "strategic bomber" unit
« Last post by DevianID on 03 March 2024, 23:38:48 »
Excuse you Weirdo, chill out and take your assumptions about what Im saying elsewhere dude.  My context is crystal clear, and its obvious Im not saying you made fan rules.

I expressly was expanding on the very thing you said, about the limits of 6 per turn being the drawback with the existing rules for aerospace on ground mapsheets, further clarifying that the existing rules limit all bombing to 10 hexes regardless of internal or external bomb limits, when playing the 10 second version of aerospace on ground maps, and per your statement this makes strategic bombing as seen in ww2 with continuous streams of bombs across a long flight path spanning multiple city blocks impossible, per your words "No matter what you try, it's not what you're gonna get. I'm being serious here". 

You mentioned by name real bombers, and how what they do isnt possible, so me pointing out a clarifying comment is still directly part of what you are saying.  A b52 spreads bombs over a wide area.  You use a b52 in your statement.  You then talk about the 6 bomb a turn limit, talking how with battletech ground attack rules you have many small area bomb attack.  Thus in comes my statement, where the contrary issue to your listed problem of 6 bombs a turn is a bomber using bombs across a larger area.  You are directly talking about bombers making large area attacks in real life, larger then the bomb area in battletech, compared to multiple small area bomb attacks.

So when you talk about the limited bomb area in battletech by the battletech ground attack rules, you are also talking about the inverse, the larger then battletech bomb coverage that would exist in real life, as a continuous stream of bombs would be one longer then 10 hex unbroken chain instead of several 10 or 6 hex broken sets of bombing, when you use your own example of a b52 and its very real and listed altititude bomb lengths.

I go on to point out that this limit applies to tactical movement in classic battletech, but doesnt apply on the larger scales of the game where strategic bombers, strategic being the keyword, would operate.

Being snarky, and toxic, and aggressive is super uncool.  I hope I explained above how my statement is exactly in line with your statement, in that it shows the opposite of the 6 turn limit you mention, since YOU mention it counters real life, per the real life bombers you used as the example.
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#973 

Imagine the morning of Gray Monday.  Imagine in an office an order is given, and it's carried out.  Covert teams are deployed for the physical attacks right on time, and CLARION is activated..

and nothing happens.

The Theoretical model it was based off of was wrong, Hyperspace fails to propogate the kill signal, or maybe centuries of shoddy maintenance meant the built in kill switches failed to activate, or failed to do their jobs. 

What does Comstar do now? The Republic? the people behind it?  Everyone ELSE??
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Battle Armor / Re: There can be some changes for infantry?
« Last post by DevianID on 03 March 2024, 23:17:04 »
If we were to expand the battledroids style infantry for more options, the basic battledroid squad is a 9 or whatever team with a single heavy weapon.  So honestly, since battledroids doesnt have a close assault (antimech in battletech terms) or anti-infantry value, they really only care about the AT weapon and the '9 people' part is just fluff.

A more expanded version, still tracking 1 base as the 'infantry unit' would make the squad size variable.  So 5 clan infantry, 6 comstar, 7 inner sphere, just for aesthetics, but a 3 strong Mgun team for example would be fine, cause the team is the part we track, not the individual soldier, at this scale.  A platoon would be a collection of these, stacking 2 squads per hex cause thats a normal troop density, and moving together like protomechs.

Many of the above games use multiple bases per 'unit', with the base being 1 hit worth.  I think a battle armor style record sheet, by squad instead of trooper, also would work--as long as the record keeping is comparable to the rest of the game and the infantry unit, however it ends up, is in the right scale to the rest of the units being played with.
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Combat Vehicles / Re: Mechanized Infantry as Support Vehicles
« Last post by AlphaMirage on 03 March 2024, 23:09:14 »
What are some weapons combo the 1.6ish tons free can come up with to keep the 1 ton cargo bay?  Using the existing small vee rules for infantry weapons, not battle armor weapons?  (Cause battle armor weapons are broken when mounted on not battle armor haha)

Seems like you are mostly just limited to infantry scale (although you can use the largest weapons) if you want to keep a 1 ton infantry bay for a dismountable rifle squad. There are installed seats for the necessary 1 ton/trooper of a MechInf squad so it is rules legal for that many people to be in each vehicle already. The very large amount of dead weight is actually one of the things I hate about support vehicle construction rules as engine weights are way out of wack to what they would be on a larger vehicle.
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ProtoMechs / Re: An attempt at a 5-ton Protomech
« Last post by DevianID on 03 March 2024, 23:02:26 »
Pilot bakes to death is a message I treat as a megamek achievement haha.
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Chapter Twelve
Camp Doom
Chento Mountain Towers Region
Lt. Col. Chapman Atlas
1535 Dieron Standard Time
April 4, 3031

For five days the enemy harassed the base with artillery, none of the supply VTOL’s have made it through the blockade.  His father’s forces were tied down in the Parsonage Region about 200 kilometers due east of the Camp Doom.  The supply of armor and missiles had gone dry yesterday so only mechs with lasers were up front.  At the second wall.  Matthew shook his head disappointed, the outer wall had to be abandoned two days ago the enemy finally breached it, with limited firepower and manpower all the Chapman’s kids pulled back to the secondary wall. Half the length of the outer wall and still having fully functioning turrets with the dropships weapons in range now made it difficult for the Dieron Regulars to advance especially with most of their mechs destroyed. Communications out into orbit and space were still iffy due to all the radiation. There had been static mixed with a hint of transmission for the better part of the morning but nothing that was coherent. Matthew looked at the drone feed when it filtered in, the enemy was in worse shape than they were.

12th Dieron Regulars
Base Camp

Tai-shu Kurita looked at his troops broken, destroyed, the only thing he really had left was his company of artillery which fired fifty rounds every two hours. Other than that, maybe a company of mechs and tank if that, could be fielded.  The rest of the forces were all tied up defending towns or the capital, his unit was the only one on the attack and they did not have enough men to attack.

Midnight
Chento Mountain Towers Region

The region was completely black, Camp Doom had lost power yesterday, and the only illumination was the stars in the cloudless night sky.  The picket line for the Dieron Regulars had fallen asleep, silent was their artillery for the night, quiet was the animal life in the forest so the guards fell asleep.  Sneaking in the tall weeds and grass was a team of five MechWarriors from the Federation who had lost their mechs in the last week.  Moving closer to the sleeping guards they came up and slit their throats at once in unison, and then whispered in the radio back to base that alpha group met their objectives.  A second call by another team of five, one klick away notified the base that beta group met their objectives.  During this time two companies of mechs with all external lights off slowly moved in the field taking a step every few minutes to avoid detection the action took most of the night.  The two five-man teams moved closer to the enemy’s camp picking of an enemy trooper one at the time that were just in the wrong spot at the wrong time reliving themselves.  The sky was starting to get lighter sunrise will be soon, Matthew thought he had been moving his mech beside his siblings for half the night, slowly, and could see the fires of the camp.  His two teams of warriors were about 30 meters from the main camp. Matthew went across the battle net to remind everyone where the ground guys were before the surprise attack.

12th Dieron Regulars
Base Camp

Tai-shu Kurita woke up restless and got out of his cot.  Looking out to this planet’s north seeing the stars and how the future daybreak was starting to creep into the night sky, he sighed and shook his head while he walked toward the head. The closer he got to the dug-out latrine the more the hair stood up on the back of his neck.  Something was wrong, it was too quiet, he stopped even though he needed to use the latrine he wanted to listen, slowly spinning in place he listened and looked out into the empty spaces, then he saw it, movement.  Shit, those are mechs out there he turned to run towards the night watch to sound the alarm when two men, no take that back one man one woman jumped out of the low-lying ditch and cut his throat.  The commander of the 12th Dieron Regulars looked surprised; he knew what was happening, he was bleeding out but how that surprised him, because he never saw them until the end.  Falling to his knees his attackers had already moved on, he was tired and stopped trying to keep the blood from flowing out of his neck.  His hands dropped to the ground, and he finally fell flat on his face, his last thought was he still needed to pee.

Chu-sa Takano sat in her Archer looking out to this planet’s East.  Bored she sighed, always hating the night shift simply because she could not sleep during the day she shifted in her seat, that is when she saw something move out there.  Turning on IR sensors she started scanning the area, nothing but black nothingness, then it happened again, and her computer finally caught the movement also.  Mechs and they are close she flipped on the battle net to warn the Regiment.  She rose to full stance mode from the haul down mode she was in, and all hell broke loose.  Lasers shot out from the blackness of night hitting mechs that were manned and not manned.  Takano no longer bored starting firing her missiles blindly into the night, nothing was being locked onto by the targeting system, she could not understand, then she saw more movement to her left.  She followed the movement she thought she saw but no tracking from her machine.  “This does not make since, what is going on.”
The rest of the unit was finally firing back into the blackness, but the lasers kept coming in from the night, a night in which was fleeing from the sun as it started to creep up the sky. She then saw the enemy, and she knew that this was the end of 12th Dieron Regulars.  Within fifteen minutes all the Dieron Regulars were destroyed, Matthew was surveying the battle site when a big boom sounded from the atmosphere.  Matthew tracked the dropships, and the ID came back as the Wolf’s Dragoons, dad’s reinforcements had finally arrived. Their Dropships landed out in the fields beyond the base. The hanger doors opened and the first mech out of the mech bays was none other than Jamie Wolf.
“Federation this is the Alpha Regiment of the Wolf’s Dragoons, Colonel Wolf here.  We are here to back you up, but it looks like you have taken care of the enemy.  So now we are here to relieve you.  I would like to meet the Chapman Kids and get a firsthand account of what transpired these last few days.”
Matthew switched on the overall net.
“Colonel Wolf, on behalf of my siblings’ units, we stand relieved.  If you follow us into what’s left of the base, we would be happy to tell you everything you want to know.  Over some Dieron wine that we found.
With that what was left of the four units moved toward the base with the Wolf’s Dragoons in tow.  The three Chapman kids and Jamie Wolf exited their mechs and went into the kitchen area sat down drank wine and the Children of General Chapman told their tale to one of the greatest leaders in the inner sphere.  After about an hour Jamie sat back, shook his head, and spoke.  “The Chapman stock is strong, to stand your ground with about five and a half companies of mechs and five squadrons of fighters against a reinforce regiment of mechs two regiments of armor and a regiment of infantry took some balls. Even with the enemy making a fatal error of sending units in waves it was still incredible.”  He sat for a second and then pulled out his radio. “XO send all teams to salvage, salvage everything, give everything to the Federation troops and have our techs help them rebuild.”
The Chapman Children looked at Colonel Wolf then Cheyenne said. “Sir you honor us with this gesture I will make sure my father knows of your generosity so that he may pay you back.” 
Colonel Wolf replied. “Captain the honor is all mine I have heard stories of the Chapman legacy seen holovids about you and your father’s success in battle. Seeing the aftermath of your battle was terrifying, you can simply pay me back by marching with us in four days to the next area of conquest. With my techs and your techs, we should get most of your unit up to speed.  I will keep two companies here with some support units to continue with the repairs and protect the wounded.”
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Combat Vehicles / Re: Like an AC 10 Vedette, but fancy
« Last post by DevianID on 03 March 2024, 22:52:09 »
Wow, I didnt know they made an ac10 vedette, and an 8tons armor one at that.  Considering this is that, but clan fancy, I agree I think you nailed it.
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ProtoMechs / Re: Heavy Proto vs ultralight Mech: Who wore it better?
« Last post by Natasha Kerensky on 03 March 2024, 22:50:08 »

Also, unless the rules have changed, the proto ignores certain hits as near-misses, which is a huge boost to survivability when played over multiple games.
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